SPSTEAMPULSELIVE ANALYTICS
Break_In

Break_In Steam metadata

Fireball Games | Apr 29, 2015 | game

Released

0players observed · 22 September 2026 - 04:19:21 UTC

ActionMassively MultiplayerStrategyEarly AccessIndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)1,167
  • Revenue (VGI)$7,895
  • Review score51% positive

Break_In metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)1,167
  • Revenue (VGI)$7,895
  • Review score51% positive
  • Total reviews47
  • Release dateApr 29, 2015
  • DeveloperFireball Games
  • PublisherFireball Games

Genres: Action, Massively Multiplayer, Strategy, Early Access

Company pages: Developer: Fireball GamesPublisher: Fireball Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Break_In Steam metadata

Break_In metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/357320/metadata
Steam Storehttps://store.steampowered.com/app/357320/
Steam Communityhttps://steamcommunity.com/app/357320
PCGamingWiki search
IGDB searchSearch IGDB for Break_In

Reviews, pricing, and metadata

Review summary

Mixed

51% positive, 24 positive, 23 negative

Price and discount

$9.99

Platforms

Windows

Categories

Multi-player, Steam Achievements, Steam Trading Cards, Family Sharing

Achievements

16

Platform releases
  • Steam 29 April 2015

Latest Steam announcements

  • 0.32 Hotfix Live - 20 January 2018

    Hi guys, apologies for the problems with that last update. This hotfix should fix the safe problem as well as the early alarms and constant hacking noise on the apartments. Thanks!

  • 0.32 Hotfix Live - 20 January 2018

    Hi guys, apologies for the problems with that last update. This hotfix should fix the safe problem as well as the early alarms and constant hacking noise on the apartments. Thanks!

  • Update 0.32 - 19 January 2018

    Hi guys, quick update tonight. CHANGELOG - Removed hackable computers and replaced with both a pile of money and a safe. The safe can be cracked if there is no alarm and the money pile can be taken at any time. - Added more spots for the AI backup to spawn at - Changed vault timers to 60 seconds down from 120 seconds Enjoy!

  • Update 0.32 - 19 January 2018

    Hi guys, quick update tonight. CHANGELOG - Removed hackable computers and replaced with both a pile of money and a safe. The safe can be cracked if there is no alarm and the money pile can be taken at any time. - Added more spots for the AI backup to spawn at - Changed vault timers to 60 seconds down from 120 seconds Enjoy!

  • Season 2 - RESULTS - 15 January 2018

    Hi all! Here are the results of both the original Season 2 time period as well as the extended Season 2 time period. Apologies again for this, it ran way longer than intended, but nobody will lose out this way. Original Season 2 Awards (15-05-2017 to 15-06-2017) Biggest single take: SammyWest ($801,320) Amount stolen in total: DomoArigato ($10,626,731) Biggest single failure: DomoArigato ($211,120) Best safehouse design (most money made from others failing): Dall ($263,491) Total stolen: 1st place: DomoArigato 2nd place: Dall 3rd place: Velth Congrats guys. Thanks for your patience :) Extended Season 2 Awards (until now) Biggest single take: Lolicol ($899,562) Amount stolen in total: VyseM4H ($2,784,781) Biggest single failure: Valeria ($74,571) Best safehouse design (most money made from others failing): DomoArigato ($1,418,198) Total stolen: 1st place: VyseM4H 2nd place: PESR 3rd plac…

  • Season 2 - RESULTS - 15 January 2018

    Hi all! Here are the results of both the original Season 2 time period as well as the extended Season 2 time period. Apologies again for this, it ran way longer than intended, but nobody will lose out this way. Original Season 2 Awards (15-05-2017 to 15-06-2017) Biggest single take: SammyWest ($801,320) Amount stolen in total: DomoArigato ($10,626,731) Biggest single failure: DomoArigato ($211,120) Best safehouse design (most money made from others failing): Dall ($263,491) Total stolen: 1st place: DomoArigato 2nd place: Dall 3rd place: Velth Congrats guys. Thanks for your patience :) Extended Season 2 Awards (until now) Biggest single take: Lolicol ($899,562) Amount stolen in total: VyseM4H ($2,784,781) Biggest single failure: Valeria ($74,571) Best safehouse design (most money made from others failing): DomoArigato ($1,418,198) Total stolen: 1st place: VyseM4H 2nd place: PESR 3rd plac…

  • Update 0.30 - Visuals and small fixes - 14 January 2018

    Hi guys, happy new year! Apologies for the long long wait for this one. Three things! 1. Season 2 will be ending tomorrow evening (15/01/2018) at 7PM GMT. I know it's dragged on for a long time (far longer than intended), so there will be more in the way of rewards to make up for it, with more than just skins this time. 2. This patch is the first big overhaul of the visuals and should (I hope) be immediately noticeable. There is more in the way of optimisation as well as a full rework of the lighting and rendering. There are a bunch of small fixes also included in this update, too many to mention! 3. This week will see two more updates, one bringing a much needed tutorial for newer players, and the other a brand new map. https://i.imgur.com/mZ3tx2l.jpg https://i.imgur.com/eQ5yb7J.jpg Hope you like it and sorry for the wait. Craig

  • Update 0.30 - Visuals and small fixes - 14 January 2018

    Hi guys, happy new year! Apologies for the long long wait for this one. Three things! 1. Season 2 will be ending tomorrow evening (15/01/2018) at 7PM GMT. I know it's dragged on for a long time (far longer than intended), so there will be more in the way of rewards to make up for it, with more than just skins this time. 2. This patch is the first big overhaul of the visuals and should (I hope) be immediately noticeable. There is more in the way of optimisation as well as a full rework of the lighting and rendering. There are a bunch of small fixes also included in this update, too many to mention! 3. This week will see two more updates, one bringing a much needed tutorial for newer players, and the other a brand new map. https://i.imgur.com/mZ3tx2l.jpg https://i.imgur.com/eQ5yb7J.jpg Hope you like it and sorry for the wait. Craig

  • Update 0.26 - The AI Update - 18 May 2017

    Hi all, Quick update today that brings a much more aggressive, fluid AI to play against. FIXED: AI shooting through certain walls. (Note, there still might be an issue with weapons coming through walls - work in progress.) FIXED: Backup AI moving slowly towards you without ever really reacting or taking cover. FIXED: AI now raise the alarm after a set amount of seconds in combat. NEW: A more aggressive AI that will work together to take you down. This AI will communicate amongst themselves in an effort to take you down. NEW: Added text overlays for timelock buttons and the vault computers to better explain things. Hope you like it! Please remember this is a work in progress, there may be issues with the new system and it may seem a little unbalanced at first - it's all open to fixes and balance changes. CK :bihack:

  • Update 0.26 - The AI Update - 18 May 2017

    Hi all, Quick update today that brings a much more aggressive, fluid AI to play against. FIXED: AI shooting through certain walls. (Note, there still might be an issue with weapons coming through walls - work in progress.) FIXED: Backup AI moving slowly towards you without ever really reacting or taking cover. FIXED: AI now raise the alarm after a set amount of seconds in combat. NEW: A more aggressive AI that will work together to take you down. This AI will communicate amongst themselves in an effort to take you down. NEW: Added text overlays for timelock buttons and the vault computers to better explain things. Hope you like it! Please remember this is a work in progress, there may be issues with the new system and it may seem a little unbalanced at first - it's all open to fixes and balance changes. CK ːbihackː

  • Sale, Trading Cards and Season 2 LIVE - 15 May 2017

    Hi guys! Three things. Break_In is in the weeklong sale this week so it's a great time to drag friends and enemies in and have them try to take you down! Season Two is now live! It'll run for a month with prizes going to those who excel! Lastly, Break_In now drops trading cards, backgrounds, emoticons and so on. Get collecting :D Thanks! CK

  • Sale, Trading Cards and Season 2 LIVE - 15 May 2017

    Hi guys! Three things. Break_In is in the weeklong sale this week so it's a great time to drag friends and enemies in and have them try to take you down! Season Two is now live! It'll run for a month with prizes going to those who excel! Lastly, Break_In now drops trading cards, backgrounds, emoticons and so on. Get collecting :D Thanks! CK

  • Version 0.25 - The Train Base - 11 May 2017

    Hey! Long time no see. This one has been a while in the making. Here with update 0.25 today ahead of Season 2 on Monday (15/05). Few changes as always - some new stuff, some old stuff, geometry changes on single trees etc. Firstly, there's a new safehouse/base. A moving safehouse/base. Go check that out! Secondly, I've tried to improve performance by changing a few things here and there, so feedback on how it runs in this update versus previous updates would be much appreciated. Thirdly, Season 2 will begin on Monday (15/05) with bigger and better rewards. To confirm, as was suggested by you guys, Season 2 will be judged on the overall amount of money that you've stolen throughout the season, rather than your total at the end of the season. Last but not least, trading cards, emoticons and backgrounds should be on their way very soon. Sorry for the delay and lack of communication lately,…

  • Version 0.25 - The Train Base - 11 May 2017

    Hey! Long time no see. This one has been a while in the making. Here with update 0.25 today ahead of Season 2 on Monday (15/05). Few changes as always - some new stuff, some old stuff, geometry changes on single trees etc. Firstly, there's a new safehouse/base. A moving safehouse/base. Go check that out! Secondly, I've tried to improve performance by changing a few things here and there, so feedback on how it runs in this update versus previous updates would be much appreciated. Thirdly, Season 2 will begin on Monday (15/05) with bigger and better rewards. To confirm, as was suggested by you guys, Season 2 will be judged on the overall amount of money that you've stolen throughout the season, rather than your total at the end of the season. Last but not least, trading cards, emoticons and backgrounds should be on their way very soon. Sorry for the delay and lack of communication lately,…

  • Season 1 Results & Update 0.21 - 1 November 2016

    Hi everyone! So we're at the end of the first season and I thought I'd do a little run-through of the outcome, highs and lows and all that. A note beforehand though, this is the first season of Break_In and as such, it was never going to be the smoothest ride! The time was pushed back on the final day due to unforeseen circumstances, and I hope this didn't inconvenience anyone too much. So, here is how we're going to do this! The top prize - some shiny new golden weapon skins (what else? :D) is going to be shared amongst the three players with the most money in the bank as of this moment and the 3 players who have stolen the most throughout the season in total. That means six of you guys will receive the golden weapon skins very shortly! The second prize - some slightly less shiny, but still pretty shiny silver weapon skins will go to those finishing in the top 50 of the most wanted tab…

  • Season 1 Results & Update 0.21 - 1 November 2016

    Hi everyone! So we're at the end of the first season and I thought I'd do a little run-through of the outcome, highs and lows and all that. A note beforehand though, this is the first season of Break_In and as such, it was never going to be the smoothest ride! The time was pushed back on the final day due to unforeseen circumstances, and I hope this didn't inconvenience anyone too much. So, here is how we're going to do this! The top prize - some shiny new golden weapon skins (what else? :D) is going to be shared amongst the three players with the most money in the bank as of this moment and the 3 players who have stolen the most throughout the season in total. That means six of you guys will receive the golden weapon skins very shortly! The second prize - some slightly less shiny, but still pretty shiny silver weapon skins will go to those finishing in the top 50 of the most wanted tab…

  • Season 1 - Finished - 1 November 2016

    Season 1 is now over, results to follow, stay tuned!

  • Season 1 - Finished - 1 November 2016

    Season 1 is now over, results to follow, stay tuned!

  • Update 0.20 - The Halloween Update - 27 October 2016

    Hi everyone, the update today will bring a few spooky changes. Rather than listing them here I'll let you check them out! It should be live in the next 10 minutes or so. There will be another update on the 31st with the end of season rewards and some more fixes. Enjoy! Craig Let me know if you find the scarecrow..

  • Update 0.20 - The Halloween Update - 27 October 2016

    Hi everyone, the update today will bring a few spooky changes. Rather than listing them here I'll let you check them out! It should be live in the next 10 minutes or so. There will be another update on the 31st with the end of season rewards and some more fixes. Enjoy! Craig Let me know if you find the scarecrow..

Patch notes and updates

S.noRelease datePatch nameGID number
120 January 20180.32 Hotfix Live4249665521682793944
220 January 20180.32 Hotfix Live2356940080949560410
319 January 2018Update 0.324249665521682794052
414 January 2018Update 0.30 - Visuals and small fixes4249665521682794281
518 May 2017Update 0.26 - The AI Update4249665521682794392
611 May 2017Version 0.25 - The Train Base4249665521682794588
727 October 2016Update 0.20 - The Halloween Update4249665521682794891
84 October 2016Update 0.194249665521682795099
930 September 2016Update 0.184249665521682795215
1029 September 20160.17 Hotfix4249665521682795309
1129 September 20160.17 Hotfix243582826884310690
1223 September 2016Update 0.17 - Season 14249665521682795421
1321 September 2016Update 0.164249665521682795539
1420 September 2016Update 0.154249665521682795671
1525 July 2015Update 0.07a4249665521682795883
1630 May 2015UPDATE 0.06a4249665521682796125
178 May 2015UPDATE 0.04A4249665521682796583
186 May 2015UPDATE 0.03A4249665521682796694

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID357320
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$9.99
Free to playNo
Discount0%
Original price USD$9.99
Current price USD$9.99
Release dateApr 29, 2015
DeveloperFireball Games
PublisherFireball Games
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeMixed
Positive review percent51%
Positive reviews24
Negative reviews23
Total reviews47
Steam recommendationsNot available
Achievements16
Average playtime forever889 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/357320/

Short description

The base-building/FPS game where the aim is to make money, and invest it in defenses, traps, and other security measures to protect the rest of your stash. Take on other players' bases to make more money! NOTE: THIS GAME IS IN EARLY ACCESS - ONLY BUY IF PREPARED FOR BUGS, WIPES AND OTHER ISSUES.

About this game

What is Break_In? Break_In is a base-building/FPS game where the main aim is to amass the largest amount of money you can, and invest it in defenses, traps, and other security measures to protect the rest of your stash. To do this, you will raid other players' bases and steal directly from their account. Build up the defenses on your own safe house to deter other players. Attack other players' safe houses and try to make it past their defenses. Progress through different types of safe house as you make more and more money. Upgrade your own abilities, skills and weapons as you make money. No subscription fees, no pay to win, no microtransactions. Key Features Although it is very early days, I have a lot of ideas for where I want to go with Break_In. You can expect regular updates on this! Dynamic The main strength of Break_In comes from the customization. With a range of bases to take down, and the variety of defenses available for each base, you will very rarely have the same experience twice. Player A may have a handful of badly equipped thugs, while Player B could have highly trained guards, lasers, cameras, and even traps. Every experience will be different and keep you on your toes. Progression With Break_In you will start out with next to nothing, just a tiny shack of a safe house and your pistol. You will need to break into other players' bases to take their cash. You will then be able to use this cash to upgrade your own safe house, buy a new safe house, install security measures, hire security, buy new weapons, and much more. And when someone does attempt to break into your safe house, and falls victim to your well positioned camera and backup squad, you'll be notified and receive a percentage of their cash. No pay2win, no microtransactions, no subscriptions or additional costs. Goes without saying, really. I have zero intention for Break_In to go this way. Obviously I won't rule out future expansions, but I can promise right now that if the day comes when this project is ready for expansion, it will be sensibly priced and provide a lot of content.

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
1Multi-player
22Steam Achievements
29Steam Trading Cards
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $9.99
  • Highest observed: $9.99

Break_In's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $9.99, the highest is $9.99, and the first visible tracked price is $9.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Break_In's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $9.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $9.99. The latest run records $9.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $9.99
  • Current list price: $9.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Break_In at $9.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$9.99$9.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $9.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$9.99$9.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $9.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$9.99$9.99No discountSteam Store

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VRChat44,44222 September 2026 - 01:47:29 UTC74,217261,953VRChat Inc.
Project Zomboid37,42922 September 2026 - 04:44:37 UTC122,811467,999The Indie Stone
Path of Exile 231,89222 September 2026 - 01:22:28 UTC578,562209,717Grinding Gear Games
RuneScape: Dragonwilds30,04722 September 2026 - 01:46:13 UTC39,10324,686Jagex Ltd
ARK: Survival Ascended16,58722 September 2026 - 03:33:13 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
The Isle13,65822 September 2026 - 04:19:57 UTC27,916111,695Afterthought LLC
R.E.P.O.12,11822 September 2026 - 04:01:00 UTC266,908420,693semiwork
Phasmophobia11,30321 September 2026 - 21:14:01 UTC112,241837,096Kinetic Games

Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2368,49522 September 2026 - 04:46:30 UTC1,291,3282,758,031Valve
Slay the Spire 258,99322 September 2026 - 04:44:31 UTC574,638199,438Mega Crit
Baldur's Gate 347,11922 September 2026 - 01:49:32 UTC875,343836,282Larian Studios
RimWorld22,66622 September 2026 - 03:14:40 UTC95,851239,107Ludeon Studios
Sid Meier’s Civilization® VI21,40222 September 2026 - 04:05:15 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
Hearts of Iron IV21,04122 September 2026 - 02:17:06 UTC93,196366,107Paradox Development Studio
Black Desert19,84122 September 2026 - 00:08:17 UTC59,91792,632Pearl Abyss
Arena Breakout: Infinite19,23222 September 2026 - 02:40:05 UTC65,94478,112Morefun Studios
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio
7 Days to Die17,66322 September 2026 - 01:46:12 UTC124,449398,822The Fun Pimps
Total War: WARHAMMER III17,48022 September 2026 - 01:22:42 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive
Once Human17,03022 September 2026 - 04:38:51 UTC231,343179,110Starry Studio

Indie

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS204,52222 September 2026 - 03:56:32 UTC399,748Not availableBULKHEAD
Bongo Cat144,46222 September 2026 - 01:48:02 UTC193,859108,446Marcel Zurawka, Julius Krüger
Valheim139,05422 September 2026 - 02:48:13 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero73,60622 September 2026 - 03:38:32 UTC546,13043,714Nugem Studio, Tesseract Studio
Wallpaper Engine60,32022 September 2026 - 04:22:08 UTC150,2711,008,495Wallpaper Engine Team
Slay the Spire 258,99322 September 2026 - 04:44:31 UTC574,638199,438Mega Crit
Palworld54,24422 September 2026 - 01:55:48 UTC2,101,535451,088Pocketpair
Rust51,71822 September 2026 - 02:17:06 UTC259,6461,359,516Facepunch Studios
Stardew Valley40,46122 September 2026 - 01:46:14 UTC236,6141,016,067ConcernedApe
Project Zomboid37,42922 September 2026 - 04:44:37 UTC122,811467,999The Indie Stone
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
Crosshair X27,36622 September 2026 - 01:46:13 UTC87,92844,617CenterPoint Gaming

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