Paradox Protocol news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
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- Release dateDec 11, 2025
- DeveloperNightmare Nexus LTD
- PublisherNightmare Nexus LTD
Genres: Adventure, Early Access
Company pages: Developer: Nightmare Nexus LTDPublisher: Nightmare Nexus LTD
Paradox Protocol Steam news
Paradox Protocol news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Update on game content - 22 July 2026
Hi all,Apologies for the lack of content, updates are still on the way. I have spent the last few months seeking out funding opportunities to hopefully secure faster development and more dedicated artwork for this game removing the need for store bought assets.In terms of the content in development most core systems have had a full rework and optimisation ensuring smoother gameplay and less bugs, full scale planning has commenced for the story mode with a possible playable section releasing by the end of the year.The changes to Left Behind mode and Requisition mode will be coming next featuring new maps, levels and mechanics, full patch notes to release closer to the update.There is no current estimate on when the next update will come as of yet however unless anything major or game breaking happens it should be within the next 2 months.The project has also now transitioned into Unreal…
- Update Release Date - 4 April 2026
Hi All,The estimated release date for the Requisition mode is May 10th, there have been some delays due to an unplanned hospital stay. I am recovering now however I will likely not be able to continue with working on the update for another week or so. However on a more positive note the progress before hospital has left the project running more smoothly/efficiently along with the new inventory system and core functionality for the reworked mode. The main task when I return to work will be converting the existing level chunks into individual levels that can be accessed through the main hub. I am really excited for you to see what I have been working on and there are also new trailers currently in the planning stage to release around the same time as the update hopefully
- Requisition Mode Update - 15 March 2026
I am excited to announce that work is well underway with the Requisition Mode update with plans to try and aim for the mid April for a release but possibly sooner. A lot of work has gone into this update so far as there has been a full fundamental rework of this mode. After several iterations of updates and reworks to the mode performance was still sub optimal across the board and all signs pointed to the fact that the mode in its current form just wasn't plausible. The resulting rework keeps most of the features of the original mode however now the map has been redesigned into a central expanding hub world that features puzzles whilst utilising level instances to spawn in new areas for players to explore and even find solutions to the hub puzzles within. This update will also bring new UI changes for requisition mode featuring a new inventory system.Along with the requisition mode chan…
- Update Release 02/03/26 - 2 March 2026
Hi all,The planned update will be happening today, no exact time planned as it depends on upload times once the project is finished packaging.The update was delayed as during testing for Requisition mode there were major performance issues due to the world generation which would eventually develop a memory leak. Most of the weekend was spent working on this and while it is more optimised and runs smoothly eventually performance would tank again so the decision has been made to disable it and push the update so the game is actually in a playable state again.Patch notes for Left Behind Mode are as follows;Experience System - Player can now gain XP for different tasks in the world which can be seen in the respective screen in the TAB menu. NOTE - not all skills can be levelled at this time further survival actions to follow in future update.Skill Tree - Located within the experience UI the…
- First Major Content Release - 23 February 2026
I just want to start this announcement of with an apology to those of you who have been waiting for this update. Some time off working on the project was taken due to a death in the family and being the sole developer meant the update was unfinished.The first major content update has now been expanded merging the update for the survival mode previously mentioned along with reactivating requisition mode. Included in this update there have been changes to the progression system within Left Behind mode with a full XP and skill tree system added in prototype state that can be tested and used, there have been changes to some of the crafting systems to accommodate this and some UI changes to the forge and campfire. Some time has been taken to fully rewrite the foliage generation to optimise the load times of the mode and a loading screen has been added to prevent issues that came up during te…
- Crafting and Progression Update Delayed - 19 January 2026
Due to unforeseen circumstances there has been a slight delay to the planned update to add more functionality to the crafting and progression systems within the game. The update is nearing completion however there were other more pressing issues that came to our attention whilst working on the update that required work to fix beforehand.The update is now planned to release by the end of this month and work is currently underway to reimplement requisition mode at or around the same time if possible. A huge thanks to those of you that have already bought the game and are currently awaiting further content and I will hopefully be posting here again once the update is released to update on the next planned update
- Save Play Time Fix - 24 December 2025
Small hotfix deployed to fix the issue with play time not tracking correctly on save slots
- Save System Hotfix - 21 December 2025
New update to the save system allowing multiplayer functionality Fixes applied to regenerate saved structures on game loadWork continuing on crafting system update due in January, further updates to follow
- Save System Upgraded - 16 December 2025
Following reports of a bug with the original autosave system a new system has been implemented allowing save slots to be created, loaded and deleted from the main menu for single player games. There is currently a bug with built structures not loading correctly. This is aimed to be fixed alongside multiplayer integrationUpdate to the multiplayer world creation and save slot generation currently underway and update should follow in the next few days.
- Paradox Protocol Alpha - 12 December 2025
The time has finally arrived for public access to the alpha build of Paradox Protocol. With the 0.1 release the survival mode is currently available to play in single player or multiplayer however due to problems with performance the original mode "Requisition Mode" that players have played previously has been temporarily disabled whilst I work to rectify this and update the systems within. The current build for survival mode plays more like a sandbox at this stage but the first content update will introduce a lot more items and be focused on the crafting system and the UI, work is currently underway on some of these systems. There are also forms on the main menu to report bugs, or provide feedback on aspects of the product. Use of the forms is extremely important to me as it allows me to optimise the workflow for correcting issues but also lets me know if there are parts of the game pe…
- Updated Demo Release and Kickstarter - 9 June 2025
The Kickstarter for Paradox Protocol is live now and can be found at;https://www.kickstarter.com/projects/dan96iel/paradox-protocol/descriptionAny support, interest and/or feedback would be greatly appreciated at this key stage of development.Following several major issues that came to my attention from player feedback and from bugs I found myself when testing a large update to the demo has been made.Collisions at the centre of the map have been corrected so players no longer fall through the worldFixed a bug where players could take an artifact but it would not place it in their inventory.Fixed the enemy attack range so now they will do an AOE at the correct location and will no longer kill you over long distancesTutorial showing core gameplay loop and controls has been added, further expansion to this demo will be added to full version of the game around launch.Pause menu has been add…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 22 July 2026 | Update on game content | 1839041357024261 |
| 2 | 4 April 2026 | Update Release Date | 1828894815562292 |
| 3 | 19 January 2026 | Crafting and Progression Update Delayed | 1821922921821014 |
| 4 | 24 December 2025 | Save Play Time Fix | 1819386365105450 |
| 5 | 21 December 2025 | Save System Hotfix | 1819386365100702 |
| 6 | 16 December 2025 | Save System Upgraded | 1818752592137288 |
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