Clockfall news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score94% positive
- Total reviews18
- Release dateJun 4, 2026
- DeveloperRever Games GmbH
- PublisherRever Games GmbH, Radical Theory
Genres: Action, Indie, RPG, Early Access
Company pages: Developer: Rever Games GmbHPublisher: Rever Games GmbH, Radical Theory
Clockfall Steam news
Clockfall news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- MAJOR EA UPDATE, HOTFIX 1 - crits, VFX and two crashes - 17 September 2026
MAJOR EA UPDATE, HOTFIX 1 Thanks for the reports since the Major Update went live — here is the first round of fixes. More to come as we work through them. ⚖ BALANCECritical hits reined in. The hero's base critical chance drops to 15%, and a critical hit now deals ×1.5 damage instead of ×2. Crits were doing the heavy lifting for every build and flattening the choice between Echoes — they are meant to be something you build towards, not a default. Crit-focused Echoes still add on top of these values. ✦ ECHOESFixed a forged Echo (e.g. Livewire upgraded at the forge) being offered again at its base tier by Thul'Noss' statue. Taking it left you holding both tiers. Static Volley is now hidden until you own Storm Conduit. It only fires on stunned targets, and nothing else in the pool stuns. 🎨 VISUAL FIXES Fixed Echo trails (Cinder Trail and friends) running forever after taking a portal mid-…
- Major Early Access Update #1 - 14 September 2026
THE NIGHTFALL UPDATE The clock was always counting down. Now you get to find out what happens when it reaches zero — and it isn't a game over screen. This is our biggest update yet: a whole new nightfall phase, a rebuilt Invasion mode, the first chapter of Thull'noss' story, and an updated HUD/UI. 🌙 NIGHTFALL — SURVIVE PAST ZERO When the dungeon clock runs out, the run doesn't end. Night falls. Every enemy in the dungeon transforms. Violet eyes open in the dark and bodies lift off the ground. They become 3 times more lethal. Ennemies' health and armor merge into a single Night Pool.The night drains you. Your life ticks away second by second while you're down there. Every second you stay is a choice. The loot is worth it. Drops multiply while night is active. ⚔️ INVASION — REBUILT Invasion has been torn down and rebuilt around waves instead of a timer. Choose a card every waves you clea…
- CLOCKFALL | DEVBLOG #3 - 3 September 2026
September Update is on the wayToday we want to introduce two of the big changes we're planning to release with the next September Update: one boss refresh who was overdue for attention, and a full rebuild of the Nightmare.Here's what's been cooking.Boss revamp: PATRICK gets his dueOur first boss was running on legacy mechanics and old AI while every boss after him moved on. He's been rebuilt to match. We won't spoil the specifics, but the version you fought is not the version you'll meet.The Nightmare is now a defense you buildYour feedback was consistent: the Nightmare (the invasion phase) was a raw DPS check, and fighting it off felt like a chore rather than a decision.So we rebuilt it. You'll now hold off waves by placing defenses around the Village Core, and the new Infusion and cards system lets you buff those defenses and combine their effects. More defenses will come along as we…
- Early Access | Update #2 LIVE - 15 July 2026
CLOCKFALL Early Access | Update #2 Hello everyone,Today, we’re excited to introduce the new 'Death Defiance' mechanic. We’ve also prepared some tweaks and adjustments to make combat feel punchier, add tactical depth with new armored enemies, and polish the overall core gameplay loop. Here’s a breakdown of what’s changing today:Game SystemsNew Mechanic: Death Defiance: Players can now escape death at the cost of 45 seconds of their remaining time. This mechanic is available once per run and becomes active starting from your second run. This will give you a second chance, but in exchange for precious time.Combat & WeaponsWeapon Rework: We wanted the primary sword to have a much stronger and more readable gameplay identity, so we gave it a complete rework. Because of this, the second sword lost its purpose, and we’ve removed it to keep the combat system clean and consistent. Combat Adjustm…
- CLOCKFALL I DEVBLOG#2 - 3 July 2026
DEVBLOG#2: Time - The Ultimate Resource“In Clockfall, death is not the enemy. Wasted time is.”Hello everyone,We are back with a look behind the scenes of Clockfall, our dark fantasy action RPG roguelite.Why did we make Clockfall?We could talk about the combat, the bosses, or the village defense. And sure, you will have your hands full down in those dungeons. But honestly, all of it grew out of one small idea we could not let go of. 1. A Game Built Around TimeWhat if time, not gold, not loot, was the most valuable thing you had?That question became the heart of Clockfall. Every run, every choice carries a quiet price: do you spend what you have to grow stronger, or buy yourself one more minute to push a little deeper? More power, or more time.But look a little closer and the line between them vanishes.“Power is spent time. Time is unspent power. Same coin, and the clock decides how it la…
- CLOCKFALL | DEVBLOG#1 - 19 June 2026
DEVBLOG#1: Launch Reflections, Hotfixes, and the Road AheadHello everyone,It has been an incredible few days since we launched into Early Access. As a small team of just four developers at Rever Games, seeing our game out in the wild is both exhilarating and humbling.First and foremost, we want to say a massive THANK YOU. We are absolutely thrilled by the initial reception. Seeing the game sit at a 94% positive review rating is a dream come true for us. Your enthusiasm, your detailed reviews, and your passion for this world have given us a massive boost of energy. We are deeply grateful for your trust and support.With that said, we’ve been listening closely to your feedback, and we want to address a few important topics regarding data privacy, immediate gameplay adjustments, and what's coming next.1. Immediate Balancing & Gameplay Hotfixes We want to show you that we aren't just listeni…
- CLOCKFALL Gameplay Trailer & Early Access June 2nd - 22 May 2026
We are thrilled to announce that Clockfall will officially launch into Steam Early Access on June 2nd, 2026. The teams have today unveiled a brand-new Gameplay Overview Trailer, offering a deep dive into this unique hybrid title where time is the ultimate currency. CLOCKFALL = Action-RGP x Rogue-Lite x Time is running ouuuuuuut!!! joins us on Discord !
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 17 September 2026 | MAJOR EA UPDATE, HOTFIX 1 - crits, VFX and two crashes | 1844115010491243 |
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