DSS 2: War Industry news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players1 · 25 September 2026 - 12:46:51 UTC
- SteamPulse tracked peak124
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score86% positive
- Total reviews161
- Release dateOct 28, 2025
- Developervikingfabian
- Publishervikingfabian
Genres: Simulation, Strategy
Company pages: Developer: vikingfabianPublisher: vikingfabian
DSS 2: War Industry Steam news
DSS 2: War Industry news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Post multiplayer patch 5 - 20 September 2026
UPDATE* fixed display relation empty faction crash
- Post multiplayer patch 4 - 14 September 2026
UPDATE Change log: * fixed leaderboard crash * Performance: Removed build order city references * fixed: faction diplomacy select city highlights errors Network issues (Must start a new save to see the loading issues fixed) * Fixed build order client read crash * Fixed: City automation becomes unchecked. * Fixed: Postal service settings revert to automatic. * Fixed: Tags are not saved. * Fixed: Additional resource storage is not saved * Fixed: City guards are not visible on the ramparts * Fixed: build orders end up below ground * Fixed: resource processing off bounds crash * fixed: end empty net session crash
- Post multiplayer patch 3 - 1 September 2026
UPDATEChange log:* Fixed empty client player display crash* Fixed detail path out of bounds crash* Fixed empty player crash in count wars* Fixed multiplayer find tile crash* maybe fixed: client tuorial end crash* fixed another empty relation crash
- Post multiplayer patch 2 - 28 August 2026
UPDATE Fixed empty diplomacy relation crash in multiplayer
- Post multiplayer patch 1 - 27 August 2026
UPDATE * Fixed gold smelting* Added 5 fuel to gold smelting cost* Fixed faction index error crash on diplomacy* Remote player display is blocked until handover is complete* Handles failure to join, no available faction* fixed ui crash in battle lab
- Mac support! - 14 August 2026
Mac users can now run DSS through Pixel Port https://pixelport.gg/games/dss-2-war-industry/I have also increased the steam cloud size to maximum available: 10GB
- Post mounts final patch - 1 August 2026
UPDATEChange Log:* Fixed: no limit production of city guard uses resources even when you've reached cap* fixed: building tooltip got stuck on zoom* Repaired the auto build options
- Multiplayer Update - 28 July 2026
DSS has become the world's largest peer-to-peer multiplayer game! “Don't do it!” - that was the advice I got from my programmer friends, but DSS is a game about dreaming big!What do you say? Is it fun, or did I fly too close to the sun?!Online MultiplayerCo-op only. Friends only.It uses a peer-to-peer network over the Steam API. No external servers are used.Players can drop in or out at any time.New players will have their own faction that will replace a bot.Players can share resources with each other.64-player max limit.Players can mix difficulty settings and casual/advanced controls, if you want to play with your children for example.You can modify security settings at your own risk. Zero protection against cheating. The starting positions of players are not balanced.The multiplayer will expose your IP address to other players.It does not allow mixing of local and online multiplayer (…
- Multiplayer Trailer - 24 July 2026
Teaser trailer: Dev blog: Planned release date is August 21st
- Join the Multiplayer beta test - 10 July 2026
Looking for help to test the MultiplayerPlease let me know about your experience, and any issues you have. Instructions: Right click the game “DSS 2: War Industry”: open properties ➜ betas ➜ "beta_test".https://docs.google.com/document/d/1XQ_BDPMCf4WUWx_DuLiihDB99iKpXhWLgnMq-rW_eHY/edit?usp=sharingChange log: https://docs.google.com/document/d/1FEQNrAZmVvhgWhdXlX30V8hnZR6raE_-yzDGYhd2Q9k/edit?usp=sharingThe game is designed for co-op only, competetive gameplay will never be supported.
- Post mounts patch 12 - 7 July 2026
UPDATEChange Log:* Fixed printing of large negative number crash* Fixed: Allies can drag you into wars in peaceful mode* Diplomacy Ui improvements* Fixed: upgraded farms were producing too much
- Post mounts patch 12 - 4 July 2026
UPDATE* Fixed: French letter ' crashed the font* Fixed: Manor lord and Great hall were showing the wrong count* setting to hide input help* fixed get relations crash
- Post mounts patch 11 - 3 July 2026
UPDATEChange Log:* Fixed resetting of stockpile limit* stockpile manual limit is remembered when unchecked* Fixed empty main city crash on load* Fixed: Removing guard posts doesn't reduce the count* Fixed controller tab input play/pause leak* Fixed: tech spread dont work between all cities
- Post mounts patch 10 - 29 June 2026
UPDATEChange Log:* lowered intro volume* fixed city pointers data drift on save* Heavy padded Armor and Padded armor on the stockpile menu, their locations are switched
- Introducing the Pin system - 25 June 2026
Hello my lords and ladies! This is my “I am still alive”-update. Multiplayer update progressI had some testers run the multiplayer and it has been running great, except some bugs here and there. There have been some mixed opinions on the “Gifted awards”, they are a very odd achievement system - you will see. But I still believe in it. I will add the option to opt out of any multiplayer achievements to keep everyone happy.What I have left to work on is just a hundred little small bugs and optimizations.Release is still planned for August. It feels like every big game in history is releasing in September, so the pressure is on! Pin locationsPins are a new feature that will be released with the multiplayer update. They are designed to have several uses. You can ping locations for other players. Or use it as reminders/communication for yourself and your team. Both text and icons can be atta…
- Schools queue patch - 13 June 2026
UPDATEMaster guild has endless loop option
- Settler start patch - 4 June 2026
UPDATEChange Log:* Repaired: settler start size will block tutorial* The story start adds 1.5 hours on settler start size* Settler start will set stockpile limits to 100, to make it easier to start for new players
- I bundled with my favorite game - 28 May 2026
Multiplayer is planned to release in AugustThe network solution is a bit unorthodox, since the game is way too large to use any established techniques.It uses a mix of server-to-peer and peer-to-peer networking. The player who starts the map will host the game and its bots. All other players will host their own cities and armies to minimize any feeling of lag.Players share their camera view with each other and only send updates for items in view.The network is designed to handle information to be sent in a scrambled order and be pieced together by the receiver.This is so the multi-core processes are able to send information, without having to wait for a sync-up. Plus, the game doesn’t have to resend old information during packet loss.You can drop in and out of the game at any time. New players will replace a fitting bot faction.A theoretical limit of 64 players. I don't recommend playin…
- Post mounts patch 8 - 25 May 2026
UPDATE* Goo easter egg* Fixed: bots dont build logistics* Repaired the mouse in Commander minigame* Fixed "deep well" culture
- Post mounts patch 7 - 12 May 2026
UPDATEChange Log:* Gold reserves are increased by 6000 on settler start* Default farm linen priority is increased 1 > 3* Settlements prioritize base resources more* Bots will have smaller stockpiles on settlements* Removed the stockpile auto adjuster (was designed for the previous endless stockpiles)* Fixed: disabled buttons were broken* Warhammer attack speed is reduced to 60% of default
Patch notes and updates
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