- Patch Notes - 1.2.10 - 11 September 2026
the 9/11 update. modding fixes mostly! Fixes - fixed panic button not being discharged on save and load as intended - improved twelve gauge clay shader visuals by getting rid of a completely nonsensical color space conversion - fixed praxice being able to roll replacement character - fixed jubilist nobody setting doomed columns on the incorrect attack - fixed "death of the" looping during the credits rather than playing once and stopping - fixed tiles being moved around having a lower z index than tiles in the word builder - fixed difficulty / character selector arrow shadow moving with the arrow Modding - mods can now specify multiple override folders in mod.json with different priorities and load phases. if unspecified, the "overrides" folder will still work as it did originally - mods will now load "mod.pck" and "cache.pck" by default if they are found in the mod files and no other p…
- Patch Notes - 1.2.9 - 25 August 2026
introducing 1.2.9: the feet update. wait no i take it back Additions - added new non-canonical dialogue to the nobody fight on hazel clearance! like the red clearance dialogue, this is only obtainable on normal runs with unlocks enabled! what would these characters say if they had a little less inhibition...? - added feet sounds to jubilist so their footsteps no longer sound like shoes - something else too i think... i forgot so it must not be important! Changes - rebalanced eye drops "Convert a tile to a Frozen I" > "Convert two tiles to Frozen I's" - added a pool of tetragrams used when rerolling the "null" tetragram produced by red tape with code switch or by eightball - jo permit and slashfic now work with tetragrams... it just keeps getting better! - improved how code switch-style randomization works with slashed tiles - when red tape converts a slashed tile to random numbers it no…
- Patch Notes - 1.2.8 - 16 August 2026
a couple fixes for the last patch! sorry i don't have a bit this time Changes - j/o permit and slashfic now work on trigrams as well, splitting them into triple slashed tiles Fixes - fixed lip balm label still saying "Freeze a row", changed to "Freeze tiles" - fixed hole punched tiles still charging spells with the letter on the tile before punching - bomb exploding intent now disappears when paradigm dies - slashed period tiles now render just one period at the end of the tile face instead of a period for every slashed face
- Patch Notes - 1.2.7 - 14 August 2026
happy social security day! on today's daily, all spells are your friend's ssn! again! Additions - added a special star icon for special dailies to let you know this one's gonna be a little wacky Changes - nerfed lip balm "Freeze ALL tiles in a row." > "Freeze ANY tile, and the tiles directly to the left and right." - nerfed fishing rifle: now has a 1 second cooldown between shots - reduced the weight of perfect metal carapace and fishing rifle; they will now appear half as often as other spells - buffed j/o permit and slashfic: can now be used on bigrams to slash them into their constituent letters - buffed slashfic: max charge 2 > 3, charge category common > very common Fixes - fixed photocopier not removing capital / period when pasting a tile onto a capital / period tile - fixed expired ration not removing capital / period from tiles it hits - fixed dew jubajalist not playing her idl…
- Patch Notes - 1.2.6 - 11 August 2026
fixes, mostly for modders! Fixes - added a drop shadow to the spell completion ribbon - fixed randomize charge failsafe for spells that don't have a randomizable charge (prevents a crash if a spell that should not be esoteric somehow becomes esoteric) - fixed corkline tiles dropped in during fisher nobody fight having no type (not wood or plastic but a secret third thing... !) - red clearance nobody dialogue is prioritized even if you haven't seen earlier dialogues due to lost data - SSN now defaults to 3 instead of e if the game fails to connect to steam, preventing a crash - daily runs will now become playable again if your score is removed from the leaderboard (e.g, was for an earlier version of the daily and removed) - fixed hazel clearance dailies showing the detrans icon for characters if the player hasn't beaten hazel with the character, despite being trans in-run Modding - fixed…
- Patch Notes - 1.2.5 - 5 August 2026
some new final nobody dialogue, food for completionists, and more work towards mod support! yippee! Features - added a new nobody conversation for each character on red clearance... note that since these are story cutscenes, you'll only be able to see them on a non-seeded run with unlocks enabled! one last reward for the grind! - added a new nobody conversation for addict while holding pliers - added "Spell Completion Ribbons" to the settings menu. when enabled, spells in the spell select will have little ribbons telling you the highest difficulty you've won with each spell! good luck completionists... Fixes - fixed capital and period statuses not being exclusive with each other (photocopier could create tiles with both) - the retz mystery tile "could be one of A, B, C" is now seeded - added error detection when inserting tiles into invalid indices in the word holder. this may help prev…
- Patch Notes - 1.2.4 - 31 July 2026
update!! fun daily tomorrow!! whee!! Changes - the last daily of every month will now be a hazel clearance daily. good luck tomorrow, everyone! - additionally, the friend's ssn daily will now repeat every august 14th, on the anniversary of social security. how festive! - switched the game's font from Suwannaphum, a Khmer font that out of necessity happened to have a good ASCII character set, to Roboto Slab, the font that Suwannaphum actually got that ASCII character set from. everything should look roughly the same but it'll be just sliiiightly off if you look closely... enjoy! seriously though, this means that the game's base font has access to a much wider character set, which should make language modding a lot more possible! - changed the cutoff on random trigrams; previously, there were only around 10 trigrams that the game could give you when a random trigram is picked (proto cop,…
- Patch Notes - 1.2.3 - 22 July 2026
some polish, save backups, and fixes. hopefully not too many more of these hotfixes before i go back to working on mod support and the boss update! Changes / Additions - gave xrafstar some killer new death sfx and other sound polish - added a sniff sound when snowball wipes his nose - added a simple save backup system that runs seamlessly in the background. if a file goes missing or winds up wiped of data, the game will automatically attempt to load the latest backup before flagging a save as corrupted Fixes - fixed spell select locations not respecting seeded runs when you are seeing a spell select for the first time - fixed a crash that could be caused by leaderboard entries with invalid data - updated spell shader to use far less instance uniforms, which may fix issues with spell sprites when running in opengl compatibility mode - juvenile can now overwrite bruise and bleed with more…
- Patch Notes - 1.2.2 - 20 July 2026
more little fixes associated with the recent update Changes - leaderboard now displays top 50 entries instead of top 20, as well as all friends and 25 above and below your own Fixes - fixed frozen ssn description saying "an frozen" instead of "a frozen" - fixed eternal tiles not being removed when strawman self-destructs - fixed friend's ssn usernames not being updated until reloading the leaderboard - fixed decedent placing the tiles of its scrambled word in word order, giving it away if you watched closely enough - removed some sounds mistakenly left in the files Words - removed euclidian - added euclidean - this wasn't even our fault it was in the base dictionary we used. what the heck.
- Patch Notes - 1.2.1 - 20 July 2026
hotfix!!! well it's for an issue that wouldn't happen until tomorrow. so it's like a precognitive hotfix..? Fixes - fixed forced spells on dailies being unable to get curses also i updated the game to godot 4.7.1. i was worried that this patch note would be too tiny being a one line fix so i'm glad that i have that to fill out space with. and this sentence i guess? well the one before that one. hm.
- Patch Notes - 1.2.0 - 19 July 2026
we are still hard at work on the boss update, but we've also been working on a pretty large patch with a lot of little goodies! Additions - added a sneaky new spell.. maybe you'll find it once or twice on tomorrow's daily! hint, hint (that's 7/20/2026, btw) Changes - buffed modern heart's charge type from "uncommon" letters to "very common" letters - buffed j/o permit's charge from 3 very common charges to 4 "e" charges - recall on eternal 5 SSNs; they were basically a worse pentameter! if you had one, you will be assigned a new status at random - spell starvation mechanic: if a spell is missing charges, and a certain number of turns go by without its charge character appearing on the board, its charge character will be forcibly queued. this was supposed to be in the game at launch, but apparently it was bugged all this time... - buffed xrafstar's voice lines... listen to them squelch -…
- Patch Notes - 1.1.5 - 2 July 2026
i'm sorry that there aren't funny bits about new words in the little hotfix patches Additions / Changes - added a speedrun timer to the options menu as an alternative mode for the battle timer. it times the full run (playable time only) with precision to the hundredth of a second, and causes act and run summary times to be displayed at the same precision - doubled the number of flies around xrafstar on hazel clearance Fixes - fixed a bug where using two point leading to swap a gunk tile could leave a non-stuck tile floating in the air Modding - added a mod_options save file for storing save-independent mod data - note that while mod support is being worked on, it is still officially unsupported, and therefore subject to change and breaking mods at any time
- Patch Notes 1.1.4 - 1 July 2026
hotfix for oops Fixes - caps lock can now properly hit coal tiles if there are no other options and convert them to a random capital - fixed haze tiles not spreading (they used the effect priority system and i forgot to update them) - fixed visual issues with haze tiles that i'm pretty sure have been in the game since launch (color snapping instead of smoothly transitioning to blinking, not returning to full dark after spreading, not blinking at the correct time) - in my defense i never let them spread because i'm really good at the game
- Patch Notes - 1.1.3 - 30 June 2026
we're mostly focused on the new bosses now but there's still time for your regularly scheduled bugfixes Changes - tweaked the system enemies and spells that pick random tiles use to prioritize targeting certain statuses. mostly, things should remain similar to now, but there's a lot less granularity in replacement order when spells override neutral statuses, and enemies that place statuses without changing faces are less biased against bigrams, trigrams, and wildcards. in following last patch's coal changes, this also means that spells and enemies that hit random tiles can hit coal tiles and will give them a face. (most still prioritize statusless tiles though, so this will only happen in exceptionally status-covered boards) - brutalist now also removes linked tiles on death Fixes - fixed acid damage intent not respecting eternal tiles, among a few other odd acid intent cases - mood scr…
- Patch Notes - 1.1.2 - 24 June 2026
what a relaxing day with nothing of note happening. perfect time to spend 4 hours adding 4200 words to the dictionary. Changes - nerfed verification can's acid. wait you're telling me that's a spell and not an enemy? now converts the top row of tiles to acid, even if they're already acid, so you can use it multiple times in a row "safely". - many spells that previously did not work on coal tiles now do; particularly spells like Snow (convert to frozen capital) which will now turn coal tiles into a random capital letter. - added wlw and mlm to sorghum pink - when replacement character slashes a tile, it is now a random slashed pair instead of using the existing face (this fixes it being able to produce unusable slashed bigrams) - screwed bombs will now explode when the screw screws itself in. that's a lot of screwing - exploding bombs with fishing rifle will now create an explosion and d…
- Patch Notes - 1.1.1 - 20 June 2026
cadence put me in the dumpster out back so she could write the last patch note but i'm baack Changes - wildcards will now prioritize Lump categories and deprioritize repeat words if playing a clearance that disallows them - fisher's nobody fight now has no preview row, seeing as it would never have any effect. (final boss) - corkline now directly adds a wildcard to the board in fisher's nobody fight (ditto) Fixes - fixed various issues with the board not settling when tiles are transformed away from gunk, by enemies or by spells - fixed being able to drag unplayable screw tiles - fixed queued tiles sometimes not being cleared properly, resulting in corkline hitting preview tiles out of view Words - i don't think there are any new words in this one sorry - but in the last update we did add corkline(s) and leadline(s) - and that was it i think. we were kinda busy doing other things
- Piss & Gunk Update - 1.1 - 20 June 2026
Cadence here. Apparently people hated Milkworm? This kind of surprised me, since it was just a slightly remixed version of the Bookworm fight... In any case, it was one of the weakest shadows design-wise and we thought we could do better, so we did!Milkworm now inflicts tiles with “gunk,” which prevents them from falling and below tiles from being restocked. It’s a pretty similar concept to burning tiles (use these tiles or have less tiles on the next turn), but it’s a little more dynamic and interesting.We also added two new unlockable spells that make use of the gimmick: Expired Ration applies gunk + special faces to random tiles, and Mood Screw pins a topmost tile in place and turns into a space tile on the next turn. Shoutouts to Cynthia for letting us steal her mod idea for Mood Screw! Tomorrow’s daily will be fixed to feature Milkworm and the two new spells.Also, Housebroken now p…
- Patch Notes - 1.0.23 - 17 June 2026
fixes Fixes - fixes an issue breaking tooltips in spell select - removed some invalid words, mostly typos made when adding to the dictionary Additions - daily runs are now indicated in game by the difficulty disk used for the menu button becoming a calendar
- Patch Notes - 1.0.22 - 16 June 2026
words words words words Changes - housebroken passcode is now prioritized when resolving wildcards - slashfic and dna tweezers unlocks must now be achieved in a single word (words separated by hole punch do not count) - slightly nicer "is not a word" warning Fixes - fixed clown cache being usable in spell select, which could lead to desynced spells on the same seed Words - 800+ new words - highlights include: neurotypical, cringeworthy, monstergirl, toebeans, shitposter
- Release Retrospective & Update Plans - 14 June 2026
Cadence here.Pronoun Palace released ten days ago. People love it and it sold really well. Yay!Here’s a look at some fun player stats we gathered through Steam:The rest of this article will be going over our plans for the game. Alternate bosses, challenges, and workshop support are (probably) on the horizon. I also ramble a bit at the end and show off a fraction of the incredible fan art we’ve received.To anyone who missed it, the soundtrack for Pronoun Palace is available for purchase on Bandcamp, and also for listening on Youtube. Please show RENREN support for their amazing work! A reminder also that the album art was drawn by Jordy, and the Rubber Animal art used on Youtube was drawn by Vich Blen.RoadmapContentThe current plan is to design an alternate boss for each act (that is, for every boss except Nobody) and release them in a free update sometime this year. There is a very fini…