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Project Origin

Project Origin Steam news

Rouge Studio | Aug 12, 2025 | game

Released

0players observed Β· 25 September 2026 - 04:08:06 UTC

RPGFree To PlayEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score43% positive

Project Origin news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score43% positive
  • Total reviews44
  • Release dateAug 12, 2025
  • DeveloperRouge Studio
  • PublisherRouge Studio

Genres: RPG, Free To Play, Early Access

Company pages: Developer: Rouge StudioPublisher: Rouge Studio

Top Steam chartsTop 100 gamesGame directorySteam Store page

Project Origin Steam news

Project Origin news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Patch Notes - Alpha v0.2.2 - 18 September 2025

    Hey everyone,We're excited to announce that our first major post-launch content update, Patch v0.2.2, is now live! This patch is entirely focused on the massive performance overhaul we've been working on since the Alpha launch, based directly on your feedback. Thank you for your patience and for all the detailed reports that helped us track down these issues. You will need to restart your game client (Steam/Epic) to download the update. Major Performance Optimizations This patch is the result of our multi-week, map-wide optimization sprint. Foliage & VFX Overhaul: We have completed our initial optimization pass for all foliage (trees, grass, bushes) and the hundreds of particle systems used for visual effects across the entire main map. Technical Fixes: We've addressed major performance bottlenecks by fixing Nanite overdraw issues and significantly reducing shader complexity in visually…

  • Patch Notes - Alpha v0.2.1 - 16 August 2025

    Hey everyone, We've just deployed our first post-launch patch, version 0.2.1. This update is a direct result of your immediate feedback from the first few days of our Early Access launch. Thank you for all the detailed reports! Changes Prologue Skip (Temporary): An option has been added to the main menu to allow players to skip the prologue and spawn directly in the main map. This is a temporary feature to make it easier to test new content as we add it. Fixes Startup Resolution: Fixed an issue that caused the game to start in an incorrect or unsupported resolution on some systems, which could lead to crashes or an unusable main menu. Boss Arena: Fixed an open hole in the boss arena environment that allowed players to fall out of the map. XP Cheat Removed: A debug command that incorrectly granted experience points when pressing the "2" key has been removed. Credits Screen: Added a credi…

  • Post-Launch Update & Our First Priorities - 14 August 2025

    Hey everyone, The launch has been amazing, and we've already gotten a ton of great feedback from all of you. Seriously, thank you. We've been listening to everything, and the team is already getting to work on the first batch of updates based on your experience. Here's what we're tackling first: 1. Performance & Optimization: Our first priority is working on performance, especially for the main map, to make things run smoother for everyone. 2. Prologue Skip Option: We're adding a temporary option to skip the prologue and jump straight into the main map. This will be particularly useful for testing out new features as we add them. 3. Save & Continue: We're implementing a save system so that when you complete the prologue, your progress is saved and you're automatically moved to the main map. This is our immediate focus, and it's all thanks to your feedback. It helps a ton, and we'll keep…

  • π–πžπžπ€π₯𝐲 πƒπžπ― π”π©ππšπ­πž – 𝐒𝐩𝐫𝐒𝐧𝐭 π‘πžπœπšπ© - 7 July 2025

    Stamina System – Core Integration Stamina meter now drives drain and cooldown-based regen inside the player controller.β€”β€”β€”Stamina Hooks – Movement Costs Sprinting and dodge actions deplete stamina in real time; the UI bar tracks what’s left.β€”β€”β€”Dual Dodge Mechanics Single-tap Evade for quick sidesteps, double-tap Combat Roll for longer invulnerable movesβ€”context detection picks the right one.β€”β€”β€”Cinematic Shorts – Animation Fix Hero animation issues cleaned up; new renders launched with final VFX and tuned camera shakes.β€”β€”β€”Cinematic Shorts – Audio & VFX Pass Water ambience, impact SFX, and calibrated shakes layered into every cut.β€”β€”β€”Cinematic Shorts – Edit Suite All four shorts are in the timelineβ€”temp colour grade applied and first sound mix underway.

Patch notes and updates

S.noRelease datePatch nameGID number
118 September 2025Patch Notes - Alpha v0.2.21811138915387053
216 August 2025Patch Notes - Alpha v0.2.11808061939404887

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