- Legend of Krigz — Ops Console Update - 31 May 2026
Agents, this update took longer than expected, but it's a major one, and we wanted to make sure it was done properly.This is an early release, so some things aren't enabled in this update but will be in the next update. We wanted to give you access to what was currently working to not keep you waiting.New ContentAgents & AbilitiesROLENAMEPRIMARYSECONDARYABILITYSurvivalPennyStriker CarbineHardballerHas all other agents abilities but less effectiveMedicCraigVX-12 RifleViper SidearmHeals faster and revive downed AgentsStealthJenniferStriker CarbineViper SidearmQuieter and quicker movementCombatJacksonVX-12 RifleIron RevolverReduced recoil and improved accuracyEngineerLawrenceRavager MK2HardballerRepairs and crafts at double speedScoutTaylorLongshot DMRIron RevolverFaster movement and reduced recoil *Weapon Names may change in future Updates *Taylor & Jackson is currently disabled but will…
- Legend Of Krigz - Small Patch - 22 February 2026
ChangelogAudio FixFixed an issue where changing audio settings while paused would reset all values to 0.Agent DeploymentRemoved an unused deployment button that had no functionality.Progress UpdateThere is currently a backlog of features in development, which means the 0.2.0 update will take slightly longer than planned.We are working on a major overhaul of the crafting and inventory systems. This rework improves structure, usability, and long-term scalability, and will form the foundation for upcoming features.CO-OP has been moved to the 0.3.0 update to allow proper development time and ensure it launches in a stable, polished state.If you have feature suggestions or encounter any issues, please join our Discord server and share your feedback.Next UpdateCrafting 2.0 with a redesigned UI and expanded craftable itemsNew resourcesComplete overhaul of resource spawningNew inventory system
- Legend of Krigz — Test Build Update - 5 November 2025
ChangelogPower System FixFixed a bug where charging all power boxes would activate every light in the world instead of just the lamp posts.The issue was caused by the global power event referencing the entire lighting network rather than the outdoor subset.This has been corrected by updating the Light Master Blueprint: an additional gate guard and event filter now ensure that only the lamp posts outside receive power when all boxes are charged.Krigz Animation OverhaulAdded new animations for Krigz: Idle, Walk, Run, Sprint, Attack, and Roar.These new cycles have been redesigned to better represent Krigz’s true size and physical presence.The previous animation set had him slightly slumped forward; he has now been repositioned to stand taller across all states.This gives him a more natural weight, improved silhouette, and overall more intimidating movement style.Updated Krigz’s hitbox to a…
- Legend of Krigz — Test Build Update - 5 November 2025
ChangelogFlare Gun FixFixed an issue where the Flare Gun was incorrectly tied to the Secondary Pistol Ammo pool.The Flare Gun now uses its own dedicated ammo type as intended.Primary Weapon BalanceReduced the Primary Weapon Ammo Stock capacity from 320 to 120 to better match the game’s survival pacing.Pistol RelocationThe pistol is no longer located in the gun locker at base.It can now be found inside an abandoned house, encouraging more exploration and early-game tension.Flare Gun RelocationThe Flare Gun has also been moved to an abandoned house, near the new pistol location.Intended to create a more natural discovery path for secondary items.NotesThis update is part of ongoing balance testing for the test_build branch.
- Legend of Krigz — Test Build Now Available - 5 November 2025
Legend of Krigz — Test Build Now AvailableA new beta branch is now live for the Legend of Krigz Demo. This version includes several new features and improvements that are not part of the main demo.New and Updated FeaturesFlare Gun OverhaulThe Flare Gun is no longer a secondary weapon. It is now an equipable ability that can be used with Q or 3.Flare Gun stock increased from 32 to 40.New Arms MeshThe player’s arm model has been completely replaced with a new mesh for better animation, lighting, and visual consistency.Complete UI OverhaulThe entire user interface has been rebuilt from the ground up.All outdated and placeholder elements have been replaced with a modern, unified design.New Secondary Weapon: PistolThe pistol is no longer equipped by default.It can now be found on base, in the weapon rack.ADS (Aim Down Sights) functionality is now included for the pistol.Magazine capacity: 12…
- Legend of Krigz - RoadMap - 11 September 2025
Roadmap 2026 + First UpdateRecruiters,We’re excited to share the classified development roadmap for 2026. This timeline will guide you through the upcoming updates that will prepare Legend of Krigz for full release.🔹 The RoadmapThe 2026 development cycle is divided into four key operations:Ops Console Update (Q1) – UI Overhaul, Co-Op Prep, Cutscene Update, Backend SystemsOperational Zone Expansion (Q2) – Terrain updates, expanded boundaries, NPC preparationOperation Readiness (Q3) – Final polish, performance, and stability for full releaseField Tactics Update (Q4) – World systems expansion: vehicles, weapons, agents, workshopOperation Dawn (Late Q4) – Full release milestone📌 You can view the full roadmap here: 🔹 First Update: Ops Console Update (0.2.0)Rolling out in Q1 2026, this update focuses on overhauling the game’s core interface and preparing for future co-op integration.Includ…
- DEMO - Update - 0.1.4 - 26 May 2025
Dear Recruiters, Due to unforeseen circumstances, updates have been held back for a few weeks. However, we are back and working away. During our time away, we have been working on refining the UI and making sure the Audio works as planned. We have had some issues reported to us about Audio not working correctly so we have gone back to fix this. Small Patches: Fixed Audio not saving and/or breaking when clicking Apply Overhauled the Agent Select menu
- DEMO - Update - 0.1.3 - 3 May 2025
Dear Recruiters, We are sorry that Audio settings were not in the first build. There were some technical issues that had to be sorted out but hopefully now, they should be working. Any issues, please use the in-game feature on the Main Menu. New Features: Added Save and Loading. If you encounter issues with this, please report them using the in-game report feature located on the main menu. Added Volume Settings. Major Patches: Fixed Large Blue House back door had no collision for the player. Fixed Desk in small house Safe Room did not allow large battery to be picked up. Fixed rapidly pressing Apply in Main Menu Settings made the screen flicker. Fixed pressing Cancel in Main Menu Settings right after Applying Settings made the game unresponsive. Fixed Ambient sound cutting out when in certain parts of the map. Fixed Krigz snap rotating. Small Patches: Fixed cooking sound still stopped p…
- DEMO - Lots of Patches and New Features - 1 May 2025
New Features: Added new button on main menu to report game issue. Clicking this button will take you to a form. Major Patch: Fixed multiple voice lines heard when trying to pick up objects Fixed eating sound is played when trying to cook food but player has no food available to cook Fixed able to pause game while watching cutscene and unable to resume game Small Patch: Fixed AI navigation issues Fixed some walls on certain houses had no collision for the player Fixed soft lock when climbing boxes in a certain house Fixed Ammo count going into negative units Fixed main menu buttons unaligned Fixed Audio Setting being enabled when not currently in a working state Fixed Stats appearing when pressing TAB after skipping cutscene Fixed cooking sound stops when moving away from cooker and no longer plays Added Continue button back to main menu in preparation for Save System
- DEMO - Small Patch - 1 May 2025
Major Patches: - Fixed indoor lights mysteriously turning on without interacting with the generators - Fixed when in ADS and opening Stats will keep the zoom of the ADS without the animation Small Patch: - Increased Maximum days from 4 to 7
- Legend of Krigz Demo Launches This Friday – 25th! - 20 April 2025
Prepare yourself — the Legend of Krigz demo arrives this Friday the 25th. Step into a world where the line between predator and prey shifts the moment night falls. In this early look at the game, you’ll get a chance to explore the following: 🔦 Survival Tools - Flare Gun: Light up wide areas without making a sound. Limited, but powerful. - Exploding Barrels: Use them to damage Krigz — or yourself, if you're careless. - Radios: Distractions that lure Krigz away... if timed right. - Traps: Deploy them strategically, but beware — Krigz can trap you too. - Cooking System: Collect food cans and prepare meals at your base. - Hunger & Stamina: If you don’t eat, you won’t run far. 🌌 World Design - Krigz only hunts at night. Daylight is short — plan wisely. - Dynamic rain and fog keep every evening tense. - A demo-sized slice of the full open world, packed with content. 🧠 AI Intelligence - Kri…