Code: 9 news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID3623630
- PriceNo longer available on Steam Store
- Release dateTo be announced
- DeveloperRiding Turtles
- PublisherRiding Turtles
- Parent gameNot available
Company pages: Developer: Riding TurtlesPublisher: Riding Turtles
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
Code: 9 Steam news
Code: 9 news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Convergence Showcase Demo Update! - 16 July 2026
The cat is out of the bag: We updated our Code: 9 Demo !! (partially) A big thanks to the Convergence Showcase for giving us the platform to announce the update and share a new trailer!
- Curious Odyssey Steam Event - 16 March 2026
Hey Everyone! 🐢💚 We're Part of the Curious Odyssey Event, meant to celebrate story-driven, intelligent games with a focus on contemplative gameplay rather than twitch controls. Celebrating new adventure genres, as well as encapsulating point and click, and nostalgic games. If you haven't yet, check out our demo or watch some Code: 9 Gameplay through the broadcast! And check out the other amazing games, demos and upcoming titles on the event page! https://store.steampowered.com/curator/45897815-Curious-Odyssey/sale/curiousodyssey
- Demo Hotfix - 14 February 2026
🐢 Hotfix patch notes: 🐢some small LLM changesDrawers are now better usable for players with Mice with low polling rate !fixed a rare sound issue involving hovering over objectsadded a mysterious blue ballThat's it, happy Valentine's Day and Mett Day to everyone! Your Riding Turtles Team 🐢💚
- Demo Patch 3 - German Loca Edition - 13 February 2026
🐢 Demo Patch #3! 🐢A Week in and we got around to add a few things with everyone's feedback:Added German localization! You can choose your language in the main menu by clicking on the flagsPolished Evidence Board. We got a lot of feedback that the purpose of the evidence board seemed unclear and turned out to be less of a help than we wanted it to be. So we adjusted it a bit to make it more clear as to what information is being displayed and what information is needed to progress. We're very curious what the thoughts are on this change! If you logged into the terminal, it stays logged in now. Aeternian UX is the best on the island!Reworked Prologue secrets: there is now only one and with stronger hints to it. Find the damn tutorial secret!smaller dialogue changes and general polish around some graphics and 3D models!Changed visuals of first corridor Improvement of the user experience f…
- Demo Patch 2 - 9 February 2026
Second demo patch coming up!🐢It's almost been a week since we launched the demo and after about ~100 people playing it we got some data trickling in and some good leads on what we need to improve! So, before we release our big patch on Friday, we decided that we need to get some of the improvements out sooner. For one, we adjusted the player onboarding experience since it is still very difficult. And we also changed some conversation mode choices, after we identified it as a pain point from some player feedback we received. Please continue to share your opinions in the Google forms or in our discord! Patch Notes: Updated the chapter introduction visual (it's a line)some Tutorials need to be closed manually now, and some tutorials are longer. With this change, we hope to reduce the chance of vital tutorials being overlooked and thus reduce the frustration of being lost and not knowing w…
- Demo Patch 1 - 4 February 2026
First demo patch coming up!🐢Thank you to everyone who played our demo so far and left any kind of feedback! It helped us a bunch already to plan some adjustments for next week! What's happening in the patch:We adjusted the conversation mode behind the scenes. Previously the player was given more leeway with what they could write during dialogues. This leeway left too much room for the LLM to misinterpret the player input and send them down an unexpected dialogue path. We made the rules for that a bit more strict to try and fix that. Please feel free to let us know if this stricter mode is impacting your experience!Resolution fixes for people using wide screensAdded a tutorial before the last dialogue, so you're aware that you're near the end of the demo. In case you what to explore and deduce more before that!Expanding The Evidence board tutorial to mention the data cubes and hint syst…
- DEMO OUT NOW! - 3 February 2026
🐢BIG TURTLE ANNOUNCEMENT #6 - DEMO IS OUT NOW!! 🐢 Hey everyone !! It is finally time.. THE CODE: 9 DEMO IS OUT NOW!! The release button has been pressed, you can head over to the demo \ and download it right away! Get ready for about 1 1/2h - 2h of gameplay with the prologue and the first chapter of the case! We had to make a last minute decisions to postpone the German version of the demo. We started with everything in English and noticed that it took us too much time right now to translate everything into non cringe sounding German. But we will patch that in soon! We set up a twitch category for Code: 9, feel free to stream it and let us know so we can try to stop by! Feedback If you enjoyed it or want to share anything with us about the demo, we would appreciate a review on the demo page! Alternatively, for a more anonymous route, we have attached a google form in the demo with a c…
- Updated Demo Launch Date - 11 January 2026
About that demo..Hey everyone! 🐢We hope everyone had a great start into the year!! We have a bit of a mixed bag of news to share to kick the new year off. Good news first We're super excited to share that Code: 9 got approved by the Mitteldeutsche Medienförderung (MDM) to receive funding for part of the game's development!! Words cannot describe how happy we were to learn the news and how it gave us a great motivational boost! Not only will that funding allow us to focus better on the game and upgrade from rice and beans to the occasional cheeky pizza, but it will also give us the opportunity to invest more into the game. Not so good news nextDespite our motivation and continuous work over the past weeks, we sadly had to make the decision to postpone our demo launch date for various reasons. Firstly, we had several things to get done that had little to do with the game itself (like the…
- Kickstarter Announcement - 28 August 2025
Hello Everyone, your Riding Turtles Team here with a long overdue update! 🐢 We know that we talked about sharing updates semi regularly on here, and we're very much behind all the things we want to share with everyone! Stay tuned for updates on gameplay, lore and events we attended in the past! But for now, we have another exciting announcement to share! We launched the pre Launch Page for our Kickstarter for Code: 9 !! 🕵️✨ Pre-Launch PageHow come? Well, we spend the past 4 months having many discussions on where we see our future and possible cooperations with different parties. And time and time again we got to the conclusion that we want to stay as independent as possible- especially as we are aware that investing into Code: 9 would be a huge risks due to the LLM part and would leave us in a more unfavourable position. And while we had some great first talks with 2 publishers, we e…
- Code: 9 DevLog #1! - 20 April 2025
OUR VERY FIRST TURTLE DEVLOG! 🐢 Hello everyone! With this being our first devlog and us still being a very fresh studio, we would like to introduce ourselves real quick and then get into some of the recent things we did and lead into what we're going to do next! Who are we? We're Riding Turtles, a Germany based duo consisting of Andre and Albina – partners in life and gamedev, united by our wish to create unique experiences. We've been working on Code: 9 for roughly a year now. The first 6 months were spent on preproduction and the last 6 months on active development. Right now, we're close to getting the vertical slice done on a test case before we can go into full development for the proper cases of our game! The Page is Live and reaching the first 100+ wishlists! Our Page has been live for almost two weeks now! It still feels a bit surreal, but it's here. So far it's only been trans…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 14 February 2026 | Demo Hotfix | 1824644522841964 |
| 2 | 4 February 2026 | Demo Patch 1 | 1823825466494940 |
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