- Patch Notes: 1.2.10 - Queen Bee - 10 August 2026
Hello everyone, I'm here to welcome a new boss, new weapon, and a minor fix to the alchemy table (long-awaited...) New Boss: Queen BeeThe Queen Bee can now appear late in Grasslands Endless runs. She dashes across the battlefield, fires projectile volleys, and creates destructible hives that continuously spawn bees. Below half health, she becomes enraged and even more aggressive. New Weapon: Royal ApiaryDefeat the Queen Bee to unlock the Royal Apiary for future runs. Command worker bees, gather nectar to unleash Royal Swarms, and summon a miniature Queen with the legendary Coronation upgrade.Alchemy Table ImprovementAlchemy Tables left unattended will now relocate after a short countdown, preventing an inconvenient spawn from leaving the Plague Doctor without access to fresh potions.Good luck and all the best,Colt
- Announcing Kingdom TD: Draft Your Demise — My New Tower Defense Game - 31 July 2026
Hi everyone! I'm excited to finally share the new project I've been working on: Kingdom TD: Draft Your Demise, a fantasy tower defense game where you choose the enemies you'll have to survive against in battle. Draft the horde. Build the answer. Before each wave, you draft enemy cards to assemble the incoming horde. Safer choices keep the road manageable, while greedier picks introduce tougher enemies and more dangerous combinations in exchange for the gold you need to expand your defenses. Between waves, you'll place and upgrade towers, shape the enemies' routes, and prepare a defense tailored to the threats you selected. When battle begins, you can ride between vulnerable fronts, strengthen nearby towers, and collect the gold dropped by defeated enemies. What to expect Reverse-draft enemy waves built from your own card choices Towers with in-run upgrades and persistent skill trees Rou…
- Patch Notes: 1.2.9 - 12 July 2026
Alchemy table placement should be stricter, no more OOB Endless level cap is now visible in pause menu (under Pause) Leaderboard issue fix
- Patch Notes 1.2.8 - 29 June 2026
Fixed music issue with Beach Endless map Fixed issue with boss spawning in Village Endless Fixed error logging with grab_all powerup Fixed errors with magic beam handler Fixed error with Prisoner rescued NPCs abilities persisting past death
- Patch Notes 1.2.7: Damage Summary + Weapons Menu Update! - 27 June 2026
Lone Survivors — Patch 1.2.7 This update is all about knowing your numbers. The Damage Summary has been rebuilt to track everything your run is doing independently — not just raw weapon hits — and the Weapons menu shows off the abilities and upgrades you've collected in a cleaner way. Plus a handful of fixes. Revamped Damage Summary New tabbed breakdown — flip between ALL, WEAPON, and STATUS to see exactly what's carrying your run Status effect tracking — damage-over-time from poison, burning, bleed, and curse is now counted separately so it no longer hides inside your weapon totals Amplifier tracking — see the bonus damage your marks, weakness, rupture, and amplify effects are adding Crowd-control tracking — total real time enemies spent stunned, frozen, confused, slowed, and rooted Cleaned-up, aligned UI shared between the Damage Summary and Upgrade History Reworked Weapons Menu Rebui…
- Hotfix 1.2.6-1 - 25 June 2026
Fixed two issues with Graviton Orb: - pull strength too small - persistent damage not applying on interval
- Patch Notes: 1.2.6 - 25 June 2026
Lone Survivors — v1.2.6 Weekly Challenge Adjustments The Weekly Challenge leaderboard now appears as a compact panel on the main menu, showing the current week's top 5 runs at a glance. Hover over it to expand. Weekly Challenge now unlocks after reaching Ascension 1. Prisoner Rescue Adjustments The freed prisoner NPC is now animated and displays an icon for whichever weapon they are currently using. A map indicator now appears showing the prisoner cage location, with a countdown showing how long until the cage expires. When you step into the cage's capture range, the capture radius is now highlighted on the ground. Fixed a bug where the prisoner cage zone would remain active after already being unlocked. Fixed a bug where prisoner cages could stop respawning after one was freed or expired. Keybind Remapping Another commonly requested feature was being able to adjust the keybindings. I'v…
- Lone Survivors 1.2.5: Weekly Endless Runs! - 21 June 2026
Update 1.2.5 — Weekly Challenge & Upgrade Path Redesign Weekly Challenge A competitive weekly mode is now live. Every Monday a new challenge begins: all players are assigned the same map and the same class for the week, and your survival time goes onto a shared weekly leaderboard. You can also browse past weeks to see how previous challenges shook out — each week's leaderboard is preserved. How to unlock: Complete the campaign at least once, then look for the Weekly button on the class selection screen. Upgrade Path — Redesigned The upgrade history tab shown at the end of a run has been rebuilt from the ground up. Instead of a flat list of every icon in pick order, upgrades are now organised into weapon columns. Each weapon appears as a column header with all of its upgrades stacked beneath it in the order you took them. General upgrades that aren't tied to a specific weapon appear in t…
- Patch Notes: 1.2.4 - 17 June 2026
Update 1.2.4 — Bug Fixes & Polish Bug Fixes Fixed ability upgrade cards sometimes showing the center icon only half-highlighted after visiting the progression screen — the highlight now always displays fully. Fixed the Graviton Orb's "Horizon" aftermath zone failing to deal its lingering damage once the orb imploded. Fixed Cannon Barrage occasionally not firing when picking a target. Fixed Cannon Barrage impact particles not cleaning up properly after an explosion. Weapon Improvements Improved enemy targeting reliability for the Defense Drone and Pestilence abilities. Improved charm targeting so it more consistently picks the nearest valid enemy. Under the Hood Removed a large amount of unused legacy code for a cleaner, more stable build. Groundwork laid for a redesigned upgrade history screen (coming in a future update).
- Patch Notes: 1.2.2 - 11 June 2026
- fixed bug where Beach level unlocked Ship instead of Volcano
- Lone Survivors 1.2: Bad Guys Gone Good! - 8 June 2026
Patch 1.2 is Now Live! The next update of Lone Survivors is now out. New Classes Plague Doctor - A new alchemy-focused class built around potions, poison, and the Syringe. Prisoner - A fast, aggressive class with Prisoner Jump, Soul Lantern, and the ability to free other prisoners. Pirate - A bruiser-style class that brings Flexing, Cannon Barrage, and a full pirate-themed loadout. New Weapons The following nine new weapons have been added: Bramble Whip - Cracks out thorn patches that control space and punish groups. Shovel - A heavy-hitting new melee option for digging through crowds. Graviton Orb - Pulls enemies inward before collapsing in a damaging implosion. Cursed Mirror - Retaliates with shards and a sweep of glass periodically. Soul Lantern - Marks enemies, and emits a pulse of damage. Twisters - Sends roaming twisters around the battlefield. Cannon Barrage - Rains cannonballs d…
- Patch Notes: 1.1.14 - 26 April 2026
Adjusted chain prioritization logic - now targets in this order: - Bosses - Focusing Highest Max HP boss first - Enemies - Focusing Highest Max HP enemy first Fixed unmasked warrior upwards facing direction being backwards Added new meta upgrade for mage, increasing the heal from the pool for 2 -> 4
- Patch Notes: 1.1.13 - 20 April 2026
Fixed an issue where grasslands tiles would appear over the player
- Patch Notes: 1.1.12 - 12 April 2026
Adjustments - Fixed memory leak with Soul Ghost from Candles - Performance adjustment for audio - reducing audio spam for late game performance - Added visual for grab_all powerup - Cleaned out the cached enemy pool between runs - Optimized performance for pestilence - Disable rain shader in performance mode - Added static typing to highly used nodes for performance - Added pooling for coins, XP - Removed GPU profiling logging Bugfixes - Fixed damage summary trimming ‘.0’ at the end of damage numbers (for alignment) - Added indicators to elites spawned from ‘Hard elite shrines’ - Fixed Mage Ball homing to be more accurate - Fixed final boss rift error - Fix conduit active ability sound not playing - Fixed boss rush bat attack being offset
- Patch Notes: 1.1.11 - 6 April 2026
Competition WinnersFirst off, congratulations to the following players for winning the Volcanic Depths competition:Each of the winners will receive a special badge to commemorate their achievement, and $10 Steam CAD!Patch NotesAdjustmentsXP rocks no longer spawn if the Miner is at the level capChests no longer grant weapons for the playerMage clone ability invincibility time buffed to 1/3 of the active CDsAdded commas to long form damage texts (summary + damage), see an example below!Bug FixesIndicators no longer appear when ‘HIDE ALL’ is enabled when they spawnPurifying Light legendary text fixedBuilder turrets damage calculations incorrectly boosting damage by too muchConduit Purify now properly gated behind upgradeConduit now benefits from Circle of Power upgrade \Conduit now properly swaps it’s weapon just like the playerBoomerang properly hidden with opacity sliderValidation spawni…
- Lone Survivors: Patch 1.1 Competition Ending Soon! - 3 April 2026
Hey Lone Survivors!Haven't had a chance to enter the competition for $10 CAD? There's still time - but it's running out!EntryTo enter the competition, you just need to play the Volcanic Depths endless level!To win, you need to get rank 1 (or 2 - but we'll cover that later)!Current StandingsCurrently, Sokka is winning with almost 1 million points!I've decided that I will also be rewarding the second place player as well as rank 1 - due to the specific Barbarian build in play being particularly strong.Checking the StandingsWant to see what the standings are without having to launch Lone Survivors? Join my Discord here,https://discord.gg/EP6uuFynafand you can ask our very own Lone Survivors bot:After the CompetitionAfter the competition, I'll continue to work away on the next release - 1.2!With 1.2, I'm planning on new levels, new classes, and new enemies - so stay tuned!
- Patch Notes: 1.1.10 - 2 April 2026
- burning removes need for lights in dark grassland map - help menu typo fix - moved 'DAMAGE UP' to always spawn over the player - fixed cave in requirement mismatch - fixed invisible jellyfish attack in dungeon - attempted fix for drone ability opacity - attempted fix for toxic slippers issue in tutorial
- Patch Notes: 1.1.9 - 30 March 2026
Fixed strange boss in lava not dropping upgrade chest Added damage summary + upgrade path to pause menu Rearranged pause menu to fit summaries Fixed buzz saws in damage summary Fixed shields unmodulating themselves Added turret projectiles to damage summary Fixed double barrel turret swapping issue Added turret saw to damage tracker Added animation to upgrade containers
- Patch Notes: 1.1.8 - 29 March 2026
added ability modulation to flying swords fixed issue where chain didnt free on prisoner added batching to UI (last patch) reduced weight on toxic slippers fixed missing flail upgrade (knight grasslands 20min) fixed status effects applying on IMMUNE enemies fixed null call in rift event fixed null call in necrotic event magic beam with havoc deals %max hp on intensifying
- Patch Notes: 1.1.7 - 29 March 2026
Added new shield of virtue sprite Added batching to leaderboard processing Added indicator for consistency dagger damage increase