Ash & Adam's Existential Treads news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players3 · 23 September 2026 - 00:14:25 UTC
- SteamPulse tracked peak188
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score93% positive
- Total reviews246
- Release dateMay 3, 2026
- DeveloperAsh & Adam's Games
- PublisherAsh & Adam's Games, CC Games
Genres: Action, Casual, Indie, Strategy
Company pages: Developer: Ash & Adam's GamesPublisher: Ash & Adam's Games, CC Games
Ash & Adam's Existential Treads Steam news
Ash & Adam's Existential Treads news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Update Notes Sept 22nd - 22 September 2026
Reclaimators rejoice, some improvements! 5-20x performance improvements when facing large waves of Noise. Skirmish: Add random option for biome. Fixed houses sometimes not connecting their path to other buildings. Fixed a bug with input rebinding sometimes overwriting other bindings. Fixed sometimes buildings could be placed overlapping. Fixed a bug where Noise would sometimes appear white.
- Tank Customization - 7 September 2026
Hey Reclaimators! We have a fun, oft-requested update for you today; tank customization. Available via the main menu, you're now able to select from six different body types for your turret and pick a primary and secondary color for your tank. Not much more to say so get in there, make the tank that's right for you, and let's see those screenshots in Discord.High fives and thanks for the support,Ash & Adam
- Patch Notes July 16th - 15 July 2026
Added the ability to cancel picking a building and return to it later. Fixed restoring the island while picking a building could result in a soft lock. Fixed losing a tank while placing a building could result in a soft lock.
- Mini Missions Update - 14 July 2026
Hey Reclaimators, we're excited to share our second MAJOR update with you. We've added a completely new way to play Existential Treads, called Mini Missions.These are a set of 9 challenges which each shake up the way the base game works. We've had a blast inventing and playing these over the past few months and can't wait for you to play them. There's 4 new achivements to complement the new Mini Missions.During Mini Missions, Daily Island and Skirmishes, you'll also see new Settler speech that we've added to the game. Finally, by popular demand, we've added an option to only reset main campaign, so you can replay it without resetting your Daily stats or Mini Missions progress.Big thanks for supporting us, it's been so rewarding for us to see people enjoying Existential Treads. - Ash & Adam
- Update Notes for May 27 - 27 May 2026
Fixed very embarrassing bug where Sniper Tower was only doing 1x instead of 5x damage. Sorry!! Decreased Sniper Tower cooldown time. Made defense towers line of sight work through Sprawl buildings. Fixed missing icons when binding controls to mouse 4 and 5 buttons.
- Controls & Rebinding - 18 May 2026
NewAdded option for mouse-based movement.Added option for gamepad aiming and auto-firing.Added support for rebinding controls.FixesFixed a bug preventing Weekday Warrior achievement for triggering if first achieved while in offline mode.
- Hola español - 14 May 2026
Hey Reclaimators, quick update to let you know that we've now translated the game into Spanish! Thanks to Helena from our Discord for the help. - Ash & Adam
- Daily & Skirmish Update - 12 May 2026
Thanks for your support Reclaimators! Here's our first major update:New Added a new Daily Island mode for a daily challenge. Daily Islands use a unique seed tied to the day, so everyone playing on the same day gets the same map and choices. Added a new Skirmish game mode with map selection, multiple terrain types, a random option, and adjustable enemy difficulty. Added 2 new achievements. Added a summary screen at the end of a daily / skirmish run. Nerfed the Barricades from 6 to 4 per ammo. Fixed Mouse cursor is now confined to the window when you click. Fixed boons not being visible on ultrawide displays. Fixed player bullets being hidden behind buildings. Fixed the map selection visual bugs on ultrawide displays. Fixed the trailer building's health bar being offset incorrectly. Fixed an error when changing scenes quickly after your tank dies.More cool stuff coming soon! -Ash & Adam
- Updates About Updates - 7 May 2026
Hey fellow Reclaimators, we have a few quick things to share with you.First, massive thanks to everyone grabbing the game, supporting us and leaving positive reviews! Y'all inspire us to keep making small games with big personality. Now let's talk updates!Second, we've heard so many folks ask for ways to keep playing after the main islands. So we're adding two new modes accessible from the main menu; Skirmish and Daily Island. Skirmish will allow you to dial in an experience for a single island. Select your difficulty, your island type, your settler perks, and more and then have at it. Daily Island will be a single island generated from a global seed; all players will have access to the exact same generation on any given day. This will allow the whole community to come together to enjoy a shared experience. Both of these should be ready in the next week or so. Get psyched.Thirdly, we're…
- Patch 6th May - 6 May 2026
Added a building placement indicator when using gamepad. Added sparkles to ammo to make them more distinct. Fixed a bug causing Noise to move through cliffs and terrain. Reduced camera auto-zooming. Fixed aim on gamepads changing as you moved. Fixed cancelling a free house skipped building option. Fixed UI showing two weapons selected at once. Fixed an embarrassing spelling error. Other minor bug fixes and optimizations.
- Hotfix 4th May - 4 May 2026
Fixed a bug preventing you from discovering all Noise entities (and thus getting the achievement). Fixed the game asking you to pick language every startup.
- Launch Stream - 1 May 2026
Pre-Launch Post-Post-Apocalyptic Hype Broadcast ːsteamhappyː
- Demo Update - Settlement Overview - 10 February 2026
Hey Reclaimators!We updated the demo with a neat feature today; Settlement Overview. We received various bits of feedback over the past couple of months that all pointed to one thing... players didn't have enough information about their settlement, their settlers, and the world itself. So we added this mode - accessible by driving to the HQ and hitting space - to convey all that stuff. You'll see your whole settlement, how many settlers are at each building, info about how to best use each building in your overall strategy, and more. It's pretty great. Or that's what we think, anyway. As always, we're excited to hear what you think. Let us know in our Discussions or in our discord (accessible in the main menu). And finally, many huge thanks to everyone who's played, given feedback, and/or given us a "good job" so far. We're getting close to the finish line and we're pumped you've decide…
- Towerful Demo Update - 12 November 2025
Hey reclaimators! Big thanks to everyone playing and giving us feedback on the demo, y'all rock. Today we're releasing the first of two larger demo updates. This one focuses on different ways to upgrade and configure your defense towers. Mortars, vine-whippers, spread-fire and snipers... these are all new ways to juice up your vanilla defenses, each with their own pros and cons.What's NewTower upgrades! With completely new visuals, audio and gameplay.Re-playing completed islands is now possible. So you can experiment with the new towers on an island you've already restored.FixesWe fixed a bug with collector prioritization. This doesn't completely solve being stuck when collecting a particular resource (yet!) but it helps.Fixed a pesky bug where the tank's weapon would fire when building. As always, thanks for your support ːsteamhappyː - Ash & Adam
- Now Broadcasting - 10 November 2025
Now Broadcasting: Existential Treads
- 🛠️ Demo Improvements 🛠️ - 28 October 2025
Hey all, thanks for supporting our game. We've been listening to your feedback and have made a bunch of changes to the demo: NewThe game now fully pauses when you select buildings, now there's no rush while strategizing about your build.Reworked how Repair Buildings operate. Now settlers will prioritize occupying repair buildings. The Repair Yard will always work if there is at least one settler stationed there. This change means you're never stuck without repairs if you've built a repair building.Noise Towers now regularly update to show which path they will use when attacking during the next wave.The Botanist now targets Noise and then Sprawl buildings closest to it first.Added notifications for when production buildings have completed a piece of ammo.Added a notification when you drop off a trailer but there are no resources nearby. Made gamepad B / East button work to cancel current…
- Now Broadcasting - 9 October 2025
Now Broadcasting: Existential Treads
- Demo Patch Notes - 17 Sep - 17 September 2025
Fixed a bunch of crashes that were affecting multiple players.Added a system for The Noise to increase it's hostility as its being fought. Added an intro when touching down on a new island.Reworked camera zoom, allows for zooming out when fighting in the sprawl.Improved UI for Noise wave information + Island Restoration.Fixed a bug with the Free Houses crew member.
- Demo Patch Notes - 1 September 2025
Reworked levels to have fewer Nose Towers but made each Tower more challenging.Reworked enemy waves to have different mixes of enemies. Massive waves are now ... more massive.Made foliage heal time depend on distance from HQ.Provided more info on buildings about houses + active boosts.Made town council occasionally recommend a building.Increased gamepad input hint sizes.Fixed bug with sometimes buildings not connecting during placement.Fixed Jasper Quillback boon not working when playing with a gamepad / controller.Fixed issue with GPU culling on some hardware.Fixed input being triggered after returning from Pause menu.Fixed multiple bugs and crashes
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 15 July 2026 | Patch Notes July 16th | 1838407329255186 |
| 2 | 27 May 2026 | Update Notes for May 27 | 1833968530884589 |
| 3 | 14 May 2026 | Hola español | 1832700592788272 |
| 4 | 6 May 2026 | Patch 6th May | 1832065502807869 |
| 5 | 4 May 2026 | Hotfix 4th May | 1831432155577413 |
| 6 | 28 October 2025 | 🛠️ Demo Improvements 🛠️ | 1814309641619520 |
| 7 | 17 September 2025 | Demo Patch Notes - 17 Sep | 1811138915369081 |
| 8 | 1 September 2025 | Demo Patch Notes | 1809235871727316 |
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