- Stand By Me August 2026 Update - 20 August 2026
Hey everyone!!Yet another busy month for us in real life, but we've received some fun plugins that we can share! They're fully customised to our game's system so we are very happy with them :) Shoutout to our developer Chris!Book System PluginWhat we thought was going to be a very simple menu turned out to be fairly complicated to customise (according to our dev), but we think all this detail allows the menu to be very informative! The menu details the book title, description, read state, and the stars represent how many 'sections' are completed if there is multiple. Cool stuff! Also, the location menu lets you know where you are reading that particular collection of books. Initially, we were going to make it a system where you amass a personal collection, but we felt it made more sense if the player can discover books from various places where it may not make sense to take them home. F…
- Stand By Me July 2026 Update - 23 July 2026
Hi everyone!Nothing too crazy this month, but here's our July monthly update!Progress UpdateWe are done with coding the Free Day 3 (final day) events for the most part, and Free Night events are about 80% complete. Some still need to be written, but we are almost out of the woods for the Free Day stuff... What's left is just again, the reading system, adding fun little NPCs and some minor character dialogues here and there, but the meat is certainly in place.New UISome of the UI looks a bit dated for my standards, so we've beefed it up to make it extra eye catching and beautiful! Character Menu UI-I wanted players to feel happy everytime they opened the menu, and show off some meaningful indicators through visuals. The below screenshot is not the complete version, but is a snapshot of how it'll look roughly. I think it looks way more polished than before! The completed version will feat…
- Stand By Me June 2026 Update - 16 June 2026
Hi Everyone!Here's the monthly June update! There isn't all that much different changes to announce from the previous month, but we've been steadily working on the game, though things are a little slower due to IRL commitments.Progress UpdateWe've completed alll the main character and sub character quests coding for the second Free Day. We are now working on the Free Night events, which include somemore sub character Free Time Quests and other activities such as training and reading! There will also be the opportunity to interact/chat with some of the main characters during the different Free Nights. Training events are pretty much already written and planned, but we haven't made much headway into the reading system yet. We expect that to be quite time consuming given all the different books, so we might leave it for later.To drill down further on what we've planned for some of our game…
- Stand By Me May 2026 Update - 14 May 2026
Hello everyone!First of all, apologies for skipping the April monthly update, the both of us were so busy that we didn't really get anything done that month. But this month we're back at it again with more updates!Development UpdatesWe've gotten together and discussed lots of lore and worldbuilding aspects, so there will be a rewrite of the Rigel library scene (it was in the existing demo) that will explain what we have in mind much more clearly. If for some reason you have any lingering attachments to the scene, you can always play the current demo but it'll be gone once we update it!Also, we have rewritten quite a few NPC dialogues to make it even more immersive with more interactions and more choices! Your choices will directly influence your stat attributes. In our game, interacting with the world and people around you are important for stat building, so we wanted to increase its im…
- Stand By Me March 2026 Update - 30 March 2026
Hello! It's 30 March but March isn't over yet, so here's the devlog for this month!It's been a busy month because a certain pokemon game came out... but we have still made some progress in SBM nevertheless, slowly but surely. General ProgressFirstly, we have decided on how we'd like to present the next demo. On top of the full common route, we'll be giving you all a preview of each and every route but only the first few scenes, so that we can build anticipation and give you guys an idea of what to expect from each route. That means, new maps and locations should be revealed, including the brand new areas like Cantara and Idris! However, the playtime of each route would of course be limited, and the rest of the development plan where we release 3 separate expansions (Desideria- Caius & Kiel being the first) still remain. The Cantara city theme is ready, and we've already left the Idris c…
- Stand By Me February 2026 Update - 15 February 2026
Hello everyone!We're back for the monthly update, better late than never!Progress UpdateGeneral progressAs of now, we're still slogging through the common route! It's a rather long one, we know, but unfortunately with the nature of our game's story, it needs quite a lot of context to be set up before delving into character routes TT. On the bright side, we are almost done with the writing of the absolute behemoth that is our Free Day system, maybe about 70% done. Aside from the random side activities that we added in (Training, Book System etc.) , we are pretty much finished with a majority of the character-centric Free Day quests. As for the coding, it's coming along but it does take a while! We hope you guys are stoked for what we have in store - lots more romance-coded action and fun little things to do on the side! It really does give a new perspective on our cast, so we are super e…
- Stand By Me January 2026 Update - 16 January 2026
Hello everyone!HAPPY NEW YEAR!!! We hope that 2026 will be another fruitful year of Stand By Me, and that all our players will have a wonderful year ahead ^^ Now you can simply press X and open the menu to save during choices!2. Working menus during messages --> The Affection menu and Social Stats menu, previously broken when opened during dialogue, now works seamlessly with a return to message when they are closed. We'd also like to update that unfortunately our plugin developer has stepped down after completing the above project, so we will need to look for a new developer to fulfill our remaining plugins such as CG Gallery, Social stats/Affection points adjustment etc. Let us know if you have any contacts for this xDDespite the significant financial investment for all of these changes, we believe that we are many steps closer to realising our true vision for this project, and we are…
- Stand By Me December 2025 Update - 7 December 2025
Hello everyone~Just a quick update for December! We apologise again for no update in November because of travel plans and general real life stuff.Firstly, new scenes and art has been completed for the free day events! No spoiler on the actual thing, but Altair and Caius scenes have been written! Maybe just a teeny tiny contextless preview of an unfinished panel, as below:The map updates and optimization to the new game sizing is going well, and we'll show you some previews in video form :) Please enjoy the new visuals and the beautiful custom soundtrack! Of course, the NPC models and some things are not finalised/for testing so do keep that in mind! Church of FarinI think that it looks a lot more coherent with the color theme and imagery of Desideria now! We also have a fondness for the Church music, it sounds so serene and lovely.Veloris CastleSuper grand and fantasy-like, just as I im…
- Stand By Me October 2025 Update - 9 October 2025
Hi guys! This month it'll be a bigger update because I'll be busy in November. Take this as a 2 month worth of updates!We will be explaining the behemoth that is our Free Day system and covering some of the mechanics surrounding it! :DFree Day System Your Free Days are a precious resource that you can use to strengthen your bonds with the people around you, and sharpen your Social Stats. People you know will be scattered all over Farin, and you can freely interact with and accept quests from those that are indicated with a Star Bubble. There will be a special Free Day seller, a travelling merchant that peddles wares that make wonderful gifts for the people around you which you can use to increase their affection points (of course, it's the burden of the gifter to determine what their preferences may be.) He will also give access to a regional minimap that will help you determine their l…
- Stand By Me September 2025 Update - 14 September 2025
Hello everyone!This month's update is a little late because I was finishing up some IRL-work related things, but better late than never :)Stand By Me is continuing to get new maps to fit its new look, and we are excited to share some of them with you! Here is Ciel on a little stroll on the road from the shopping district to the Rozenbleu mansion. Make sure to switch on the sound to have a preview of the beautiful new BGM created just for Desideria, by the talented dama! The NPC sprites are still pending changes though!Also, now that things are finalised, we wanted to reveal more about the composers of our custom soundtrack. We are beyond excited to announce that we will be collaborating with 2 talented composers to bring the world of Stand By Me to life.As aforementioned, the talented Japanese composer Dama will be working on tracks relating to our game's settings and locations, to brin…
- Stand By Me August 2025 Update - 8 August 2025
Hello everyone!We're back with our monthly update, this time for August 2025!Today, we will properly share some of the new maps for our game, created by our lovely pixel artist, fissh. The maps have, of course, been reworked to fit the new resolution of 1104 x 624 px. We're so happy that we can add more stuff that has actual lore significance to our game, making the exploration process genuinely meaningful and educational! We'll be putting much more care in the interactions with objects in the game to supplement our stat raising system.Ciel's RoomMansion LibraryMansion Entrance Also, PS we've heard your feedback about "why can't she go upstairs in her own house", now there's a small new area to explore!That's all for now :) Love you all!fishattic games
- Stand By Me July 2025 Update - 6 July 2025
Hello everyone!It's been one month since the end of our Kickstarter. Even though it didn't work out, we are even more motivated to give the people who believed in us a better and more fun gameplay experience!As promised, we will try to update on our progress every month, so this is our July update!!!The biggest thing we are currently working on is increasing the resolution of our game to a HD full screen (as compared to its windowed form previously). Of course, this requires a lot of assets adjustment but we believe it is definitely worth it (including some CG redraws as well).Also, we've added the much requested numerical values for Social Stats and Affection menus. What's more, the Affection Menu is even clickable now! It even has fancy entrance/exit animations :) The gifs aren't very HQ, sorry about that...Social Stats Affection Menuit's not very apparent in this GIF, but the hearts…
- Steam Next Fest x OtomeAddicted Livestream & 4 Days Left to Kickstarter! - 10 June 2025
Hello everyone,We're pleased to announce that we are participating in Steam Next Fest! If you'd like to support us to get our game's name out there, please wishlist our game, download the demo, and leave a review!⭐ Wishlist us now: ⭐Play the demo: We’re also really excited to announce we’ll be collaborating with Sammi (@OtomeAddicted) for a live stream during Steam Next Fest! She’ll be playing the demo and sharing her thoughts, so it’s a perfect chance to see the game in action and chat with the community!Finally, We’re down to the final stretch with 4 days left in the campaign, Stand By Me: Otome Isekai RPG has reached 48% of our goal, thanks to the support of 128 amazing backers! 💖While it’s a tough climb from here, we’re still giving it everything we’ve got. If you’ve enjoyed the demo, believe in the project, or want to see this story fully come to life, please consider supporting o…
- 20 May Hotfix - 20 May 2025
Hello all, we've fixed an issue with the previous version where there was an issue with the castle library scene. Special thanks to nonbiriotome for bringing this up to us! We're sorry for the inconvenience and please make sure to update your game! Love, fishattic
- Stand By Me Demo Patch Notes: Bug Fixes - 18 May 2025
Hello everyone! Thank you to everyone who reviewed, streamed, and gave feedback on areas of improvement for our game! Special thanks to Silver for their early feedback on a game-breaking bug (previously fixed), DALilly for their stream, which we used to catch many of these; Itchio user Manedza for their detailed review (with screenshots of the bugs); and Amjara from OtomeLovers for their comprehensive Steam review! We're pleased to inform you guys that we've gone on a bug squashing spree this weekend, and whichever issues that were caught should now be resolved. The details on the fixes are as described below ^^ Technical errors 1. Accessibility issues fixed - briefing room, forest, church etc. Please note that we may not have caught all of them exhaustively, but rest assured we'll fix them as they are highlighted! 2, Some issues with Ciel's portrait being broken/missing have been fixed…
- Stand By Me: Otome Isekai RPG now LIVE on Kickstarter! - 10 May 2025
Have you ever wished you could actually play a game based on the otome isekai genre? Or are you an RPG fan who loves female protagonists and craves that sweet otome romance? Then this is the game for you! As an RPG-visual novel hybrid inspired by games like Amnesia Memories, Persona 3 Portable and Wadanohara; our game offers the best of both worlds — the rich storytelling and art of a visual novel, and the ability to interact with your environment and the people around you like in RPG games. Please watch our PV below for more information about the game's premise and characters! And for even more details, please check out our Kickstarter & demo pages ~ If you've read up to here, thank you so much for your interest! We sincerely hope that there will be both returning and new players trying out the new and improved version of our game, which fallent and I have poured our hearts into. We wo…