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Whimsical Artefacts

Whimsical Artefacts Steam news

Nick Reinche | Jul 31, 2025 | game

Released

2players observed · 25 September 2026 - 11:46:17 UTC

ActionAdventureCasualFree To PlaySteam Store

  • Latest observed players2 · 25 September 2026 - 11:46:17 UTC
  • SteamPulse tracked peak157
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score86% positive

Whimsical Artefacts news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players2 · 25 September 2026 - 11:46:17 UTC
  • SteamPulse tracked peak157
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score86% positive
  • Total reviews611
  • Release dateJul 31, 2025
  • DeveloperNick Reinche
  • PublisherPRO//CYON

Genres: Action, Adventure, Casual, Free To Play

Company pages: Developer: Nick ReinchePublisher: PRO//CYON

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Whimsical Artefacts Steam news

Whimsical Artefacts news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Bug fix for the fix that didn't fix the bug :) - 28 October 2025

    I think I somehow published the same version twice? But the bug fix should be bug fixing the server crashes now!

  • Fixed crashes - 26 October 2025

    Some artefacts crashed the server when feeding them to the bomb. Should be fixed now!

  • Le Final Content Update - 25 October 2025

    Hoi Hoi, as the title may suggest, this will be the last content update. I still have a few ideas that would make the game more fun, but they are bigger changes that would take way too long. The game was supposed to be a game where I learn multiplayer stuff and where I could just add random stuff that I think is funny. There are some questionable choices in my code because I didn't know that much about net code, I would need to fix it all from the ground up to make any stable changes. That's why I've decided to "finish" the game with the safe option, new Artefacts and bug fixes. There are around 10 new Artefacts but I won't say what they do :) Thank you all for playing my game! I really enjoy developing games and seeing so many people play my game made me really happy. I love watching your videos / streams and all the screenshots you have posted! I'll see you all again, either in small…

  • Smooool fixes² - 17 October 2025

    I saw a stream VOD where some features had major issues Later rooms that have moving parts should move the intended way Dash artefacts now work again The new trap should spawn for everyone now (I definitely didn't forget to include them as "spawnable object" :) ) Reduced the initial max player value from 100 to 4 (you can still increase it). I saw strange stuff happening when ~10 were connected Sorry for all the major bugs with the update, should've tested the multiplayer more.

  • Smool fixes - 13 October 2025

    New trap spawns with the correct rotation and triggers the warning sound

  • Rooooooooms - 12 October 2025

    Added many new room-states! Also some other stuff: 1 new Trap 2 new Player drawings 1 new Achievement Master audio won't reset to 0 Also, there were requests for "active monsters", I don't want to add stuff that punishes you for taking your time drawing stuff. So only traps for now, I might add artefacts that can replace monsters in the next update :)

  • Floooors - 29 September 2025

    Floors do exist now! (there was a bug where some rooms didn't have a floor)

  • Maaaatchmaking - 28 September 2025

    Hoi Hoi, one of the most requested things from the very start is done; Maaatchmaking You can host public or friend-only lobbies and you can kick players near their voice sliders. I hope everything works, if anything behaves strangely or doesn't work please let me know in the discussions! in the last update I said that the next update will be content stuff but I don't have that much time currently :( Instead of delaying everything way too much until everything is done for a big update, I'll make smaller updates and just push stuff when I have the time to do something on the game. I feel like that's the most efficient way to make any progress. Sorry for the slow progress, but I still want to implement the few things I've planned for the game! Other than that, thanks for playing and have a great day!

  • Smaal fixes - 30 August 2025

    Added a missing death zone that i might have deleted :) Disabled joining when the door is opening.

  • Gaaame loop update and stuff - 29 August 2025

    Hoi hoi, I've adjusted the game loop a bit! Everything should feel more natural when playing the game, not mindlessly feeding a random door anymore! Major changes Designated spawn room Different in-between areas Adjusted the room selection for the generation Big boom Other stuff Aliven't button in the pause screen No soft-lock when dying while someone opens the door I Hope i fixed the random lobby crashing bug when someone extracts (if not please post the log.txt in a discussion :( ) Made some changes to every room, made everything a bit cleaner and added some more states Next update will include some more content!

  • Seeeeettings - 13 August 2025

    Hola hola Added new settings! Control stuff with bindable keys and toggle options Graphic stuff with graphic settings! Also some bug fixes Fixed a bug where the server crashes after delivering an artefact Dropped items should be fully synced now Jumpscare artefact wont steal mouse when drawing Voicechat might be improved? There's still a bug where you can't hear other people, but i couldn't replicate it :( Lastly, I added an error log in the: local files => whimsical artefacts_data => log.txt. if you notice any bugs, I would be very grateful if you post what happened and the last thing you did in the pinned discussion with the log included. Especially if you encounter the voice chat bug or if you are not able to join a lobby, I have no clue how they are triggered :( The next update will be a bigger one that changes the game flow quite a bit. After that I'll be able to add content :) And…

  • Perfooormance - 9 August 2025

    Fixed the performance issue Was definitely not something stupid that was executed waaaay too often :) Also some small adjustments Achievements are now all unlockable Cursor is easier to edit Click cursor drawing should not reset anymore I just wanted to push the performance update as soon as possible as the later bunkers were just painful to play.

  • Thanks! - 7 August 2025

    Hey hey,Thank you all for playing my game!I created this game as a solo dev in ~6 months for my final semester of school. It was supposed to be a small, finished game where you just have fun with friends and draw funny things.But I want to work more on the game. You can expect quite a few changes over the next weeks, as I have many chaotic ideas that I want to implement. But the most important thing I've noticed is; the game is way too hard to understand and doesn't have a clear goal. That will be the very first thing I want to fix (after some bug fixing).If you notice any bugs or have suggestions for improvement, you can share so in the pinned discussion. And again, thank you all for the support. I hope we can create a fun and chaotic game!

Patch notes and updates

S.noRelease datePatch nameGID number
128 October 2025Bug fix for the fix that didn't fix the bug :)1814309641609666
226 October 2025Fixed crashes1814309641543770
317 October 2025Smooool fixes²1813674388953242
413 October 2025Smool fixes1813041031341851
529 September 2025Floooors1811772772376782
630 August 2025Smaal fixes1809235871636117
713 August 2025Seeeeettings1807966710823975
89 August 2025Perfooormance1807332909639468

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