- 0.14.9 - 4 September 2026
Hunger is now available and can be unlocked by beating the game on Knight.Neutral Item Pool AdjustmentsThe neutral items that every ship has access to have fallen behind the class-specific items. These changes aim to clean up undesirable items, either by removing them or buffing them. The removed items may make a return, but only if they can find a good niche to stand out in.Magnifier changed: The item on the opposite side of this gains +32% Range and Damage.Cannon (NEW): Long range with slow bullets. Add your Health and Turn Rate bonuses to this gun's fire rate.Mine Launcher now has an additional effect: Add your Shield and Speed bonuses to this gun's fire rate.Adaptive Coating (NEW): Health +24% (Shields +24% instead when Switched)Laser Beam and Anti-Missile have been combined. Now, Laser Beam can also target and destroy missiles.Laser Hangar rarity increased Common -> RareAnti-Missil…
- Hunger Arrives on September 4th - 28 August 2026
Not Dead YetHunger is our vampirism ship, which utilizes a lot of lifesteal and healing. Because of this, we've introduced a new mechanic to the game: Lifeline! Lifeline delays the damage you've taken, turning it into a damage over time and giving you the time you need to heal back up. Close and PersonalHunger wields a new type of Melee weapon which attacks continuously and has its own attack speed. If it ever gets close to an enemy, it will tear them to shreds.Your Worst NightmareHunger also has the ability to turn the battlefield into a horrifying landscape by creating Nightmares. Nightmares are zones that damage enemies but can also damage yourself! Hunger will be available on September 4th!
- Update 0.13.4 - 21 August 2026
Arsenal is now available and can be unlocked by beating the game on Firestorm.BalanceSeveral enemies that were equipped with Plasma Cannons have their Plasma Cannons replaced with different weapons.Various enemies with hangars have their deploy limits reduced 3 -> 1Reduced the Jamming inflicted by the Police faction's missiles.Enemy Zap snipers have their Superconductors replaced with High Voltage instead.Repair Drones should now stay near the ship that spawned them.Blade Dance damage increased 50 -> 80Paper Storm now records damage taken before it is reduced by armor.Aura of Stone armor buffed 20% -> 30%Purity changed: Fires bullets that block enemy bullets.Talisman and Formation have been combined into one item: Armor +20%. Your Auras have +32% Range.New item added for Manifold: Super Beam: Target ally has +64% fire rate on all their items.Shuriken Launcher range increased 400 -> 500A…
- Arsenal is arriving on August 21st - 14 August 2026
With the release of the optimization update, we can now get back to our regular schedule of releasing new ships/content every two weeks. Our next upcoming ship is the Arsenal, a heavy ship that wields an enormous array of lead and steel weapons.Quality AmmunitionArsenal's weapons are stronger than average, but that comes with a cost. Its guns have limited ammo. You will have to plan fights accordingly and make sure you bring enough guns to each fight!Running out of ammo is not necessarily a bad thing, but this ship also comes with a variety of tools to replenish its ammo as well. Arsenal is arriving on August 21st!
- The Optimization Update Is Here - 7 August 2026
We are proud to finally release our massive optimization update that includes much needed improvements to the game's performance as well as tons of new features.OptimizationsWith our plethora of changes including switching languages, object pooling, rendering improvements, collision detection improvements, and more, we've successfully optimized the game by leaps and bounds. Expect the game to run buttery smooth even as thousands of projectiles fill the screen.Quality of LifeWe have been going through our checklist of QoL changes throughout the past months. Below are the changes we've managed to get to.In the workshop, you can now send an item to the combiner by right-clicking it on mouse or pressing one of the buttons on your controller.The workshop inventory now has a scrollbar so you can actually access all of your items. (Side-eyes Vulture)Holograms now show the item they are copying…
- Neon Striker 1 Year Anniversary - 20 June 2026
Happy Birthday Neon Striker!One year ago today, Neon Striker released into Early Access on Steam, and it has come a long way from then, all thanks to the feedback and support of our players. While our next update isn't ready yet, here's a sneak peak at what's to come. Don't worry, we're still steadily working on the game!OptimizationsOver the last few months, we have been hard at work rewriting the game to improve its performance. We've migrated off of gdscript to the much faster C#, ditched Godot's Node system to optimize rendering, added parallel processing, wrote a much more customized collision algorithm, added object pooling, and more! Expect a vast improvement in the game's runtime!Quality of LifeWe've finally added the much-requested feature of a scroll bar to the Workshop. No more using arrowkeys to desperately search for key items! In addition, there is now a hotkey to send an…
- Update 0.11 - 13 February 2026
New ShipPhantom is now available and can be unlocked by beating the game on SkypiercerOptimizationsOptimized piercing beam code to not check for collisions while the beam was off.Status Effect animations no longer play for ships off-screen.Optimized the Scramble Bullet animation.Reduced some unnecessary keyframe data calculation in multiplayer.In multiplayer, when one player wins, all players will win.Cleared out some unused items and resources.BugfixesSupernova now properly stacks with other equipped Supernovas.Fixed a bug with weapon arcs not displaying properly after dying in multiplayer.Fixed a bug where Command Shot did not trigger on burst fire.Fixed a bug where Vulture's collision damage was set to 0.Fixed a bug where the Mini-Forge deployed by Divide And Conquer had lower Shield Regen than normal.Fixed a bug where Bullet Enhancer was not speeding up bullets.Fixed a bug where the…
- Phantom is arriving on February 13th! - 6 February 2026
From The ShadowsThe Phantom is our assassin ship, wielding the power of Dodge and Marks to hunt its prey. It has the lowest defenses in the game, but who needs defenses when you can sneak your way into the enemy fleet to wreak havoc from within?Critical StrikesPhantom also introduces our new Critical mechanic. Unlike in other games, Critical strikes in Neon Striker do not rely on chance. Each attack grants your weapon Crit Points, and it automatically spends 100 to perform a crit. In the end, the number of crits is still the same as a percentage based crit system, but there's no chance involved, helping you plan your fight better.Pet SharkHis name is Riptide, and his favorite snack is wrecked ships!Phantom will be available on February 13th!
- Update 0.10.24 - 3 February 2026
BugfixesMultiplayer netcode is now disabled while you play the game in singleplayer.Fixed a desync caused by pathfinding in long rollbacks.Fixed a desync caused by Swarm bubble carriers.Fixed a desync caused by dying ships and weapon targeting in long rollbacks.Fixed a desync caused by Marks.Fixed a bug where being slowed while you had Nitro would cause your turn rate to be abnormally reduced.Fixed a bug where a player could pick up an item while it was in its upgrade animation.BalanceWhen you apply Moonfire to a weapon that inflicts Sunspark (i.e. using Luminance on a Sunbow), that weapon will now apply both effects instead of switching to Moonfire.
- Update 0.10 - 30 January 2026
Update 0.10 is finally here. This update overhauls a lot of underlying systems to make multiplayer synchronized. No more desync between bullets on your screen and your friend's, and no more ships dying for no reason out of the blue. However, this does make the game run slower. We appreciate your patience as we sort things out. We have plans to make the game run faster, but those plans would make it harder to debug, so we want to prioritize fixing bugs first.EclipseEclipse is now available and can be unlocked by beating the game on Firestorm. KeepKeep has received a sizable rework, with many items getting replaced in favor of a new subset of items. The following items have been replaced:Shield RestorerShield GeneratorCollision ProtocolShield AugmentPlasma CutterMine AmplifierMine AugmentHunting ArsenalNegation BarrierNew/Changed items:Laser Array: A laser randomly bounces between bullets…
- Eclipse is arriving on January 30th! - 23 January 2026
Multiplayer ImprovementsOver the past four months, we have been hard at work upgrading the multiplayer for our game, overhauling many systems to get to where we are today. With this new system, we aim to solve desync issues. No more bullets appearing for one player but not the other, and no more ships dying randomly because they were killed on your teammate's screen.However, these changes do decrease the performance of the game. We are still actively working to improve this, but we wanted to first prioritize functionality. Expect a performance upgrade after we resolve any remaining bugs with multiplayer.EclipseIt would be a pretty boring update without actual new content. This time around, we're bringing you Eclipse, one of our most complex ships yet!Choose your sideEclipse utilizes the Switchable mechanic. Items with this tag have different effects based on which side of the ship they…
- Patch 0.9.6 - 12 October 2025
BugfixesFixed a bug with the ready up button in the multiplayer causing a soft lock in the lobby.Potentially fixed a bug with the ready up button causing a soft lock in the multiplayer workshop.Fixed a bug where players in the same lobby would encounter different enemies if one of the players previously started a run in the same game session.Drones deployed by Divide and Conquer now remember their modifiers.Fixed a bug where Omni Hangars would remember their previous items if placed with no slot in front of them.
- Update 0.9 - 10 October 2025
FeaturesMany new Modifiers have now been added to the Modifier reward pool.You can now choose from 3 Modifiers instead of getting one randomly.Gift rewards now tell you in the text which ship you will be getting the items from.Modifiers will now reject items that cannot receive that modifier (no more multishot on your melee weapons)The Multiplayer lobby now displays the selected danger level.When playing in multiplayer, you can now un-ready in the workshop.If you play in windowed mode, the game should now remember your window size and placement.Balance ChangesBlade Dance changed: Duplicate adjacent Melee Weapons. The Duplicates have -1 rarity.Cavalry Shield is no longer a melee weapon (renamed to Joust Mod).Drill Lance rarity increased to Epic.The laser wall enemy's lasers now have a maximum range (the range decreases the further the laser is from the center one).Hologram now also copie…
- Modifiers are expanding on October 10th! - 3 October 2025
We've been hard at work upgrading our multiplayer architecture, but it still isn't ready yet. So this week is a lighter update, which includes a lot of improvements for Modifiers! Many new modifiers have been added to the reward pool. In addition, you will be able to choose a modifier from 3 options instead of randomly receiving 1. There are additional improvements as well, such as modifiers no longer accepting items that aren't eligible to receive that modifier. You can see the list of tags that are eligible for a modifier by hovering it.
- Update 0.8 - 26 September 2025
FeaturesKnight has been added to the roster and can be unlocked by destroying the Celestial Angel.Rewards can now sometimes show up already upgraded. The chances of an upgraded reward increase with act number.BugfixesFixed some positive status effects counting as debuffs.The Workshop no longer incorrectly displays a Wanted Level > 10Fixed a bug where a Universe Seed equipped to something other than a player would contribute to the battle reward count.Fixed a bug where a Mirror's Edge clone that dies while equipped with Divide and Conquer would transfer the player's control over to the Divide and Conquer drone even though the player hasn't died.Fixed a bug where Outlaw Munitions would not work when equipped to a clone deployed by Mirror's Edge.Munitions Belt no longer counts non-gun weapons in its calculations.Arsenal X and Munitions Belt now properly highlight guns.Omni Hangar artwork h…
- Knight is arriving on September 26th! - 19 September 2025
Wield Your BladeThe Knight is our premier melee ship, boasting a large arsenal of melee weapons, as well as the powerful Stances. You can only equip one Stance at a time, but each one transforms your gameplay in completely new ways.Blazing CometIn order to get close and deal damage, the Knight needs ways to survive hits. Thankfully, it has plenty of options, such as the Momentum mechanic, which allows you to charge into enemies while tanking hits.Unstoppable LightDamage isn't the only thing to watch out for. With the new Light resource, Knight can even shrug off incoming status effects as well, allowing it to charge undeterred into enemies.
- Patch 0.7.7 - 15 September 2025
Improved the game's startup time. Fixed a bug where the game would sometimes not detect when a teammate switches their ship. Fixed Honed not actually preventing the gun from gaining fire rate. Acceleration Core no longer has Honed.
- Patch 0.7.6 - 12 September 2025
Re-enabled a previously disabled faction Fixed a bug that was preventing players from seeing their teammates' Modifiers in multiplayer Fixed a bug where Wanted Level would activate reinforcements on lower difficulty levels.
- Patch 0.7.5 - 12 September 2025
Removed some tags that appeared in the text of certain items instead of as tags attached to the item. Fixed a crash preventing the players from beating the game.
- Update 0.7 - 12 September 2025
FeaturesWe have now added visible tags to the game! Tags were already in use for various interactions, but they are now displayed on items for full clarity. There might still be some missing or unusual tags though, as we're still cleaning things up.Vulture has been added to the game and can be unlocked by beating the game on Ace.BalanceThe Virtual Reaper's minimum distance has been increased. It should no longer be able to touch the player, and thus correctly prevents the bullets inside from hitting the player.The enemy hangars that deploy Reflection Drones now have a deploy limit of 1.Enemy Repair Beams can no longer target ships with Healer AI.The Eon now disperses in all directions at the start of the fight instead of rushing at the player.ForgeForge landed in a strong spot, particularly because of its multiplicative nature which turns effects that were normally balanced into unstopp…