- The UNDEAD LIES Patch! - 13 July 2026
GENERAL CHANGESGames with 7+ players that contain a Trickster will now only have 2 Corrupted players, 1 Trickster and 4-5 Untainted to be more balanced and not end too early.BALANCE CHANGES*⬆️ = Buff ⬇️ = Nerf ↕️ = AdjustmentGUARDIAN ⬆️ Protective Barrier ⬆️Drop rate increased by 40%. (15 > 21)Developer comment: "Guardian still needed an extra oomph to be able to protect players from first turn DEATHMARKS, we're hoping this little boost to drop rate will help."TRICKSTER ⬆️Can now use up to 2 Ability Cards per turn.Developer comment: "With how many Ability Cards the Trickster can draw, allowing them to use more than one per turn makes sense to us and we hope it'll make hoarding Ability Cards less of a pain."ITEM CARDS Runic Charm ⬇️Drop rate decreased by 50%. (4 > 2)Developer comment: "Despite a low drop rate, Runic Charm was feeling a bit too powerful according to player feedback and ou…
- The UNDEAD LIES Update! - 12 July 2026
GENERAL CHANGESAdded a new Untainted role: NecromancerAdded 2 new Ability Cards; Grave Robber and Soul Tether.Added a new Sigil; Sigil of Necromancy.Added a new Neutral role: TricksterTrickster wins alone by being eliminated by trial. They don't belong on any team.If Trickster is eliminated by any other way, they can attempt to kill a player of their choice the next turn.Trickster has a 50% chance of being in a game with 6+ players.Trickster draws 3 cards per turn, instead of 2.Trickster can draw any Ability Card in the game.Added a new Sigil; Sigil of Trickery.Added 5 new Item Cards; Paranoia, Trust Bond, Focusing Stone, Fake News and Helium Balloon.Added the Glossary to the How To Play section of the Main Menu.The Glossary contains information about every Roles, Sigils, Item Cards and Ability Cards in the game. Use it as a tool to learn how to play, or to theory craft combos to use in…
- Intel Drop - UNDEAD LIES + DAYS OF RITUALS EVENT! - 7 July 2026
Hello Cultists!We're gearing up and are preparing to launch the last two planned roles for the Ritual Mode later this week! But before getting into all the details, we have a few small announcements we'd like to make first.DAYS OF RITUALS (Giveaway Event)From July 13th - 16th 10 AM PT, play DEATHMARK and share clips on our discord server's new #clips channel to have the chance to win a copy of the game for a friend who you'd like to introduce the game to! For a submission to be valid, the clip must be about DEATHMARK and must be at least 10 seconds long. Each valid submissions is one entry in the giveaway pool.We'll be drawing between 1 and 3 winners depending on the number of submissions in the channel on July 17th. Good luck and may the root beer luck be with you!SOCIAL DEDUCTION FEST (Sale)Also from July 13th - July 16th 10 AM PT, DEATHMARK will be 50% off and featured on Steam's Soc…
- SPECTRAL SHADOWS Hotfix! - 17 June 2026
BUG FIXESAddressed an issue where all Sigils were obtained faster than intended.Addressed an issue where the Sigil of Death would play at the start of a turn, instead of at the end of a turn.Addressed an issue where a player could get in a stuck UI state while attempting to use Letter or Deadly Guess.Addressed an issue where the The Ritual Must Go On achievement was granted despite specific conditions not being met.Reworked how target redirection works on the backend. The only noticeable change should be improvements. Let us know if you notice any new bugs using the Steam forum, or on our discord server.Addressed an issue where Mesmerize could play the Reflective Barrier camera animation.Addressed an issue where Sacrifice could cause the game to soft-lock if used on the first turn.Addressed various stability issues.If you have any feedback, or find any bugs you'd like to report, feel fr…
- The SPECTRAL SHADOWS Update - 2 June 2026
PRICING UPDATEDEATHMARK will be increasing in price from $4.99 to $6.99 (USD) starting June 8th. As we keep updating the game, we will be slowly increasing the price of the game as we work through our promised roadmap and beyond. We're also happy to announce with this update, we've completed all of our roadmap bullet points for May! We are also hard at work for everything in the June and July+ sections. We expect that the max price of the game once it is out of Early Access and everything is said and done to be $9.99. This won't likely happen until much later in 2026. By the time we reach the $9.99 price point, the game will feature more cards, more roles, Murder Mode, cosmetics, a progression system, new maps for BOTH modes, and last but not least, the ability to play in VR. We don't expect the next price increase to be until we release Murder Mode sometime in July or August, when the…
- Intel Drop - SPECTRAL SHADOWS! - 29 May 2026
Hello Cultists!Before we jump into the details regarding our new role and cards, we have a small announcement we'd like to make.PRICING UPDATEDEATHMARK will be increasing in price from $4.99 to $6.99 (USD) starting June 8th. As we keep updating the game, we will be slowly increasing the price as we work through our promised roadmap and beyond. To give a good opportunity to get the game before the price increase, the game will be going on sale from June 1st to June 7th! It'll be the perfect time to jump into DEATHMARK, or letting your friends know to snag a copy sooner rather than later so they can join us in the In-Between. We're also happy to announce with this upcoming update (currently planned for June 1st), we've completed all of our roadmap bullet points for May! We are also hard at work for everything in the June and July+ sections. See below:We expect that the max price of the ga…
- DEATHMARK - FATE & WHIMSY Hotfix! - 28 May 2026
BUG FIXESTake two... Fixed an issue where the Pacifist Route achievement was granted when requirements were not met. (FOR REAL THIS TIME)Fixed players not being removed correctly from the Players tab in the Pause Menu after they would leave the game.Fixed an issue with Mesmerize causing the game to break if used in tandem with cards that require multiple targets.Fixed an issue with large lobbies not getting a Killer in their game. That one's on us, sorry folks.If you have any feedback, or find any bugs you'd like to report, feel free to use the Steam Discussion forum, or join our discord server and use our forum channels on there, we're reading both every day!Thanks for playing DEATHMARK!
- DEATHMARK Patch - Individual Player Volume! - 22 May 2026
GENERAL CHANGESAdded a Cultists Online counter in the Main Menu.Added volume sliders in the Players tab found in the Pause Menu. You Can now individually modify a player's volume!Moved the CaRd Types Currently SelEcted UI.Moved the Role Tooltip to be out of the wAy of the Journal and your own cursor.Added various global sTats for internal tracking, such as wIn rates, cards used, roOt beers coNsumed, etc.Irxhxz oyn Vpdxz Ubfj jok i argkmnz. Es agvh th boym rfonb Ctwrxhh...BALANCE CHANGES*⬆️ = Buff ⬇️ = Nerf ↕️ = AdjustmentMAKER ↕️ Ebb and Flow ↕️Is no longer hidden by default during Chaos Phase.Developer comment: "Ebb and Flow got reworked in one of our first balance patches and now allows you to now target anyone instead of only yourself. This change was meant to be added in the Fate & Whimsy update."BUG FIXESThe Marked for Death status is no longer stackable.The Kick Player icon no lon…
- DEATHMARK - FATE & WHIMSY Hotfix! - 20 May 2026
GENERAL CHANGESAdded a tooltip to show when cards cannot be selected.Added text to inform you how many cards of each type you have selected and can select.BALANCE CHANGES*⬆️ = Buff ⬇️ = Nerf ↕️ = AdjustmentVIGILANTE ↕️ Stay Alert ↕️Changed description to no longer include Improvised Kill. Improvised Kill ↕️Increased turns it takes before it can be drawn. (1 > 2)Increased turn cooldown. (0 > 1)Removed requirement for Stay Alert to be used on a player.Developer comment: "After trying to fix Stay Alert and Improvised Kill behavior for over a month, we decided to give up for now and look into it later. For now, we're allowing Improvised Kill to be used at any time, but remember: Killing one of your teammates will kill you as well. We're also increasing and adding some cooldowns to avoid seeing the Vigilante spamming this card too much. We will be reworking the synergy of Stay Alert and Impr…
- DEATHMARK - The FATE & WHIMSY Update - 19 May 2026
GENERAL CHANGES31 Steam Achievements have been added with more on the way with each new role and mode.Added a new Corrupted role: PsychicAdded 2 new Ability Cards; Mesmerize and Sigil Drain.Added a new Sigil; Sigil of Fate.Added 3 new Item Cards; Root Beer, Self-Centered and Time Bomb.Trials can now be started on the first turn of a match.Added a tooltip on the HUD role name to see information about your role.Added a "Players" tab in the pause menu.You can now mute players from this tab.If you are the host, you can now kick players from this tab.BALANCE CHANGES*⬆️ = Buff ⬇️ = Nerf ↕️ = AdjustmentPSYCHIC 🆕 Mesmerize 🆕Randomizes your target’s targets.Is limited to a max of 1 per hand. Sigil Drain 🆕Pick 2 targets. Drain 20% Sigil Charge from your first target and give it to your second target.Is limited to a max of 1 per hand. Sigil of Fate 🆕All players receive 2 random ability cards f…
- Introducing the FATE & WHIMSY Update! - 14 May 2026
Hello Cultists!You may have spotted some teasers we've been dropping on our social media throughout this week.May 18th will be our first content update for DEATHMARK. And with that, this blog is here to help you prepare for the arrival of the new content ahead of time.New Role: PsychicJoining the ranks of the Corrupted is the Psychic, our first new post-launch role! The Psychic's kit revolves around creating chaos while supporting their team. Their kit consists of 2 displacing Ability Cards and a fast-charging Sigil.Mesmerize(Ability Card, Randomized)When coming up with what the Psychic's kit should involve, a main theme that kept coming up was "Sabotage and Convert". Mesmerize is the sabotage part. When used, your target will have their targets randomized. This card runs before any other cards in the game, even Binds of Oguatho.Sigil Drain(Ability Card, Converter)If the theme of the Ps…
- DEATHMARK Patch - More Fixes & More Balance! - 5 May 2026
General ChangesAdded a text in the Role Reveal that shows how many Corrupted players are in the game.Added some extra information about the team you are on during the Role Reveal.Extended the duration of the Role Reveal by 5 seconds.Added a text in the bottom left of the HUD showing the team you are on.The "New Turn" journal entry no longer shows up as an unread entry notification.Added an intermission period of 10 seconds after a trial, allowing players to counter-trial (at the cost of their own Trial charge, obviously).The Journal no longer says the role of a player that died, it only says the team they were on now.Added a VFX for when a player survives a kill from a protection aura.We changed the way cards work to now allow different versions of the same cards for different lobby sizes.Lobbies with 4-5 players are considered a Small Lobby.Lobbies with 6+ players are considered a Larg…
- Day 1 Patch - Hotfix #1 - 29 April 2026
Day 1 Patch HotfixFixed nullref causing an assortment of issues and incorrect game behaviorGame now correctly ends as explained in the patch notes of the last updateFixed softlock when someone leaves during the end of any phase.When someone leaves the lobby, it now sends a notification in the JournalFixed broken camera when someone leaves during Trial phaseKnown Issues we'll be fixing soonCards that should have a limit of (x) per hand currently allow you to get more. Will be fixed. This affects DEATHMARK (1 per hand), Plot Armor (1 per hand), and Double Dip (2 per hand).Your lobby color icon might incorrectly change when someone leaves. This is only local and only in the lobby, your color should be correct in-game. Will also be fixed.Sigil charge might show it's ready at 90 - 99% because it's failing to incorrectly set to 100% on the UI.Crystal Ball card not outputting the right sigil c…
- DEATHMARK Patch - Day 1 Fixes & Balance Changes - 29 April 2026
To recap a bit, we had a bad merge as our launch day build and it caused a lot of issues. We've gotten a bulk of issues fixed and are looking into more fixes after a short break!General ChangesAdded Chat Logs when a player joins or leaves a lobby.The Lobby Browser now supports displaying full lobbies and in-progress lobbies. However, you still cannot join an in-progress game... Yet.You can now open the Pause Menu while in the pre-game lobby using Esc.The pre-game lobby now shows an indicator when a player is talking.The Sigil tooltip now says "View Sigil Info" to be less confusing.Changed how the Corrupted team wins a game:With 4 or 5 players, Corrupted players need 1 Untainted left alive to win.With 6 to 8 players, Corrupted players need to be the majority of living players (i.e. 3 Corrupted and 2 Untainted = Corrupted Win)However, if there is one Corrupted player left alive, they need…
- DEATHMARK is out NOW! + Details on hotfixes & our ROADMAP! - 29 April 2026
We shipped a video game. Check out our launch trailer here: DEATHMARK released earlier today, April 28th. To anyone who we've been sharing fun games with and collecting feedback from, thank you. Your support has been invaluable. As some of you may now, the game launched with a lot of issues that impacted gameplay and stability. The reason for these issues was due to a bad last minute merge at the final hours before launch, and ultimately that is the build that ended up shipping. This brought back a lot of bugs we had already fixed. We've since became aware of how this happened and are working to make sure future updates don't suffer from similar issues. Already out now is a preliminary patch which seeks to improve stability and revert a lot of issues caused by the aforementioned build issue, and we'll have another sizeable patch go out either later today (April 28th) or tomorrow (April…
- Gameplay Intel: Item Cards, Roles & Sigils - 21 April 2026
Happy launch week!This week, we're going to share a bunch of gameplay info to you all. And we're starting by introducing you to every item cards, roles and sigils available at the Early Access launch of the game!Each card in the game has a rarity, which represents its drop rate. The graphics below shows all item cards available on Day 1.In the game itself, you can select up to one Ability card and 2 Item cards per turn, so you can try various combinations and get different results!Epic-Rarity Item CardsBinds of Oguatho (Epic, Disabler)Enjoy hearing your friends complain as you force them to skip their turn. However, the cards they use do not get discarded from their hand...Crystal Shard (Epic, Information)A good card to try and pinpoint a player's potential role or intentions during a turn.Double Dip (Epic, Randomized)Straight-forward, you get to draw a new card in the middle of the Cha…
- DEATHMARK Launches on Steam April 28th! - 20 April 2026
We'll keep this short and sweet. DEATHMARK is our first game as Wired Creations Studio Ltd, comprised of former Rec Room developers and UGC creators. We're taking the success we've had in the murder mystery and social deception genre within UGC platforms and are making a standalone game. While this initial version of the game won't have everything we have envisioned, rest assured that we'll keep updating the game and being a feedback-first team. Please see the gameplay teaser above for a preview of what DEATHMARK has to offer when it launches in Steam Early Access on April 28th, 2026, and leave us a wishlist if you haven't already! Thank you so much for the support we've already gotten thus far! Especially to the folks in our Discord server. Alright, if I keep writing then this would stop being short and sweet. See you April 28th! (or in tomorrow's post!)
- Gameplay Intel: Ability Cards - 7 March 2026
It's about time we shared more about gameplay mechanics and cards for DEATHMARK.And we're happy to introduce you to some of the Ability Cards you'll be able to get your hands on at launch!At the launch of DEATHMARK later this month, expect 8 roles (3 on the Corrupted team and 5 on the Untainted team) to be available.Each player is guaranteed to get a role and a team when the game starts. And each role has 2 Ability Cards only they can exclusively draw (with some exceptions... more on that another day!)While we're not revealing the name of all 8 roles yet, expect another post between now and the early access launch of the game that covers the roles and their sigils in detail.We look forward to sharing more information about the gameplay on the road to release. That's all for now, see you again soon!