- Public Beta Updated - and THE END IS COMING! - 7 December 2016
Hi everyone, We've put the finishing touches on our new level, the Refridgeration Unit - and we've updated the public beta branch with the result. In the coming few days, we'll push all these changes to the main branch and end the public beta program. We'd love it if you could play these levels and let us know of any issues before the patch goes live. Happy Holidays!
- Public Beta Updated - and THE END IS COMING! - 7 December 2016
Hi everyone, We've put the finishing touches on our new level, the Refridgeration Unit - and we've updated the public beta branch with the result. In the coming few days, we'll push all these changes to the main branch and end the public beta program. We'd love it if you could play these levels and let us know of any issues before the patch goes live. Happy Holidays!
- Public Beta Updated with New Levels and Haptic Feedback - 30 November 2016
We've been hard at work, and now we're ready to unveil the next set of zones filled with murderous, malfunctioning robots! Presenting, the Refrigeration Unit. This is still a work in progress as we tweak the enemy robots and add a cool boss at the end. However, we wanted to put this in your hands so that those of you in the public beta branch can see how a level takes shape. We will soon be merging the beta branch with the main game, so any feedback is appreciated. Happy Holidays, and enjoy shooting robots! :puppyeyes:
- Public Beta Updated with New Levels and Haptic Feedback - 30 November 2016
We've been hard at work, and now we're ready to unveil the next set of zones filled with murderous, malfunctioning robots! Presenting, the Refrigeration Unit. This is still a work in progress as we tweak the enemy robots and add a cool boss at the end. However, we wanted to put this in your hands so that those of you in the public beta branch can see how a level takes shape. We will soon be merging the beta branch with the main game, so any feedback is appreciated. Happy Holidays, and enjoy shooting robots! ːpuppyeyesː
- Easy Difficulty added to Public Beta! - 20 July 2016
We've added an easier difficulty to the beta branch. We are still balancing it, but you should give it a try if you want a more laid back Good Robot experience! Here's how to get the beta: 1. Right click "Good Robot" in your Steam library, select properties. 2. Switch to the "Betas" tab in properties. If this does not appear, restart the Steam client and it should appear. 3. Select "publicbeta" in the drop down list of branches available. Happy Roboting! :puppyeyes:
- Easy Difficulty added to Public Beta! - 20 July 2016
We've added an easier difficulty to the beta branch. We are still balancing it, but you should give it a try if you want a more laid back Good Robot experience! Here's how to get the beta: 1. Right click "Good Robot" in your Steam library, select properties. 2. Switch to the "Betas" tab in properties. If this does not appear, restart the Steam client and it should appear. 3. Select "publicbeta" in the drop down list of branches available. Happy Roboting! ːpuppyeyesː
- New Public Beta with Xbox One Controller Support! - 6 May 2016
We've released a new public beta for Good Robot that moves the game over to SDL2 for better controller support and improves performance. It is still a little rough, but you're free to give it a try and send us your feedback! Here's how to get the beta: 1. Right click "Good Robot" in your Steam library, select properties. 2. Switch to the "Betas" tab in properties. If this does not appear, restart the Steam client and it should appear. 3. Select "publicbeta" in the drop down list of branches available. This is still work in progress, so any feedback would be incredibly helpful. Happy Roboting! :robotsmile:
- New Public Beta with Xbox One Controller Support! - 6 May 2016
We've released a new public beta for Good Robot that moves the game over to SDL2 for better controller support and improves performance. It is still a little rough, but you're free to give it a try and send us your feedback! Here's how to get the beta: 1. Right click "Good Robot" in your Steam library, select properties. 2. Switch to the "Betas" tab in properties. If this does not appear, restart the Steam client and it should appear. 3. Select "publicbeta" in the drop down list of branches available. This is still work in progress, so any feedback would be incredibly helpful. Happy Roboting! ːrobotsmileː
- Good Robot Update 2 - 14 April 2016
As we continue refining the game and balancing things, we've made a small patch that addresses issues with certain weapons. Here's what we did: Electron Repeater DPS output and bounces lowered Piercing weapons now correctly count a missile collision as a hit, and continue moving if they have hits left Various misc interface fixes
- Good Robot Update 2 - 14 April 2016
As we continue refining the game and balancing things, we've made a small patch that addresses issues with certain weapons. Here's what we did: Electron Repeater DPS output and bounces lowered Piercing weapons now correctly count a missile collision as a hit, and continue moving if they have hits left Various misc interface fixes
- Good Robot Update 1 - 11 April 2016
Hey guys, I'm Ross. I have a strange job that involves wearing a lot of hats, and recently just involves a lot of hats. I've been with the gang since Unrest, usually handling scripting and level design. I also edit together most of Pyrodactyl's trailers with the same technology I use to play Terrible Video Games (Glass Houses - Ed.). I'm here today with some insight into the latest update for Good Robot, and hopefully our thought process as game designers to boot. With QA teams that number in the ones of dozens (baker's, if you're exceptionally lucky), esteemed indie developers like ourselves soon become incredibly adept at one crucial step of the modern video game creation process: making mistakes. But perhaps more notably - making mistakes and fixing them quickly. It's in this spirit that I present you with a commented list of the major changes this time around. Core Gameplay Changes…
- Good Robot Update 1 - 11 April 2016
Hey guys, I'm Ross. I have a strange job that involves wearing a lot of hats, and recently just involves a lot of hats. I've been with the gang since Unrest, usually handling scripting and level design. I also edit together most of Pyrodactyl's trailers with the same technology I use to play Terrible Video Games (Glass Houses - Ed.). I'm here today with some insight into the latest update for Good Robot, and hopefully our thought process as game designers to boot. With QA teams that number in the ones of dozens (baker's, if you're exceptionally lucky), esteemed indie developers like ourselves soon become incredibly adept at one crucial step of the modern video game creation process: making mistakes. But perhaps more notably - making mistakes and fixing them quickly. It's in this spirit that I present you with a commented list of the major changes this time around. Core Gameplay Changes…
- Achievement Bounty - 8 April 2016
When we first thought of putting hats in Good Robot, it made sense to tie in a few achievements to them. After all, people like hats and achievements – combining them was a surefire way to video game stardom. http://www.shamusyoung.com/twentysidedtale/images/gr_bounty2.jpg For reference, you lose your hat if you get hit by an enemy. Yep. As it turns out, a couple of those achievements are slightly difficult to obtain. And by slightly I mean so difficult that nobody outside of the dev team has done it yet. The achievements I’m talking about are: We don’t want these achievements stay un-achieved forever. To encourage you to go out there and get these bad boys, we’re putting a bounty on them. Be warned, this challenge is not for the faint of heart. http://www.shamusyoung.com/twentysidedtale/images/gr_bounty1.jpg The target demographic for this challenge. The white space represents the univ…
- Achievement Bounty - 8 April 2016
When we first thought of putting hats in Good Robot, it made sense to tie in a few achievements to them. After all, people like hats and achievements – combining them was a surefire way to video game stardom. http://www.shamusyoung.com/twentysidedtale/images/gr_bounty2.jpg For reference, you lose your hat if you get hit by an enemy. Yep. As it turns out, a couple of those achievements are slightly difficult to obtain. And by slightly I mean so difficult that nobody outside of the dev team has done it yet. The achievements I’m talking about are: We don’t want these achievements stay un-achieved forever. To encourage you to go out there and get these bad boys, we’re putting a bounty on them. Be warned, this challenge is not for the faint of heart. http://www.shamusyoung.com/twentysidedtale/images/gr_bounty1.jpg The target demographic for this challenge. The white space represents the univ…