SPSTEAMPULSELIVE ANALYTICS
Taking London

Taking London Steam metadata

Pink Pegasus Games | Apr 24, 2025 | game

Released

4players observed · 22 September 2026 - 18:11:30 UTC

Massively MultiplayerStrategySteam Store

  • Latest observed players4 · 22 September 2026 - 18:11:30 UTC
  • SteamPulse tracked peak37
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score84% positive

Taking London metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players4 · 22 September 2026 - 18:11:30 UTC
  • SteamPulse tracked peak37
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score84% positive
  • Total reviews67
  • Release dateApr 24, 2025
  • DeveloperPink Pegasus Games
  • PublisherPink Pegasus Games

Genres: Massively Multiplayer, Strategy

Company pages: Developer: Pink Pegasus GamesPublisher: Pink Pegasus Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Taking London Steam metadata

Taking London metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3596510/metadata
Steam Storehttps://store.steampowered.com/app/3596510/
Steam Communityhttps://steamcommunity.com/app/3596510
PCGamingWiki search
IGDB searchSearch IGDB for Taking London

Reviews, pricing, and metadata

Review summary

Very Positive

84% positive, 56 positive, 11 negative

Price and discount

$2.99

Platforms

Windows, Mac, Linux

Categories

Multi-player, MMO, PvP, Online PvP, Co-op, Online Co-op

Achievements

Not available

Platform releases
  • Steam 24 April 2025

Latest Steam announcements

  • Patch 4.3 - Minor balance and bug fixes & QOL improvements - 25 August 2026

    Patch 4.3Balance changes:Accommodations have had their base capacity increased, after reports that the population cap was too low relative to the population growth on austerity serversReduced the drop rate of instant population gain items, after reports that some attacks would see you gain population rather than lose it due to the overly generous drop rates of population itemsNPCs will now ensure they have the best possible mayor equipped in a city, and will assign attributes and even items and relics to their mayors to maximize their useNPC army presets and relics have been tweaked to make them more challenging, although the total number of troops present in NPCs has been reduced as that was an overly generous source of mayor XPBug fixes:Fixed a bug with quests relating to the total number of satellite cities you haveFixed a bug where item buffs were not properly cleansed from a mayor…

  • Osiris server launched - 6 August 2026

    Osiris server official launchThe remaster is live, featuring almost a year of balance fixes, total reworks, aesthetic improvements and everything else for maximum London-taking carnage.And with it, we have our 4th server of the apocalypse - Osiris.For full details of what's changed, check out the previous patch notes, and to get involved with the community, here's a shiny new discord link: https://discord.gg/9QDsUPMgvUFor now, I will simply say... let the games begin!!

  • Patch 4.2 - Pre Osiris balance patch - 2 August 2026

    Osiris balance patchNormally I'd say this is the last patch before the new server goes live, but I can't seem to stop tweaking at the minute so let's say it's one of the last.For those that missed it - a brand new server is coming on Thursday!Osiris will ship with a new modifier that totally reworks the resource and population gain models. Prepare to lock in because the days of easy gold are over! However, to ease the pain of starting over for a 4th time, a lot of changes to the early game have been made to streamline it. These are all aimed at achieving a good flow of the early game so you aren't constantly being asked to wait around for 5 or 10 minutes for basic upgrades or army marches to complete.Balance changes:Battlefield size increases with military command level are now capped at level 10, after concerns were raised that level 10 cities could not meaningfully compete with the hi…

  • Patch 4.1 - Revolt & Valley Buffs - 24 July 2026

    Patch 4.1 - Revolt & Valley Buffs2 updates in 2 days! I'll be getting a job offer from Studio Wildcard any day now.After months of dodging meetings and saying "let's circle back to this", a member of the mayors union finally cornered you and made it clear mayors are no longer going to work for free. Starve a city of gold and any mayors in it may leave your employment! When a city has 0 gold, approximately every hour one of your mayors will revolt and leave your cityThe exact time at which the revolt happens is randomised, to reduce an exploit where a clever player could figure out when the desertion period is due and obtain a small amount of gold just to cover that period. Revolt happens between every 40 and 80 minutes to a city with no gold in itMayors lost to revolt will be retrievable from the "Retrieve mayors" screen, the same way they are when lost in a conquest, but you will have…

  • Patch 4.0 - Famine & Troop Desertion - 23 July 2026

    Patch 4.0 - Famine and Troop DesertionWith lords and ladies up and down the nation supporting vast armies filled with hungry troops, farmers have been under more pressure than ever... and the crops can simply no longer keep up! Famine is striking the nation, so if you can't feed your troops, they'll have no option but to desert and look elsewhere to escape the famine. When a city has 0 food, approximately every hour you will lose 0.5% of your troops - both from your city and from any armies you have at that timeThe exact time at which the troop desertion happens is randomised, to reduce an exploit where a clever player could figure out when the desertion period is due and buy a small amount of food just to cover that period. Desertion happens between every 40 and 80 minutes to a city with no food in itHaving seen the danger, the central government has granted every city 1 billion food t…

  • Osiris build official launch - 17 July 2026

    Taking London Remastered (officially dubbed the Osiris build) has been launched!New look, new balance, new game. The details are covered in the event posted last week - this is just a heads up that we are up and running.Expect a new server to drop in the next few days once we've confirmed that everything is working normally after the migration.

  • Osiris Update - Taking London Remastered - 9 July 2026

    It's been a while...but we haven't been idle. In order to make Taking London the game it deserved to be, we had to rebuild everything from scratch - new architecture, new engine - essentially, a new game. Some of you may already have experienced this as it's been available as a beta branch since January, and in the next few days... it's going live. So what can you expect from the new build? Completely redesigned UI and menu systemConquering the lands is busy work, and precious time can't be wasted hunting for the information you need! The HUD has been completely reworked to make vital information permanently visible, and time taken to access crucial screens has been reduced by making everything accessible from the central city view. No more painful transitions to see the inside of a building when the enemy is at the gates!Reworked combat systemSick of the cataphract / cannon "death by a…

  • CRASH REPORT - possible account data loss on 12/08/2025 - 13 August 2025

    Crash report with possible data loss - 12th August 2025While we take every precaution to avoid crashes, regrettably they still happen. In the worst case scenario, they cause progress to be lost on accounts.Yesterday at around 11pm GMT, one of these crashes occurred, causing up to 4 hours worth of data loss. This is pretty much the worst case scenario, so I apologize profusely for this, and am attempting to manually restore data where possible. If you've been effected by this - which is likely if you were playing between 6pm and 10pm server time on the 12th August, please contact me on Discord or by emailing [email protected] causeWhile the server normally crashes due to a bug in the code (an "unhandled exception"), it can also crash when the virtual machine the server runs on exhausts its resources (usually RAM) which causes the program to shut down in an uncontrolled manner.Th…

  • Version 3.1.0 - Accommodation caps and gates - 9 August 2025

    New features:You can now open or close your city gate to allow your troops to defend your city, or avoid attackers, respectively.Closing your gate will allow other players to freely loot any unprotected resources you have without having to win a battle against your troops.Your troops will always fight to defend your city during conquest battles. Consider launching a conquest against a stubborn rival who only wants to hide behind their gates!Balance changes:Population capacity changes:Active troops no longer count towards the population of your city, meaning you can have theoretically infinite troops in any city.Troops in training still count and will reduce your "idle population" and can contribute to an overworked factor.This change has been made to prolong the end game, and also allow players a fighting chance at punching above their weight, as high-level cities that could support a m…

  • Version 3.0.0 - battle mechanics rework - 2 August 2025

    Taking London 3.0.0 is here, with completely new battle mechanics!After the first few PVP spats, it's become clear the battle script - while technically complicated - lacks a practical depth, meaning the game has essentially devolved into a numbers game surrounding the infamous "cannon-phract" meta. Despite the predictable results, the battles were taking a significantly long time to process, ruining the flow of some of the PVP action. So, it's time for a shake up! New battle mechanicsThe battle mechanics have been totally reworked to solve some of the issues - namely that it was almost impossible to get a good result against an army significantly outnumbering your own, and that the vast majority of troops were irrelevant due to the power of cannons and cataphracts. The main reason for this was the "1-to-1" model of the battle script:Troops attack each other on a 1-to-1 basis, meaning e…

  • Server load optimisations to shorten maintenance - 21 July 2025

    Good morning London Takers!The maintenance window has been growing egregiously long, especially due to the launch of the second server. After realising there must be something wrong with this as other, much larger games do not have the same loading times, a breakthrough was found! The approximate maintenance window has been shortened to 20 minutes, and crash recovery should be along the lines of a minute or two.This has involved a total rewrite of the way the server loads data in from the database on launch, so while every attempt to test and ensure data constistency has been made, there is a higher risk of data load bugs. If you feel like something has gone missing from your city, don't panic - message the devs on Discord or at [email protected] and we'll sort it!Happy London Taking!

  • PLANNED SERVER DOWNTIME - 4th July - 4 July 2025

    Hello London Takers! The server is currently offline, and is likely to remain that way until around 4PM GMT on 4th July; apologies for not posting this announcement sooner! This is a planned outage as the server busies itself creating the fresh world for tomorrow's big reveal!

  • Patch notes - 2.4.0 - 3 July 2025

    New features:Alliance portal:The functionality to join, create and otherwise interact with your alliance has been moved out of the Military Command and onto a screen accessible in the HUD, exposing much more QOL features (such as the ability to search for and invite players directly from the alliance screen). Currently this only includes functionality that was already implemented in the Military Command version, but it is due to be expanded with:Applications - you can apply to an alliance rather than wait to be sent an invite)Battle reports - the ability to see your allies battle reportsAesthetic improvements:The city backdrop now changes dependent on the level of the citySome of the relics have had minor graphic updatesThe game client has been renamed "Taking London" (instead of "TL Client") and been given a proper icon on WindowsFixed some issues with scaling to larger monitors in cut…

  • Server 2 is coming on 5th July! - 28 June 2025

    The moment you've all been waiting for...Since the full release on the 24th April, we've seen it all - gold mine-gate, market-gate, the great crash of 29/04, Wyddyrshyns-gate... we even had a cyber attack to deal with.But after 2 months of hard work:The balance has been fixed to ensure a level playing field and no easy winsThe bugs and server crashes are (mostly) under controlMany of the suggested QOL fixes and new features have been implemented, and a few new ones of my own design have been added to keep the game fresh. A massive thank you to everyone who partakes in the "Suggested feedback" and "bug reports" channels on the Discord server - your participation has been invaluable!So now it is time to go again - and see if London might last longer than 9 days this time.The Discord giveawayThanks to the hard work and generosity of one of our players, we'll be running a giveaway event in…

  • Patch notes - 2.3.0 - 17 June 2025

    New features:The automation screen now contains a section allowing you to create "trade rules" to automatically trade resources at the market when your specified criteria are metGeneral gameplayThe "overworked population" multiplier has been expanded out into three different multipliers for overworking your population, running out of food and running out of gold, with each having a different effectA number of warehouses in NPC cities have been converted into farms or mines, as the recent change to warehouse capacity made them effectively unlootableMiscThe server infrastructure has changed to support multiple servers; this should have no visible impact on the client, but as with all large changes to code base this will increase the likelihood of bugs appearing or the server lagging

  • Patch notes - 2.2.0 - 14 June 2025

    The second of two major balance patches, that were agreed by the community as necessary to ensure server 2 does not experience any of the balance issues the first one did.Balance patchesThe mayor "efficiency" stat no longer grants a resource discount to construction, research or troop training; instead, it grants a resource production buff to the city the mayor is hired in.This is seen as a way to encourage resource production and balancing across all cities, as previously a player could ferry a high-level mayor between all cities to receive troops at a massive discount, and then sell off excess resources in the market which hindered smaller players who must rely on the market to make goldThe "discount" system placed a soft cap on how large a mayor could get, since it was possible to reach a point where no further discount could be applied and it was useless to increase your mayor's att…

  • Patch notes - 2.1.0 - 13 June 2025

    Probably high time I started using Steam for patch notes rather than just the discord! Balance patches:Resources are no longer capped by the storage cap defined by warehouses, refineries and stables; instead, the storage cap keeps your resources safe from looters. This is intended to fix the issue where many of the resources in the market were far cheaper than intended, as players were selling off resources to avoid hitting the caps.NPCs will now equip relics to make them more of a challenge, with better NPCs using better relics. Be sure to scout your targets first in case they've found a meaty tier 10!Items can only be bought to be used immediately, and only items won from quests or looting can be stored for later use. This is to alleviate an exploit where someone could mass purchase useful items to hide gold from a potential attacker, retaining those items even if the city was lost, w…

  • Experimental MacOS support released - 3 June 2025

    By popular request, Taking London has began the process of supporting MacOS! The game is cross-platform, so you don't need to worry about a lower player base if you're a Mac user. There will be some teething issues with Gatekeeper, as there is no clear way to notarize Mac builds on a Windows machine - despite paying £79 for the joy of becoming an Apple developer... It is likely you may have to follow this guide to get the game to run: https://docs.godotengine.org/en/latest/tutorials/export/running_on_macos.html#doc-running-on-macos You are interested in the section titled "App is signed (including ad-hoc signatures) but not notarized". The team also do not have a Mac available to test on, and emulating modern Apple operating systems (e.g. through a virtual machine) is against Apple's terms and conditions, so we are at the mercy of the Godot exports for the time being. If you're a Mac us…

Patch notes and updates

S.noRelease datePatch nameGID number
125 August 2026Patch 4.3 - Minor balance and bug fixes & QOL improvements1841579228677746
22 August 2026Patch 4.2 - Pre Osiris balance patch1839676055892389
324 July 2026Patch 4.1 - Revolt & Valley Buffs1839041357028766
423 July 2026Patch 4.0 - Famine & Troop Desertion1839041357026230
517 July 2026Osiris build official launch1838407329259647
613 August 2025CRASH REPORT - possible account data loss on 12/08/20251807966710809020
79 August 2025Version 3.1.0 - Accommodation caps and gates1807332909639905
821 July 2025Server load optimisations to shorten maintenance1805431065457445
94 July 2025PLANNED SERVER DOWNTIME - 4th July1803527891766897
103 July 2025Patch notes - 2.4.01803527891746032
1117 June 2025Patch notes - 2.3.01802354289726196
1214 June 2025Patch notes - 2.2.01802354289620535
1313 June 2025Patch notes - 2.1.01802354289587347

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3596510
Live current players4
SteamPulse tracked peak37
Live count (today's peak floor)4
Price$2.99
Free to playNo
Discount0%
Original price USD$2.99
Current price USD$2.99
Release dateApr 24, 2025
DeveloperPink Pegasus Games
PublisherPink Pegasus Games
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeVery Positive
Positive review percent84%
Positive reviews56
Negative reviews11
Total reviews67
Steam recommendationsNot available
AchievementsNot available
Average playtime forever40,634 minutes
Windows supportYes
macOS supportYes
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/3596510/

Short description

A love letter to old-school browser-based RTS MMOs – with charming nostalgic pixel graphics, a dash of political satire, and tonnes of strategic tension. Build your empire, face off against other players, and take what’s yours in true British imperial style: by dominating the map.

About this game

Inspired by classics, re-imagined for today You start out as a rising member of Parliament — until you realize your party only governs for the same old crowd. Broken promises, shelved reforms, silenced voices. When the system shuts you out, there’s only one way forward: start over. Off the grid. Out of reach of the rules. If they won’t listen to your proposals… maybe they’ll listen to your armies. Taking London is a slow-burn RTS MMO where you begin with a small village and gradually turn it into a powerhouse capable of rewriting the history of Britain - which you will using the British Empire’s favorite method: divide and conquer! Grow. Build. Conquer. Evolve your forces: Upgrade your buildings, research technologies, manage your population, and most importantly... train your armies. Expand strategically: Conquer new territories to expand your cities, and found budding new villages in strategic locations to prepare for the wars to come! Conquer the map: face off against players and NPCs in a persistent world with over 400 real British towns and cities, re-imagined in a medieval setting. Play the diplomacy game: Forge treaties, promises, and alliances - and break them when convenient. Will you stand for order alongside the current government or join the revolution? The RTS MMO you wished the browser games of old were Created by someone who spent countless hours upgrading cities, waiting on endless timers, and dealing with unstable kingdoms — all while being bombarded with CGI ads of women begging for help... Taking London began as a sincere (and slightly vengeful) tribute to the iconic era of browser-based RTS MMOs. But this time: No pay-to-win via overpriced, overpowered in-game currency No bizarre "MY LORD!" ads Just strategy, skill, and sheer political chaos. Key features: Real-time city building in a massively multiplayer world Tactical PvP and PvE combat - fight with or against NPCs, with or against other players! Dynamic diplomacy and alliances Quest-driven progression system with an endgame influenced by the actions of other players Experience a scale map of Britain in a charming pixel art aesthetic Cross-platform multiplayer - Windows a…

Supported languages

English

Steam categories

Category IDCategory
1Multi-player
20MMO
49PvP
36Online PvP
9Co-op
38Online Co-op
27Cross-Platform Multiplayer
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Linguagem imprópria Violência
steam germany12Gewalt Schimpfwörte
igrs18Interaksi Daring Penggunaan bahasa Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $2.99
  • Highest observed: $2.99

Taking London's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $2.99, the highest is $2.99, and the first visible tracked price is $2.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Taking London's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $2.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $2.99. The latest run records $2.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $2.99
  • Current list price: $2.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Taking London at $2.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$2.99$2.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $2.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$2.99$2.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $2.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$2.99$2.99No discountSteam Store

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Dota 2651,08722 September 2026 - 20:40:49 UTC1,291,3282,758,031Valve
Baldur's Gate 353,17922 September 2026 - 20:22:29 UTC875,343836,282Larian Studios
Slay the Spire 250,28122 September 2026 - 18:09:08 UTC574,638199,438Mega Crit
Hearts of Iron IV42,64722 September 2026 - 17:38:07 UTC93,196366,107Paradox Development Studio
Arena Breakout: Infinite36,19422 September 2026 - 14:48:27 UTC65,94478,112Morefun Studios
Football Manager 2632,31522 September 2026 - 13:05:09 UTC82,75035,608Sports Interactive
Don't Starve Together30,24422 September 2026 - 15:53:50 UTC122,662531,182Klei Entertainment
Sid Meier’s Civilization® VI29,92422 September 2026 - 17:01:54 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
Mount & Blade II: Bannerlord28,76122 September 2026 - 16:15:05 UTC248,034297,199TaleWorlds Entertainment
RimWorld28,22622 September 2026 - 17:20:10 UTC95,851239,107Ludeon Studios
Total War: WARHAMMER III27,83822 September 2026 - 15:19:26 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive
7 Days to Die25,13522 September 2026 - 17:26:11 UTC124,449398,822The Fun Pimps

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