SPSTEAMPULSELIVE ANALYTICS
Frontier Force Vanguard

Frontier Force Vanguard Steam news

racgamestudio | Mar 31, 2025 | game

Released

0players observed · 24 September 2026 - 17:53:35 UTC

IndieRPGStrategyEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available

Frontier Force Vanguard news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available
  • Total reviewsNot available
  • Release dateMar 31, 2025
  • Developerracgamestudio
  • Publisherracgamestudio

Genres: Indie, RPG, Strategy, Early Access

Company pages: Developer: racgamestudioPublisher: racgamestudio

Top Steam chartsTop 100 gamesGame directorySteam Store page

Frontier Force Vanguard Steam news

Frontier Force Vanguard news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Update Gameplay Patch 1.0 - 28 September 2025

    Improve skill customization – Allow adding more than one skill or set it to maximum so it consumes all available soul capacity. Add lighting effects in caves – Enemies outside the player’s view range or torchlight should be invisible. Update skill rune icons to reflect the attribute they use. Add basic gameplay help/tutorial for new players. Finish the prologue for the demo and release version. Prepare for the main game – Allow players to customize their character’s picture (including the option to add their own custom face). Update skill runes used by hostile units for consistency.

  • Major Update for Prologue Story - 28 September 2025

    Improve skill customization – Allow adding more than one skill or set it to maximum so it consumes all available soul capacity. Add lighting effects in caves – Enemies outside the player’s view range or torchlight should be invisible. Update skill rune icons to reflect the attribute they use. Add basic gameplay help/tutorial for new players. Finish the prologue for the demo and release version. Prepare for the main game – Allow players to customize their character’s picture (including the option to add their own custom face). Update skill runes used by hostile units for consistency.

  • Deploy new game - 17 September 2025

    This game replace Frontier Force Vanguard with new game 4th Horizon

  • Redevelop the Game from Scratch - 16 September 2025

    Due to a shortage of funds, I’ve had to make major changes to this game’s development. Instead of hiring a sprite artist, I’ll be creating my own assets for the time being. However, if I continue using my own drawing style, the visuals may end up inconsistent. Because of this, I’ve decided to take a different approach and redevelop the game with a new concept.From this point on, The 4th Horizon will replace Frontier Vanguard. The game will now be a turn-based tactical RPG. I previously uploaded a screenshot and a playable sample on itch.io, but I’ve disabled it for now out of concern that it might conflict with Steam’s agreement.For those who have already purchased the game, if you would like a refund due to these significant changes, I’m more than willing to support it if Steam reaches out to me for approval. Cheers.

  • Development Plans and Changes - 23 May 2025

    As of the current state of the game, it feels clunky and needs major changes. The world map view will also require a significant update, as well as the research tree. Due to some issues I’m currently facing, development is delayed for another 2–3 weeks until I can return and review the game again. Cheers.

  • Updating game flow and system - 6 April 2025

    Previously, a completed area could be replayed. Now, it has been replaced with a variant where players can explore new areas, such as dungeons. Expanded areas like dungeons require a key to unlock and explore. Players cannot build anything in dungeons, as they are purely for exploration. In the future, dungeons will be required as part of the story to find or gather resources, or to fulfill demands from factions in order to earn their commendations. Other updates include adding minimal information on unit statistics to make it easier for players to compare them with enemies. However, enemy information has not been implemented yet. Various bug fixes have also been applied, such as fixing an error when upgrading Catapult damage and improving enemy pathfinding. However, it still needs significant improvement in the future. The next update will focus on expanding the explorable areas on the…

  • Early Access Build - 31 March 2025

    Multiple bug fixes and damage calculation adjustments. Added a new ARMOR parameter for damage calculation (not yet implemented). ARMOR reduces damage after resistance is applied. Any damage below 0 will be registered as 0.1 instead. Disabled fade-in/out effect due to a bug. Added a treasure box to support the player. Added a dungeon placeholder. Dungeons allow players to send their troops to investigate, where various events can occur.

  • Gameplay Fix, Patches and Control Improvement - 28 March 2025

    Fix attribute of units and building and damage calculation related to research tree, update research tree, add new unit "SCOUT". Scout can reveal area Fix glitchy enemy behavior, now it can attack with skill correctly and able to cast self spell Add enemy skills, enemy strike based on skill assigned to them Enemy now reacts when attacked

Patch notes and updates

S.noRelease datePatch nameGID number
128 September 2025Update Gameplay Patch 1.01811772772343424
228 September 2025Major Update for Prologue Story1811772772342967
317 September 2025Deploy new game1811138915347720

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.