Prometheus - The Fire Thief news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score71% positive
- Total reviews7
- Release dateApr 20, 2015
- DeveloperMagical Hackers
- PublisherMagical Hackers
Genres: Action, Adventure, Indie
Company pages: Developer: Magical HackersPublisher: Magical Hackers
Prometheus - The Fire Thief Steam news
Prometheus - The Fire Thief news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- The new game from Magical Hackers - 12 October 2015
In the months since Prometheus's launch on Steam I've been hard at work on my next game, called Mission: Afghanistan. It's a run n' gun-game which certainly puts it in a different genre than Prometheus, but if you liked Prometheus (and/or Mega Man 42) I think you might still like it. The game is up now for voting on Greenlight. /Servadac
- The new game from Magical Hackers - 12 October 2015
In the months since Prometheus's launch on Steam I've been hard at work on my next game, called Mission: Afghanistan. It's a run n' gun-game which certainly puts it in a different genre than Prometheus, but if you liked Prometheus (and/or Mega Man 42) I think you might still like it. The game is up now for voting on Greenlight. /Servadac
- Keyboard configuration fixed - 4 May 2015
Apparently the last update made the keyboard configuration bugged despite me not touching the code for it. I guess that is programming for you :P It should be in working order again now. I would like to eliminate as many bugs as possible from the game, so if you encounter more feel free to tell me about them. Some of them are tricky for me to recreate though, GameMaker games tend to behave differently on different machines making certain bugs very hard to fix. This is totally not an excuse, more of an explanation :P I definitely want the game to be as bug-free as possible like I've mentioned before. -Servadac
- Keyboard configuration fixed - 4 May 2015
Apparently the last update made the keyboard configuration bugged despite me not touching the code for it. I guess that is programming for you :P It should be in working order again now. I would like to eliminate as many bugs as possible from the game, so if you encounter more feel free to tell me about them. Some of them are tricky for me to recreate though, GameMaker games tend to behave differently on different machines making certain bugs very hard to fix. This is totally not an excuse, more of an explanation :P I definitely want the game to be as bug-free as possible like I've mentioned before. -Servadac
- New version! - 30 April 2015
I've finished a new version of Prometheus which is available on Steam now. Here is the change log: 20150430 - Version 1.5 ---------------------- - Fixed weapon hitboxes - Added music and sound effects volume settings - Fixed attack sometimes not responding to input - Added basic joystick support I was unfortunately not able to integrate configuration of the joystick, despite trying half a dozen different extensions for GameMaker: Studio. The problem is that I have to use a legacy version of GM:S since I finished programming Prometheus so long ago. And the extensions tend to not work so great because of this. Edit: Apparently this update writes over your save files. I'm sorry for this and it was completely not the intention. Here's how to fix it: 1. Go to: C:\Users\yournamehere\AppData\Local\Prometheus_v1point4 2. Copy all the save*.ini-files to the new version's folder (C:\Users\yournam…
- New version! - 30 April 2015
I've finished a new version of Prometheus which is available on Steam now. Here is the change log: 20150430 - Version 1.5 ---------------------- - Fixed weapon hitboxes - Added music and sound effects volume settings - Fixed attack sometimes not responding to input - Added basic joystick support I was unfortunately not able to integrate configuration of the joystick, despite trying half a dozen different extensions for GameMaker: Studio. The problem is that I have to use a legacy version of GM:S since I finished programming Prometheus so long ago. And the extensions tend to not work so great because of this. Edit: Apparently this update writes over your save files. I'm sorry for this and it was completely not the intention. Here's how to fix it: 1. Go to: C:\Users\yournamehere\AppData\Local\Prometheus_v1point4 2. Copy all the save*.ini-files to the new version's folder (C:\Users\yournam…
- Bug fixes and other stuff - 23 April 2015
Hello! I've started working on a new version of Prometheus that will address some of the issues people are having with the game. Namely the ones that are relatively easy to fix and don't mean I have to reprogram the entire game or anything. It's very important to me that the game is as good as possible for you who have purchased it and is supporting me. This is what I have in mind for the update: - SFX and music volume settings. - Native joystick/gamepad support - Fix hitbox inconsistencies with the weapon hitbox - Fix the attack sometimes (albeit very rarely) not working - Look up volume inconsistensies in a couple of stages Hard to put an ETA on the update since some of these will be a bit tricky, but sometime within the next couple of weeks I'd say. -Servadac
- Bug fixes and other stuff - 23 April 2015
Hello! I've started working on a new version of Prometheus that will address some of the issues people are having with the game. Namely the ones that are relatively easy to fix and don't mean I have to reprogram the entire game or anything. It's very important to me that the game is as good as possible for you who have purchased it and is supporting me. This is what I have in mind for the update: - SFX and music volume settings. - Native joystick/gamepad support - Fix hitbox inconsistencies with the weapon hitbox - Fix the attack sometimes (albeit very rarely) not working - Look up volume inconsistensies in a couple of stages Hard to put an ETA on the update since some of these will be a bit tricky, but sometime within the next couple of weeks I'd say. -Servadac
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 4 May 2015 | Keyboard configuration fixed | 4249665521682825493 |
| 2 | 30 April 2015 | New version! | 4249665521682825590 |
| 3 | 23 April 2015 | Bug fixes and other stuff | 4249665521682825697 |
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