- [Notice] Nether Abyss August Playtest Ending Soon - 27 August 2026
Dear Players,As the Steam Curator Next Fest 2026 draws to a close, this round of the Nether Abyss Playtest is also coming to an end. We want to extend a massive thank you to everyone who jumped into the game and shared their valuable feedback with us over the past few days!The playtest will officially shut down on Friday, August 28, at 3:00 AM PDT / 6:00 AM EDT. After this time, the playtest build will no longer be accessible, so please plan your play sessions accordingly!Once the playtest concludes, our team will fully transition into the next phase of development. Please don't forget to Wishlist Nether Abyss on Steam—your support means the world to us!The Nether Abyss Development Team
- Steam China Showcase 2026 is Live! Nether Abyss New Playtest Open Now - 20 August 2026
Hello players,With the official kickoff of the 2026 Steam China Showcase, a brand-new Playtest for Nether Abyss is now live! Over the past few weeks, we’ve implemented various gameplay optimizations aimed at delivering a smoother and more satisfying action experience.Key Optimizations & UpdatesRetrieve Lost Items Post-Death: Return to the run to recover items lost upon death, significantly reducing the frustration of defeat.Retain Sacrificial Shrine Buffs: Certain shrine buffs can now be preserved when voluntarily returning to the mound, boosting rewards for tactical retreats.Additional ImprovementsIntroduced Five Elements counter mechanics and improved build options.Removed the level cap during runs and optimized the reroll mechanics.Updated the Meng Po Talent Tree system.Plus many more fine-tuned adjustments waiting for you to explore in-game!Playtest GuideTest Schedule: August 20, 20…
- [Winner Announcement] First Playtest Survey Winners Released! - 31 July 2026
Dear Players,The survey giveaway for our first Playtest has officially come to a close! Thank you once again to the hundreds of players who shared their valuable feedback and suggestions with us. We have recorded every piece of your feedback and are actively working on optimizations.In accordance with our giveaway rules, we have completed the random draw. Below is the list of winners (partially masked for privacy):🏆 Winners List1st Prize (1 Winner) - $20 Steam Gift Card:Discord ID: qi***62nd Prize (5 Winners) - $8 Steam Gift Card:Discord ID: f2*****01Discord ID: god******meDiscord ID: cha******99Discord ID: bru******81Discord ID: 54997*********9043🎁 Reward Claiming Instructions & NotesDistribution Method: Our team will contact you within 3 business days via the contact info you provided in the survey. Please make sure to check your notifications and pending requests.Claim Deadline: Au…
- Our First Playtest Has Officially Concluded! - 24 July 2026
Dear Players,The very first Playtest for Nether Abyss has officially come to an end!Over the past two weeks, thousands of players stepped into the depths of Nether Abyss—challenging formidable foes, theorycrafting builds, sharing experiences, and pointing out areas where we can improve. We have read every single discussion, feedback report, and encouraging message across our community channels. We truly feel that Nether Abyss is reaching more and more players every day.(Thank you for the hundreds of survey responses! The survey is now closed. We will start contacting the lucky giveaway winners next week, so please keep an eye out for official announcements and friend requests.)During the playtest, we implemented several quick adjustments based on your real-time feedback, including:Added support for multiple resolutions, windowed mode, and a "Monster Highlight" display toggle;Added custo…
- Our First Playtest Ending on July 24 at 3:00 AM (PDT)! - 22 July 2026
Dear Players, Thank you so much for all your dedicated playtesting and insightful feedback over the past two weeks! As our first Playtest comes to an end, here is the schedule and important information regarding the playtest shutdown: ⏰ 1. End Time: July 24, 2026 (Friday) at 3:00 AM PDT / 6:00 AM EDT The Steam Playtest branch will be closed at this time, and the game will no longer be accessible. 🎁 2. Survey Reminder (A chance to win rewards!) The playtest survey will close simultaneously on July 24 at 3:00 AM (PDT). If you haven't filled it out yet, make sure to catch the last two days! (🔗 Links: here 🏆 Rewards: Steam Gift Cards ⚠️ Prize Claim Notice: To ensure your entry is valid, please make sure to provide accurate contact information in the survey, and keep an eye out for official friend requests or notifications!) If you enjoyed Nether Abyss, please don't forget to Add us to yo…
- 07/17 Bug Fixes for [Playtest version: 2.623] - 17 July 2026
\- Improved the feel of the greatsword and added a third attack to its combo.- Improved the drop rates for crafted equipment.- Adjusted the position and behavior of the “Return Home and Continue” button in the main menu to reduce accidental activation.- Added an option in the Settings menu to open the save folder directly.\- Fixed incorrect poise-damage bonus values.- Fixed an issue where the next chapter might not activate correctly after returning home at the end of a chapter.- Fixed an issue where dodging during a chapter transition could move the player outside the map.- Fixed an issue where the iron chest dialogue in the Minotaur quest could trigger repeatedly.- Fixed an issue where operating multiple backpack items at the same time could cause actions to execute concurrently.
- 07/16 Bug Fixes for [Playtest version: 2.620] - 17 July 2026
\- Added resolution and window mode options to the Settings menu.- Improved numerical displays in the Status panel.- Improved the display of Five-Element trigger chances in the Status panel.- Storage capacity now expands automatically when the storage is full.\- Fixed an issue where some weapon techniques failed to trigger Five-Element sound effects.\- Fixed an issue where interaction prompts could remain on the screen.- Fixed inconsistent item quality displays in shops.- Fixed an issue where the Blood Buddha could still drop Incense items after the Buddha Gate had been activated.- Fixed incorrect calculations for certain attribute bonuses.- Fixed an issue where panels could become stuck when switching between keyboard/mouse and controller input.- Fixed an issue where attack affixes on non-weapon equipment did not take effect.
- 07/15 Bug Fixes for [Playtest version: 2.617] - 16 July 2026
\- Added a visual indicator for enhanced monsters.Added a Monster Enhancement toggle to the Settings menu.- Improved the visual presentation of Shadow-Following Edge.\- Fixed an issue where an activated Restoration Station could become inactive after quitting and continuing the game.- Fixed an issue where certain non-repeatable upgrades could be obtained more than once under specific conditions.- Fixed an issue where attack speed did not correctly affect weapon charge time.- Fixed an issue where repeatedly clicking the reward panel could grant additional rewards.- Fixed an issue where the flying swords of the Sword Immortal artifact could stack incorrectly.- Fixed an issue where the Wandering Deity would no longer appear after challenging the Dragon King.
- 07/14 Bug Fixes for [Playtest version: 2.613] - 14 July 2026
\- Added a button prompt for station teleportation on the minimap.- Added directional guidance toward the destination on the minimap.- The Wandering Deity group is now displayed on the minimap.\- Refreshing and rerolling affixes can now be executed directly with controller buttons.\- Fixed an issue where affix information was not fully displayed in the Blacksmith's Inlay and Refresh panels.- Corrected an inaccurate upgrade description for the Qi Shield artifact.
- 07/13 Bug Fixes for [Playtest version: 2.612] - 13 July 2026
\- Added a sorting function to the storage.\- Enemy health adjustments in the Settings menu now also affect enemy poise.\- Fixed a potential issue with treasure chests.
- 07/13 Bug Fixes for [Playtest version: 2.610] - 13 July 2026
\- Added custom enemy health, attack power, and attack speed options to the Settings menu.- Improved the Settings menu layout and the timing of saving configuration changes.- Adjusted the Dragon King’s balance values.\- Improved the save backup system.- Fixed an issue where temporary buff states could become incorrect after exiting and re-entering the game.\- Fixed potential errors when switching languages.- Fixed multiple errors that could occur during scene transitions, including issues involving the input system, the Meteor artifact, and Chaos.- Fixed a potential null-reference error when a charged attack ended.- Fixed an issue where enemy snapshots could be incorrectly reported as errors after a version update.- Fixed an issue where minor Buddha statues in the same chapter did not immediately become free after obtaining the Buddha Seal.- Fixed a rare issue where the preparation room…
- 07/12 Bug Fixes for [Playtest version: 2.69] - 12 July 2026
\- Fixed a potential error when the Blood Buddha was instantly defeated and entered Phase 2 directly.- Fixed a potential input-system error when switching scenes.- Fixed a potential error caused by an enemy dying during an execution.- Fixed an issue where the Monkey Merchant's legitimate chest confirmation dialog could become stuck when using a controller.- Fixed an issue where the cancel button could skip tutorial panels.- Fixed an issue where casting certain artifacts while performing other actions could cause animation transitions to become unsmooth.- Fixed other reported issues.- Fixed an issue where some monster attack patterns could become incorrectly locked.- Fixed an issue where flying swords could not correctly detect the Buddha boss.- Fixed an issue where the attack direction could drift during rapid bow attacks.- Fixed an issue where players could not approach the center to c…
- 07/11 Bug Fixes for [Playtest version: 2.67] - 11 July 2026
\Fixed an issue with the Dragon King’s name display.Fixed a potential error that could occur when equipping a spear.Fixed an unexpected error related to the Demon-Subduing Staff.Fixed potential errors during weapon detection and validation.Fixed potential errors involving companions.Fixed an error that could occur when switching weapons.Fixed an error that could occur when expanding backpack capacity.Fixed a potential error during executions.Fixed an issue where defeated fly swarms could still be targeted and trigger errors.Fixed a potential error when transitioning between scenes while Magic Shield was active.Fixed an issue where defeating the False Buddha did not grant the corresponding Inscription.Fixed additional reported errors.\Improved map-state saving when exiting the game.Improved save logic to further reduce save-related errors.\Fixed an issue where selected blueprints were no…
- Patch Notes for Playtest– July 11, 2026 - 11 July 2026
This update improves Steam startup stability, execution movement, storage interactions, targeting behavior, and several equipment and crafting systems.Improved Steam startup stability and error handling, with clearer troubleshooting guidance if launch fails.Added dodge button prompts.Fixed an issue where some values did not refresh after upgrading Artifacts.Fixed an issue where stat tooltips could not be displayed in the Status panel.Fixed an issue where execution movement could push the player beyond map boundaries.Fixed issues where dragging items in the alchemy furnace or transferring items through the Rat NPC could incorrectly place items into storage or bypass normal handling.Fixed auto-targeting relics and aim-assist systems targeting neutral units.Fixed duplicate “destroy equipment on trigger” affixes and improved the jewelry affix pool.Rebalanced prices for several items.Incense…
- Nether Abyss Playtest Now Live! – Complete the Survey, and Win Steam Gift Cards - 10 July 2026
Greetings, everyone! We are Clockwork Chameleon Studio, the development team behind Nether Abyss. After two years of dedicated work behind the scenes, we are excited to officially present our first indie game to you all. Nether Abyss is an indie title that blends *dark Chinese aesthetics*, *hardcore action Roguelike gameplay*, and a *Loot, Fight, Extract* loop.In this world, you will ascend through countless cycles of destruction and rebirth, sword in hand, toward the celestial court above.Alongside the reveal trailer, our first Steam Playtest goes live today! (The test is expected to run through late July. We will announce the exact end date in advance based on real‑time conditions.) 💡 A sincere request from the developers: As a fledgling indie team, wishlists are critical to our survival. If you enjoy the game, we would be deeply grateful if you could *add it to your Wishlist* .In ad…