- Day 2 Patch - v1.0.39 - 11 September 2026
Hey everyone,We had a few bugs yesterday in v1.0.34 so we fixed couple of thingsBug FixesFPS Capping is temporarly shut down because it was interfiring with VSync settings and that was causing the Screen Tearing mainly.In the Castle and In the Doctor's clinic, there was a collider problem, is now fixed.In gulcemal when talking with ulas character, in some dialogue options there was options that looks like bugged, is now fixedAfter the story is over, the post process was bugged a little bit, should be solved now.Fixed blury texture issueThank you for your patience!If you run into any more issues, let us know on Steam or Discord.
- Day 1 Patch - v1.0.34 - 10 September 2026
Hey everyone,We've officially reached full release, but that doesn't mean we're leaving the game for itself. Based on the bug reports and discussions you shared with us on Steam and Discord, we've fixed couple of bugs. Here's what's fixed in this hotfix:Bug FixesFixed an issue where the Big Ship's engine was not interactable.Fixed an issue where the Carnival minigame UIs could not be interacted with using the mouse.Fixed an issue that could cause players to become locked/stuck after the game finished loading. (Note: this fix is still being monitored and needs further confirmation.)Improved stair colliders for smoother movement.Fixed several incorrect Chinese translations.Thank you all so much for your support, and for everything you did to help us throughout Early Access. We couldn't have made it here without you.If you run into any more issues, let us know on Steam or Discord.
- Sunken Engine 1.0 Now! - 10 September 2026
Greetings to everyone from the shores of Blackreef, After more than a year of development, Sunken Engine is finally releasing in its full version. Dozens of content updates, hundreds of bug fixes, hundreds of comments and feedback… When we first came up with the idea for Sunken Engine, we never imagined that the game would reach such a large audience. But when we saw the interest people showed in the game on the very first day we opened the Steam store page, we realized just how much work we had ahead of us. With the demo, we reached nearly 30,000 wishlists, and by the time we launched into Early Access, that number had grown to nearly 50,000. We worked incredibly hard and began our very first Early Access journey as Two Nomads Studio. So many bugs, so many wrong decisions, so much exhaustion… But throughout all of it, there were the amazing comments, supportive messages, and hilarious…
- Full Release Date Anouncement - 10 August 2026
Greetings to you all from the shores of Blackreef;Thank you so much for the support you have shown us over the past year and a half. We are now approaching the full release of Sunken Engine, and our excitement is steadily growing. The story we have been developing for over a year will be completed, and we will now start planning for the future.In our upcoming titles, we want to build upon what we've learned here to create even higher-quality games. Thank you for making this possible.With the full release, the game's story will conclude. During this process, we will fix all existing bugs and make the game much more stable. We hope you have enjoyed Sunken Engine.We are now starting the countdown for the final Early Access update. See you in the full release!You will find the release date in the video.Two Nomads Studio
- Casting Spells, Necronomicon, Spellcraft and more - 4 August 2026
Greetings to everyone from the shores of Blackreef!We are here to talk about our final content update before the full release. With this update, we have finally brought a mechanic to the game that we've been wanting to add for a long time: SPELLCASTING! This update includes a series of new features that will make playing the game much more convenient for you. Here is what we've added to the game with this update.SpellcastingWe have added spells that you can activate using the Necronomicon to aid you in the game. You will be able to cast these via the Necronomicon.Call of the Storm: With this spell, you can instantly change the weather to stormy. This will give you an advantage during fishing quests and when you are focusing on fishing activities.Call of the Cursed Ship: With this spell, you no longer need to wait for cursed ships. You will be able to summon a cursed ship at any time, da…
- Cursed Ships, Cursed Places, Cursed İtems and more... - 20 July 2026
Greetings to everyone from the shores of Blackreef!The full release is just around the corner, and we are currently working on the final updates we'll be rolling out during this period. With the full release, we plan to complete the story and add much more content to the game. Until then, we have focused on increasing the variety of "cursed ships" something we felt was missing from the experience.Here is what is new with this update:New Cursed ShipsCursed ships have different dynamics compared to other ships; you cannot fix the issues on these vessels with just a hammer and a bucket. Their damage goes much deeper. You will need to use the Necronomicon to repair these ships. Additionally, brand-new captains have been added to the game alongside them.New Cursed LocationsCursed ships are not just vehicles; they also serve as gateways to different realms. Each door will take you to a comple…
- Version 0.7 Overall Update - 25 June 2026
Version 0.7 Overall UpdateGreetings from the coasts of Blackreef!We have been working on version 0.7 for a couple of weeks and we think it is complete now. What we worked on so far:Deep Optimization: We tried to be sure that game is working on 60 FPS for most of the devices. We also tried to make the stuttering go away, we know it is a very persistent problem even from the day 1.Bug Fixes Bug related to the cursed fishes not added to the Fish Encyclopedia is now fixed. It occured because of a save system bug, should be now saved correctly. Couple of bugs related to the colliders across ships has been solved. This includes some boats that does not allow jumping when you get on. We fixed the date in the Act 5 about the next story update. It will come in 0.9.0, not in 0.7.0, right before the full release.As you can understand, we are closer to the full release, so your bug reports are impo…
- Thanks for All Support! - 17 June 2026
Greetings from the shores of Blackreef, Eight months ago, we launched Sunken Engine into Early Access.Today, we’ve reached 35,000+ copies sold and 72,000+ wishlists. 👏🏻What we’ve achieved in just 8 months fills us with both pride and motivation.We will be releasing an update in the coming weeks to fix all bugs and improve optimization. Afterward, we will continue working towards the full release. To reach us, you can use the Steam Discussions and our Discord server.In the meantime, if you would like to support our new game as well, you can find it below;Thanks for All.Two Nomads Studio
- 0.7.0 Pre-Release Update 1 - 13 June 2026
Hello everyone!In this update, we focused on two main areas: bug fixes and new features.Bug FixesThanks to your help, we managed to fix several bugs. We know there may still be a few issues out there, but we believe we have resolved most of the major ones. If you are still experiencing any problems, please reach out to us. Your bug reports help us a lot.New FeaturesShip Wheel RepairGearbox RepairPropeller RepairOnce again, thank you for all the interest and support you have shown us throughout this process. We are here to fix and improve any issues you may encounter. You can reach us through Steam Discussions or our Discord server. Two Nomads Studio
- Bugfix - Version 0.6.23 - 20 May 2026
Greetings from the shores of Blackreef,We have fixed several issues and missing parts that appeared after the Underwater Update, along with some older problems that were still present. We will release a few more bugfix updates during this period. Once the game becomes stable, we will begin working on the full release.With this update, we have made the following changes;Fixed the Stretch issue in the tutorial sectionFixed boats overlapping during training when a new boat arrives while one is already presentFixed a large collider appearing and not being removed when a boat arrives at a level 0 dockFixed boat animation stutteringUpdated fishing area construction visuals and textFixed fax notifications not appearing when the fax panel is left open. Faxes now display without requiring the panel to be closed and reopenedMade various performance optimizationsFixed the license quest triggering…
- Bugfix: Underwater and More - 12 May 2026
Greetings from Blackreef,Following your feedback and bug reports after the latest update, we’ve prepared a new patch.Fixed an issue where the emergency coded fax notification would not disappear when selecting another fax.Adjusted the frequency of incoming emergency-coded faxes.Fixed an issue where wind sounds could be heard inside the shop but not outside.Fixed the issue where the rich customer notification would disappear.Fixed an issue during fuse box repairs where cable ends would remain stuck in place.Fixed the collider issue on the bed in the large ship captain’s cabin.Fixed the character height distortion issue.Performed collider optimizations.Added an option to skip the Gülcemal section of the game. By speaking with the smuggler character at the beginning, you can pay "$50,000" to skip the Gülcemal section and continue the story.Fixed an issue where some ships would still displa…
- 0.6.0 Underwater Update - 10 May 2026
Greetings from the shores of Blackreef,Our new update is now live! One of the biggest additions to the game, the underwater system, has arrived with this update. Alongside underwater exploration, many new pieces of content, new jobs, new areas, and the continuation of the story have also been added to Sunken Engine.Here are the details:UnderwaterAs we step into the summer season, we thought you might want to cool off a little. You can now jump directly from the harbor into the cold waters of Blackreef Island.There are new places to discover underwater, along with new jobs to complete. New mussel clusters waiting to be scraped can now be found beneath ships. You can see these jobs in the task list with a blue icon.FishingWe are introducing a brand-new fishing mechanic. Fishing now has a completely different mode. By pressing F, you can enter Fishing Mode and enjoy fishing from wherever y…
- Bugfix - 0.5.23 Fixes and Quality Improvements - 10 April 2026
Hello Blackreef,We had couple of bugs in the game related to the previous update v0.5. Some of the bugs are related to the new ships and some of them are actually coming from previous versions. Here is what is fixed:A bug where trash appeared floating in the air in one of the skiffs has been fixedA bug related to scraping job pricing calculating per mussel instead of total has been fixedFax signal sound volume and range have been increasedLevel up sound effect has been updatedA bug where iron railings highlighted and showed an exclamation mark without an active task has been fixedA purchase confirmation notification has been added when buying items from the marketA bug where plank placement direction on a new small ship was incorrect and caused camera clipping has been fixedESC exit functionality has been added to plank fixingA bug where a new small ship showed 3 plank tasks while only…
- Gülcemal Hotfix and General Fixes - 7 April 2026
Greetings to everyone from the shores of Blackreef!We’d like to let you know that we’ve fixed a number of issues that appeared after the latest update. With the help of your feedback and bug reports, here are the changes we’ve made:Fixed the water issue appearing in the middle section of one of the 3-star shipsFixed the issue where items on the Gülcemal ship could not be picked upFixed the issue where Carnival items could not be picked up, and added outlines to them (An outline now appears when the item is interactable.)Fixed the issue where ship job messages did not match the actual tasks receivedUpdated Fax dialogue text speed to appear instantlyCleaned up water appearing in the engine sectionsFixed the colliders on the second floor of the castleFixed the issue where doors would sometimes spawn on top of each otherFixed the issue where the inventory grid at the bottom would become inv…
- 0.5.0 Pre-Underwater Update! - 30 March 2026
Greetings from the docks of Blackreef,We've been quiet since the Gulcemal Update and for good reason. This update focuses on rebuilding the game's foundations: visuals, mechanics, optimization, and the sea itself. Everything here is groundwork for what comes next.Visual OverhaulMost of the game's assets dated back to the demo and early access period. We've reworked them from scratch: better optimized, more consistent with the game's tone, and significantly more polished. All ship entry points have been redesigned, which also eliminates most of the old movement restrictions around boarding. Two new vessels have been added alongside new customization options for the workshop and office.The Sea and What's Beneath ItThe ocean has been completely rebuilt. It's more realistic, more optimized, and now includes underwater visuals. It's also connected to a new wind system and a Calendar System (…
- Devlog #4 - 22 March 2026
Hello everyone from the shores of Blackreef,We’ve been quiet for a while following the Gülcemal update. The reason for this was that we wanted to focus on improving the game with a series of comprehensive changes. As we gradually move closer to the full release, we took the time to make the game more cohesive and easier to understand. During this process, we focused on visual improvements, mechanical adjustments, and optimization.Here are the main updates we’ve made and are planning:Visual UpdatesMany of the assets in the game were carried over from the demo and early access periods. We have reworked and updated most of them. This allowed us to achieve a look that better fits the game’s tone while also improving overall optimization.Additionally, since all ship entry areas have been updated, movement restrictions have been largely eliminated.New ships will also be added to the game with…
- Gülcemal Hotfix and General Fixes - 4 February 2026
Greetings from the shores of BlackreefFollowing the update we released recently, we made a few additional adjustments based on the feedback we received from you. For the remaining issues, we may release another update in the coming days.Gülcemal Updates;The creature on the Gülcemal ship was removed based on feedback received from you.The error at the checkpoint points has been fixed.In-Game Updates;The puzzle on the cursed ships has been updated.The gamepad lock issue on the alcohol panel has been fixed.The quest list has been updated.We will continue to improve the game with your feedback. If you have any questions or suggestions, you can reach us through the Discussions section or our Discord page.Have fun, Two Nomads Studio
- Small Update Based on Your Feedback - 3 February 2026
Greetings from the shores of Blackreef,After the recent updates, we reviewed your feedback and made several fixes addressing reported issues. Fixes;Fixed an issue where the ACT could get stuck if the player exited the game during an animationResolved a problem where entering the cursed swimming area from above could cause the player to get stuck on the ship and fall downFixed the issue where the outline did not appear for the iron hammer mechanicFixed a bug in Duck Hunt where the round could be won immediately as soon as it startedResolved an issue where tickets were not awarded at the end of the Duck Hunt finaleWe will continue improving the game with your feedback. If you have any questions or additional feedback, you can reach us via the Discussions section or our Discord page.Have fun. Two Nomads Studio
- Gülcemal Hotfix and General Fixes - 1 February 2026
Greetings from the shores of BlackreefFollowing the update we released recently, we made a few additional adjustments based on the feedback we received from you. For the remaining issues, we may release another update in the coming days.Gülcemal Updates;The creature’s footstep volume and hearing distance have been increased.In-Game Updates;Duck Hunt game colliders have been enlarged, the distance increase per round has been reduced, and the ducks have been slowed down.Fixed an issue in the Mussel game where the game could soft-lock if the player was holding an item.Fixed an issue where the purple cloth on the fax machine was appearing on top of the papers.We will continue to improve the game with your feedback. If you have any questions or suggestions, you can reach us through the Discussions section or our Discord page.Have fun, Two Nomads Studio
- Gülcemal Hotfix and General Fixes - 31 January 2026
Greetings from the shores of BlackreefAfter yesterday’s Gülcemal update, we wanted to add a few more improvements that we felt were missing, so we’ve prepared an additional update.Gülcemal Updates;A notification is now displayed when Gülcemal first arrives.An issue where the monster could get stuck and block passage has been fixed. (We will continue improving this system based on your feedback.)A checkpoint system has been added to Gülcemal.Navigation indicators have been added to the map.Existing letters have been updated.Two new rooms have been added.In-Game Updates;Missing tutorial videos have been added (Anomalies, emergency ships, etc.).A crosshair has been added to the weapon in the Carnival Duck Hunt game, making it easier to play.To preserve the atmosphere, the radio music is now turned off by default. You can enable it if you wish.Guidance has been added for broken pier section…