SPSTEAMPULSELIVE ANALYTICS
NOMIA

NOMIA Steam metadata

Magnesium Ninja | Oct 10, 2025 | game

Released

0players observed · 22 September 2026 - 10:50:05 UTC

AdventureIndieRPGStrategyEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

NOMIA metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews15
  • Release dateOct 10, 2025
  • DeveloperMagnesium Ninja
  • PublisherMagnesium Ninja

Genres: Adventure, Indie, RPG, Strategy, Early Access

Company pages: Developer: Magnesium NinjaPublisher: Magnesium Ninja

Top Steam chartsTop 100 gamesGame directorySteam Store page

NOMIA Steam metadata

NOMIA metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3608900/metadata
Steam Storehttps://store.steampowered.com/app/3608900/
Steam Communityhttps://steamcommunity.com/app/3608900
PCGamingWiki search
IGDB searchSearch IGDB for NOMIA

Reviews, pricing, and metadata

Review summary

Positive

100% positive, 15 positive, 0 negative

Price and discount

$19.99

Platforms

Windows, Mac, Linux

Categories

Single-player, Steam Achievements, Adjustable Text Size, Camera Comfort, Color Alternatives, Custom Volume Controls

Achievements

52

Platform releases
  • Steam 10 October 2025

Latest Steam announcements

  • Update v1.0.2 - 1 August 2026

    By popular request, you can now use items on any card in your deck, rather than just the ones currently in your hand.Item tooltips also no longer get suppressed when a reward menu opens, and transmuted cards now stay on screen until you click.Various other improvements have been made.CHANGELOGv1.0.1 -> v1.0.2BUG FIXESFixed typo in turn undo tutorial.Reviving your ally now also restores their AP and GP and draws a fresh hand of Gambits.The "Retain" tooltip no longer appears while drafting Actions with "Each Turn" effects.VISUALSPillars now have height variations.Slightly increased the size of status icons.Slightly intensified lighting effects for gaining buffs and debuffs.The Library menu now draws horizontal lines to more clearly indicate conversation timelines.GAMEPLAYYou can now use items on any card in your deck by opening your draw/discard pile.Difficult terrain appears slightly les…

  • Update v1.0.1 - 25 June 2026

    I lied about there being only bug fixes from now on.Here's some gameplay tweaks and new content too.CHANGELOGv1.0.0 -> v1.0.1BUG FIXESFixed Butterfly's Arcane Grapple.Fixed camera centering in certain mid-run story scenes.STORYAdded two new post-story lore entries.VISUALSStatus effect announcement text is slightly smaller.GAMEPLAYNeutral bosses (Nightmare, Behemoth, Void of Nostalgia) now only have a chance to spawn when you've defeated that region's boss before.Neutral bosses appear slightly more often when the above condition is met.Certain late-game events can now appear earlier in a run.QUALITY OF LIFERealm selection now shows when you haven't defeated a region's boss yet.Edited some tutorial text for clarity.CARDSSeagull's Alacrity now must be played on an ally, but it fast-forwards statuses for both party members.Terrain-creating card text now consistently highlights tile names.

  • NOMIA is Out Now! - 31 May 2026

    After nearly 3 years of working on this almost every day, the game is out in 1.0 now. Thanks for following along the journey! I hope you enjoy the full release.If you'd like to offer additional support to me and/or the composer, you can also get the soundtrack right here on Steam, too.I'll be around for bug fixes, so if you encounter anything strange, please report it using the in-game link.Reviews and comments are always appreciated!CHANGELOGv0.9.5 -> v1.0.0BUG FIXESFixed incorrect spike tile damage preview for lunge cards that don't move you.Fixed a duplicate prologue conversation appearing in the library.Fixed a softlock associated with banned enemies in the early game.Cards can no longer have negative potency.The first "item gained" trail no longer flies off the side of the screen.Wildfire Exemplar no longer has intense time dilation on splitting.Butterfly's Shield Collar no longer…

  • NOMIA 30% Discounted @ Deckbuilders Fest - 4 May 2026

    NOMIA is discounted by 30% as part of Steam's Deckbuilders Fest!From May 4th to 11th, you can pick it up in Early Access at the (new) lowest price it's ever been, just ahead of its May 31st 1.0 release.If you'd like to try before you buy, the demo remains available indefinitely here:

  • NOMIA Releases May 31, 2026 - 17 April 2026

    NOMIA will release into 1.0 on May 31, 2026.The non-early-access version of the game will feature:All remaining story scenesAdditional music by Will GossAdditional audiovisual polishGameplay and balance improvementsAs many quality of life improvements and bug fixes as I can getThanks for following along this journey! I hope to see you there at the finish line.

  • v0.9.5 Hotfix - 7 April 2026

    This build fixes a softlock associated with early game runs where certain enemies are forbidden from appearing.Save files that were affected by this softlock could already continue by ending the run from the pause menu and starting a new one, but they should now be able to continue their run without having to do so.

  • Update v0.9.5 - 2 April 2026

    Act III continues.Also: Some light animation has been added to rewards for readability. Adventurers' field-generating cards now only buff allies and debuff enemies. Some enemies have been edited in order to smooth out the early game learning curve.The next update will be the game's 1.0 release! Thanks for following along this journey. Soon, I'll have more to announce on when 1.0 will arrive.CHANGELOGv0.9.4 -> v0.9.5BUG FIXESFixed edge case where the enemy turn wouldn't proceed if an enemy is destroyed in the middle of its turn (e.g. by stepping onto spikes).STORYImplemented Act III Scene III.Added a poem to the cutscene that plays between act I and act II.VISUALSAdded an effect for party members tethering out.Made the enemy-defeated particle a little more intense.Card rewards now have a small flip animation.Memory rewards now have a small expanding animation.Item rewards now have a smal…

  • Update v0.9.4 - 21 March 2026

    Act III continues. Also, you can finally level up everyone's bonds to 5.CHANGELOGv0.9.3 -> v0.9.4BUG FIXESFixed varied backgrounds toggling back and forth when going through the conversation log.You can no longer make Copied cards into permanent cards with items such as Chirography/Muscle Memory (they would have disappeared after use anyway).Crow's Eclipse now gains Draw 1 on upgrade (previously did not change on upgrade).STORYImplemented Act III Scene II.Implemented bond level 5 conversations.Added new lore entries.VISUALSAdded more backgrounds to certain conversations.Enemy sprites now have a red overlay that intensifies as they take damage.GAMEPLAYSome of the more complex enemies no longer appear in the first few runs, to reduce information load.QUALITY OF LIFEReward menu titles are now more direct (e.g. "Memory Upgrade" rather than "Reflection").The Monsters tab now shows blank card…

  • Update v0.9.3 - 25 February 2026

    Act III begins.Also, the realms look slightly better lit now, and damage numbers are now different colours when applied to enemies versus allies.CHANGELOGv0.9.2 -> v0.9.3BUG FIXESFixed no-line-of-sight eye icon being much smaller than intended.STORYImplemented Act II Scene V.Implemented Act III Scene I.Implemented lore entries linked to the above scenes.Implemented Act III dive intro conversations.VISUALSAdjusted lighting and colours in most realms.Especially powerful card plays now have an anticipation effect.Damage numbers on enemies are now white or orange, while damage numbers on allies remain red.Vulnerable/Parry overlays now fade in when statuses are applied, and fade out when a unit is destroyed.Status effect icons above units are slightly larger for the compact indicator style.Background darkening when menus are open is less intense.QUALITY OF LIFEAll reward menus can now be min…

  • Update v0.9.2 - 4 February 2026

    The story continues!Certain statuses are now a bit more clearly communicated: Vulnerable/Parry draws an overlay on the unit, and Stable/Unstable shows a brief message when they change knockback.I've also ironed out a few bugs: all Memories that activated on defeating an enemy now work again, certain mid-story scenes have the right sprites now, and a few typos or unclear descriptions have been fixed here and there.From here on out, I'll be prioritizing further story updates and gamefeel improvements to lead up to the 1.0 release.CHANGELOGv0.9.1 -> v0.9.2BUG FIXESFixed Memories that activated on defeating a unit, such as Butterfly's Armour Laces.Fixed unavoidably exiting the keybinds menu when binding a "Back" key.The banners on the sides of the memory draft menu now have tooltips that say "X's Build" rather than "X's Memories".Fixed Hawk having the wrong sprites in a certain story scene.…

  • NOMIA 25% Discounted @ Tiny Roguelikes 2026 - 31 January 2026

    NOMIA is discounted by 25% as part of Tiny Roguelikes 2026!From January 31st to February 14th, you can pick it up in Early Access at the lowest price it's ever been.If you'd like to try before you buy, the demo remains available indefinitely here:

  • v0.9.1 Hotfix - 21 January 2026

    This build fixes an issue with some characters having the wrong sprites in certain mid-run story scenes. It also includes a few changes underneath that one, which will be fully described in 0.9.2's changelog.

  • Update v0.9.1 - 14 January 2026

    Once per battle, you can now undo your turn.This was one of the most commonly requested features! I couldn't offer the player infinite undos since that would make it optimal to repeatedly retry percent-chance effects, and it's never good to make an unfun way to play the most optimal one. One undo every battle should cover for the occasional misclick, or let the player retry an especially heinous missed attack just the one time.Turn undo is unlocked after the first proper story cutscene, to lighten the information load on new players (and to get them used to playing their turns carefully at first).In other news, Crow's seasonal cycle cards have been reworked since they were lacking identity, and the drafted cards that permanently give her the starting card of her day and season cycles have had their text clarified, since some folks believed the cycle cards themselves were one-time use.Ne…

  • Update v0.9.0 - 30 December 2025

    A major update to the game's look and core gameplay!Adventurers are now represented by "figurines" that have multiple frames, and unit status indicators have been completely redesigned to be more compact and stylish.In addition, party members can now move through each other, and the line of sight algorithm has been made more permissive: if you would have line of sight by moving one tile (with some caveats), you have line of sight from where you're standing.You can also unlock the ability to manually rearrange your cards, which is important because keywords like Overheat and Discard now deterministically affect your rightmost Action or leftmost Gambit. This also means you get to choose which Action gets hit by the Curse of the Clay Devourer, and it also means you can now overheat even your basic movement action if nothing else is available.Hopefully, all of these changes expand tactical…

  • Update v0.8.5 - 4 December 2025

    This update continues polishing the overall shape of a run. Tactic/Skill/Spell drafts have been replaced with Movement/Attack/Block/Status drafts, which are a lot more intuitive. Item events now give you one of your choice rather than two random ones.Also, if you've won a run with any given Curse, you can now intensify it for truly absurd levels of difficulty. CL 30 (every single Curse intensified) is not designed to be fair or even possible, though CL 15 (every single Curse at a normal level) is. I wonder at which level it crosses over.CHANGELOGv0.8.4 -> v0.8.5BUG FIXESCurse of the Wildfire Exemplar now properly reduces healing according to max HP rather than missing HP.Butterfly's Arcane Grapple can no longer target bridge tiles.You can no longer apply assists to the tutorial.Curse of the Invective Scholar now properly applies damage to the whole party when it defeats one party member…

  • Update v0.8.4 - 21 November 2025

    Adding a tactics component to a deckbuilder means two new avenues of defense: moving out of enemy range, or taking aggro with another unit.It also adds new restrictions on offense: your own attack range, and line of sight.This naturally led to more defensive play. For a while, I was thinking of a way to reward aggressive play to balance this out.This update, I'm trying a new thing where the faster you finish a battle, the more Stars you get.Please let me know how this feels! Also, the third layer of Curses is implemented.Also, the third realm should feel much different in terms of build choices.Also, the story continues.CHANGELOGv0.8.3 -> v0.8.4BUG FIXESPer-turn and per-battle effects are reset for cards on battle end, so they don't look misleading in post-battle upgrade menus.Fixed damage preview when an enemy would push a blocking party member off a ledge.Descriptions for inverted DoT…

  • Update v0.8.3 - 5 November 2025

    The second layer of Curses has been implemented! This update also brings a number of assorted quality of life and battle improvements.Every Memory that gives Block or defensive statuses now ticks before DoTs do. Seagull's Duality now truly inverts every status, even those whose opposites can't be gained in any other way. Enemy AOE indicators have been redrawn to be more readable. Chronomancer enemies no longer act on the enemy turn. Certain bosses will now summon adds when they've taken enough damage.There's not really a theme to this update, because behind the scenes I've been focused on writing. More story content is coming soon!CHANGELOGv0.8.2 -> v0.8.3 BUG FIXESFixed Invective Scholar's Mind Empty card reading "1 copies".Fixed Cricket's Vice Grip showing cards on screen before he was selected.Made capitalization consistent across path choice descriptions.Enemies with Witness no long…

  • Update v0.8.2 - 27 October 2025

    This update introduces the Curse system, which lets you increase the difficulty of each run at will.After your first winning run (and certain story progress), each realm cleared will unlock the associated boss's Curse, a unique modifier that will make the run harder.Currently only the first of each path's Curses is implemented, but I plan to have the others ready in future updates.A few new Assist Mode options have also been added, in case you would like to tune the difficulty the other direction.In addition, the shape of the run has been further tuned to increase the diversity of Memories, and some bosses have been rebalanced.CHANGELOGv0.8.1 -> v0.8.2BUG FIXESFixed edge cases where the run progression would lock up if one character was already defeated.Fixed card hitboxes occluding part of the "Confirm Upgrade" button.Cards no longer stay on their hovered size when opening a new menu.M…

  • v0.8.1 Hotfix - 18 October 2025

    Wanted to get these out pretty quick since at least one person has gotten stuck due to an edge case. BUG FIXES Fixed edge cases where the run progression would lock up if one character was already defeated. Fixed card hitboxes occluding part of the "Confirm Upgrade" button. Cards no longer stay on their hovered size when opening a new menu. STORY Added single-character variations of mid-run cutscenes. This will also be on the v0.8.2 changelog.

  • Update v0.8.1 - 17 October 2025

    This update focuses on tuning the overall shape of a run and giving the player more control over their build.Previously, the math worked out where a run would include between 9-10 "breather" battles (realm-start battles and stray threats) and 14-15 "full" battles (including bosses).This has been reduced to 4-5 "breather" battles and 10-11 "full" battles. The exact placement of fights still varies between runs, but now it's expected that about one third of rooms lead to a fight, rather than about two thirds. The 100 Stars achievement is still quite attainable under these conditions, but to compensate for their being fewer battles, you now also gain 1 Star by default for discarding an item.Cauldrons are now guaranteed to offer an upgrade and a removal, which do not refresh.Card removal events now give you an item that lets you remove a card, rather than having you choose one of five.Items…

Patch notes and updates

S.noRelease datePatch nameGID number
17 April 2026v0.9.5 Hotfix1828894815566378
221 January 2026v0.9.1 Hotfix1822556746157236
318 October 2025v0.8.1 Hotfix1813674389000810
412 October 2025v0.8.0 Hotfix1813041031292795
517 May 2025v0.6.1 Hotfix1799817379528564
67 May 2025v0.6.0 Hotfix1799088287793436

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3608900
Live current players0
SteamPulse tracked peak2
Live count (today's peak floor)0
Price$19.99
Free to playNo
Discount0%
Original price USD$19.99
Current price USD$19.99
Release dateOct 10, 2025
DeveloperMagnesium Ninja
PublisherMagnesium Ninja
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typePositive
Positive review percent100%
Positive reviews15
Negative reviews0
Total reviews15
Steam recommendationsNot available
Achievements52
Average playtime foreverNot available
Windows supportYes
macOS supportYes
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/3608900/

Short description

Coordinate two heroes in this story-rich tactics roguelike. Set up combos with your reliable Action cards, execute masterstrokes by drawing the right Gambit cards, and blast monsters off cliffs. Chase salvation with cloth and steel. Chart the path through a shattered dream.

About this game

Your world has two faces. The Tower anchors us to the Dream, a realm that swallows forgotten sorrows. By battling the past to sustain the present, dream-divers can find any treasure imaginable. We have eradicated scarcity. We have outgrown war. But a rot has emerged from the root of the stone. Utopia crumbles from within, and its hero has gone missing. We are chasing salvation with cloth and steel. We are running out of time. NOMIA is a story-rich tactics roguelike where two heroes coordinate to execute brilliant skill combos. Guide a warrior and a wizard through a mystifying tale. Harness grid-based strategy and deep deckbuilding mechanics to battle gorgeously illustrated foes. Blast monsters off cliffs, steal their cards, and sling spear and spell to reach the horizon. Your hand has two halves. Your Actions persist between turns, but have charges and cooldowns. Your Gambits are drawn from your deck each turn, and are discarded when played. Set up combos with your ever-reliable Actions, or execute masterstrokes by drafting and drawing just the right Gambits. Your party has two heroes. The Mighty has more Actions. The Magical has more Gambits. Each has a deck of 50 cards expressing their distinct personality and fighting style. Each can access a pool of 100+ Memories both unique and shared which create powerful synergies. Each has bonds to strengthen and stories to witness after each night's expedition is complete. Your foes have tells. Enemy intents and incoming damage are shown before you commit any movement. Comprehensive information guides clever defense and brilliant counterplays. Outsmart your foes with precise movement and solid defense. Protect your ally by drawing their attention with an attack. Or, simply kick enemies into a pit with the right positioning and the right knockback card. Your path is winding. Each of the five realms features its own monsters, items, and terrain. Battle mechanically diverse foes and powerful bosses as you grow in strength and connection. Discover the truth behind a mysterious disappearance as a stone-eating scourge devours your home. Dive deep into the Dream, and play your cards well.

Supported languages

English

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
64Adjustable Text Size
67Camera Comfort
66Color Alternatives
68Custom Volume Controls
76Mouse Only Option
74Playable without Timed Input
79Save Anytime
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Violência
steam germany12Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $19.99
  • Highest observed: $19.99

NOMIA's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $19.99, the highest is $19.99, and the first visible tracked price is $19.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

NOMIA's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $19.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $19.99. The latest run records $19.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $19.99
  • Current list price: $19.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records NOMIA at $19.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$19.99$19.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $19.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$19.99$19.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $19.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$19.99$19.99No discountSteam Store

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Indie

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat151,28922 September 2026 - 06:26:51 UTC193,859108,446Marcel Zurawka, Julius Krüger
WARDOGS143,50722 September 2026 - 06:26:51 UTC399,748Not availableBULKHEAD
Valheim76,53322 September 2026 - 06:26:51 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero75,31022 September 2026 - 06:26:51 UTC546,13043,714Nugem Studio, Tesseract Studio
Rust67,48222 September 2026 - 11:23:14 UTC259,6461,359,516Facepunch Studios
Wallpaper Engine66,11322 September 2026 - 08:05:09 UTC150,2711,008,495Wallpaper Engine Team
Slay the Spire 263,16222 September 2026 - 11:33:13 UTC574,638199,438Mega Crit
Palworld48,36222 September 2026 - 10:37:23 UTC2,101,535451,088Pocketpair
Project Zomboid34,59122 September 2026 - 11:16:46 UTC122,811467,999The Indie Stone
Stardew Valley34,53622 September 2026 - 06:26:52 UTC236,6141,016,067ConcernedApe
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
Terraria28,10122 September 2026 - 11:11:40 UTC486,9181,521,492Re-Logic

RPG

GameLatest observed playersTracked peakReviewsDeveloper
Aniimo89,18022 September 2026 - 10:54:55 UTC111,475Not availablePawprint Studio
Valheim76,53322 September 2026 - 06:26:51 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero75,31022 September 2026 - 06:26:51 UTC546,13043,714Nugem Studio, Tesseract Studio
Rust67,48222 September 2026 - 11:23:14 UTC259,6461,359,516Facepunch Studios
Palworld48,36222 September 2026 - 10:37:23 UTC2,101,535451,088Pocketpair
Warframe44,99422 September 2026 - 11:07:32 UTC181,509676,031Digital Extremes
Project Zomboid34,59122 September 2026 - 11:16:46 UTC122,811467,999The Indie Stone
Stardew Valley34,53622 September 2026 - 06:26:52 UTC236,6141,016,067ConcernedApe
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
PAYDAY 231,57222 September 2026 - 06:26:55 UTC247,628672,146OVERKILL - a Starbreeze Studio.
Monster Hunter Wilds29,97922 September 2026 - 06:26:53 UTC1,179,869317,835CAPCOM Co., Ltd.
Terraria28,10122 September 2026 - 11:11:40 UTC486,9181,521,492Re-Logic

Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2576,27322 September 2026 - 11:43:35 UTC1,291,3282,758,031Valve
Slay the Spire 263,16222 September 2026 - 11:33:13 UTC574,638199,438Mega Crit
Hearts of Iron IV30,19522 September 2026 - 10:29:33 UTC93,196366,107Paradox Development Studio
Baldur's Gate 327,36122 September 2026 - 06:26:52 UTC875,343836,282Larian Studios
RimWorld24,29122 September 2026 - 10:23:38 UTC95,851239,107Ludeon Studios
Don't Starve Together22,75422 September 2026 - 08:28:16 UTC122,662531,182Klei Entertainment
Arena Breakout: Infinite22,09122 September 2026 - 11:15:31 UTC65,94478,112Morefun Studios
Sid Meier’s Civilization® VI21,40222 September 2026 - 04:05:15 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
7 Days to Die19,46422 September 2026 - 11:09:05 UTC124,449398,822The Fun Pimps
Mount & Blade II: Bannerlord19,41322 September 2026 - 09:04:13 UTC248,034297,199TaleWorlds Entertainment
Black Desert18,71922 September 2026 - 10:38:48 UTC59,91792,632Pearl Abyss
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS143,50722 September 2026 - 06:26:51 UTC399,748Not availableBULKHEAD
Valheim76,53322 September 2026 - 06:26:51 UTC498,478533,888Iron Gate AB
Slay the Spire 263,16222 September 2026 - 11:33:13 UTC574,638199,438Mega Crit
Palworld48,36222 September 2026 - 10:37:23 UTC2,101,535451,088Pocketpair
Project Zomboid34,59122 September 2026 - 11:16:46 UTC122,811467,999The Indie Stone
VRChat31,48422 September 2026 - 10:08:31 UTC74,217261,953VRChat Inc.
Path of Exile 226,11522 September 2026 - 06:26:53 UTC578,562209,717Grinding Gear Games
ARK: Survival Ascended16,43422 September 2026 - 09:52:47 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
The Isle14,36922 September 2026 - 11:04:20 UTC27,916111,695Afterthought LLC
RuneScape: Dragonwilds11,79322 September 2026 - 11:39:37 UTC39,10324,686Jagex Ltd
BeamNG.drive10,66222 September 2026 - 03:32:01 UTC44,232392,944BeamNG
R.E.P.O.10,03022 September 2026 - 11:20:41 UTC266,908420,693semiwork

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