SPSTEAMPULSELIVE ANALYTICS
Trade Empire

Trade Empire Steam metadata

Valengate | Apr 20, 2026 | game

Released

0players observed · 21 September 2026 - 23:29:21 UTC

IndieSimulationStrategyEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score50% positive

Trade Empire metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score50% positive
  • Total reviews2
  • Release dateApr 20, 2026
  • DeveloperValengate
  • PublisherValengate

Genres: Indie, Simulation, Strategy, Early Access

Company pages: Developer: ValengatePublisher: Valengate

Top Steam chartsTop 100 gamesGame directorySteam Store page

Trade Empire Steam metadata

Trade Empire metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3604760/metadata
Steam Storehttps://store.steampowered.com/app/3604760/
Steam Communityhttps://steamcommunity.com/app/3604760
PCGamingWiki search
IGDB searchSearch IGDB for Trade Empire

Reviews, pricing, and metadata

Review summary

2 user reviews

50% positive, 1 positive, 1 negative

Price and discount

$7.99 (20% off from $9.99)

Platforms

Windows

Categories

Single-player, Camera Comfort, Custom Volume Controls, Adjustable Difficulty, Playable without Timed Input, Save Anytime

Achievements

Not available

Platform releases
  • Steam 20 April 2026

Latest Steam announcements

  • Trade Empire - Dev Diary #16 - Danger Zones & Additional Security Options - 23 July 2026

    Hello merchants,With the 0.2.7 update, danger zones and protective measures for intercity journeys have been completely reworked.Pirates, bandits, war zones, epidemics, and severe weather no longer affect every type of cargo in the same way. Each danger now targets different goods according to its own rules, and encounters may result in either minor or major cargo losses.To help players prepare for these risks before setting out, new security options and Famous Leaders specializing in different dangers have also been added.Danger ZonesDanger zones found along routes now take the vehicle’s route security into account.When a vehicle enters an active danger zone, the zone’s base risk, the route’s security level, and any additional precautions taken by the player are evaluated together to determine whether an encounter occurs.Each danger zone can now produce a result only once during a jour…

  • Trade Empire - Dev Diary #15 - New Features, Improvements & Fixes - 26 June 2026

    Hello merchants,With update 0.2.6, many improvements have been made to the guild system, intercity trade panel, market interactions, and city information screens. Several interfaces have been simplified to make decision-making easier, new information panels have been added, and various localization issues have been fixed.NEW FEATURESEffect: Cultural FairTrade Condition : Cultural CenterCultural fairs may now occasionally be held in cities with the Cultural Center trade condition. While this event is active, luxury category goods listed in the city market sell faster.Effect: Livestock TraderTrade Condition : Mountainous RegionSpecial livestock traders may occasionally visit cities located in mountainous regions. For a limited time, these traders sell only livestock-category goods in the local market.Effect: Resource SurplusTrade Condition : Rich ResourcesCities with rich resources may en…

  • Trade Empire - Dev Diary #14 - Envanter Değişiklikleri ve Ticaret Lisansları - 29 May 2026

    Greetings merchants,With update 0.2.5, several new improvements and adjustments have been added to the game.The guild system, which was added during the demo phase but kept inactive for a while because it disrupted the game flow, has now been partially integrated into the game. Once the required conditions are met, players can now establish a main guild.So, what does the guild system currently provide?After establishing the main guild, you can open guild branches in other cities. To do this, you need to use the City Laws > Guild tab. When a guild branch is opened in a city, a new player-owned inventory is created in that city.At first, this inventory can only be used to store the goods you purchase. However, if you obtain a Market License for the same city through City Laws, you can list and sell the goods stored in that inventory on the city’s market. This makes it possible to build a…

  • Trade Empire - Dev Diary #13 - Vehicle Follow Panel & Cargo Intel - 1 May 2026

    Hello merchants,Update 0.2.3 brings several new improvements and adjustments to the game.First, the vehicle follow panel has been improved. Previously, when clicking on a moving vehicle on the map, the goods carried by that vehicle were shown only as icons. This was not always clear enough, especially for new players. Now, hovering over a goods icon opens a small tooltip showing the name of the item.The tooltip system has also been adjusted to work properly across different screen resolutions. Issues where the tooltip appeared too far from the cursor or in the wrong position at resolutions such as 1920x1080, 1366x768, 2560x1440, and 3840x2160 have been fixed. Tooltips now stay next to the cursor in a stable and readable position across different resolutions.A pin feature has also been added to the vehicle follow panel. Since vehicles are constantly moving, it could be difficult to keep…

  • TRADE EMPIRE - NOW AVAILABLE IN EARLY ACCESS - 20 April 2026

    Hello everyone,Today is a truly special day for Trade Empire.This project, which I have been working on alone for a long time, is now available in Early Access and, for the first time, has been placed in the hands of players.There is a huge difference between developing a game and sharing it with players. Until now, Trade Empire has been shaped by my own decisions, tests, and the direction I envisioned for it. From this day forward, however, this world will no longer be just something I built on my own; it will truly begin to come alive through the experiences, choices, and feedback of its players.From this point on, Trade Empire will continue to grow. Some systems will expand, some mechanics will be rebalanced, and some parts of the game will become even stronger. New content will be added, missing pieces will be completed, and step by step the game will become a more polished and soli…

  • Trade Empire - Early Access Announcement - 18 April 2026

    Hello everyone,After a long development journey, I’m very excited to share an important milestone with you:Trade Empire will launch in Early Access on April 20.Trade Empire has taken shape through planning, experimentation, repeated revisions, and countless improvements behind the scenes. With Early Access, the game is now entering a new phase where it will continue to grow together with its players.Trade Empire aims to offer a merchant strategy experience built around trade, city dynamics, routes, risks, and long-term growth. From the very beginning, my goal has been to create an experience where trade is more than simply buying and selling; one where players adapt to changing conditions, make strategic decisions, and gradually expand their influence across a living world.The Early Access version is the first major step in bringing that vision to life. The core gameplay structure is in…

  • Trade Empire - Demo UPDATE & Bug-Fix [v0.1.4] - 15 April 2026

    Trade Empire Demo - v0.1.4 Patch NotesFixed an issue where some panels could not be reopened after being closed with ESC.Fixed panel closing and notification issues when city demands were fulfilled.Fixed a bug caused by clicking the Continue Game button multiple times on the loading screen.Fixed an issue where players received notifications for demands completed by NPC traders.Fixed scrollbar-related issues.Fixed an issue that prevented all items from being removed from the cart before purchase.Fixed an issue where the Vehicle Follow Panel showed Player instead of the player’s actual name during demand deliveries.Fixed the title of the intercity trade panel.

  • Trade Empire - Demo UPDATE [v0.1.3] - 2 April 2026

    Trade Empire Demo - v0.1.3 Patch NotesThe vehicle system has been added. For more details, check out DevDiary #11.The sea visuals have been improved.The interface of panels opened through the HUD has been redesigned.The Production section in the city panel has been updated. You can now see which building produces which goods, and in what quantity, directly in the panel.A new funding mechanic has been added alongside the production system. By funding buildings in cities, their production output can be increased. At the end of each 14-day cycle, the quantity of goods in the city inventory is updated based on the building level and the applied funding.The Demand section in the city panel has been updated. City demands are now listed according to their urgency level.Various improvements and fixes have been made to the Cities panel.City-specific trade conditions and the effects triggered by…

  • Trade Empire - Dev Diary #12 - Trade Conditions - 29 March 2026

    Hello everyone!In the latest stage of development, I worked on a new trade conditions system designed to make cities feel more alive and less predictable.Some cities can now generate temporary events and situations based on their unique traits. These effects are not just visual flavor anymore; they have been turned into real gameplay mechanics that directly influence trade flow, market structure, route selection, and player decisions.These conditions can have either negative or positive effects.Negative Effects:Pirate Threat (Harbor Closed, Embargo)Bandit Threat (Embargo)Epidemic (Harbor Closed, Embargo, Sales Ban)War Zone (Harbor Closed, Embargo, Sales Ban)Positive Effects:Strategic Location (Unknown Ship Docked, Strict Customs Control, Special Cargo Opportunity)Trade Hub (Market Boom, Festival)Sales Ban: The city market is temporarily closed, and the player can no longer list goods on…

  • Trade Empire - Dev Diary #11 - Vehicle System - 21 March 2026

    Hello everyone!I’ve been working on the vehicle system for a while, and I’ve now completed some of the major missing parts in this area.Rented and purchased vehicles are now separated much more clearly within the system. Purchased vehicles are added to your fleet permanently, while rented vehicles are displayed with their own markers. This makes it much easier to keep track of the status of your fleet.In addition, a status system has been added for vehicles. If a vehicle is currently on a mission, it can no longer be selected again. In other words, it is no longer possible to send the same ship or caravan to multiple destinations at the same time. Vehicles now appear as “Idle” when ready to use, and “In Transit” while they are actively on a task. A small but useful tooltip system has also been added for rented vehicles. When you hover over the contract icon, the vehicle name, contract e…

  • Trade Empire - Demo UPDATE & Bug-Fix [v0.1.2] - 1 March 2026

    Trade Empire Demo - v0.1.2 Patch NotesBUG-FIXESShortcut keys added.F1 : 1x SpeedF2 : 2x SpeedF3 : 4x SpeedF4 : 8x SpeedSpace Bar : Pause GameF8 : ScreenshotIn-game panels can now be closed with the ESC button.Flickering in inventory tooltips fixed.UI problems at 2560x1600 resolution fixed.The tutorial has been made optional.Tooltip panel visuals changed.ADDITIONSCity production and production buildings added.City request system added.Prototype of "Cities" panel added, showing all products produced in cities.You can reach us on social media or Community Forum for your suggestions.

  • Trade Empire - Dev Diary #10 - City Demands - 23 February 2026

    Hello everyone!The Demand System, which has been in the planning phase for quite some time, is finally complete.With the new Demand System, cities now develop needs for different goods over time. These demands are not fixed; they change dynamically based on each city’s size and economic strength.As trade flows evolve, new demands appear while completed ones make room for new opportunities. As a player, you’ll be racing against rival traders to fulfill these demands in time.This system makes cities feel much more alive. NPC trader activity and overall market movement now directly influence how demands take shape. In other words, it’s no longer just about selling goods, understanding the pulse of each city has become just as important.With this addition, the overall trade loop has become more dynamic and alive.You can reach us on social media or Community Forum for your suggestions.

  • Trade Empire - Dev Diary #9 - Item Pack-2 - 15 February 2026

    Hello everyone!Before Early Access, "Item Pack-2" was added to the game, increasing the number of tradable items to 102.Item Pack-3 is planned to be added to the game in April.You can reach us via social media for your suggestions.

  • Trade Empire - Demo is available now ! - 5 February 2026

    Greetings, everyone!We’re excited to announce that the free demo for Trade Empire is available now.In this demo, you step into the role of a medieval merchant and begin your journey in a single city, learning how trade, risk, and diplomacy shape the world around you. You’ll manage goods, navigate dangerous routes, deal with taxes and local politics, and get a first look at how a merchant family slowly builds its influence.The cities of the Mediterranean are opening their gates some welcoming, some demanding, and some dangerous. It’s up to you to decide which opportunities are worth the risk.We’d love to hear your thoughts after trying the demo.Your feedback helps us understand what works, what needs adjustment, and where we should focus as we move toward the Early Access release. Whether it’s balance, pacing, UI, or core systems, your input directly shapes the future of the game. Ready…

  • Trade Empire - Dev Diary #8 - Gameplay Video Revealed - 3 February 2026

    Hello everyone!The gameplay video for Trade Empire has been revealed.You can reach us on social media for your suggestions.

  • Trade Empire - Dev Diary #7 - Closed Beta Completed - 28 January 2026

    Hello everyone,The Closed Beta Tests Have Been Completed!We would like to thank all players who participated in our closed beta period.The feedback we received during this process has been invaluable, guiding us in many areas from performance improvements to gameplay balance. We are currently reviewing all feedback and continuing to work toward the next stage.Thank you for your interest and support.

  • Trade Empire - Dev Diary #6 - Merchant System - 30 December 2025

    Greetings everyone!It's been a while since I shared a gameplay update.A new system has been added to deepen the gameplay and allow players to create their own strategy map.MERCHANT SYSTEMAt the start of the game, you can create a representative merchant and choose your family background and family/dynasty name.The types of quests you'll receive change depending on your chosen family background."Choosing a smuggler family brings more underground quests, while choosing an aristocratic family results in higher demand from royal family."You can access most of your character's information from the newly designed merchant panel and plan your strategy more easily and effectively from the merchant, legacy, heir, rivals, titles, research, collector's showcase, and daily tabs.You can strengthen or weaken certain bonuses with 3 random attributes assigned to your character at the start of the game,…

  • Trade Empire - Dev Diary #5 - Localization - 15 December 2025

    Hello everyone!Our game now supports the Turkish language! From menus and quest descriptions to trade panels and notifications, you can now experience the entire game in Turkish.If you’d like to play the game in your own language, let us know through our social media channels. Your feedback and requests help shape future updates.

  • Trade Empire - Dev Diary #4 - Guild & Diplomacy System - 2 November 2025

    Greetings everyone !I have good news. The visuals on the homepage have been updated. Not only that, but new mechanics have been added to the game. The game's core mechanics continue to deepen daily. When I started with a simple buy-sell idea, I didn't expect it to reach this point. However, we are progressing together every day. Thank you in advance for your ideas and support.New mechanics added to the demo version:Port Priority : There is a port queue for ships during delivery. This queue can be reduced or even removed with regional diplomacy.City Diplomacy : By engaging in city diplomacy, you can gain numerous privileges, from taxation and trade licenses to port queues and regional events.Global Diplomacy : You can use legal or illegal means to gain an advantage over your opponents in six different categories.Guild System : You can expand your trade network by forming a guild.Local Gu…

  • Trade Empire - Dev Diary #3 - Danger Zones - 23 September 2025

    Greetings everyone !Special markers have been created for the danger zones in the game. Each danger will be indicated with a unique icon. You can learn about the danger by clicking on the danger zone.The danger zones displayed in the demo version are :· Pirate Threat (Sea)· Bandit Threat (Land)· Epidemic Disease (Land)· War Zone (Sea / Land)· Severe Weather (Sea / Land)You can reach us on social media for your suggestions.

Patch notes and updates

S.noRelease datePatch nameGID number
115 April 2026Trade Empire - Demo UPDATE & Bug-Fix [v0.1.4]1830163047255043
22 April 2026Trade Empire - Demo UPDATE [v0.1.3]1828894815557467
31 March 2026Trade Empire - Demo UPDATE & Bug-Fix [v0.1.2]1825727806715191

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3604760
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$7.99 (20% off from $9.99)
Free to playNo
Discount20%
Original price USD$9.99
Current price USD$7.99
Release dateApr 20, 2026
DeveloperValengate
PublisherValengate
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review type2 user reviews
Positive review percent50%
Positive reviews1
Negative reviews1
Total reviews2
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/3604760/

Short description

Trade Empire is a medieval trade strategy game. Create your merchant, start trading in your chosen city, and use diplomatic moves to take control of trade across the entire map and eliminate your rivals.

About this game

Trade Empire is a medieval themed-trade strategy game " developed by a single person ". Create your merchant and start trading in the city you choose, then try to conquer trade in all cities and eliminate your rivals. Increase your prestige and influence by trading with other cities. Develop diplomatic relations to benefit from tax amnesties, port fees, warehouse and guild privileges. Once you've conquered trade in your city, open guilds in other cities to build your own trade empire and venture into new trade. Each city will have its own production and demands. By trying to meet these demands, you can increase your prestige in that city and establish a guild to sell goods directly to the people of the city you trade with in the future. In addition, you can make agreements with the city administration and gain nice privileges by meeting their demands. You can use ships or caravans to trade with other cities. If you are not rich enough to buy a vehicle, you can rent one at first. You can take precautions against threats that may arise on the road, place secret compartments in the vehicles, or provide protection with armed soldiers. You can also keep bandits and pirates away by paying money to well-known captains and caravan leaders, or you can bribe them to transport your goods safely. Determine your strategy according to the route you choose. You can choose a short but dangerous route to meet demands quickly, or a long but safe route to ensure the goods arrive without any problems. Getting a privilege for a city is not just about working for the crown. You can cooperate with rival merchants or learn what the latest popular goods are by listening to gossip. You can learn about the goods being carried by bribing caravans and ships and learn about your competitors. For cities that are embargoed, you can offer gifts to the city administration or trade even in a city that is banned from entering by bribing. Establishing a guild in a city is the first step to winning that city. There are over 150 products in the game, and you can either sell them when they're in stock or order them as soon as they're in demand and start trading. You can also delve into the und…

Supported languages

English, Turkish

Steam categories

Category IDCategory
2Single-player
67Camera Comfort
68Custom Volume Controls
78Adjustable Difficulty
74Playable without Timed Input
79Save Anytime
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslNot available
steam germany0Not available
igrs3Not available

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 21, 2026 to Sep 21, 2026
  • Lowest observed: $7.99
  • Highest observed: $7.99

Trade Empire's USD price history spans from Sep 21, 2026 to Sep 21, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $7.99, the highest is $7.99, and the first visible tracked price is $7.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 1
  • Discounted days: 1 day
  • Deepest markdown: -20%
  • Latest sale window: Sep 21, 2026 to Sep 21, 2026

SteamPulse has grouped rows carrying discount metadata into 1 recorded discount window, covering 1 calendar day and 1 discounted snapshot. The deepest recorded markdown is -20%, with a lowest recorded final price of $7.99 during rows named Steam sale. The latest recorded window starts Sep 21, 2026 and ends Sep 21, 2026, spanning 1 day of uninterrupted daily tracking. Window boundaries follow the available snapshots, so gaps in coverage can make an actual sale shorter or longer than the recorded span.

Recorded sale names include Steam sale. The table reports the observed markdown, final price, snapshot dates, and any sale name supplied with the row. It can show whether similar discounts recur in the retained record, but it does not infer publisher intent, demand, or the reason a price changed.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $7.99, from Sep 21, 2026 through Sep 21, 2026. The latest run records $7.99 for 1 day of uninterrupted daily tracking with a listed discount from $9.99. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $7.99
  • Current list price: $9.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Trade Empire at $7.99 in USD, with a listed base price of $9.99 and a -20% markdown. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$7.99$9.9920%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $7.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$7.99$7.99No change20% (Steam sale)
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $7.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-21$7.99$9.9920% (Steam sale)Steam Store - Steam sale

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Baldur's Gate 342,88621 September 2026 - 22:31:31 UTC875,343836,282Larian Studios
Slay the Spire 241,42021 September 2026 - 22:09:54 UTC574,638199,438Mega Crit
Sid Meier’s Civilization® VI33,36313 September 2026 - 03:54:27 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
Hearts of Iron IV27,93721 September 2026 - 21:42:15 UTC93,196366,107Paradox Development Studio
Total War: WARHAMMER III23,78813 September 2026 - 05:22:18 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive
RimWorld22,38321 September 2026 - 21:56:22 UTC95,851239,107Ludeon Studios
Football Manager 2621,41321 September 2026 - 23:08:34 UTC82,75035,608Sports Interactive
Black Desert19,84721 September 2026 - 23:27:12 UTC59,91792,632Pearl Abyss
Once Human19,08221 September 2026 - 22:42:27 UTC231,343179,110Starry Studio
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS245,43121 September 2026 - 23:04:39 UTC399,748Not availableBULKHEAD
Valheim148,08721 September 2026 - 22:49:37 UTC498,478533,888Iron Gate AB
Project Zomboid63,61013 September 2026 - 04:30:21 UTC122,811467,999The Indie Stone
Palworld47,78121 September 2026 - 22:51:08 UTC2,101,535451,088Pocketpair
Slay the Spire 241,42021 September 2026 - 22:09:54 UTC574,638199,438Mega Crit
VRChat40,21321 September 2026 - 23:17:32 UTC74,217261,953VRChat Inc.
Path of Exile 236,71021 September 2026 - 22:28:23 UTC578,562209,717Grinding Gear Games
R.E.P.O.18,76621 September 2026 - 20:55:29 UTC266,908420,693semiwork
ARK: Survival Ascended17,29521 September 2026 - 22:46:58 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
The Isle14,79221 September 2026 - 22:18:15 UTC27,916111,695Afterthought LLC
BeamNG.drive14,59613 September 2026 - 07:25:27 UTC44,232392,944BeamNG
Schedule I11,87112 September 2026 - 23:19:01 UTC455,652297,022TVGS

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