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Kill Your Heart

Kill Your Heart Steam news

GoodMorningMrFrog | To be announced | game

Coming Soon

GameSteam Store content

RPG

  • Steam app typegame
  • Steam App ID3604470
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperGoodMorningMrFrog

Kill Your Heart news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID3604470
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperGoodMorningMrFrog
  • PublisherGoodMorningMrFrog
  • Parent gameNot available

Genres: RPG

Company pages: Developer: GoodMorningMrFrogPublisher: GoodMorningMrFrog

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Kill Your Heart Steam news

Kill Your Heart news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Playtest is ending soon! And a small update - 14 September 2026

    Hello everyone! The playtest for Mission 2 is coming to a close. It will be available until the end of September. Thanks to everyone who played the game and submitted feedback! I've received tons of valuable suggestions that will be reflected in future updates. For this update, I wanted to focus mostly on fixing some bugs that were found: - Fixed a mouse cursor not working in the settings menu on the title screen; - Fixed a crash that could happen after crafting an item; - Fixed an incorrect display of item count after crafting an item; - The music sheet for the piano puzzle in Mission 1 has been given the title "12 Notes a Year" to provide an additional hint toward the intended solution. If you wish to leave feedback, you can do so by filling out this form: https://forms.gle/PxpjqdWJXJFLdsbZA Have fun!

  • Mission 2 Playtest is Live! - 16 July 2026

    Hello everyone! Mission 2 update is here! Hit the Join the Playtest button and experience it now! Your feedback is incredibly valuable to me and crucial to making the game better. The demo build has also been updated, though it remains limited to the first mission only. This update features significant improvements to visual clarity and combat responsiveness. Here's the detailed list: In-game menus have been completely overhauled to achieve a striking, stylish look.A separate crafting menu has been added so you could easily remember which item combinations result in which.The map screen now features hoverable icons for doors and puzzles that give hints on which key or item you need to proceed.A new visual effect has been added when blowing off enemy limbs during combat.When aiming during combat, information about your current AP level can be seen around the crosshair.The darkness status…

  • Development Update – December, 2025 - 22 December 2025

    Hello everyone!Sorry for the silence. I've been working on new content for Mission 2 and a visual overhaul of the in-game menus.Here's a look at the work-in-progress with a bunch of screenshots. As of now, Mission 2 is 95% ready, only missing a few cutscenes. It will be ready for a playtest soon. Hop on the Discord server for the game to learn more!After this, I'll work on the content for Mission 1.5. This is a side chapter that will let you explore the island, do sidequests, etc.When Mission 1.5 is done and playtested, the game will be released in Early Access, with subsequent chapters to be added over time.Merry Christmas and Happy New Year!

  • Demo update! - 27 June 2025

    The demo has been updated!This update introduces new gameplay features and visual improvements to enhance your experience. List of changes:Weak points can now be hit without scanning first, but require greater precision. Their positions are also slightly randomized at the start of battle.Shooting now has recoil.Status effect activations are now more visually noticeable.Combatant sprites now display Bleed, Stun, Sleep, and Darkness effects during battle.A new slowdown effect plays when successfully dodging an attack.The Knife command is now highlighted during enemy revenge sequences.A new animation plays when picking up key items.Smoke Bombs are now available for purchase, allowing you to escape from any non-story battles.

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