Eye of Khaos news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID3629880
- PriceNo longer available on Steam Store
- Release date2026
- DeveloperSeven Eons
- PublisherSeven Eons
- Parent gameNot available
Genres: RPG
Company pages: Developer: Seven EonsPublisher: Seven Eons
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
Eye of Khaos Steam news
Eye of Khaos news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Playtest - 11 September 2026
Greetings! I invite everyone to the public playtest of Eye of Khaos!The playtest is open to everyone, and you can get in with the Request Access button from the game's main store page. Everyone is immediately accepted to the test.The available content consists of the very beginning of the game, with the first two tiers of dungeons. All game mechanics are functional apart from religion (and the two skills involved with religion). Any feedback is very welcome at this point! The game features some quite novel mechanics to handle damage, combat tactics and using items that I would be interested in hearing opinions about. Same goes for difficulty, which can be described as quite brutal, but the content should be doable with some application of tactics and game mechanics! But any feedback on things that work or don't work, or are difficult to understand, or just feel bad or good would be grea…
- Devlog: Sorcery Magics - 6 June 2026
Greetings! Latest development in the game has been items and spells for sorcery magics - astral, blood, death and nature magic.With this arc, a lot of new spells, magic items and associated mechanics were added to the game, such as:Minions: With the addition of necromancy, the classic skeleton animation came to the game. You are initially limited to one minion, but the limit can be expanded with talents or items if you want to go deeper into a minion build. You can issue simple commands to your minions by talking to them, switching between wait/follow out of combat and fall back/fight in combat. Skeletons cast at high spell power last for a long time and will follow you across levels. Hostile summons: Blood magic summons work a bit differently: they are typically short-lived, and are aggressive towards everyone, including the hero. This makes demon summons a tactical weapon that can tur…
- Devlog: Second Tier Dungeons - 13 March 2026
Greetings! Development is coming along, this time with second tier dungeons!As mentioned before, you can take several routes through the game. After completing one of three starter dungeons, the hero is presented with a choice of two second tier dungeons.New dungeons: the two new dungeons are rather outside areas near the starting village, both with a cultist hangout. These maps have static layouts, but semi-randomized contents. With the areas also came new monsters, like zombie-like 'drowned' who throw up cold water and various cultists.Events: there is now a possibility to run scripted events on the maps. This is first used in the starting village, where you can follow a pair of hooded guests from the inn who leave in the middle of the night, which is how you find the new dungeon entrances. This event is mainly there to teach the player the basics of stealth mechanics: if a monster is…
- Devlog: Elemental Magics - 20 December 2025
Greetings! The latest development arc has concluded with early elemental magic items and spells, and the new scholar class!The goal was to add some early magic item and spell content for an eventual demo, so magic skills would have some use. Some low tier items and spells were added for air, earth, fire and water magic.New class: scholar. Scholar was inspired by ancient philosophers, and starts with very high intelligence but terrible agility. He starts with a couple of spell casting items and a natural way to build him is to make him a spell caster.New items: some early tier magic items were added for all elemental magic schools. Some early tier items just offer a simple bonus, but many more advanced items have situational uses, in that they are useful for a particular build or in specific situations or against a foe type. An example item is Ashen Cloak:Spells: items in the game are us…
- Devlog: Starter Dungeons - 22 September 2025
Greetings! Latest development arc has been finished with the implementation of the 'Well Caves' dungeon, and with it, the three starter dungeons are ready!New dungeon: The newest dungeon is a damp network of tunnels one under an old well. A new level generator was needed to achieve the squiggly small tunnels that connect small open areas. This dungeon is the most challenging of the starter ones, both in monster levels but also regarding the secondary skills that are used to complete it in the most efficient manner, starting from athletics skill checks to climb down and up the well shaft without hurting yourself.New monsters: The new dungeon is populated with monsters mostly of an aquatic theme. Here are some of them:Tactical challenges: When designing monsters, care is taken to make them tactically different. Giant centipedes move 2 tiles per turn requiring care in positioning if you wa…
- Devlog: Traps and Thievery - 7 July 2025
Greetings! Development is coming along, and last week the Traps and Thievery arc was finished!This has brought several new things to the game, such as:Traps: Fire/poison traps which create appropriate clouds when stepped on, and hunting snares/traps which deal damage to legs and hold target in place for a while. Traps can be avoided with an agility save, but the save is more difficult is trap is not detected (with a perception skill check).Locks: Doors and containers like chests can be locked. Locks can be forced open by just clicking on the door/container using an aggression skill check, but forcing things open might result in injury or breaking things inside a container.Thievery skill: Heroes who have the thievery skill can use picks to try to open locks and disarm traps. Additionally, a pick can be used to turn a demon-fire globe or a noxious fumes globe into a fire or poison trap on…
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