- Update V2.0.1 - 3 July 2026
Bread-kun is bringing you some fixes today! Fixes: Fixed an issue where controller input could stop working on the Personality Mask purchase screen. Fixed an issue where controller prompts for Spirit Personalities could disappear on certain maps. Fixed the shadowed text for some Traits. Fixed the incorrect resolution of ENTP-Y’s Awakening Skills, One Thought, Heaven and One Thought, Hell. Some localization fixes.
- V2.0 Free Update: Content DOUBLED! - 27 June 2026
Dear players, thank you so much for waiting!!!We are still here!!! We did not run away!!!This time, what BreadKun is bringing you is not a small hotfix, but a true major content update!!!The “double the content” update we mentioned before is finally ready to meet everyone.New Content:Maps Doubled!3 brand-new maps have been added:Asura Battlefield: A deadly arena filled with pressure, where the playable area keeps shrinking!Infinite Firmament: An endless sky map where players can freely explore!Qingming Scroll: A one-way scrolling map where, just like in life, there is no turning back.Monsters Doubled!The 3 new maps will also come with 7 brand-new monsters, elite enemies, and 3 brand-new map bosses. Personalities Doubled!16 new Y Variant Personality forms have been added!From now on, whenever you switch to a Personality, you can choose between its X/Y Variants.These are not just skins fo…
- V1.0.65 Hotfix - 4 April 2026
We've brought controller players an emergency hotfix! Bug Fix: Fixed an issue where the mouse cursor was still visible when playing with a controller.
- V1.0.6 Hotfix - 1 April 2026
This time, we've brought you a small hotfix~ The bigger update is still on the way! Optimizations: Improved the boss position indicator across different resolutions and aspect ratios. Restored the missing in-battle Persona UI. It seems it was accidentally hidden due to an unintended change.Event:For today only, any combination of letter Sprites in the game will only roll INFP.(Happy April Fools' Day)
- Spring Sale Update! V1.0.5 - 21 March 2026
Dear players, nice to see you again!This time, we’ve brought you some quality-of-life improvements.Player Feedback:Boss Position Indicator: When a boss enemy is outside the visible screen area, its position indicator will now be shown. This makes it easier for players to track and respond to bosses.Reward Trait Overview:In the Mandala, you can now clearly see which new Traits are unlocked by each meta-progression node.Random Spirit UI Position:From Lv. 1 to Lv. 4, the left/right position of each Spirit pair is no longer fixed. Previously, the Fire Spirit representing E was always on the left, and the Ice Spirit representing I was always on the right. The same applied to the other six letters. Now, the left/right positions will be randomized, making it easier for players to “randomly choose a Personality.”Improvements:Controller Support:Players using a controller can now also view the da…
- V1.0.4 Update (Happy Spring Festival!) - 17 February 2026
Player Feedback:Yongchu Old Duck’s behavior has been reworked. It no longer auto-releases musical notes—instead, it now bursts out a large number of notes when it knocks enemies away! New year, new duck!The Berserk status has been updated. Berserk now grants higher attack speed, and gives Sprites a 75% chance to not consume Energy when attacking.Improved the Sprite Upgrade screen: at levels 8, 12, 16, and 20, it will now show which Sprites will be locked in. (Note: Before level 20, a Sprite that has already evolved will not evolve again, and it will not switch to its opposing form again.)The Pause menu now shows your Sprite’s current tier (Stage 1 to Stage 3).Bug Fixes:Improved collision resolution between drops and walls, preventing drops from repeatedly bouncing when they land between two walls.Fixed an edge case where, under toggle-firing + high attack speed + auto-switching, the Ene…
- V1.0.3 Update! - 6 February 2026
Updates here!From Player Feedback: In the Mandala, we refined the description of the “Lock” feature. This mechanic is now called “Preserve.” When a Sprite stops firing, there is now a much more noticeable visual indicator along with an on-screen text prompt. This prompt can be turned off in Settings. Improved performance for the trait Reincarnate. Bug Fixes:Items that spawn will no longer get stuck in terrain such as Pigeon Nests.In controller mode, within the pause menu while using Toggle Fire, pressing LB/RB will no longer switch a Sprite’s firing state.Fixed an issue where the second Greatsword obtained by Si Xianjun through ENFJ Dual Wielding could not trigger the Light Cannon.In Endless Mode, Pop the Champagne will no longer spawn. Balance:ZhaoGe: Trigger interval increased from 9s to 12s.LiuYan: Trigger interval increased from 10s to 12s. (LiuYan: “Am I getting nerfed too?”)Shan J…
- Patch Note V1.0.2: Update on controller aim assist - 16 December 2025
Hi! It's been a week since game release and we have been closely following our player feedbacks ^ ^Player-requested features:Added aim assist for controllers: as long as you’re roughly aiming in the right direction, your crosshair will snap toward enemies.Unified the Libido icon between the Compendium and the Lab.When “Childhood Friend” summons a partner at level 12, the game now shows a notification, and that partner is now recorded in the trait list.You can now view the controls tutorial from the Settings menu.Added a controls tutorial entry for Hold-to-Fire.Steam Store:Added Localized short description Added Steam localized titlesBug fixes:Improved how the Frost and Stun visual effects blend so they no longer conflict with the semi-transparent death effect during Time Pause.In the in-battle pause menu, the difficulty panel no longer flickers when it’s shown with the mouse.On the Spri…
- Patchnote: V1.0.1 Updates here! - 11 December 2025
Our first update patch here!New Feature from Feedbacks:Players can now adjust the intensity of screen shake in the settings menu. It can even be turned all the way down to completely disable it. Bug FixesEnemies defeated while Time Pause is active now correctly become semi-transparent.In Test Mode, choosing to revive after dying no longer causes the game to stay in slow motion.Achievements to defeat the BOSS now unlock properly. Update achievements unlock logic for personality types.Fixed an issue where clearing a run with Mouth Blaster would not unlock Verbal Barrage or the corresponding achievement.Fixed an issue where opening a dropdown with a controller in the settings menu and then pressing the Back button could cause the UI to become inconsistent.Improved mouse confinement: the cursor is now locked to the game window only during combat, and can move freely outside the window when…
- Game Release!!! Thanks everyone for your support - 9 December 2025
Dear players, long time no see!After all kinds of ups and downs on the publishing side, We’re incredibly excited to announce that 16 Cyber-Personalities: Survivors has officially launched on Steam! 🎉🎉This is the very first title of our very small team (2 full-timer), and making it this far truly wouldn’t have been possible without all of your wishlists, feedback, and support along the way. Now, we can finally invite you to step into this world yourself.Quick overview of all the updates since Demo:*Even after the full release, the Demo will remain publicly available, so new players can still try before they buy. 🕹️ About the game16 Cyber-Personalities: Survivors is a fast-paced bullet-hell survivor roguelite inspired by MBTI personality types.16 characters, each with unique abilities! For example: E + N + F + J = ENFJ. Pretty simple, right?MapThe demo starts with Greedy...Now two more…
- V0.2: The Demo Has Been Updated! - 8 August 2025
Dear players, long time no see!Since the Steam Next Fest, Bread-kun has been hard at work making the game every single day ヾ(◍°∇°◍)ノ゙ We're almost there! Hoping to officially meet you all in September! In the meantime, we’ve pushed a new demo update!Compared to the previous version, the game has changed a lot. Bread-kun is very sorry to inform you that your old demo save data will be reset (sobs).But don’t worry—we’ve added a brand new onboarding flow, helpful guidance, and a bunch of rewards! You’ll also be able to unlock meta-progression faster now! We hope you’ll give the new content a try and share your thoughts with us :D✨ Major Updates:New Player GuidanceThanks to your feedback, we’ve revamped the early tutorial to help players ease into the game.Now, from the very beginning, you can choose between:Questionnaire Mode — for MBTI enthusiastsRoguelike Mode — our core gameplay loopQue…
- V0.1.1 Patch Notes · Save File Recovery Guide - 10 June 2025
Dear Players,First and foremost, I want to extend my sincerest apologies. Due to my personal error during this update, some of you have experienced lost save files, causing significant inconvenience and frustration. I feel deeply ashamed and have reflected on my carelessness. Please accept my heartfelt apology, and thank you for your understanding and patience.V0.1.1 Patch Notes · Save File Recovery GuideWhat’s NewReduced Test Mode DurationBased on extensive feedback that the test mode was too long, we’ve cut the duration in half. After five minutes, you can choose to settle and enter Roguelike mode, or continue the full test.Updated Taskbar IconUpdated Game Folder Path (The cause of everything)Save File Recovery InstructionsBecause of my mistake when updating the game folder path, some old save files didn’t migrate correctly and were lost. I’m truly sorry for the trouble! If you find y…
- Developer Next Fest Live Stream! - 10 June 2025
Come hangout at our live stream!https://steamcommunity.com/broadcast/watch/76561198252596662
- Patch Notes: V0.1.0.3 - 5 June 2025
Art Updates: Updated the artwork shown at the end of Questionnaire Mode. Updates and Bug Fixes: Removed an unintended Debug UI that was visible. Fixed an issue where the volume slider couldn’t be dragged with the mouse when set to 0. Added a Chinese-English language toggle button to the Settings screen. Fixed incorrect icon links in the Out-of-Combat Growth screen. Fixed some missing characters in the localization. Flow Improvements: Exiting Test Mode now directly unlocks Roguelike Mode.
- V0.1.0: Demo Now Live! - 3 June 2025
HELLO my dear players! We are MBTactics — still learning the ropes of tactical combat! We’re beyond excited to present to you our very first Demo! Demo Content This is our first public-facing demo, and it features the core gameplay loop we’ve been working hard on: Questionnaire Mode Inspired by MBTI personality tests Fight battles while answering a series of game-related questions to grow stronger. It also serves as a tutorial to help you get familiar with the basic controls. At the end, you’ll receive your own unique gaming personality type! Share it with your friends — and trick them into… ahem, invite them to take the test too :D Roguelite Mode Step beyond your personality type and freely mix and match four companions (we call them Sprites). Each Sprite has two stages of evolution and four branching paths. Every personality type comes with unique abilities and eight enhanced skill up…