Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 3613690 |
| Live current players | 0 |
| SteamPulse tracked peak | 1 |
| Live count (today's peak floor) | 0 |
| Price | $7.77 |
| Free to play | No |
| Discount | 0% |
| Original price USD | $7.77 |
| Current price USD | $7.77 |
| Release date | 2026 |
| Developer | Discade Project |
| Publisher | Discade Project |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | Positive |
| Positive review percent | 100% |
| Positive reviews | 27 |
| Negative reviews | 0 |
| Total reviews | 27 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | https://store.steampowered.com/app/3613690/ |
Short description
A simple yet high-intensity action game, inspired by the feeling of emulating underappreciated arcade-only action games. Learn a simple-yet-nuanced two button control scheme. Use hitstun, attack chains, grabbing and throwing to crush and control hordes of enemies! Tank Controls Are Awesome!
About this game
"You will be their Asphyxiant" The government of Shindri has sent you to the "Old Country" to wipe out any remnants of "The Unchained" "Their beliefs only invite total chaos, allow them their final breath" !!! HIGH INTENSITY TRUE ARCADE ACTION !!! Take control of a simple-yet-nuanced two button control scheme. Use hitstun, attack chains, grabbing and throwing to crush and control hordes of enemies. ARCADE MODE A full campaign with hand-crafted stages. The faster you kill enemies, the faster the next wave will spawn. Attempt runs, fail, and try again. Each failed run will teach you what you need for your inevitable success. TOWER MODE A fully randomized infinite mode. Clear wave after wave of chaotic enemy configurations until you are consumed. DYNAMIC DIFFICULTY SYSTEM "Rank" is a resource gained from playing well; the higher your rank, the higher the difficulty, the higher your score. When you get enough score you gain extra lives, balance rank against your own skill in your attempts of a successful run! The only way to lower your rank is to Burst or die. HYPER-AGGRESSIVE ENEMIES Enemies do not sit around. Any kind of crazy combos you are doing to them, they can do right back to you . Getting cornered or surrounded is almost always a death sentence. BURST MECHANIC Every playable weapon has a "Burst Move", a move that overrides any animations and deals high damage at the cost of some health, allowing you to escape rough situations and try to gain back control of the battle. The health cost is often lower than whatever a bad enemy configuration will do to you. TRUE HITSTUN No super-armor here, every successful hit WILL stun enemies and reset them back to a neutral state. Who needs a parry when you can simply hit really hard. 3 PLAYABLE WEAPONS TO CHOOSE FROM Cleaver Rapid point-blank combos, million-stab charge move, hyperspin burst move, and a grab. Cannon Ranged shots, point blank blast, unique burst moves, and dash-shots. Scythe Massive slow swings, high damage downward cleave, crop shredder burst move. -Personal Note from LynnV- "After Traumacore Violence, I wanted to scale things back to a 'depth through simplicity' style of gamepl…
Supported languages
English
