- Update Sextiofem (65) - 20 March 2025
Update Sextiofem (65) build id: 67DC79A1 nornware AB is happy to announce a new update to Space Beast Terror Fright. MAINTENANCE UPDATE This is a general maintenance and compatibility update and intended to keep the deployed game in line with nornware's evolving codebase in the interest of finding and adressing potential bugs. FLASHLIGHT / LAMP TOGGLE The player flashlight / lamp may now be toggled with F (default but remappable) or controller bumper buttons (either). As always, thank you for your support and patience. /nornware AB c/o johno nornware Dev Feed nornware on Facebook nornware on Twitter nornware on YouTube
- Update Sextiofyra (64) - 13 June 2024
Update Sextiofyra (64) build id: 666A0693 nornware AB is happy to announce a new update to Space Beast Terror Fright. MISSION OF THE DAY CALENDAR Along the lines of Grind Mode I have been thinking a lot about the ways in which SBTF has generally lacked any sense of high level progression that is found in most games these days. As has been noted by some players "numbers in SBTF go down", while it is my experience that in modern games "numbers go up." There are certainly strong human emotions attached to all of this, and I feel it is important for the player to feel like the game is acknowledging and respecting the investment of time played, as well as the game having clearly presented and achievable goals. Part of the problem is of course the original "permadeath" design of SBTF - while you get to keep your upgrades if your character survives a mission it is very easy to make a tiny mist…
- Space Beast Terror Fright Update Sextiotre (63) - 5 November 2023
Update Sextiotre (63) build id: 6547A592 nornware AB is happy to announce a new update to Space Beast Terror Fright. MAINTENANCE UPDATE This is a general maintenance and compatibility update, seeing as my general codebase has been mutating for over a year since Update 62, and it's always a good idea to have the deployed version be as close as possible to what I'm working with in the interest of finding and adressing potential bugs. EXPANDED USER OPTIONS In those modes with fine-grained control over various plan generation and rules settings certain settings have been expanded to include a new "unknown" value, which simply means that the game will randomize a value for you. These new settings are also available when creating user plans, and all existing user plans have been migrated to the new format. SHADER MODEL 3.0 SHOULD NOW WORK ON AMD GPUS The long-standing issue of materials "disa…
- Update 62 hotfix 1 - 18 September 2022
fixed replay playback crashing the game fixed position of reinforcements numbers in network party list (off by one) update 62 announcement is now part of the databank fixed MotD completion / caching updated tracker to show things as powered down during a power failure new options for HUD color include random by mission (legacy) and random by character
- Update Sextiotvå (62) - 9 September 2022
Update Sextiotvå (62) build id: 631B9588 nornware AB is happy to announce a new update to Space Beast Terror Fright. INTRODUCING GRIND MODE As you might imagine the release of SBTF out of Early Access after 7+ years brought quite a bit of clarity as I was able to take a step back from constant iteration and maintenance of the game. The prior update (61) was very satisfying to deploy as it let me fix a lot of quality of life issues and in general address some rough edges that remained. In observing the feedback that started coming in via various video reviews I began to realize that the practical effect of the Instant Action pipeline was for new players coming in to quite naturally simply play the game via this mode / button. However as many of you know Instant Action leads to Randomize All rules that can result in a quite unforgiving experience, especially for new players. This is conju…
- Update 61 hotfix 1 - 15 July 2022
Update 61 hotfix 1 build id: 62D1C516 fixed a breaker-related crash in networked games
- Update Sextioett (61) - 15 July 2022
Update Sextioett (61) build id: 62D1761D nornware AB is happy to announce a new update to Space Beast Terror Fright. POST-RELEASE BUG-FIX / QUALITY OF LIFE UPDATE This update includes miscellaneous bug-fixes and quality of life improvements for the game. CHANGELOG The user interface will now prompt you if you have unpublished user plans. User plans that don't pass playability tests are not selectable for play. User plans can now be filtered by completion status: unattempted, attempted, failed, succeeded. You can now use text search to filter user plans. The user plan list can now be navigated with home / end / pgup / pgdown in addition to mouse scroll wheel (+SHIFT to go faster). Fixed mission experience not counting towards character rank. Door integrity is now displayed at all times in the id-field. If power is initially off, doors can now have an arbitrary track position as well as o…
- Claustrophobic cooperative shooter Space Beast Terror Fright has exited Early Access - 5 June 2022
Eccentrically named cooperative shooter Space Beast Terror Fright has launched on Steam following a long sojourn through Early Access, bringing its cooperative horde shooter and roguelike horror energy to the masses. In it, you and a team of marines (read: your friends) must board a disabled spacecraft, recover the data stored on its drives, and disable to reactor coolant system so that it self-destructs as you escape. By the way, the disabled spacecraft is filled with a horde of toothy, clawed murder insects... Read more.
- Space Beast Terror Fright exits Steam Early Access - 4 June 2022
After many years I've finally decided it is time to release this little thing I built called Space Beast Terror Fright. I can't say I really know how I feel about this; maybe this is what a 7 year pregnancy feels like. If course I never intended nor imagined that I would be working on this for so long, but as they say life does tend to get in the way. From the original Greenlight submission to getting amazing press right off the bat, getting Greenlit in 2 weeks, realizing that I needed to quit my day job, finding an office, growing the team, shrinking the team, switching to working from home, shrinking the team some more, being homeless, to being forced to balance continued development with other jobs in order to pay the rent. Then came the day my accountant started laughing at me because I was too afraid to check my bank account; that was when I realized that this thing was sort of wor…
- Early Access Update 60 - 4 June 2022
Databank updated with latest Early Access Update announcements. Operating system mouse cursor is hidden at all times.
- Early Access Update 59 hotfix 1 - 7 February 2022
Legacy 2018 network code (CLSV1) has been disabled - the game now runs exclusively on 2022 network code (SHI6). Fixed issue where some clients were stuck outside the map upon connecting to a multiplayer game. Fixed issue where low ammo warning sound was being played during connection to a multiplayer game. SYSTEM messages in the multiplayer pub no longer have ranks. Infravision intensity has been toned down.
- Early Access Update Femtionio (59) - 5 February 2022
Early Access Update Femtionio (59) build id: 61FED270 nornware AB is happy to announce a new update to Space Beast Terror Fright. NEW EXPERIMENTAL NETWORK PROTOCOL (SHI6) In an effort to improve the overall network experience, this update includes new and experimental netcode from 2022 (SHI6) along with the legacy 2018 netcode (CLSV1). In the interest of being able to honestly compare the old and the new in this build it is possible to play both Local Area Network and Steam games using both protocols. Please note that the front-end menu colors will be different (green rather than blue) on purpose to denote that you are playing on experimental netcode (SHI6). I hope that you will all take the time to honestly compare the two variants and feed me back on your experiences. MISCELLANEOUS Added unofficial Discord and community guides links. Updated Infravision shader, works better across leg…
- Early Access Update Femtioåtta (58) - 30 April 2021
Early Access Update Femtioåtta (58) build id: 608BB9BA nornware AB is happy to announce a new update to Space Beast Terror Fright. (PROBABLY) PENULTIMATE EARLY ACCESS UPDATE Much to my chagrin SBTF is now in its sixth year of development. That's way too long. The past year or so hasn't really seen a huge number of updates, and much of my time has been spent on researching yet another potential re-write of the network code (I've talked about it as a "hybrid" system). Progress has been made in that direction, but ultimately I've come to realize that even though that system has the potential to increase perceived quality of the networking experience it won't actually add any new functionality. I've also spent quite a bit of time on a SBTF Discord server (https://discord.gg/GepWN2V) talking to some of my users, and this has really improved my objective sense of where this game is at and as…
- Early Access Update Femtiosju (57) - 17 November 2020
Early Access Update Femtiosju (57) build id: 5FB3DC2A nornware AB is happy to announce a new update to Space Beast Terror Fright. NETWORKED MODE CHANGES With the help of the gracious players over at the Space Beast Terror Fright Discord Server I have managed to reproduce and find the cause of what we believe to be the main recurring crash in networked mode. It was being caused by a number of collaborating factors (and bugs) that resulted in the game literally "running out of bullets". I have plugged that hole by simply not allowing that many bullets to exist, which practically means that no sentries nor players will fire when the bullet pool is exhausted. Note however that via extensive testing I have found that this doesn't happen during normal play, and the crashes that have been happening are more a result of erroneous simulation (i.e. "the rapid fire bug") that occurs on the host du…
- Early Access Update Femtiosex (56) - 8 November 2020
Early Access Update Femtiosex (56) build id: 5FA850B0 nornware AB is happy to announce a new update to Space Beast Terror Fright. MAINTENANCE / COMPATIBILITY RELEASE This update is mainly to align the deployed version of the game with the current nornware codebase / toolset, which has progressed quite significantly since Early Access Update 55. This will allow me to find and fix any errors in a more expedient manner. Although I've done extensive internal testing, it has always been the case that deploying a build to the general public is implicitly superior in terms of test coverage. A it's been over 6 months since the last update, please report any problems in the forums. POTENTIAL 4K / DPI-SCALING / MULTI-MONITOR FIX An experimental / potential fix for the recursive hang on startup has been implemented (disabled checks for window size matching backbuffer size). If you see strange wind…
- Space Beast Terror Fright : live stream with Timpedia - 10 July 2020
What? Timpedia will be doing a live stream of Space Beast Terror Fright on Saturday July 11th 2020 at 10:30 am EST (16:30 CET). I (johno / nornware / the developer) will be joining via voice chat to discuss the game as well as answer any questions the community might ask during the event. Hope to see you all there! /johno When? Saturday July 11th 2020 at 10:30 am EST (16:30 CET) Where? https://www.youtube.com/c/Timpedia/live
- Early Access Update Femtiofem (55) - 23 April 2020
Early Access Update Femtiofem (55) build id: 5EA16C27 nornware AB is happy to announce a new update to Space Beast Terror Fright. COMMUNITY RESPONSE TO USER PLANS First of all I would like to express my extreme joy and satisfaction at the level of community engagement in regards to the ability to share user plans since Early Access Update 54. The sheer number of plans as well as the fantastic creativity you all have shown is fantastic, and it really gives me a great sense of accomplishment and that all the work put into the editor and the new back-end has been well worth it. Thank you all! XD USER PLAN SIGNATURES As some of you may have noticed in the last update, any user plans that weren't created by yourself or one of your Steam Friends would simply display as the author. The reason for this is the fact that I'm storing user plans in a third-party back-end (not via Steam's systems),…
- Early Access Update Femtiofyra (54) - 8 April 2020
Early Access Update Femtiofyra (54) build id: 5E8E26A1 nornware AB is happy to announce a new update to Space Beast Terror Fright. SHARING USER PLANS Building on the previously deployed user plan editor, this update features online storage of all user plans (as opposed to the previous local storage). This means that it is now possible to share your creations with the entire community. You can set your maps to public or private (they are initially private upon first save), and this is intended to facilitate private iteration on your work until you feel you are ready to share it publicly. Note that it is still possible as multiplayer party host to play one of your private user plans with your party; this is analogous to playing a locally saved user plan in multiplayer in previous updates. User plans are color-coded in all lists as follows: BLUE = other users' plans which are public (other…
- Early Access Update Femtiotre (53) - 6 March 2020
Early Access Update Femtiotre (53) build id: 5E629F5F nornware AB is happy to announce a new update to Space Beast Terror Fright. NEW STYLE : Oracle A new style has been added (Oracle), designed in collaboration with Stan Brown. NEW WEAPON TEXTURES Since the first person weapons are so visible in the game (cover so much of the screen), Stan Brown and I thought they would be a good candidate for a VPBR paint-over. MISCELLANEOUS Fixed some weird back-lighting artifacts on first person weapons. Proper persistence check (unsaved changes) when exiting user plan editor. Slightly transparent walls in user plan editor, which allows the menu background to show through slightly. As always, thank you for your support and patience. /nornware AB c/o johno nornware Dev Feed nornware on Facebook nornware on Twitter nornware on YouTube
- Early Access Update Femtiotvå (52) - 5 February 2020
Early Access Update Femtiotvå (52) build id: 5E3ACE3C nornware AB is happy to announce a new update to Space Beast Terror Fright. NEW STYLE : Guardian This is a small update that introduces a new style (Guardian), designed in collaboration with Stan Brown. As always, thank you for your support and patience. /nornware AB c/o johno nornware Dev Feed nornware on Facebook nornware on Twitter nornware on YouTube