- Dev Update - 26 August 2026
Hello everyone!I know it has been a long time since the last update, so I want to be clear: Steel Artery has not been abandoned, and work on the game continues.Unfortunately, the game’s launch was weaker than expected, so I cannot afford to work on it full-time. I need to support my family, and I currently work on Steel Artery in my limited spare time.As I mentioned earlier, fixing bugs and continuing to develop the game requires a substantial overhaul of the simulation engine, which starts to break down once colonies reach a certain size. This is a fundamental issue, and until I solve it, I cant release a series of small updates just to reassure players that I’m still aboard and moving forward.I also no longer want to make promises about specific dates or the contents of future updates. My own promises have worked against me several times when plans changed or the work took longer than…
- What Stations Will Look Like in the Game - 6 June 2026
Hello everyone!Work on optimization is in full swing. I significantly underestimated the complexity of moving parts of the game to C++, and I'm still working on it. However, I hope to release an optimization patch in June and then move on to other tasks.I'd like to share a station mockup. It's still a work in progress, but it should already give you a good idea of how stations will look in the game.By the way, what new station-related gameplay features would you like to see? (Besides trading) Maybe someone has an interesting idea that could add more depth to the gameplay. Hope everyone is having a great day! ☀️
- I'm Still Working on Optimization and Logistics - 28 May 2026
Hello everyone!First of all, sorry — the next patch is taking a little longer than expected.Initially, I wanted to quickly improve performance by moving some calculations to native C++ and release the patch this week, but.. it turns out that doesn't really help, because the bottleneck isn't the calculations themselves — it's the way data is stored and prepared.Because of that, I've decided to resort to some old-school programming techniques (various hacks, such as packing data into extremely dense index structures instead of traditional objects), and that will take some additional time.I also want to apologize for not fixing everything that was supposed to be fixed in the previous patch (although at least some issues were resolved).Right now, my priority is increasing performance enough that even weaker machines can handle 1000+ creatures in real time. That's why I'm focusing on optimiz…
- Fixed. Changes in 1.0.6 and a few words about what’s next - 23 May 2026
Wow… seriously, wow. I’m genuinely overwhelmed by the amount of support and warmth in your messages. It became the fuel I needed to continue this difficult journey (instead of coal and dirty water ^_^).I think I’ve fixed everything that was broken — and even improved a few things. I didn’t have enough time to test all of it super thoroughly, so I still assume there may be issues left. The current update should be compatible with old saves, though as always, something may still go wrong — and if it does, I’ll definitely do my best to fix it once you let me know.In the comments, please share your impressions of the current build — does it feel better now?And if you’re too lazy to read the changelog — don’t leave just yet, because at the end I also talk a bit about what’s coming next.Changelog 1.0.6:Fixed logistics and made it smarter — smarter task “bundles” are now used. For example, a c…
- Train crashed into the wall - 18 May 2026
Hello everyone! Well… this hurt a lot. The game launched with good reviews, and within just a couple of days dropped to 62% positive. Honestly, over these last few days I went through every stage possible — from arguing with players (“my game is good, you just didn’t understand it”) to fully agreeing with the feedback. If a product fails to justify itself on its own, then that’s reality.I read everything players wrote — every review and every discussion thread. I replied wherever I felt it was appropriate. Sometimes I argued, sometimes I acknowledged problems, sometimes I gave advice and promised fixes. My tone changed over time because, as I kept reading more and more feedback, I gradually came back to my senses and started recognizing where the criticism was fair. So I apologize for the moments where I was too harsh.Right now, I’m fully focused and ready to continue working on the gam…
- Steampunk colony sim Steel Artery is here, and it's "emergent chaos" aboard a giant train - 16 May 2026
Steelpolis is more than just a train - it's the last hope of a crumbling empire, and you're in charge. I've been waiting for Steel Artery ever since it first popped onto my radar back in 2025, and it's finally pulled into the station. The self-branded 'train city builder' bears closest resemblance to the likes of colony sims in the vein of Rimworld and Oxygen Not Included. The big difference is that you're on a moving train. Boasting gorgeous pixel artwork and the need to exert careful influence on an autonomous, self-satisfying population, it's a rich simulation that will look different with every playthrough. Read the full story on PCGamesN: Steampunk colony sim Steel Artery is here, and it's "emergent chaos" aboard a giant train
- Steel Artery: Train City Builder Has Arrived - 15 May 2026
Hello everyone,This is the message I’ve been waiting a long time to write.Steel Artery: Train City Builder is now available on Steam.What started as an idea for a moving city builder eventually became Steelpolis: a living train-city filled with autonomous citizens, production chains, logistical headaches, social tension, and the kind of emergent chaos that only happens when thousands of independent agents are all trying to live their own lives at once.For those of you who have followed development, shared feedback, wishlisted the game, or simply kept an eye on this strange train project over the years, thank you. Reaching launch is something I couldn’t have done without that support.And for those just discovering Steel Artery today, welcome aboard.If you’ve been waiting to jump in, now’s the time.And one important request:If you play Steel Artery and enjoy your time with it, please cons…
- Final Boarding Call: Steel Artery: Train City Builder Launches in 2 Days - 13 May 2026
Hello everyone,We’re almost there.In just 2 days, Steel Artery: Train City Builder officially launches.After spending so long building this world, it’s strange and exciting to be this close to release. Soon, Steelpolis will no longer just be something I’ve been working on behind the scenes. It’ll be in your hands.Thousands of autonomous citizens. A moving city you design wagon by wagon. Economic chaos, logistics puzzles, social tension, expansion, survival.Very soon, your stories begin.Boarding ScheduleNorth America 🕗 8:00 AM PST 🕙 10:00 AM CST 🕚 11:00 AM ESTEurope 🕔 17:00 CEST📅 May 15, 2026If you’ve been waiting to jump in, now’s the time to set your reminder.The train leaves in 48 hours.See you aboard, SoulAge23
- A Living City on Rails Awaits – Steel Artery Launches May 15 - 1 May 2026
Hello everyone!I’m really excited to finally say this - Steel Artery is launching on May 15, 2026. ⏰ Global Launch Times:8:00 AM PST10:00 AM CST11:00 AM EST17:00 CESTPrice: $14.99 with 10% discount during the initial release sale. This has been a passion project for quite some time, and seeing it reach this point honestly feels surreal. I appreciate everyone who’s followed along, shared feedback, or just shown interest in the game along the way.If you’d like to support the launch, adding it to your wishlist makes a huge difference. I can’t wait for you to experience it.Thank you again for all the support.
- Patch 0.95.2 - 21 February 2026
Increased quest completion time.Added a timer with active missions in the top-left corner of the screen.Fixed a crash related to accepting a quest in the Japanese localization.
- Steel Artery: Train City Builder – Demo Available Now - 20 February 2026
Hello everyone!I am excited to share that the Steel Artery demo is now live and ready to play. The game is participating in the Steam Demo Festival, but I decided to start things a little earlier so you can jump in right away and not wait until the official launch, which will take place on February 23rd. We have also prepared a brand-new trailer to celebrate the demo launch, so make sure to check it out:This demo gives you your first opportunity to step into the role of mayor of Steelpolis and build your very first moving city on rails.What’s Included in the DemoAround 2 hours of gameplay covering the tutorial and the first region2 playable races: Humans and Orcs, each with their own needs and cultureOver 20 unique buildings to construct and manageCore mechanics including wagon-based expansion, economy management, logistics planning, and citizen autonomyBig Map to exploreResearch treeAt…
- Steel Artery Open Playtest Ending Soon! - 6 January 2026
Steel Artery Open Playtest Ending Soon!As the Steel Artery Open Playtest approaches its final stop, I want to start by saying a sincere thank you to everyone who has already played, is currently playing, and has taken the time to share feedback. This playtest was originally planned to run for two weeks, but with the holidays keeping many of you busy and a lot of requests for more time, it was extended it so more players could jump in and experience the current build.The playtest will officially come to an end this Friday at 10:00 AM CST. Until then, players can continue building and expanding sections of the train, managing production, resources, and population growth, and experimenting with early systems, progression, and the foundations of the game’s world and mechanics. The feedback gathered during this playtest has been incredibly valuable. From balance notes and bug reports to broa…
- Steel Artery Open Playtest Is Live Now! - 15 December 2025
Hello everyone!The Steel Artery Open Playtest is now live, and I’d like to invite everyone to jump in, play the game, and share their feedback.This is the first time Steel Artery is available to the public, and I’m really excited to finally let players experience it. I hope you’ll enjoy exploring the systems, experimenting with the train-city, and seeing what the game is becoming.How to Join the PlaytestGetting access is very easy:Go to the Steel Artery Steam pagePress the “Request Access” buttonYou should receive access immediatelyOnce access is granted, you can start downloading the game and playing right away.⏳ The playtest will last for two weeks, so make sure to join while it’s available.Feedback Is Extremely ImportantSince this is an open playtest, your feedback means a lot to me. I want to hear what you enjoy, what feels unclear, and what you think could be improved. Your input w…
- Steel Artery Open Playtest Begins December 15 ! - 12 December 2025
Hello everyone!I’m excited to share some big news - Steel Artery’s first Open Playtest will take place on Monday, December 15 at 10 AM CST! Here are the times for other regions:8 AM PST11 AM EST17:00 (5 PM) CESTThis will be the very first opportunity for everyone to jump into Steel Artery, explore its systems, and experience the newest updates. I’m thrilled to finally open the gates, so be sure to mark your calendars!How to Join the PlaytestJoining is quick and easy:Visit the Steel Artery Steam page and click “Request Access.”If you do this before December 15, you’ll be added to the playtest list and receive a notification the moment the Playtest becomes available.If you click Request Access on Monday, you should receive access immediately once the playtest goes live.The playtest is planned to run for two weeks, giving everyone plenty of time to explore and share feedback.Your Feedback…
- Build a living city on rails in Steel Artery: Train City Builder - 13 October 2025
Set in a steampunk fantasy world with many different races, Steel Artery: Train City Builder is an interesting looking take on a city-builder. Read the full article here: https://www.gamingonlinux.com/2025/10/build-a-living-city-on-rails-in-steel-artery-train-city-builder/
- Steel Artery is a Rimworld-style colony sim aboard a giant, steampunk train - 5 October 2025
There's not much we love more than trains here at PCGamesN, but the best city builders might just take the cake. It's no surprise, then, that I've been immediately captivated by Steel Artery , which combines the two in stunning pixel-art fashion. A colony sim on rails in the truest sense of the phrase, it brings together the settlement management and construction of Rimworld and Oxygen Not Included, and the glorious chug of wheels clanking over the tracks. Travel across the land, keep your inhabitants happy, and grow your mobile behemoth into a thriving hub of commerce and production. Read the rest of the story... RELATED LINKS: Dark fantasy ARPG with Souls-style invasions has a new playtest you can join now Time-twisting medieval shooter Kingmakers has been delayed, days before launch Smash-hit slots roguelike Cloverpit just added its most highly requested feature
- New Trailer & Big News for Steel Artery! - 2 October 2025
Hi everyone,I’m excited to share the very first official trailer for Steel Artery: Train City Builder! 🎉And even bigger news! I’ve officially partnered with Crytivo. With their support, I’ll be working toward bringing Steel Artery to release and making this vision of a living train-city as ambitious as it can be.Steel Artery is a unique steampunk fantasy builder where every wagon becomes part of your moving city. Thousands of autonomous citizens live their own lives aboard your train as you balance logistics, manage resources, and explore new lands to keep the Empire alive.This is just the beginning, and I’ll be sharing more updates as development continues. For now, I’d love for you to check out the trailer and share your thoughts!⭐ Don’t forget to wishlist Steel Artery—it really helps a solo developer like me a lot!Join DiscordAll aboard,SoulAge23
- Playtest ending soon! September 29th is the final day. - 26 September 2025
Hey everyone!A huge thank you to all of you who jumped into the Steel Artery: Train City Builder playtest! The playtest will be closed on September 29th at 05:00 UTC.Thanks for helping me build the best railroad city possible! SoulAge23
- A small UI update - 25 March 2025
Hi everyone! I often get comments that the "technical" interface significantly spoils the impression of the game. I agree, so here’s a small change. This is still not the final version, but rather an intermediate one, since the white color has already started to annoy me a bit ;)