Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 3615770 |
| Live current players | 0 |
| SteamPulse tracked peak | 1 |
| Live count (today's peak floor) | 0 |
| Price | $1.99 |
| Free to play | No |
| Discount | 0% |
| Original price USD | $1.99 |
| Current price USD | $1.99 |
| Release date | Apr 28, 2025 |
| Developer | saoatama_100shark |
| Publisher | saoatama_100shark |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | 1 user reviews |
| Positive review percent | 100% |
| Positive reviews | 1 |
| Negative reviews | 0 |
| Total reviews | 1 |
| Steam recommendations | Not available |
| Achievements | 14 |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | https://store.steampowered.com/app/3615770/ |
Short description
Develop combat homunculi in an ethically dubious research institute. Strategically breed and sacrifice generations of experimental beings to defeat monsters within a time limit. Seven unique endings await as you navigate the complex moral landscape of scientific advancement.
About this game
『Recursive Vessel』is a strategic homunculus breeding simulation game at the forefront of biology that will determine the fate of humanity. As a researcher assigned to a research institute with somewhat questionable ethics, you become the project leader responsible for developing the ultimate combat homunculi. The final objective of the project is to defeat three monsters using the developed homunculi. The research institute is extremely performance-driven, and you will be immediately fired if you fail to achieve your goals within the given time limit. Game Features: ① Development of 4 primary parameters (HP, Attack Power, MP, Intelligence) HP: How much damage can be withstood Attack Power: How much damage can be dealt MP: How many times skills can be used Intelligence: Subtly important because low intelligence means the homunculus might ignore your instructions and act on its own ② Ending branches based on parameter development (7 total routes) There is no "game over" concept - being fired is also considered an ending. Note that there are no hints about the branches in the game, so be prepared ③ Strategic development of homunculi with up to 3 skills Skill acquisition has randomness - you might get an incredibly good skill or end up with a useless one that wastes a precious slot. However, learned skills can be used by subsequent homunculi, so nothing is truly wasted ④ Unique breeding cycle of 4 actions → Auto-battle → Next development One cycle follows this flow. Develop with maximum efficiency within the limited number of actions ⑤ Data inheritance system for homunculi dying in each battle You'll breed a different homunculus each cycle, but can inherit one parameter from the previous homunculus. You can also equip skills learned by previous homunculi from the start. As you accumulate battle experience, monster weaknesses and behavior patterns gradually become clearer, making it easier to determine your development strategy ⑥ Ethics Point System Ethics points accumulate with each action. Penalties are imposed based on ethics points, so you must periodically take actions to clear these points. However, this consumes one action, so balancing develo…
Supported languages
English, Japanese
