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Failed Falling

Failed Falling Steam news

Pexmake | Coming soon | game

Coming Soon

GameSteam Store content

AdventureIndie

  • Steam app typegame
  • Steam App ID3621600
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperPexmake

Failed Falling news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID3621600
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperPexmake
  • PublisherPexmake
  • Parent gameNot available

Genres: Adventure, Indie

Company pages: Developer: PexmakePublisher: Pexmake

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Failed Falling Steam news

Failed Falling news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Demo 0.5.2 - 10 June 2026

    Failed Falling's demo reaches new heights with the third update.What started as a small update, just fixing a couple minor bugs, has evolved into a important step not only for the demo, but for the game as a whole.Increased player speed by 15% and jump height by 10%, along with other gameplay refinements. After previous improvements to gameplay, these changes are the natural end point. Improved the tutorial to better teach about the ability to activate practice mode. Many players totally missed this important feature, so they are now forced to know it exists. Heavily altered level design to embolden player's agency. More intended skips, new ways to dodge traps and less seemingly random jumps. Greatly improved low ceiling detection, making using the parachute feel less restrictive. Before, the parachute was just stopped from opening; now, its collision is temporarily disabled. Fixed a mi…

  • Demo 0.5.1 update! - 17 May 2026

    A second update is now live for Failed Falling's Demo!After the big 0.5 update, 0.5.1 is smaller in size, but with some very important changes to make the game more accessible.Added the accessibility option "Manual Closing", giving the ability to manually close the parachute and largely removing the threat of losing of progress. Once a cheat code, it can now be toggled at any time during gameplay. Added a clock icon to the tooltips in the tutorial for inputs that require a button to be kept pressed. Mostly added to make sure players understand how to start "practice mode". Altered level design to make a couple of jumps easier to do. The first trap in the game was in particular a bit too difficult. Miscellaneous mysterious improvements. Someday, you'll discover what they are... As a reminder, you can follow development on BlueSky, where you'll be able to see sneak peeks of future content…

  • Demo 0.5.0 released! - 25 March 2026

    Welcome to the first update for the demo of Failed Falling!0.5.0 addresses two aspects that needed improvements: the visuals and the difficulty. A lot of work went in to this and hopefully it'll be the last update where fundamentals part of the game will change.VisualsThe player and parachute sprites have been reworked to now always have a three-quarter view. A long standing issue I had with the game, as the sprite was one of the first assets I made. Added a simple, but effective, lightning system, most noticeable in secret areas. To make the world feel more reactive. Other minor adjustments. Too many to list, some areas just look better!GameplayAdded the new action limit for the parachute. Limit the parachute to rise slower and fall faster. The parachute sprite now reacts to the player's inputs. Both a visuals and gameplay feature to make the game feel more responsive. Increased the ma…

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