- [v1.1.1] - 6 September 2026
ChangelogBalancing Adjustments:Changed the effective Dodge Chance limit to be 75% on both regular enemy attacks and spells (previously it was 75% on attacks and 65% on spells);
- [v1.1.0] - 6 September 2026
ChangelogAdjustments:Now stats that are over the maximum usable limit or under the usable limit will clamp their values to show the effective rate and be highlighted in red - this was made in order to not confuse players on the nature of negative defense rates or critical and dodge chance effective limits;Added an "Ironman Mode" text display to the player stat screen;Balancing Adjustments:Greatly reduced the HP pool of many enemies and bosses, starting from the third dungeon (Forsaken Graveyard) up to the last, with late game enemies and bosses being the most affected;These balancing changes were made due to player feedback regarding enemies feeling like "damage sponges", especially later in the game. I hope returning players have a more positive and enjoyable experience with these changes, and for new players to have a smoother progression. Players looking for a challenge after the end…
- [v1.0.9] - 4 July 2026
Just a very small patch to address a persistent issues some users were having when importing a save file from the demo. Thanks to everyone who reported it and supported the game! Bugfixes Fixed a bug that made the game crash at the Lost Temple dungeon when encountering a Neurophage enemy (previously named Mindflayer).
- [v1.0.8] - 16 January 2026
ChangelogBugfixes:Fixed an issue with the card flipper caused by a monster's name change.
- [v1.0.6] - 16 December 2025
ChangelogBugfixes:Fixed "Royal Cavalier Helm" and "Royal Knight Helm" displaying the wrong sprites when equipped;Adjusted the sprite of the following items to better fit the player character sprite:- Black Knight Greatshield;- Cultist Greatshield;- Dragonlord Greatshield;
- [v1.0.5] - 1 December 2025
ChangelogBugfixes:Fixed Spell Shop interface not updating its pages correctly;
- [v1.0.4] - 16 November 2025
ChangelogAdjustments:Added new entries on the "Credits" menu;Bugfixes:Fixed status immunity text not updating correctly during battle when toggling it on/off;
- [v1.0.3] - 2 November 2025
ChangelogBalancing Adjustments:Limited the amount that can be regenerated by the "Gladiator's Resolve" enemy skill;Bugfixes:Fixed a bug that caused the final boss of the last dungeon to not spawn correctly;Fixed a bug regarding status effect maintenance;
- [v1.0.2] - 31 October 2025
ChangelogBalancing Adjustments:Reduced the quantity of rested times required to improve the quality of Boons at the Inn;Bugfixes:Fixed a bug causing issues when trying to load previous save files on certain ocasions;Fixed a bug that caused the Boon of Protection to reduce your rewards even without dying;
- [v1.0.1] - 31 October 2025
ChangelogNew Features:Added a Status Immunities display during battle (will only show in dungeons when the monster's bestiary entry is at least partially completed);Adjustments:Improved the description of the "Rune of Magic Absorption";Balancing Adjustments:Reduced the penetration percentage of Dracolich's skills;Reduced the Dracolich's initial Spell Damage value;Void Slime is no longer immune to Curse status;Reduced the stat bonus of the "Rune of Magic Absorption", but also reduced the negative effects on healing;Reduced the stat bonus of the "Rune of Unbalancing";Adjusted the stat scaling for the Arena gladiators:- Now their Spell Damage and Attack Speed have hard limits on how far they scale;- Gladiator stats now have diminishing returns, especially noticeable on the Endless Arena, where enemies should scale more slowly the higher level they are;Increased the Experience and Gold rewa…
- [Release v1.0.0] - 29 October 2025
v1.0.0 is finally out! That means we're out of Early Access, and the game has all planned features from the roadmap. On the latest major update we got the final dungeon, and with this one we have the final pieces of the game: The Arena. This is a long since planned feature, that while secondary to the dungeons, might be interesting to some players who want to push their builds to the limit (and maybe farm Soul Shards in a way that doesn't involve card battles). We're also adding some new things, that while small, might improve player experience or offer a good challenge for those longing for it. With all that out of the way, let's take a look of the new stuff:The Arena We finally have the long awaited Arena that was teasing players for a while with that locked, 'Work in Progress' button. It features a series of combat-only gauntlets, with three difficulty tiers and a fourth "Endless Mod…
- [v1.5.4] - 13 October 2025
Small update with some tiny adjustments and bugfixes. ChangelogBalancing Adjustments:Adjusted some stats of the following enemies:- Void Elemental;- Eternal Dragon;- Awakened Dragonlord;Bugfixes:Fixed a bug causing enemy Spell Damage to increase on certain conditions;Fixed the quest "Scaleless Companion" having wrong item requirements;
- [v1.5.3] - 9 October 2025
ChangelogNew Features:Added the "Deepen Wound" spell to the Magic Shop;Added the "Blood Burst" spell to the Magic Shop;Adjustments:Some status effects no longer are removed from enemies when they change stages or buff themselves (bleed, burn, poison, curse and electrify);Status effect stacks that go over 99 will now be shown as "99+";Balancing Adjustments:Increased the HP cost of the "Blood Infusion" skill;Increased the Absorption rate of the "Demonic Slash" skill;Bugfixes:Fixed "Electrified" hidden status not showing on the Pets menu;Fixed enemy skills that apply double status effects applying even after the player's death;Fixed a typo on some item's descriptions;Fixed "Panacea" spell not removing Electrified status from the player;
- [v1.5.2] - 8 October 2025
Just a tiny update with a few bugfixes and a small, new QoL feature.ChangelogNew Features:Added the new "Reverse Melding" to the Gem Melding menu. Now you can convert your unwanted Soul Gems back into Soul Shards;Bugfixes:Fixed "Dragoon Longsword" displaying the wrong sprite when equipped;Changed the Black Knight's bestiary description;Fixed Odd shaped Gems not being removed from your inventory when melding;Fixed Gems Melding page being set as 0 when there's no Gems in your inventory;
- [v1.5.0] - 7 October 2025
Another big update, this time with the final dungeon of the game. There are also many balancing changes and some quality of life features that should make the game even better. Although this is the last dungeon coming, there will also be at least one last big update after this, containing the Arena, which should offer an additional side challenge to players who want it. With all that said, here's the list of changes in this update.ChangelogNew Features:Added the "Odd" type of Soul Gem:- Odd Soul Gems can be fitted into any type of slot;- Odd Soul Gems have a small chance to be generated only by melding;New Gem Crafting Tier (unlocked after completing a quest that requires defeating the final boss);Added the following new spells:- Lightning Bolt;- Lightning Spear;- Thunderstorm;Added a new status effect: Electrified (reduces the target's Spell Damage);Added the following Accessories:- To…
- [v1.4.6] - 18 August 2025
Just another small patch with some minor bugfixes and adjustments. ChangelogAdjustments:Added a "Total Attack" stat display to the level up screen;Balancing Adjustments:Increasing your "Knowledge" stat past 50 will now grant you 1% Spell Damage per level;Adjusted the soft cap of all skills to 20 instead of 19;Adjusted the hard cap of all skills to be 50 instead of 49;Increased the HP gained per Vitality level after the soft and hard cap;Bugfixes:Fixed an issue that caused the "Rune of Magic Absorption" to not work correctly;Fixed "Knowledge" stat reducing your MP by 30 instead of 40 points when returning a level past 20 on the Respec menu;Fixed "One With the Cosmos" quest not available for legacy saves;*Note: Reallocating stats once should fix stats with the old values from the previous saves. It's highly recommended so you don't miss the extra level before the soft cap, along with the…
- [v1.4.5] - 15 August 2025
A small patch with some bugfixes and adjustments to things introduced in the latest patch, along with some changes to combat feedback and animations. Changelog New Features: Added new attack animations for pets; Added new attack animations for specific weapons; Adjustments: Improved critical hit feedback; Added shortcuts to "Gem Melding", "Gem Alchemy" and "Gem Storage" menus between them; Improved the Pet's hidden element information display on the "Pets" menu; Pet's hidden element is now also shown as an icon on your Pet list while having the "Rune of the Beastmaster" equipped; Improved Pet sorting on the Pets menu; Balancing Adjustments: Reduced the stats of the following Badges: - Scholar; - Know-It-All; Increased the number of stacks of bleed applied by pets while using the "Rune of the Beastmaster"; Bugfixes: Fixed bread not healing HP when Rune of Magic Absorption was equipped; F…
- [v1.4.4] - 13 August 2025
A small patch to fix some bugs, as always, with a rework to how the Rune of Thorns works. Thank you to all players for your continued support and feedback.ChangelogAdjustments:Added a hidden element display icon on the pet menu;Damage formula changed so that damage variation calculation is applied before defense subtraction;Changed how the "Rune of Thorns" works, so it favors high defense builds;Balancing Adjustments:Reduced the Attack Speed increase of "Sword's Dance" skill from 500 to 400;Changed the buff type of "Sword's Dance" skill and "Haste" spell from body to speed;Adjusted the effectiveness of the following runes:- Rune of Strength;- Rune of Magic Absorption;- Rune of Thorns;- Rune of the Arcane;Bugfixes:Fixed a bug that caused items from other shops to appear in the Item Buyer store;Fixed a bug that caused spell Critical Chance to use the incorrect value;
- [v1.4.3] - 12 August 2025
Just a small hotfix to address a really serious bug introduced in v1.4.2. Changelog Bugfixes: Fixed a bug that caused items from other shops to appear in the Item Buyer store;
- [v1.4.2] - 11 August 2025
Just a small patch to address some reported issues. Thank you to all players who reported these bugs, I'm hoping you're enjoying the update.ChangelogAdjustments:Rune of Thorns effect now also affects enemy spells;Bestiary will now show your unlocked and completed count;Improved item sorting on the Loot Buyer interface;Bugfixes:Fixed gems showing an extra empty page on melding when holding certain quantity of gems in your inventory;Fixed HP not being set to 1 when equipping pets while having the Rune of Hexing equipped;Toggling Auto Attack quickly no longer duplicates your attack action;Rune upgrade cost is now hidden if rune is at upgrade level 20;Fixed a bug that caused enemy spells to use your Spell Scaling instead of their own;