- New game mode! - 11 August 2026
Now there is a Daily Arcade mode. In this mode, every day you will have a specific set of 3 Balls and 5 artifacts.You don't have a health bar. Once you lose a ball, it is lost forever, like traditional pinball.It also has a daily leaderboard so you can compete with others in the daily mode!Try to reach number one on the leaderboard!!
- Update 1.21 : New Game mode! - 11 August 2026
Hi there everyone! Thank you so much to all of you that has trusted this game! In this patch, I have added a new game mode for all of you! - New Game mode! Now there is a Daily Arcade mode. In this mode, every day you will have a specific set of 3 Balls and 5 artifacts. You don't have a health bar. Once you lose a ball, it is lost forever like traditional pinball. It also has a daily leaderboard as well so you can compete with others in the daily mode! Try to reach the number one! - Achievement-linked description has been fixed - If you want to stop the game while having the revive idol, now it stops correctly - Fixed ice mage trap disappearing correctly when the mage dies in some circumstances - Fixed a problem with the controller while selecting leaderboards - Fixed small translation errors - Fixed small errors
- Runix Patch 1.82 - 21 July 2026
A new patch has been released! - Limited Ice Ball max damage - Nerfed BrightBall to do less damage - Fixed an issue where you could advance ascension levels even if you didn't defeat the run - Some typo corrections - Small improvements on controller UI navigation - Fixed a problem with some status - Fixed smaller errors- Fixed a problem where you could see ascension 11 when the max is 10
- Runix 1.17 patch notes - 17 July 2026
And another batch of fixes! With this patch, everything should work as expected! All reported bugs have been fixed! (If you find a new one, please report it!) - Fixed a bug where, after you change a map, you won't be able to release the ball until you save and come back if you had a bad status ( like Vulnerable)- Fixed Load ball, so now it applies the damage correctly- Limited Spike Gold Artifact damage to 500
- Runix Patch 1.16 - 17 July 2026
Hi there! And the fixes keep coming! This time, only 2 fixes, but it took me a lot to figure out the shield one! - Fixed a problem where, if you were using the iron ball, under specific circumstances, you could end up with a negative shield - Fixed a problem with the fairy that made a sound when she spawned that was not connected with audio options
- Hotfix 1.15 - 16 July 2026
Fixed a problem in Volcano map where you couldn't go through the last ramps
- Runix Patch 1.14 - 16 July 2026
A new patch is coming with fixes and some balance this time! - Spike Golem damage by level decreased - Fire Golem damage by level decreased - Fire Mage buffed - Ice Mage Boss buffed - Chaos Lizzard buffed - Buffed Burn Artifact - Buffed Thorn tower artifact - Buffed Poison Dagger artifact - Buffed Mission Tower artifact - Buffed Recycle Tower artifact - Limited the damage of the gold ball so it doesn't scale infinitely - Increased adventure ball base damage - Balanced mana recovery to recover less mana and take a little longer to recover it - Increased ramp ball damage by 20 per ramp and 20 per level - Blight ball has a little increase in stacks - Lower a little bit the damage of compound ball - Buffed Quick ball - Buffed Ice Ball - Buffed Berserker ball - Buffed Ingite ball - Buffed Multi-hit ball - Buffed Concentrated Ball - Buffed Load Ball - Buffed Mine Ball - Buffed Conversion - Bu…
- Runix Patch 1.13 - 15 July 2026
Hi there! The fixes keep coming! If you find any bugs, please report them by Discord, the in-game bug report button, or the Steam community! - Fixed a crash happen randomly to some users - Fixed a problem in Lava world where the zoom camera can get stuck in certain circumstances - Fixed a problem in Ice world where the zoom camera can get stuck in certain circumstances - Fixed Audio of the bumpers now correctly links to audio options - Fixed Audio of the final act now correctly links to audio options - Fixed the health bar on the Ash Golem shown on the next tip - Fixed the name of the game page button showing the demo text - Increased the robustness of the save system so that in case it crashes while saving, you can still recover the game - Increased the robustness of the app to have fewer crashes
- Runix 1.12 Patch - 14 July 2026
Thank you to all of you that has played the game and have reported some issues! There is a small patch that will fix some issues Patch notes:Fixed ascension level sometimes doesn't increaseFixed magic crystal price doesn't increase in the shopFixed small typos in some textsReduced the amount of magic crystal that you get per run to make the game a bit more progressiveThe mouse icon is now brighter for people with vision issues
- Runix: Roguelike Pinball has been released! - 13 July 2026
The game has been released! Thanks to all of you that has helped me with playtesting and shaping the game! I hope that all of you enjoy it!
- A new demo version with new content released! - 29 May 2026
Hi there! A new version, v1.1, for the demo with new content has been released! Added Spanish, Simplified Chinese, French, German, and Portuguese languages!New balls added!New artifacts added!Now there are more possibilities for synergy in different buildsNew enemiesNew missionsNew Wizzards PowersIncreased support for virtual Pinballs!Fixed a bug where sometimes the game got stuck in the infinity modeLots of small fixesChanged the final boss for Act 1A lot more!The release of the game is coming soon! Probably around July or August! With this new update, the demo will have more content and clearer build synergies, so you can understand the concept of the game. See you on the mountain village!
- Major demo update! V 1.04 - 15 April 2026
Hi there! A new version, v1.04, for the demo with improvements has been released!- Completely reworked the score system! Now every time that you kill a monster or complete a mission, you will increase your score multiplier.When you lose the ball, you will obtain a score bonus for that specific ball that came from { score multiplier x table mechanics score (ramps, gold barrels, etc.) }. You can see the score at the top middle at all times, or to the left of the screen after you lose the ballThis will allow you to know how well you did and will create a deeper score system!- More missions added to the mission pool. You will need to increase your mission level in order to find them- Ultimate system direction reworked Now it is easier to aim for the ultimate when using a keyboard or controller. I have added a precision system that gives you small acceleration, so it is easier to aim With th…
- Version 0.8 released - Mayor update implemented! - 23 January 2026
A new version of the playtest has been released! I have worked a lot on this version of the game, thanks to all the feedback received from all of you. Most of you had problems with how the monsters attack you, and that has been completely reworked to be clearer and more intuitive. Also, some of you mentioned that you want to play it in Steam deck and I have implemented it! ( This has been a lot of work, but now it is working!) Finally, some noted that the impact of the ball wasn't satisfying enough due to how the animation was done. This has been revamped, and now it is way better than before - Lots of bug fixing - Steam Deck and controller support has been added!- New starting bonus for runs- All balls have been rebalanced- Complete Overhaul of the monsters- A new Encyclopedia where you can learn more about the monsters ( you need to unlock the monsters through the game)- Consecutives…
- Runix is compatible on Steam Deck and controllers - 7 January 2026
Runix: Pinball Roguelike is fully compatible with Steam Deck now!I am pleased to inform you that the game is fully playable on the Steam Deck and with controllers. It has been a lot of work to implement the whole compatibility on the Steam Deck and with controllers, but I was finally able to make it happen! Most of the work has been focused on implementing proper UI navigation, remapping controls, and ensuring that all text is legible on the screen. I think that the Steam Deck is a perfect fit for this game, so I wanted to make it fully compatible so you can enjoy it from everywhere Features:Fully play on the Steam Deck without any further configurationRemap the keys inside the app without the need to configure it outsideStable high FPSPlay with a remote controller along with your Steam Deck This is not the only hardware that I want the game to be compatible with. I am working on making…
- Demo is comming soon! - 6 October 2025
Hi everyone! I have been working hard to get the demo out as soon as possible! How to craft a good demo? Getting the demo right is harder than most developers realize. It is not only about making the game functional. You need to go an extra step. A good demo should beFun Bug-free (as much as possible)Battle testedPolishedReplayable (if possible)With basic explanations about how to playIt is difficult to have it right from the beginning. And it is something that you will improve over time, even when you think it is finished. How have I crafted my demo?After having all the systems in place, I have been testing it with friends and people who are close to me who have played lots of games. I analyzed what their pain points are. What is fun and what is not. All the bugs that they encountered...etc After having a good demo. I have taken it to some presential festivals to see how more people ar…
- Runix: News and Updates! - 21 July 2025
Hi there! Thank you very much for whistlisting the game! (If you haven't done it yet, please, whistlist now!) I have put a lot of work into the game to make it available for everyone. It has been a special ride to make it for everyone through the steam page! So what is next? Now I will be focusing on building the demo as soon as possible. First, I will need to have a skeleton of the demo so I can start testing it with different players to see if it is good! Adjusting it, polishing it, and making it as good as possible! This will give me feedback that I can put back into the game. This will allow me to have a solid Demo that I can share with all of you when the time comes! After I have a pretty solid demo. I still need to implement a lot of content so the demo is fun, balanced, and allow it to have a good taste of what is coming for the whole game! I am looking forward to see, what kind…