- Bug Fixes - 1.2.9 - 2 September 2026
Bug fixes for HogenChanges-fixed Flood from softlocking level if every slot is not filled-Updated Capped effect. --Made simpler. Now is a hard cap. --Changed how cap is handled on the back end to make more consistant -Fixed Overflow not working -Fixed results going off of total base card value, instead of ALL total value
- Bug Fixes - 1.2.8 - 22 August 2026
Bug fixes for HogenChanges-fixed game from falsely thinking it has disconnected from Steam, disabling achievements -added check to hopefully prevent music from breaking during end game sequence of Versus matches-fixed player 2 drawn cards not having highlights in Versus mode -fixed missing button feedback in Versus end screen
- Hogen is coming to SIX! - 21 August 2026
I'm proud to announce that Hogen will be featured at this years Seattle Indies Expo (SIX) on September 6th! Hope to see you there!
- Bug Fixes - 1.2.7 - 20 August 2026
Bug fixes for HogenChanges-added lowlight to tutorial to help Death stand out at the start -fixed highlights not flashing and not being cleared in Tutorials -fixed first line of dialogue being skipped in first two tutorial levels -updated some lines in tutorials to read better and be less confusing -added new descriptions to the tutorial cards to help teach card types-fixed swap cards from trying to swap nothing into frozen slots -fixed level 10 missions from showing a blank mission being unlocked-made hands sort when cards are drawn-added double check for level based achievements
- Bug Fixes - 1.2.6 - 12 July 2026
Bug fixes for HogenChanges-Fixed player check for Glacier-Fixed button highlight issues in menus -Fixed Versus start button not changing color -Fixed typo in Campaign Tutorial-Updated tutorial achievement to unlock after Mulligan Tutorial-fixed error in White Shard code-Fixed inconsistant logic for Swap and Storm Code-Fixed sorting for Mulligan Cards and in Deck Builder-Fixed highlights in Main Menu-Updated campaign tutorial text in Demo version
- Bug Fixes - 1.2.5 - 7 May 2026
Hello! It's been a while...sorry for that. Let me update you on the current state of Hogen's development. First, while technically starting at the end of January, there are no further plans to update content for the game. I'm am so happy with what I've done, but I'm ready to move on to new projects.This does not mean I'm leaving Hogen abandoned. Hogen will receive fixes to maintain the game as bugs are discovered. If you find any bugs, you can report them via Steam comment or Discord. Please provide any details that you can.I may return to Hogen if enough interest accrues, but till then. Thank you all that have taken a journey with Life and Death, I hope you enjoyed the ride! See you on the next adventure!-Jacob Norris, Scrappyard GamesChanges-Added and tuned new card sorting. Cards will now be sorted more logically and consistently across the game.-Fixed decks failing to load after sel…
- Weekly Update - v.1.2.3 - 17 November 2025
This week we got some card reworks to spice the water!Reworked CardsDeraliopean cards Overflow and Diverge had their abilities updated to feel more interesting and impactful. Both cards now feature the new keywords CAPPED and NATIVE to help explain their effects. Additionally, Overflow and Waterfall swapped card roles, now being Unit and Weapon respectively. I hope you enjoy these changes.3 - Overflow - Passive - UnitThis column is CAPPED to the enemy's column + 1. Any excess NATIVE Strength is divided between its adjacent columns. 1 - Diverge - Passive- UnitThis column is now CAPPED to 0. All NATIVE Strength from this column is added to the column RIGHTWISENATIVEThe Strength from the cards in the columnCAPPEDCannot exceed the stated Strength, unless given from an effect.Updates-Reworked Overflow and Diverge-Added Capped and Native keyword-Passives are now internally sorted to refresh t…
- Weekly Update - v.1.2.2 - 10 November 2025
Fixes for those who play on non-standard monitors and some additional info to help with new playersUpdates-Created Campaign Tutorial sub menu accessible from the "?" button in the Campaigns menu -Added additional text in the results screen that prompts players to edit their deck when a new card is unlocked Fixes-Fixed scaling in Levels and in Versus mode to work for more resolutions -Updated slot/card type icons to be higher resolutionAs always, if you encounter any problems, bugs, or just want to give feedback, you can reach me via the the Discord or via Steam comments. I'll be looking!
- Weekly Update - v.1.2.1 - 3 November 2025
A small quality of life and some fixes for editing your deck this week. Hope this helps!Updates-Updated the deck editor to set last edited deck to the current selected deck for campaign missionsFixes-Fixed moving card tabs by clicking not updating card count correctly in deck editor-Fixed card tabs being unable to be dragged -Fixed card tabs not being highlighted properly if deselected with a clickAs always, if you encounter any problems, bugs, or just want to give feedback, you can reach me via the the Discord or via Steam comments. I'll be looking!
- Weekly Update - v.1.2.0 - 27 October 2025
Sorry for the delay on this one. Had a minor personal crisis I had to take care of, but now I'm back. We got a new feature!Move TimelineNow, whenever a card is played, an icon will be created on the new Move Timeline. The timeline will show the last eight moves. Like cards, hovering over them will show you the zoomed in version of the card. This should help somewhat with readability of what was played.I'm thinking of some tweaks for it, so likely the current state isn't final. None the less, I hope you enjoy!Fixes-Fixed screen being blocked in Versus mode when triggering a failed move notification -Adjusted positions of pass icons to not overlap with decks -Adjusted multiple assets to properly layer with each other -Fixed error in Versus mode when hovering over an opponent's card -Fixed music ending early during outro sequenceAs always, if you encounter any problems, bugs, or just want…
- Weekly Update - v.1.1.9 - 14 October 2025
Another small one, but should help with readability. Tell me what you think!Minor Changes-updated highlights for cards to now pulse-updated highlights for rows/columns to now pulse-updated deck builder menu to have cards and tabs highlight and pulse in the same respect as cards in levelsFixes-fixed loading error with levels on main menuAs always, if you encounter any problems, bugs, or just want to give feedback, you can reach me via the the Discord or via Steam comments. I'll be looking!
- Weekly Update - v.1.1.8 - 6 October 2025
A sequel to last weeks update. Got some more polish to feedback. Enjoy!Minor Changes-Added preview to value changes on the zoom card.-updated header on tutorial selection screenFixes-fixed non-Heavy cards gain orange AOE highlight when playing Heavy cards -fixed Waterfall not working -fixed Waterfall being greyed out like a passive card As always, if you encounter any problems, bugs, or just want to give feedback, you can reach me via the the Discord or via Steam comments. I'll be looking!
- Weekly Update - v.1.1.7 - 29 September 2025
Getting close to finishing the polish I want to do for Hogen. Enjoy this smaller patch.Minor Changes-added orange highlights to slots when placing cards to show areas that will be affected by a card's effect.Fixes-fixed Storm swapping wrong cardsAs always, if you encounter any problems, bugs, or just want to give feedback, you can reach me via the the Discord or via Steam comments. I'll be looking!
- Weekly Update: Tutorial Update - v.1.1.6 - 23 September 2025
Sorry for being a day late, needed a little more time on this one! Improved TutorialI've always been tweaking the tutorial. Trying to get it just right. This update provides a major change as I pursue that. The tutorial has been reorganized. Clicking the "T" tutorial button now brings you to the new tutorial submenu. This has:Basics, which is a trimmed downed version of the previous tutorial, now with new effectless cards.Effects, which has an explanation on how effects work and how to understand them.Mulligan, which previously was attached to the first level 1 mission you played, and is now it's own separate level (with some tweaks to improve quality).I hope these changes help dispel confusion and create intrigue.Minor Changes-Updated how mission saves are loaded to now update saves to support new levels -Updated description for Heavy cards to clarify that the effect considers both all…
- Weekly Update - v.1.1.5 - 15 September 2025
Smaller patch this week. Focused more on bug fixes. Should have some more QOL features next week.Fixes-zoom card is now hidden when transcript is opened -Fixed Rockslide inconsistencies and card miscounting, leading to level softlocks-Fixed AI cards being interactable -Fixed cards being stuck in the middle of the screen if you try to drag quickly after your turn.As always, if you encounter any problems, bugs, or just want to give feedback, you can reach me via the the Discord or via Steam comments. I'll be looking!
- Weekly Update - v.1.1.4 - 8 September 2025
Sorry for no patch last week. With all the events I was attending I had no time to create a build. Here are the notes for the weekly update for HogenMinor Changes-Added click controls to deck builder menu-Updated discard pile counter to color shift when a card hasn't been discarded that turn -New cards drawn will now have a temporary yellow highlight -Playable slots will now highlight as you hover over a card -added "spotlight" visual to end sequence-allowed card highlight and zoom to be hidden when hover ends even during when a card is moving Fixes-Fixed "stop and start" drag of card tabs-fixed results text in versus mode -fixed misplaced pass icons for player 2 in versus mode-fixed error due to trying to load mission buttons As always, if you encounter any problems, bugs, or just want to give feedback, you can reach me via the the Discord or via Steam comments. I'll be looking!
- Weekly Update - v.1.1.3 - 25 August 2025
Here are the notes for the weekly update for HogenMinor Changes-Nerfed Excavation to now get bonus for every two cards drawn -Nerfed Rockslide to now get +1 Strength for every 2 cards in discard pile -Updated discard pile counter with thicker outline -Added headers to deck builder menu to clarify the deck vs your collection -Added new deck graphics and counters to show off card backs more and to better convey your current deck count -Added new message for trying to discard a card with no cards in your deck Fixes-Fixed cards having incorrect controllers enabled, causing invisible errors and enemy cards to be hoverable -Fixed Yoink not clearing slot properly -Added checks to prevent attempting to draw more cards than there is in a deck -Fixed error in Versus mode due to unassigned variableAs always, if you encounter any problems, bugs, or just want to give feedback, you can reach me via t…
- Weekly Update: Dialogue Transcript Update - v.1.1.2 - 18 August 2025
Here are the notes for the weekly update for HogenDialogue TranscriptThe dialogue menu has been updated to have a new "Previous" button. Pressing it or the speech bubble button next to the pause button will open the dialogue transcript. This will show all dialogue that you have seen or skipped. So now if you get a little forgetful, you can always check!Fixes-fixed typo on Yoink cardAs always, if you encounter any problems, bugs, or just want to give feedback, you can reach me via the the discord or via Steam comments. I'll be looking!
- Hot Fix - v.1.1.1 - 15 August 2025
Fixed installation location error
- Weekly Update: End Screen Update - v.1.1.1 - 11 August 2025
Here are the notes for the weekly update for HogenUpdated End ScreenThe End screen has been updated to now include a next level button on successfully completing a level. This will either take you to the next level in the path, or the level required for the next level if you have not done it yet.Additionally, the "Replay" button has been replaced with a "Retry" button, and will only appear when you have failed a level.Neither button will appear if there is not another mission in the path or it is the tutorial.Dev note: While the Next Level button seems like a simple addition, it required completely updating the backend on how levels are stored to complete, so I'm glad I was able to create it with little hassle.Minor Changes-moved faction icon to top right of card (now it's consistent!)-adjusted card counter in deck builder menu -adjusted hand layout to keep the faction icon visible