Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 3635790 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | Q3 2026 |
| Developer | ReelProgramming, Ongakken |
| Publisher | ReelProgramming, Ongakken |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | Not available |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | No |
| macOS support | No |
| Linux support | Yes |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
Terminal Insanity: CodeJacker is a competitive coding game featuring 4 distinct game modes. In one, you play as an Attacker trying to corrupt source code, or as a Defender, making sure that the program still executes without leaks or crashes. C, Python, and JavaScript are supported, with more coming
About this game
Terminal Insanity: CodeJacker is a competitive coding game with game modes like "code sabotage," "capture the flag," "typing match," and "learn Vim." All of these game modes have both a ranked and an unranked variant. The game also features an educational single-player campaign, currently revolving around Vim and C programming language basics, with more languages and wider software engineering chapters planned. In "code sabotage" The game loads into one of pre-defined source files, a.k.a. "maps," and lasts for 5 rounds. Attackers' task is to covertly corrupt the source code to cause a compilation or runtime error. Defenders must prevent Attackers from doing so and ensure that the file passes checks. Attackers and Defenders do not see each other's positions by default. Each team has utilities like smoke, flashbang, and recon, each of which modifies the view of the source code in a way that can be advantageous. The winning condition is checked at the end of a round. Current features: 5 C programming language maps 2 Python maps 2 JavaScript maps 4 game modes Educational campaign Multiplayer (including cross-platform) Solo practice, optionally with bots Shareable gameplay replays More maps and languages will be added over several months.
Supported languages
English * * languages with full audio support
