- MythForce now just $6.79/€6,63 - 30 September 2025
The Steam Autumn Sale is blasting through your screen like a turbo-charged pixel storm!And hold onto your laser swords—MythForce is slashing prices by a whopping 66%!That’s right, heroes—more dungeon crawling, less coin fumbling!Snag all Beamdog titles up to 70% off!👑MythForce now just $6.79 (66% off its new base price).🗺️Axis & Allies 1942 Online hits an all-time low—just $5.99 (70% off)!Your fall gaming lineup awaits.🎮https://store.steampowered.com/publisher/Beamdog
- MythForce Final Patch: Accessibility Options - 31 July 2025
POW! HEY THERE, MYTHFORCE HEROES!This is our FINAL POWER PATCH, and it's unleashed straight from the secret chamber of Castle of Evil! Since pounding its way out of Early Access back in April ’22, our dungeon-delving adventure has leveled up in ways we only dreamed of. Sure, we hit a few “uh-oh!” walls along the way, but look at us now: MythForce is battle-ready and brimming with heroic flair!Your feedback and enthusiasm could have us tweaking MythForce ’til the end of time, but then we’d never hatch fresh legends! We’re locking this in so we can crank up work on brand-new adventures.EPIC PRICE DROPWe’ve dialed the cost back to a mighty $19.99 USD/EUR—the very price we should’ve launched at. For solo players and party-up adventurers alike, this dungeon romp is now an unstoppable bargain!ACCESSIBILITY POWERS UNLOCKEDYour cheers and suggestions have fueled our forge, but every forge needs…
- Regular price changed! MythForce is now $19.99! - 28 July 2025
Today on MythForce… evil prices have been vanquished by the mighty Power of Deals!💥The legendary heroes of Eldryth have SLASHED the price of MythForce to just $19.99 USD/EUR—forever and always!🎮New price battle-ready on:Steam, EGS, and Xbox - LIVE NOW!PS4 & PS5 - launching August 4!Nintendo Switch - storming in August 8!So rally your squad, sharpen your blades, and dive into Saturday-morning mayhem—for less!💰
- Hotfix for the Soul Gem-based encounter - 3 July 2025
This is a hotfix for a small issue we felt was important to address quickly. Fixed an issue with Soul Gem-based encounter objectives where some gems could not be damaged by the beam, preventing players from completing the objective Thanks a lot for all the feedback on the 1.2 Update! Play on!
- MythForce 1.2 Update Now Live - 26 June 2025
Our most ambitious and content-rich update reimagines the core experience, bringing a version of MythForce that is maxed out, full power, bigger, bolder, and better than ever before!Greetings, friends! Project Director Luke here.Welcome to the absolutely massive overhaul of MythForce that is version 1.2. It’s a huge departure in many ways from the MythForce we launched back in 2023, almost a total re-imagining of the broader game.We’ve gone over all of the feedback we’ve gotten from our launch into Early Access, then since launch, looking at what we’ve done right, and wrong, with each of our previous updates, to see what resonated and what didn’t, and the big pain points that still exist in the game today. We’ve thought long and hard about what we wanted the identity of the game to be, and decided that to make MythForce the game we truly want you to experience, it was going to require u…
- MythForce Demo now available - 25 June 2025
Unleash your inner Saturday morning cartoon hero—MythForce Episode 1 is playable NOW in the Steam demo! ⚔️Choose your class🏰Enter the Castle of Evil🎒Craft your perfect loadout as you level to 5Play solo or co-op with friends—progress carries over to the full game!
- MythForce 1.2 The Biggest Update Yet Coming June 26 - 3 June 2025
MythForce 1.2, the game’s most ambitious and content-rich update yet, will launch as a free update on June 26 across all platforms. Packed with player-requested features and gameplay enhancements, this update reimagines the core experience, bringing fans a version of MythForce that is maxed out, full power, bigger, bolder, and better than ever before! “MythForce 1.2 is a true labor of love,” said Trent Oster, Beamdog CEO. “We took everything we’ve learned from players, went back to the drawing board, and turned it up to eleven. This is MythForce in its final form, bold, magical, and wildly fun.” With full character customization, a revamped encounter system, and explosive elemental combat, MythForce 1.2 makes every run feel brand new, whether you’re soloing the dungeon or teaming up with friends. Highlights from MythForce 1.2 include: Class Switching & Hero Customization: Choose from th…
- MythForce 1.2 Beta final update (1.2.3.0 Patch Notes) - 12 May 2025
Greetings Adventurers! As we mentioned last week on Discord, the time for our final beta update is upon us. We’ve implemented the results voted on in the community poll, and have included a number of other small and miscellaneous fixes and improvements. We plan to keep the playtest live for one more week before taking it down, but we will continue to polish up where we can as we begin the console certification process with the goal of officially releasing the MythForce 1.2 Update on all platforms. From the bottom of our hearts, thank you for sticking with us and providing excellent feedback over the last couple of weeks. We hope to see you all in retail soon! Addressing Feedback and Other Requests Based on the results of feedback and the poll we conducted last week, we’ve implemented the following changes: Gold now converts to XP at the end of the run --The results screen has a new fiel…
- MythForce 1.2 Beta update (1.2.2.0 Patch Notes) - 1 May 2025
Greetings Adventurers! We have another round of changes ready for the beta, this time we’ve focused primarily on addressing feedback relating to Trinkets, the Merchant, and the utility of gold. Trinkets, Gold, and the Merchant As mentioned last week, the general consensus from the feedback was that the recent meta game changes to the in-dungeon Trinket drops, the Merchant, and the utility of gold were not quite there. To address this, we’ve done the following: Amulets, Bracers, and Boots have been removed entirely as drops and as options from the Merchant. However, to increase early engagement with these Trinkets and to tie into some new systems details below, all players will now start with the Shattering Amulet, Bone Resistant Bracers, and Indefatigable Boots unlocked and equipped. Charms, on the other hand, have been almost entirely removed from the Emporium. We have left the Revelat…
- MythForce 1.2 Beta update (1.2.1.0 Patch Notes) - 24 April 2025
Greetings Adventurers! Since the beta started on April 8th, we have received hundreds of comments sharing your feedback, concerns, requests, and general thoughts about the upcoming update! More than 50 MythForce players completed our Playtest survey (so far), and we’re thankful to each and every one of you! We’ve implemented some changes based on the feedback and are looking forward to hearing from you. We still have more work planned, the Playtest will continue for a few more weeks, so stay tuned! The largest areas of feedback we received were the following: Difficulty The general feedback was that Single Player games and Encounter Objectives that require the player to carry Soul Gems were much too intense for Easy and Normal difficulties in particular. To address this feedback, we’ve implemented the following: We’ve lowered the enemy density on Easy and Normal difficulties to make com…
- MythForce 1.2 Playtest Survey - 15 April 2025
First order of business, Thank You, Adventurers! The MythForce 1.2 Playtest has been an incredible success and the whole team has been thrilled by the amazing feedback and enthusiasm for the changes that we have seen so far from the community. As we approach the final stages of development, we'd love to hear more from you. We've put together a quick survey to gather your thoughts on the playtest experience and 1.2 changes. SURVEY LINK -> CLICK HERE Your feedback will directly shape the final tweaks and balance changes before 1.2 goes live to everyone, so don't miss your chance to have your voice heard! This update wouldn't be possible without you - so from the whole MythForce team - Thank you!
- MythForce 1.2 Playtest Now LIVE! - 8 April 2025
BIG NEWS, ADVENTURERS! The first official playtest for the MythForce 1.2 update has OFFICIALLY BEGUN! It’s time to jump in and experience the most RADICAL version of MythForce yet, featuring: New skill trees for each hero New encounter objectives that keep you guessing on every dungeon run A reworked armory system that lets you customize your weapons the way you want Numerous metagame and progression reworks to enhance your adventure Hundreds of bug fixes, gameplay tweaks, and so much more! Didn’t register for the playtest via the MythForce Discord? No worries! We’ve decided to open up the 1.2 playtest to as many players as possible—so if you own MythForce, you can jump in right now! How to Install the Playtest 1️⃣ Select MythForce from your Steam Library 2️⃣ Right-click the game and select Properties 3️⃣ Navigate to the Beta tab on the left panel 4️⃣ Click the dropdown menu next to Bet…
- MythForce 1.2 - Skill Trees - Victoria Edition - 27 February 2025
Hey Adventurers! We've arrived at the final hero dev blog for the 1.2 update, and this week, we’re shining the spotlight on the heart & shield of MythForce—Victoria the Knight. As a steadfast defender, battlefield commander, and relentless warrior, Victoria brings a trio of unique playstyles that let you take control of combat in a variety of new ways. Whether you prefer standing strong as an unbreakable tank, rallying your allies as an inspiring leader, or diving headfirst into battle as a fierce warrior, Victoria’s rework ensures there’s a build for every kind of front line hero. Let’s bring on the BONK and take a closer look at her three distinct classes: Knight, Commander, and Warrior. Knight – Holding Out for a Hero As a Knight, Victoria is the shield that stands between your team and the unrelenting hordes of Deadalus's army. This class focuses on taunts, knockdowns, and defensive…
- MythForce 1.2 - Skill Trees - Hawkins Edition - 27 January 2025
Hey Adventurers! We hope you enjoyed our last dev blog on Encounter Objectives and are ready to dive into another exciting character rework for MythForce’s upcoming 1.2 update. This week, we’re taking a closer look at Hawkins, the team’s monster-hunting marksman. Previously known for his role as a ranged DPS specialist, Hawkins is getting a major overhaul with unique changes and versatile playstyles that elevate his role. Hawkins’ rework offers a trio of specialized playstyles to match your preferred strategy. Whether you favor stealthy high-damage long ranged precision, mid-range skirmishes, or strategic team support and control, his three new skill trees provide multiple ways to stick it to the baddies. Let’s take a closer look at the three distinct archetypes: Sharpshot, Quickshot, and Warden. Sharpshot – Hit Me With Your Best Shot As a Sharpshot, Hawkins is a master of long-range, h…
- MythForce 1.2 - Encounter Objectives - 26 November 2024
Hey Adventurers! Over the past few weeks, we’ve taken a look at some of the changes coming to some of your favorite heroes and even introduced some new mechanics like elemental combos. Today, we’re diving into what might be the most significant change coming to MythForce in the 1.2 update - new encounter objectives! But before we explore these new objectives, let’s define what an encounter objective is and why we’re implementing them. What was the problem One of the biggest pieces of feedback we received after launching version 1.0 was about run variety. While there were ways to customize your hero and build, most runs would play out similarly, with only minor variations in enemy types during combat encounters. With the exception of one or two big setpieces per episode, only one objective exists in every other room in the dungeon - eliminate all enemies. While it’s always a blast to cle…
- MythForce 1.2 - Skill Trees - Rico Edition - 28 October 2024
Hey Adventurers! We hope you enjoyed our last blog on elemental combos, and are excited to start taking down mobs of Deadalus’s forces with your friends. This week, we’re taking a look at everyone’s favorite bad boy of MythForce - Rico, and what changes you can expect to see in the 1.2 update. Whether you love dealing sneaky backstabs for high crit damage, dominating the battlefield with lightning-fast attacks, or supporting your team by debuffing/misdirecting the enemy, Rico’s three distinct skill trees each bring something unique to the table, so “Enough talk - have at you!” NightBlade - Smooth Criminal As a Nightblade, Rico is all about delivering big, one-hit damage from sneak attacks. If you're looking to find success as a Nightblade, you’re gonna want to stick to the shadows and avoid taking on foes head on. Nightblades aren't just about stalking your prey, you’ll find yourself te…
- MythForce 1.2 - Elemental Combos - 8 October 2024
Hey Adventurers! Welcome back! In our last dev blog, we took a deep dive into Maggie’s new skill trees and some of the radical new classes you’ll be able to mix and match with. We’ve been thrilled by the feedback so far, and are happy to see how many of you are excited about the 1.2 update! This time, we’re focusing on another brand-new mechanic coming with 1.2—Elemental Combos. This new mechanic is something the team has been working very hard on, and we feel it addresses a lot of the issues/limitations players may have previously experienced with the current elemental system. Without further ado, let’s break down what elemental combos are and how they’ll enhance your combat experience in the upcoming update. What Are Elemental Combos? In the 1.2 update, elemental combos are triggered when two different elemental status effects combine. These combos can occur through spellbooks, elemen…
- MythForce 1.2 - Skill Trees - Maggie Edition - 23 September 2024
Hey Adventurers! It's been a while since our last update, and we know many of you have been eager to learn more about the upcoming 1.2 overhaul! Since our previous dev blog, we’ve received lots of questions about some of the incoming changes and how they’ll impact the gameplay experience. So, over the next few weeks, we’ll be rolling out a series of deep dives that cover everything from the new skill tree system, encounter objectives, elemental combo mechanics—and more. While we are still not ready to release the update just yet, our goal is to get as much feedback on the new character trees and mechanics as possible to ensure this update truly resonates with the community. We’re even exploring pre-release testing to let you try out the changes before they go live. If you’re interested in helping shape this update, be sure to drop your thoughts in the comments or join our Discord for fu…
- Coming Soon to MythForce - 1.2 - 25 June 2024
Hey Adventurers! It’s been a while since we’ve given you an update on what we’ve been cooking up over at MythForce HQ, so here's the rundown. First off, we want to give a BIG shoutout to the entire community for your amazing feedback to our 1.0.5 Harder, Better, Faster, Story Update, and recent Hotfixes. This feedback has been invaluable in shaping a lot of the design decisions being worked on for our next major update, which we are now calling 1.2 (formally 1.0.6). The name change reflects the extensive changes to the overall game loop and the significant amount of work involved compared to our previous updates. While working on our upcoming overhaul the team noticed that there are parts of the game that seem to run counter to what we want to accomplish with MythForce. We’ve put together a plan to revise MythForce over the next while, which will see some systems completely go away, oth…
- Hotfix 1.0.5.2 NOW LIVE - 16 May 2024
Hotfix 1.0.5.2 Patch Notes Greetings, friends! It’s been just over a month since we launched our “Harder, Better, Faster, Story” update and the team has been blown away by the positive response to the changes. We’re already hard at work on our next major update (1.0.6), and look forward to sharing more details with you soon. With the release of 1.0.5 some players on easy/normal difficulties reported some unexpected increases in difficulty. This hotfix addresses those issues, ensuring those difficulty levels remain accessible while maintaining the intended challenge on harder settings. Balance Changes Decreased the number of enemies that are likely to appear on Easy/Normal Difficulties Overall enemies stats scaled down on Easy Reduced enemy Greatsword swing damage Reduced Greatsword Skeleton Berserker odds Increased Sword Skeleton Berserker odds Champions no longer spawn with higher rari…