SPSTEAMPULSELIVE ANALYTICS
The Apocalypse

The Apocalypse Steam metadata

Team APOCA | To be announced | game

Coming Soon

GameSteam Store content

ActionAdventureCasualIndieRPG

  • Steam app typegame
  • Steam App ID3619580
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperTeam APOCA

The Apocalypse metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID3619580
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperTeam APOCA
  • PublisherTeam APOCA
  • Parent gameNot available

Genres: Action, Adventure, Casual, Indie, RPG

Company pages: Developer: Team APOCAPublisher: Team APOCA

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

The Apocalypse Steam metadata

The Apocalypse metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3619580/metadata
Steam Communityhttps://steamcommunity.com/app/3619580
PCGamingWiki search
IGDB searchSearch IGDB for The Apocalypse

Reviews, pricing, and metadata

Review summary

Review data unavailable

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Multi-player, PvP, Online PvP, Co-op, Online Co-op

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • Dev Log #10 - What If Players Could Create Their Own Post-Apocalyptic Worlds? - 18 September 2026

    For a sandbox survival game, we have always been thinking about one question: As the game itself offers more and more content, can players still have even more freedom?Our answer is——MODs and the Workshop.So when The Apocalypse officially launches, we plan to provide a MOD editor at the same time, allowing players to use editing tools to take part in creating game content.Our current plan is to begin with map editing and custom content.Players will be able to use the editor to create their own maps, edit and combine environments, buildings, and various in-game elements, and create survival scenarios that differ from the official world.You can design a map based on your own ideas, and you can also experience the content you create together with friends.More importantly, we hope that this content can eventually be shared with other players.Players create, publish, and share, while other p…

  • Dev Note #9.1 – How Powerful Should Vehicle-Mounted Weapons Be? - 9 September 2026

    As development of the vehicle system in The Apocalypse continues, we have recently been thinking about a new question: Should vehicles be equipped with weapons?For example, mounting a machine gun on top of a vehicle to give players greater firepower while exploring the open world.From a PVE perspective, this could actually be a very interesting feature.When players drive through dangerous areas and face large numbers of enemies or sudden zombie hordes, vehicles would no longer be just a means of transportation.A modified vehicle could become a mobile firepower platform.One player could drive while a teammate operates the roof-mounted weapon.This kind of multiplayer cooperation could create a completely different gameplay experience, whether exploring, clearing dangerous areas, or taking on large enemies.At the same time, however, we also see another question: What happens when this syst…

  • Dev Log #9 Build Your Own Weapon - 2 September 2026

    It has been some time since our last dev log.During this period, we have continued improving the core systems of The Apocalypse, while also gradually adding more gameplay features that help define the game’s identity.This time, we would like to share some of our latest development progress through a new video.First, the game world itself.YouTube: We have always wanted the open world of The Apocalypse to be more than just a map that carries gameplay. We want it to have its own atmosphere and identity.Forests, snowy regions, ruins, deserts, as well as changes in lighting under different times of day and weather conditions, are all being continuously adjusted and improved.In this video, we have also included several shots focusing on the current world atmosphere, so you can get a better look at how the world of The Apocalypse is gradually taking shape.Firearm CustomizationAlongside the wor…

  • Dev Note #8.3 – Your Vehicle Can Also Become a Mobile Base - 27 August 2026

    In The Apocalypse, we have always hoped that vehicles would be more than just tools for getting around.As the open world continues to expand, players will need to travel to more distant areas to explore and search for resources, while also bringing large amounts of supplies back to their own bases. Because of this, we hope vehicles can truly become part of the way players survive.Currently, we are continuing to develop the vehicle system and gradually adding more customization options and functions.In addition to basic driving functions, players will be able to modify the appearance, parts, and armor protection of their vehicles in the future based on their own needs.Different modifications can also allow vehicles to serve different purposes.What interests us even more is: what if the vehicle itself could also become a survival space?For example, with trailer vehicles, we hope players w…

  • Dev Note #8.2 – How Many Possibilities Can One Gun Have? - 19 August 2026

    In The Apocalypse, we want weapons to be more than something you simply find and use as-is.We are currently developing a modular firearm customization system.We have divided each firearm into multiple independently replaceable modules, including barrels, optics, muzzle devices, grips, stocks, magazines, rail attachments, and more.Players can customize their weapons directly in a 3D preview. Whenever an attachment is changed, both the appearance and stats of the firearm will update in real time.These attachments are not purely cosmetic. Each one has its own attributes, and different combinations can affect weapon performance such as damage, recoil, stability, and range. Through different combinations, a single firearm can support a wide variety of configurations.At the same time, we have also added a separate attachment skin system. You can change the appearance of the barrel while keepi…

  • Dev Note #8.1 – Vehicles Are More Than Just Transportation - 14 August 2026

    As the open world of The Apocalypse continues to expand, vehicles are gradually becoming one of the important areas currently in development.For a survival sandbox game, vehicles are not simply about helping players move faster.Once players begin exploring a larger world, distance itself becomes part of the survival experience.From leaving the base to search for resources, to exploring more distant areas, and then bringing large amounts of supplies back to their stronghold, the distance between players and the world will gradually influence the entire survival process.Because of this, we hope vehicles can truly become part of the survival loop in The Apocalypse, rather than simply serving as a tool for moving faster.We are currently developing and testing vehicle-related content, including driving, vehicle behavior, interactions between characters and vehicles, and related synchronizati…

  • DevLog #8 The Apocalypse: Multiplayer Building System Showcase - 4 August 2026

    Hello everyone, Thank you all for your continued attention and support for The Apocalypse.We have always hoped to complete development as soon as possible and bring everyone a more complete and stable test version of the game. At the same time, we also want everyone to stay updated on the project’s latest progress, so we will continue sharing development updates regularly and do our best to show the current state of development.This video mainly showcases the current progress of the building system, including the general look of different building materials and the basic building process. At the same time, the building system can now be connected to the power system, allowing players to link facilities such as generators, solar panels, and wind turbines to support daily base needs such as lighting, infrastructure, and defense.Please note that the content shown in the video is still from…

  • Dev Notes #7.3 – Making Every System Truly Work - 28 July 2026

    Recently, I have still been continuing development on The Apocalypse.Compared with the earlier stage, when I was constantly building new features and systems, the main focus now is to make the modules that have already been completed run more stably, while further improving the connections between them.When a large number of systems such as gathering, building, combat, AI, electricity, water systems, farming, and multiplayer all exist at the same time, the key question is whether they can work together and form a stable, natural survival experience. I am currently continuing to improve these core elements. Electricity, water, and fluid systems remain important development focuses in the near term. Players can build their own energy systems through generators, solar panels, wind turbines, and other equipment, and manage various facilities in their bases using batteries, wires, distributi…

  • Dev Notes #7.2 – Why I Hope The Apocalypse Can Be a Game You Can "Retire" From - 21 July 2026

    During the development of The Apocalypse, I have always had one idea in mind.I hope it can be a survival game you can "retire" from.Of course, by "retire," I do not mean that I want everyone to run out of content after playing for just a few days.Quite the opposite. I hope players can live in this world for a very long time.But I do not want it to become a game that you must log into every day.In recent years, I have played many excellent survival sandboxes.They are all very interesting, but they also share a common problem.As playtime grows longer and longer, players slowly begin to shift from "playing the game" to "maintaining the game."The first thing they do after logging in each day is no longer exploring new places or going on adventures with friends.Instead, they first check whether the base has been raided, whether resources have been stolen, whether the crops need to be harvest…

  • Dev Notes #7.1 – Why Do Many Survival Games Become “Quiet” in the Late Game? - 14 July 2026

    I have been busy with development recently, so it has been a while since we last talked with everyone about game design.In addition to improving various systems, I have also been thinking about one particular question:Why do many open-world survival games feel so compelling during the first few dozen hours, only to become increasingly flat later on?When you first enter an unfamiliar world, everything is unknown.You need to search for food, gather resources, avoid danger, and build your first shelter. Every journey into the world may bring a new surprise, or come at a painful cost. That tension of facing the unknown is one of the most appealing parts of survival games.But as time goes on, many players eventually reach a similar stage.Their base becomes more complete, resources become more abundant, equipment gets stronger, and the map becomes familiar. They know where to find supplies, w…

  • DevLog #7 The Apocalypse: The Survival World Is Gradually Coming Together - 30 June 2026

    It has been some time since our last dev log.Over the past period, our development focus has not been on adding new maps or new enemies, but on continuously improving and connecting the game’s core systems. Much of this work may not be as immediately visible as a new map or a new weapon, but it determines whether the entire survival experience can truly function as a complete whole.One of the biggest areas of progress this month has been the power, water, and fluid systems, as well as farming and crop systems, building and structures, workbenches, interaction menus, combat, AI, and more.Players can now generate electricity through generators, solar panels, wind turbines, and other devices, store that power in batteries, and then transmit it to different facilities using wires, electrical boxes, splitters, and related equipment. The lighting system has also been connected to the power ne…

  • DevLog #6 — World Atmosphere & Recent Development Progress - 14 May 2026

    Recently, a large part of development has been focused on improving the game’s world atmosphere. This includes scene editing, water rendering, weather systems, and continuous optimization of overall lighting and visual effects. Compared to adding new gameplay features, this kind of work may not feel as “direct,” but it has a huge impact on immersion. In many cases, what makes an open world truly engaging is not just the gameplay itself, but the overall feeling players get when entering the world. The footage shown in this video only represents a portion of the current environments. In fact, several areas are still actively being developed, including desert wasteland regions, snowy winter zones, and other environmental styles. Because of the large scale of the open world, environment creation involves far more than simply placing assets. Terrain, vegetation, lighting, weather, and resour…

  • DEVLOG #05 — Next Month’s Goal: Core System Build Integration - 23 March 2026

    The Apocalypse has now entered a major technical optimization phase. Over the past few weeks, development has been focused on strengthening the foundation of the game, with key improvements to large-scale world loading, network synchronization, and AI behavior. While these changes may not always be immediately visible on screen, they are essential for the long-term stability and overall gameplay experience.I have also recorded some internal build testing footage to give everyone a closer look at how the game is progressing behind the scenes. You can watch the latest development video here: Over the next month, the main focus will be integrating the core systems into a more unified build. The goal of this step is to bring together the recent optimizations and ensure that the different gameplay systems work smoothly as a whole, preparing the project for the next stage of internal testing.…

  • DevLog #4 — Progress Report: Technical Optimization Phase - 16 March 2026

    Hello to everyone following The Apocalypse. It has been a while since our last update. Development has been quite busy recently, as the project has entered a phase focused primarily on underlying systems and technical optimization. While the results of this work may not always be immediately visible on screen, they are extremely important for the long-term stability and overall experience of the game.One of the key focuses recently has been improving the open-world loading logic and optimizing performance for large-scale environments. As the map continues to expand and the number of environmental objects grows, failing to address these issues early could significantly impact performance later on. As a result, a considerable amount of time has been spent organizing scene assets, optimizing loading systems, and improving overall performance stability. At the same time, I have also been ad…

  • Development Notes #3.3 – Latest Progress Update - 15 February 2026

    We’re currently pushing development forward at an intense pace. The reason video updates and Dev Note releases have slowed down recently is that the project has entered a stage that isn’t ideal for showcasing “new content,” but is critically important for overall development.Here’s a general overview of the current progress: The core combat system is fully functional Character movement and interaction systems have been implemented at a foundational level Resource gathering, looting, and building mechanics are operational AI logic has entered a stable iteration phase Open-world loading and server-related systems are currently being integratedIn terms of system count, there is already a substantial amount of functionality in place. However, we understand that completed modules do not automatically mean the game has truly taken shape.At the moment, each system can run independently, but th…

  • Devlog Special #2: Over 20 Firearms Now in Testing! - 15 January 2026

    Da Fei goes wild at a temporary firing range—melee done, ranged combat takes over! In this episode, I'm sharing a milestone showcase of The Apocalypse's firearm system. The footage was recorded in a temporarily built test scene, mainly to show how far the gun system has progressed so far. Currently, over 20 firearms have been implemented, including pistols, SMGs, shotguns, bolt-action rifles, assault rifles, and machine guns. Each weapon is designed with distinct fire rates, recoil behavior, and reload pacing. Support for attachments is planned, so this is not just simple reskinning. A weapon skin system is also in development and will continue to expand with more styles in the future. Please note: this showcase is from a functional testing phase. Visual effects, hit feedback, and sound design are not final and will be polished in later passes. If you have any thoughts or ideas about gu…

  • 🔥 A new milestone: 30,000 Wishlists Reached!! Thank You to Every Survivor!! - 7 January 2026

    Hello, survivors!We’ve reached an important milestone — The Apocalypse has surpassed 30,000 wishlists on Steam! This isn’t just a number. It represents 30,000 votes of trust and anticipation. Your passion has lit a small but powerful spark of hope across this barren wasteland. My sincere thanks to every player for your support!Many of you have been asking about multiplayer progress, so here’s the key takeaway — no empty promises. The core multiplayer architecture is now largely up and running. I’m currently focusing hard on synchronization optimization and critical details to ensure the experience is stable and smooth. Multiplayer testing plans are moving forward as scheduled, and I hope to invite you to the first technical multiplayer test as soon as possible.If you haven’t added the game to your wishlist yet, now is the perfect time. Your support is the driving force behind The Apocal…

  • Dev Log #3.2 — Happy New Year, and Thank You All! - 31 December 2025

    The past year has been the one where The Apocalypse truly began to “exist.”From an initial concept, to a gradually taking-shape gameplay framework, to the launch of the Steam page and my first real conversations with players—I could clearly feel that this world was no longer just a project on my computer, but something more and more people were discovering and caring about.Here, I want to sincerely thank everyone who has followed, supported, and discussed The Apocalypse. Over the past year, I’ve received a huge amount of suggestions and feedback, and all of it has become the motivation that keeps me moving forward.Of course, this year has also been one of constant adjustment and pushing development ahead. Some ideas are still in the design phase, and some systems still need a lot of polishing. But one thing is certain: The Apocalypse will never sacrifice the experience it aims to delive…

  • Dev Log #3.1 — About Death Penalties in the Game - 19 December 2025

    Hello everyone, I’m the developer of The Apocalypse. In survival sandbox games, death is never just a simple failure—it often defines the emotional tone of the entire experience. If the penalty is too light, death becomes something you can reset casually. If it’s too harsh, a single mistake can completely crush a player’s motivation.While developing The Apocalypse, I’ve been constantly asking myself: how much should death really cost?In many survival games, dying means losing all your gear and having to return to your death location to retrieve it. At the same time, death often becomes a kind of “fast travel”—intentional death to teleport back is something many players end up using. So at its core, the question of death penalties is really about this: what are players afraid of losing in this world?If a single death means losing dozens of hours of progress, survival quickly turns into a…

  • Devlog Special: Over 20 Melee Weapons Completed! Da Fei Swinging at Thin Air! - 5 December 2025

    In this video, I’m showcasing the basic attack animations for more than twenty fully-implemented melee weapons! Axes, hammers, blades, staffs… you name it—we’ve got pretty much every type of weapon you can think of. Each weapon also has its own “personality,” with subtle differences in swing style and behavior. https://youtu.be/MD8FDWLQgTo Friendly reminder: this showcase only includes the base animations—no monsters getting chopped up yet! But don’t worry, I’ll be releasing full melee combat footage soon, including hit reactions and real battle scenarios. Stay tuned! If you enjoy that heavy, punchy, close-combat apocalypse vibe, don’t forget to add The Apocalypse to your Steam wishlist! https://store.steampowered.com/app/3619580

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3619580
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateTo be announced
DeveloperTeam APOCA
PublisherTeam APOCA
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNot available
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

The Apocalypse is a low-poly sandbox survival shooter combining fast-paced combat with light survival. Scavenge, craft weapons and vehicles, build shelters, and fight zombies and mutants. Play solo or co-op with friends, with Mod support planned for the future.

About this game

Exploration: Venture into an expansive open world featuring diverse biomes such as deserts, snowfields, and dense forests. Uncover hidden military zones, abandoned shelters, and mysterious ruins to reveal the secrets behind the apocalypse. Scavenging: Search for supplies and rare items—every corner may hold essential survival resources or lurking deadly threats. Survival: Confront harsh survival challenges. Hunger, thirst, and radiation levels change in real-time. Learn to hunt, gather, make fires, and cook, all while staying alert for roaming mutants and infected zombies that may attack at any moment. Crafting: Unlock over a hundred technological recipes. From primitive wooden bows to precision rifles, from simple bandages to modern tools—craft and repair everything needed, experiencing the survival advantages brought by technological progress. Building: Construct and upgrade your shelter using traps, barricades, electrical equipment, automated turrets, and functional furnishings. Transform a rudimentary refuge into an impregnable steel fortress. Combat: Confront dozens of uniquely styled enemies, including humanoid AI, mutated monsters, special zombie bosses, and high-threat mechanical units like tanks and armed helicopters. Access a rich arsenal—pistols, rifles, rocket launchers, explosives—and customize with scopes, tactical flashlights, and other attachments to meet diverse combat needs. Driving: Utilize land, sea, and air vehicles. Search for parts to repair derelict vehicles or trade for them at survivor camps. Engage in high-speed chases, transport strategic materials, and swiftly evacuate dangerous zones. Farming: Cultivate various crops in planting boxes and use water and power systems to create automated irrigation setups, ensuring a stable food supply for long-term survival and making your shelter truly self-sufficient. Multiplayer: Play solo at your own pace or team up with friends to experience the thrill of survival together. Game Modes: Test weapons quickly in the Training Grounds, unleash your creativity in the Building Sandbox, or feel the tension of light survival in Survival Mode. Mod support and even more fun modes will be added ov…

Supported languages

English, French, Italian, German, Spanish - Spain, Russian, Japanese, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Korean, Spanish - Latin America

Steam categories

Category IDCategory
2Single-player
1Multi-player
49PvP
36Online PvP
9Co-op
38Online Co-op
68Custom Volume Controls
74Playable without Timed Input
79Save Anytime
69Stereo Sound
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus6Not available
steam germany12Not available
igrs3Interaksi Daring

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

The Apocalypse's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

The Apocalypse's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records The Apocalypse at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$0.00$0.00No discountSteam Store

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.