- Balance Changes - 30 August 2026
HeroesWarlord/Voivode Shoulder to Shoulder. No longer increases the duration of Enchanted Armor Sacred Banner. Energy cost reduced from 280 to 150 Brothers in Arms. Energy cost reduced from 320 to 180 Breakthrough. Stun duration reduced from 1.4 to 1 secondFaceless/White Mask Finishing Blow. The Health threshold for instantly killing the target has been reduced by 20% Premonition of Death. Mechanics reworked. Now gains 1 charge every 2 seconds, up to a maximum of 3 charges. Dealing critical damage consumes 1 charge and allows the hero to immediately perform another attack. This change limits the maximum attack chain, which previously allowed the hero to kill almost any enemy, including enemies affected by Death's VisagePurifier/Assassin Cunning Throw. Damage increased by 50% Decisive Strike. Damage increased by 30%. Energy cost reduced from 250 to 200Marksman/Hunter Wild Call. No longer…
- Balance update - 24 August 2026
- Increased damage of class talents;- Increased damage of most non-class active talents;- Decreased damage of the Executioner set;- Decreased the amount of Energy burned and the damage dealt by the Omen set, decreased the maximum number of charges from upgrades;- Decreased the additional damage from the Explosive Illusion lifetime;- Decreased the effect of the Stable Defense set for talents 3 and 4, increased for talent 2, increased the cooldown;- Tower health decreased by ~20%, the health of the main building decreased by 50%;- Nerflies, Dragonlings (with the Prime glyph), Stonecaller, Ghosts, and Gorynychs (including summoned ones) have been nerfed;- Increased penetration and critical chance from Cunning;- Increased attack speed from Agility.
- Castle Interface Improvements and Balance Changes - 10 August 2026
Interface ImprovementsAdded the ability to mark heroes as favorites. Favorite heroes will always appear at the top of the battle launch window, as well as at the beginning of the hero list on the bottom panel;Added a display of selected game modes next to the mode selection button. You can also add or remove available formats for each mode: 1v1, 2v2, 3v3, 4v4, or 5v5;Fixed the display of hero attributes in the Castle;Fixed issues that could prevent the server from being accessed when using a proxy/VPN.Balance ChangesRestored 60 points for distributing attributes in the Castle;Reduced the damage and attributes of class abilities. Abilities that scale with Energy are excluded — their values have been restored to their original levels;Slightly weakened towers and soldiers. Empowered soldiers are now significantly weaker when they appear early in the game, while their power in the later sta…
- Power Removal and New Game Modes - 1 August 2026
Welcome, everyone!Today's update is a bit unusual—you could even call it experimental.For quite some time, we've been working toward making Prime World more engaging: more strategic on the one hand, and more dynamic on the other.Looking back at the original game, it's easy to see how it gradually became more repetitive and casual over time. Matches often ended after just 10–15 minutes because one team surrendered. This wasn't surprising: character stats scaled so quickly that even a small level or build advantage could snowball into an overwhelming lead. As a result, winning your lane often meant winning the entire match, randomness had a much greater impact, and games that made it beyond the laning phase became increasingly rare. Even when they did, they usually boiled down to the winning team extending its lead until the game was inevitably over.The main goal of our server has always…
- Hero rebalance: Stalker, Freeze, Fluffy, Fallen Angel - 13 July 2026
StalkerCrossbow Shot: Initial ability damage increased by 33.3%. The maximum damage cap remains unchanged. Unseen Pursuer: The upgrade now scales with the hero's highest attribute (Strength or Intellect).Hunter's Vigilance (Decisive Lunge Upgrade):Buff duration increased: 5s ➔ 6s.Buff effectiveness increased by 15%.Lightning Reflexes: Now additionally reduces the cooldown of Resolute Lunge by 50%.Freeze Base Stats: Strength and Intellect attributes have been equalized. Byborn (Innate Passive Shield): Shield effectiveness reduced: 12% ➔ 8%.Ice Fortress: Talent effectiveness reduced: 15% ➔ 12%. Icy Destruction: Talent damage bonus buffed: now increases damage by 40% (previously 25%).Icy Strikes: Damage increased by 75%.Ice Fist & Permafrost Zone: The properties of the base skill and its ultimate upgrade have been swapped. Base Skill (Ice Fist): Now immediately pulls the enemy hero closest…
- Hero Rebalance - Aggel and Berserker - 3 July 2026
AggelBase Stats: Base movement speed increased: 50 ➔ 54.On Burnt Wings: Dash distance increased: 9 ➔ 12 (dash speed remains unchanged).Heat Emanating III: Burn damage increased by 20%.New Effect: The skill now applies a damage-over-time (DoT) effect directly to the target.BerserkerIron Precision I: Mana cost reduced by 50%.Shaking Lunge I: Slow effect increased: 35% ➔ 45%.Shackles III (Main Ultimate): Mana cost reduced by 20%.Removed the maximum distance limit for dragging chained heroes. Chains will no longer break based on distance, allowing you to drag enemies as far as you can travel.Steel Tether IV (Ultimate Upgrade):New Effect: Learning this talent now applies a Disarm debuff for 3.5 sec to enemies caught in the Shackles. Desturtive Leap III:Mana cost reduced by 20%.Stun duration increased: 1s ➔ 1.5s.Wall/Crater duration increased: 3s ➔ 4s.Self-buff duration after casting increase…
- Small rebalance - 23 June 2026
Hero damage to buildings has been increased by 67%, and towers no longer remember their target if they move out of attack range.The attack range and defensive stats of the summoned Ghost have been increased: it can now attack towers without taking damage, has increased Fortitude and Willpower, and grants an evasion aura over a larger radius.The damage of the Main Building has been reduced, and Fortress Towers grant it half the health regeneration.Small QoL improvements for the Shadow/Invisible and Dryad heroes (speeded up animations, increased flight speed for the "Chained" talent, etc.)
- Detailed Statistics: Analyze Your Matches and Improve Your Play! - 14 June 2026
We’re continuing to improve the post-match statistics, and we’ve just added a way to see what happened in a specific game in just a couple of clicks, what your teammates were doing, and how they fed helped you win! But first things first.Match Results WindowYou’ll see this window after a battle ends, once you return to the castle. It contains a general summary of the match.Here you can see how long the game lasted, the score for each team and each player, who played which roles, how much prime was earned, how many Bayun Cats or Gorynych Serpents were killed, and how many towers were destroyed.You can also flip over player cards to view their builds.In matches you participated in, hovering over a player will also display a red flag icon that allows you to report a player who violated the rules of fair competitive play.Detailed StatisticsThe next tab gives you a bit more detail about the…
- Heat of June - 8 June 2026
GeneralThe scaling of Body/Spirit Defense from Fortitude/Will has been adjusted. Characters now gain less defense at low values (up to ~300 Fortitude and Will) and more at high values. As a result, mid-game survivability (including level-based stat gains) is reduced, while late-game characters focused on Fortitude/Will will take less damage.Respawn time in Outpost modes (1v1, 2v2, 3v3) has been reduced to 10 seconds.JungleDragonImproved visual effects for blazing’s circles. Previously, damage was applied before the explosion animation played. Now the explosion animation starts before damage is dealt, making it easier to tell whether you escaped the ability in time during combat.ShopVigilance Potion has been replaced with Arcane Sight, which reveals invisible enemies in a small area for 10 seconds. Cost: 100, Cooldown: 30 seconds.HeroesFaceless / White MaskCunning per level increased at…
- May Assault! - 22 May 2026
CastleA new feature has been added to the Castle in pilot mode — the quest system.Complete quests to earn Silver and Gold, which can be used to purchase Hero Skins.Several quest categories are available:Daily — simple tasks designed for regular completion. Weekly — larger challenges with more valuable rewards. Contracts — choose 1 out of 3 available contracts and complete its objectives. Progress — one-time global objectives with major rewards.The system is currently in a testing phase, and we’d love to hear your feedback!JungleCat Bayun No longer grants Prime to the killer and their team. Bayun proved to be too impactful as an objective. Since it respawned in sync with the Prime rune squad, a team that secured early control over the objective gained a significant advantage and left little chance for a comeback.Ghosts The delay before "Roots of Evil" (disarm) activates has been increase…
- Map Adjustments - 16 May 2026
MapMain jungle paths have been widened to allow two heroes to pass each other comfortably.New hiding spots have been added, providing more opportunities to ambush inattentive opponents. MechanicsThe Curse of Prime lasts until 10:00 on the timer; previously, it lasted until 11:00.CreepsLevel scaling has been added for the siege creeps, similar to regular units. The bonus damage of siege creeps against towers now activates starting from level 2 (at 5:30 on the timer).Jungle campsJungle champion's camps and bosses located on the map edges and the river no longer apply The Curse of Prime. DragonCircle Damage Adjustment: This ability now applies a Burn effect for 3 seconds, dealing damage over time (DoT). Developer Note: The total damage from a single circle (including the burn) remains unchanged, making overlapping hits from 2–3 circles less lethal than before. This shift allows players to…
- Minor update: First week on the new map - 8 May 2026
InterfaceCharacter nickname colors in combat have been changed from red to green.MechanicsInvisibility (Stealth)Removed the "visual shimmer" (distortion) effect from invisible characters.Developer Comment: This mechanic was inconsistent. While it helped players hold lanes more steadily against Shadows or Assassins in the early game, but in the late game, the opportunities to use such abilities were extremely limited. Furthermore, the effect caused excessive eye strain, forcing players to squint at the screen all game instead of enjoying the match. This change will naturally lead to further balance adjustments for the Shadow and Assassin classes in future updates.Conqueror’s Right A new mechanic has been added to encourage more aggressive laning:Killing lane soldiers (Boars, Archers) grants a 20-second buff that reduces the damage taken from the next tower attack by 500.MapTowersCreep In…
- Pogranwald: Global changes on the Borderland map - 8 May 2026
The Borderlands map hasn't changed in over 10 years and is outdated in some respects. We've completely reworked it to make games even more engaging!⟁ Role ChangesRole names have changedPreviously: Mid, Easy, Off-lane, and Support Now: Top, Mid, Bottom, and Jungle/Support🛠 Key changes to mechanicsNew environment damage calculation systemThe damage of the abilities of the Serpent Gorynych, Ghosts of the Castle, Stone Conjurer, Night Fury and Fairytale Lover is now pure and depends on the difference in the target's stats.Calculation formula: (max(Strength, Intelligence) + Agility + Cunning) - (Fortitude + Will)Result: Heroes with a focus on defensive stats will be able to survive several of Gorynych's abilities, while "glass cannons" will take significant damageGorynych's Egg can only be summoned to an allied flag or buildingChanges to Bayun's Power Effect Previously, the boosts to the pr…
- New Talent Set - Saint's Patience - 12 April 2026
A time of great calm is dawning in Prime World. Embark on a new path of mastery, inspired by the fortitude of ancient sages.They say that true victory is victory over one's own anger. With the Saint's Patience set, your hero becomes like an unshakable rock amidst a raging ocean.Saint's PatienceTier 4. Active, 90-second cooldownActive effect: The talent owner cannot attack or take damage from attacks for 2 secondsPassive effect: +11.9 to the highest of Strength or IntelligenceEach subsequent talent in the set increases the active effect:2 talents: Lasts 2 seconds longer3 talents: Allies and enemies can be targeted by the talent4 talents: Cooldown is reduced by 60 secondsSaint's FaithTier 5+24.6 to the highest of Strength or IntelligenceSaint's WordTier 5+369 Health, +12.3 to the highest of Agility, Cunning, Fortitude, or WillpowerSaint's GazeTier 6+35 to the highest of Agility or Cunning…
- Balance update - 9 April 2026
GeneralLate-game hero kill rewards have been reduced.HeroesCannoneerReason to Stop! Range increased by 4, cooldown by 10 secondsThird Control! No longer increases attack range or damageStranger Bullet! Now additional attack targets are also affected by attack-based effects (Deathtouch, Executioner's Verdict, etc.)Destructive Argument! No longer increases damage to soldiers and monsters. Now, if Explosive Approach! hits an enemy hero, the Emergency Launch! talent's cooldown is instantly reset. Renamed to Explosive Launch!Explosive Launch! No longer resets the cooldown of Emergency Launch! if Explosive Approach! hits an enemy hero. Explosive Approach! bonus damage increased from 10% to 30%. Renamed to Destructive Argument!ShamanSoul Totem. Duration reduced from 8 to 6 seconds, cooldown increased from 8 to 12 secondsEerie Calling. Cooldown increased from 90 to 120 secondsArcane. Allies nea…
- Matchmaking System Update - 1 February 2026
⚔️ Matchmaking System UpdateWe have overhauled the matchmaking algorithm to make battles in Prime World Legends even more fair and exciting:Individual Balance: The new algorithm now analyzes each player's individual skill level instead of just filling empty slots in teams.Party Priority: If you queue as part of a group (party), the system will make every effort to find another group as your opponents. This eliminates the advantage of premade teams over solo players.Fairness in Numbers: Rating-based matchmaking has been improved and balanced to minimize the skill gap between allies and opponents.While others make promises — we simply deliver.🎁 Gift for PlayersTo celebrate the MM system update, we've prepared a new promo code — MM.Enter it in-game before February 8 to receive a unique skin for the hero Kara — “Valkyrie”.See you on the battlefields!
- Expanded Talent Panel - 24 January 2026
The main talent panel has been expanded by two slots, and a 12-slot secondary talent panel has been added. To expand the secondary panel, click the icon to the right of the main panel.A huge thank you to an active community member (tg: @toz_xyz), who took on the bulk of the work to implement the feature.
- Changes to character rating calculation - 6 January 2026
As you probably know, we have a combined rating system based on the overall account rating and the individual character rating: the average of these two values is used to find a match. The goal is to use the proven overall rating system, which provides the most objective assessment of a player's ability to perform actions aimed at winning, but also take into account the "mastery" of a specific hero.Previously, a hero's rating changed along with the account rating by the same amount. If a player played multiple characters, the rating of each would change by a few dozen units, while the change in the account rating could reach hundreds or even thousands of units. In this situation, the average rating poorly reflected a player's true strength.Hero ratings will now be calculated as follows:- If a player wins a battle and the rating of the hero they are playing is lower than their account…
- Improving the matchmaking algorithm - 5 January 2026
Today's update features an updated matchmaking algorithm: it now tries to distribute solo players among teams so that their average team ratings are as close as possible. This should make games more even and competitive.
- Adding Basic Talents - 4 January 2026
A significant portion of the changes in this patch will not impact the current game, but are necessary for future features.TalentsMost of the non-set talents ever released in the game have been added to the Basic (Blue) Talents section. Their stats have been adjusted to the standard values for their respective rows. These talents will always be available to all players.The stats of some set talents from other categories may also have changed slightly. All set talents have been moved to the Offensive/Defensive/Tactical/Combined categories.The following damage-dealing set talents have had their effects increased: Dark Missive, Battle Enthusiasm, Ritual Obliteration, Deadly Touch, Flame Guardian, Subtle Mind, Noxious Grasp, Doom Cry, Explosive Illusion, Insidious Flame, Veteran, Avenger's Path, Accumulated Scourge, and Malefic Might.Several other set effects have also been improved: Edge…