SPSTEAMPULSELIVE ANALYTICS
Isle of trees

Isle of trees Steam metadata

Afternoon pixels | 2027 | game

Coming Soon

GameSteam Store content

AdventureCasualIndie

  • Steam app typegame
  • Steam App ID3575210
  • PriceNo longer available on Steam Store
  • Release date2027
  • DeveloperAfternoon pixels

Isle of trees metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID3575210
  • PriceNo longer available on Steam Store
  • Release date2027
  • DeveloperAfternoon pixels
  • PublisherAfternoon pixels
  • Parent gameNot available

Genres: Adventure, Casual, Indie

Company pages: Developer: Afternoon pixelsPublisher: Afternoon pixels

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Isle of trees Steam metadata

Isle of trees metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3575210/metadata
Steam Communityhttps://steamcommunity.com/app/3575210
PCGamingWiki search
IGDB searchSearch IGDB for Isle of trees

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows, Mac

Categories

Single-player, Full controller support, DualShock Controller Support, Family Sharing

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • August update - 3 September 2026

    Hi all!Uf! Quite a month behind us! Full of chaos. Things that have effected our life in the past weeks:We're parents now, so 50% of the development team is currently fully occupied with a new project dictated by a new manager while the other 50% of the team is struggling to put in some work here and there.A water pipe started leaking in our bedroom walls so we had to tear the wall apart and replace it, which was not a great timing having a newborn at home.For some reason our internet connection stopped working for a week. 4 technicians visited our apartment stating their opinions and in the end replacing 3 modems and 6 cables.Luckily we're developing the game as a fun free time project and we're not tied to any deadlines. Only the ones that we set ourselves.For all reasons stated above we adjusted our to do list a bit and paused the UI development - probably for the next few months (th…

  • July update - 3 August 2026

    Dear friends and family!We are super happy to inform you that we've finally taken the big step and have started working on the UI - not just the counters, but the real thing! Here is a glimpse of what the inventory will look like. On the left there is a list of all the objects you have in your inventory. The right side displays the selected object along with a short description.The items that you can equip or use in any other way (like the map for example) can be selected through this user interface as well.The plan is to first finish the inventory and then also work on the other parts of the UI - map, adventure log, shop UI, flower collection ... A lot going on here. Hope you're able to cope with the heat waves if you are on the northern hemisphere. Enjoy the month of August! M&V

  • June update - 1 July 2026

    Hello to our vast fanbase of two! Great to have you here! It's been a busy month again in all aspects of life, gamedev included.One BIG thing to share is that the map of the game is finally completed! There are some minor tweaks on our to-do list like for example designing new foliage for the north part of the island, but terrain-wise this is it. These are all the islands, all the mountains, all the rivers and lakes, all the villages and all the forests that will be part of the game. What at first seemed to be a tiny map on a piece of paper turned out to be a quite big world in the end.We are continuing with the UI and UX development. We have the first non-placeholder UI elements in place and they will set the tone for the more complex parts of UI like the inventory, shop UI, adventure log (what is an adventure log you might ask) , flower collection etc. We are currently also working on…

  • May update - 31 May 2026

    Hi to both of you reading this! Happy to have you here! Time flies by when you're having fun and the month of May is almost over. Hope you got your fair share of strawberries and possibly also some cherries already (if you are on the northern hemisphere),Last month we've written about two parts of the map that we still need to finish. Glad to let you know that number 2, which was the last missing island, is completed. It's gonna be super hard to get there - a chain of quests involving winning a tournament in a local sport and trading the trophy for some really nice gear will have to be completed before that. We are currently working on number 1 - the area called The north Isle of trees. Here is the last forest you will replant. We are aiming to make this area a bit more funky regarding the flora so it differs from the rest of the island. Will share some results in the next month's updat…

  • April update - 5 May 2026

    Hi all! A bit of delay with the April update. Sorry for that. There are two things we wish to highlight from the past month. We are still working on finishing the map. And we are getting quite close. There are two areas we still need to put quite some work into. You'll be able to reach both towards the end of the game and it will not be that easy to get there. First one is 'North isle of trees' (number 1 on the image below). It's planned to be a swampy area with some unique flora. The last forest you'll have to replant will be located in this area. The second one is an additional island (has no name yet) that will most likely be located in the area 2 on the image below. You will require the proper gear and enough flaps to reach it. Worth exploring it tho as it might contain certain things important to complete some quests. ;) Simultaneously we've been finishing up some NPCs. There are a…

  • March update - 3 April 2026

    Hi all! Welcome to your monthly dose of excitement!There is actually just one task we've been working on in the past month. And it will probably take us another month to finish it. We had a rough sketch of the map for a while. Now it is time to polish it and add some life to it. Where there was a note 'add a village somewhere in this area', there is now actually a village. Where there was a small placeholder island with a mildly spooky vibe, there is now a big area worth exploring. You catch the drift. All in all making the environment richer and adding the missing pieces.Happy month of April!M&V

  • February update - 5 March 2026

    Hi both of you who read this! Nice to have you here!We enjoyed another month of developing Isle of trees. Here are some things we wish to highlight.Mini game - beak throw We added a new mini game to Isle of trees. It's called beak throw and is similar to a game you might know from real life. The goal is to throw a small rubber disc as close to another disk as possible. A game very popular in the bird community. In each game you get three throws and the final score is made up out of the sum of the distances. The goal is to have the smallest score possible. Currently we only have a training court ready where you play alone to practice. We do however plan to make it possible to play against other birds. There will also be a tournament but you will have to qualify. New dialogues angle We decided to change the angle of the camera when having dialogues. Previously the camera remained as is, w…

  • January update - 1 February 2026

    New year, same old us! Posting our monthly progress highlights!Save system You know things are getting serious when you start working on a save system. We knew this was going to be a major task and a lot of code had to be refactored to make it possible to implement. It took us about 4 weeks in the end (including all side quests) but we can now say we have a solid save system in place. There are over 300 variables being saved and more will probably have to be added as we continue the development. We wanted to make it possible for the player to save the game at any given moment which means there are a lot of things that need to be tracked. Proper testing will need to be done to check if everything works as it should but so far so good. Updated Steam store page We started posting on Reddit towards the end of the year and had quite some success with it. A lot of people that visited our stor…

  • December update - 1 January 2026

    Happy New Year everybody! December's been quite eventful. Seems like it's been going on for at least 3 months. Here are a few updates we would like to share with you.New Stem key art When designing our original art for Steam we decided to try to do it ourselves. We are not illustrators (can you tell?) but we were satisfied with the result at the time. We knew however that we would need to improve it down the road as it is quite an important piece of marketing. This time we commissioned an actual illustrator and you might be able to see the difference. We also updated the logo to go with the new vibe. Save system We started to work on the save system. It's our first time implementing one so it took us some time to really understand what approach would work best for our game. We want the player to be able to save the game at any time. We've already implemented the core components but real…

  • November update - 30 November 2025

    Hi everybody! In November we were part of our first Steam event. This was totally unplanned. We found out - just two days before the Animal fest started - that we can enter even if we don't have a demo. The results were quite nice. We had a relatively big jump in wishlists. Still not quite where we aim to be but given that we entered without a demo and with last minute store page modifications, things went pretty well.Other that that we continue our work focusing on the demo part of the map. We're adding additional features from our ToDo list making the game feel more and more adventurous and full of little things to discover. We added a new type of worm - the windsurfing worm. They are trying to get some tan on the beach (just like regular sunbathing worms) but if you get to close, they jump on a windsurf and sail away. They aren't so easy to catch.We started adding some caves that con…

  • October update - 1 November 2025

    Hi everybody! In October we decided to focus on finishing the demo - so just the decision was made, no delivery yet. We do have the whole map and story defined but thought it would be a good idea to first polish a smaller portion of the game, call that part a demo and let some people play it to start gathering some feedback. We kind of have a roadmap to get there and according to it this should take us about 6 months. Hopefully.In the spirit of this we are still polishing the visual appearance of the game, working on the user experience, camera angles etc. We've also started testing some sound effects just to see how things could be implemented, but will have to tackle this topic systematically in the future.We've been working on new types of worms which should be more difficult to catch. One of the new types are the parachuting worms. They can usually be found on high cliffs and jump i…

  • September update - 30 September 2025

    Hi everybody! WHAT A MONTH! Quite a busy one. We're making some final upgrades regarding the visual appearance of the game. We're still redesigning the main character (mostly done, just needs some finishing touches), adjusting the environment in the game (focusing on forests) and also rebranding the whole thing (Steam related visuals). Here are some topics we would like to highlight.Substance painterWe started using Substance painter and it really is a game changer (pun intended). We were hesitating with it as it is quite an expensive piece of software but it makes the process of painting 3D objects so much easier (we were not sponsored by Adobe to say this). We first used it to paint the trees we have redesigned and the trunks look much better now. Chirpy is also currently in the paint shop and we're quite excited to test the redesigned version in the game.Chirpy animationAs the model…

  • August update - 30 August 2025

    Hi everybody! In the past weeks we've mostly been working on redesigning existing 3D objects and adding new ones to make the game more appealing. Throughout the past year we have gotten better at 3D modelling and while one must just say 'this is good enough' at some point, we decided we were not there yet.Main character redesignThe original Chirpy was probably the first object that we created in Blender (can you tell?). As it is the main character of our game it definitely needed a facelift. We are quite close to the finish line regarding the mesh and will start to work on the animations and coloring in the next weeks.Trees redesignTrees are quite important in our game - it's called 'Isle of trees' for a reason. That is why we decided to make them from scratch as well. Currently they just seem too flat and we were way to careful regarding the polycount. Premature optimization is the roo…

  • Hooray! 100 wishlists! - 27 August 2025

    We're happy to share that we've reached a 100 wishlists. It might not be much, but we expect that there is still about a year of development and marketing ahead of us, so plenty of time to bring those numbers up. Slow and steady wins the race. We promised ourselves that the two of us would go out for pizza whenever the wishlists count reaches a power of 10, so it's pizza time for us!Thanks for following our development!M&V

  • July update - 30 July 2025

    Hi everybody! Here are the major updates from the past few weeks. It's been a busy time.New collectibles - berries!We added new collectibles to the game! Alongside seeds that are required to replant the trees and worms that are required for Grandma's famous worm pie, you can now collect berries as well! They are the island's currency, so make sure to gather them! ShopShoooopiiing! Berries are the island's currency, so what good are they to you if you can't spend them? We added a shop where you will be able to buy equipment (either required to complete quests or just to show off). The shop is run by an albatross (often confused for a goose) named Bob. Bob is a businessman.The shop is already fully functional, but has (like everything else) a super ugly UI. This is just a placeholder, and we plan to tackle the UI appearance as a whole at some point. What should you be able to buy in a sho…

  • June update - 27 June 2025

    Hi everybody! Here are the major updates from the past few weeks.New part of the map (remains to be named)We've added a new island to the map. It should have a name but it doesn't have one yet (any suggestions?). It's a rainy remote place that has a different more gloomy vibe than the rest of the map. The constant rain, the abandoned graveyard and the ruins help with this. It is worth exploring though! Something important is hidden in that area!New part of the map - Great divideWe've added another part of the map. Again it's an island. It will also play an important part in the game's progress. This area is known for it's strong winds, currents and steep walls that make it impossible to pass. The only way to get to the other side is to go through a narrow pass in the middle. What's on the other side? Can't tell yet but it's both fun and important. Isle of trees is on Youtube!We've launc…

  • May update - 30 May 2025

    To be honest, in the past few weeks our focus was mainly on marketing. It requires much more work than we initially thought it would. We were preparing content for social media and discussing different approaches on how to promote our game. We've started posting on Bluesky and plan to expand to Youtube in the next weeks as well. Regarding the development we were mostly dealing with weather - adding different weather conditions and optimizing the existing ones to make the world more versatile. We've had clouds before but they are now fine tuned and optimized. We've also added rain to some mysterious areas that simply require that kind of weather for the proper vibe. Enjoy the month of June! M&V

  • April update - 3 May 2025

    Hi all! In beginning of April we've set up the Steam page so in the past month quite some time was dedicated to fine tuning the content and letting people on social media know we exist (screaming into the void much? :D). Regarding the development there are two things we would like to share with you. UI functionality UI is a big area that we have not worked on at all until just a few weeks ago. At this point we have a very ugly but almost fully functional UI consisting of the menu, main menu and the inventory. As we have no previous experience with it the first milestone was to define the required components and get them to function the way they are supposed to. At least to some extent. The next step is to design the user interface and fine tune the user experience. Visual appearance of the game For this one we are really happy ːsteamhappyː. We knew it had to be done for a while but only…

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3575210
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release date2027
DeveloperAfternoon pixels
PublisherAfternoon pixels
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportYes
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Revive the lost forests of the Isle of Trees in this cosy open-world game. Wander around, make friends, catch worms, and restore forests back to life! Dinner’s at seven!

About this game

Fly around and explore the island at your own pace. Gather seeds to replant the forests. Chat and make friends with the locals - they might help you with clues and directions. There used to be ton of native flowers on the island. Are they all gone or just really well hidden? Hike up the hills and mountains to take in the view, and level up ! Can you reach all the peaks? Don’t forget to catch some worms for dinner while you’re out and about!

Supported languages

English, Japanese, Simplified Chinese

Steam categories

Category IDCategory
2Single-player
28Full controller support
55DualShock Controller Support
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslNot available
steam germany0Not available
igrs3Not available

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Isle of trees's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Isle of trees's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Isle of trees at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$0.00$0.00No discountSteam Store

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