Tales of The Nightmares™ Episode One news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak2
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score87% positive
- Total reviews54
- Release dateMay 21, 2025
- DeveloperErrorkkkk
- PublisherRedDot Studios
Genres: Action, Adventure, Casual, Indie
Company pages: Developer: ErrorkkkkPublisher: RedDot Studios
Tales of The Nightmares™ Episode One Steam news
Tales of The Nightmares™ Episode One news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Patch Notes – v0.4.3 - 3 May 2026
Bug Fixes -Small bug fixes
- Patch Notes – v0.4.2 - 3 May 2026
Bug Fixes -Small bug fixes
- Patch Notes – v0.4.1 - 19 January 2026
Bug Fixes -Small bug fixes
- Patch Notes – v0.4.0 - 15 January 2026
Bug Fixes -Small bug fixes
- Patch Notes – v0.3.9 - 27 December 2025
Bug Fixes -Small bug fixes
- Patch Notes – v0.3.8 - 14 December 2025
Bug Fixes -Small bug fixes
- Patch Notes – v0.3.7 - 14 December 2025
Bugs -Small bug fixes
- Patch Notes – v0.3.6 - 14 December 2025
Mechanics -Added a new boss fight featuring a sniper encounter. -Introduced a new playable stage. -Improved running responsiveness and control. -Stamina system rebalanced. -Overall difficulty rebalanced. Narrative -Added 25+ new lines of dialogue. -Narrative depth expanded. -Cutscenes refined and improved. -Return of key characters. Audio -Audio quality and mixing reworked. -New music track added. -Improved ambient sound design. Bug Fixes -Fixed several visual bugs. -Corrected issues in the final house area. -Fixed audio-related bugs.
- Patch Notes – v0.3.5 - 30 November 2025
Visuals -Natural tagging to improve navigation.
- Patch Notes – v0.3.4 - 26 November 2025
Mechanics -Added an action button to interact with statues. -Difficulty rebalancing. Visuals -Lighting adjustments in specific areas. Bug Fixes -Minor bug fixes and stability improvements. -Crow movement speed is now handled via FixedUpdate. -Map gaps have been sealed.
- Patch Notes – v0.3.3 - 19 November 2025
Narrative - Added new dialogue lines. Audio - Improved overall voice line mix and volume balance. - Enhanced clarity and audibility of dialogue in all scenes. Bugs - Minor bug fixes.
- Patch Notes – v0.3.2 - 8 November 2025
Audio -3D sound enhancement Bug Fixes -Small bug fixes
- Patch Notes – v0.3.1 - 8 November 2025
Bug Fixes -Small bug fixes
- Alpha Patch Notes – v0.3.0 - 5 November 2025
Bug Fixes -Small bug fixes
- Alpha Patch Notes – v0.3.0 - 22 September 2025
Bug Fixes -Small bug fixes
- Patch Notes – v0.2.9 - 26 June 2025
Bug Fixes -Small bug fixes
- Patch Notes – v0.2.8 - 24 June 2025
Adjusted resolution settings -added support for additional screen resolutions and aspect ratios.
- Alpha Patch Notes – v0.2.6 - 18 June 2025
Bug Fixes -Small bug fixes
- Alpha Patch Notes – v0.2.7 - 18 June 2025
Gameplay -Adjusted overall difficulty balance for a more consistent challenge curve UX/UI -Added enemy health bar display to enhance combat readability -Implemented new UX elements to support clarity and player feedback Achievements -Added a new unlockable achievement tied to exploration and progression Bug Fixes -Fixed minor bugs affecting visual feedback and interaction cues
- Alpha Patch Notes – v0.2.6 - 5 June 2025
Gameplay -Added a new stage expanding narrative scope and progression possibilities -Introduced a soul system that alters gameplay loops based on player state -Implemented a mechanic to suppress soul effects, enabling alternative strategies -Rebalanced difficulty curve to improve pacing and challenge consistency Cutscenes -Added new cutscenes tied to progression and soul mechanics -Fixed inconsistencies in cutscene playback under specific conditions Audio -Introduced a dynamic background music system reacting to proximity -Improved mix and spatialization of ambient audio and voice layers Animation -Polished several animation cycles for player and scripted sequences -Resolved animation syncing issues during transitions and cutscenes Performance -Split certain large environments into separate phases to improve performance on lower-end hardware UI/UX -Added contextual tips to guide players…
Patch notes and updates
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