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CastleOn

CastleOn Steam news

Lord Castleon | Aug 6, 2026 | game

Released

1players observed · 25 September 2026 - 13:09:40 UTC

SimulationStrategySteam Store

  • Latest observed players1 · 25 September 2026 - 13:09:40 UTC
  • SteamPulse tracked peak8
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available

CastleOn news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players1 · 25 September 2026 - 13:09:40 UTC
  • SteamPulse tracked peak8
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available
  • Total reviewsNot available
  • Release dateAug 6, 2026
  • DeveloperLord Castleon
  • PublisherLord Castleon

Genres: Simulation, Strategy

Company pages: Developer: Lord CastleonPublisher: Lord Castleon

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CastleOn Steam news

CastleOn news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Windowed mode bugfixes - 21 September 2026

    Game no longer crashes after windowed mode goes berserk and starts constantly reducing ui scale into negative. If game used to crash for you, this should also fix it without the need to delete options.castleon fileClicking on difficulty settings no longer reduces window mode resolutionFonts are no longer blurry when resizing window to smaller sizeUI scale now properly applies and text should always be readable

  • Random map generator - 17 August 2026

    Random map generatorWhen opening the Skirmish maps menu, players will have access to Randomly Generate button which leads them into this screen:Players will be able to select the type of map, location, resource amounts, height, water content and number of enemies. Map generation takes about half a second so you can randomize to your hearts content until you find something you like :DBalance changesAdded Power of Will tech to the third row of warfare tree. This tech makes unit movement consume 0 morale. Melee units will be much more useful with this change and will no longer eat up all of the precious morale you need for building walls!Combined Sadism and Bleeding tech into one. Forged weapons will get a slight boost with this, giving some additional power to unis like macemen and bandits.BugfixesSwapping two adjacent units no longer works when they are of same type and have the same HP.…

  • Hotfix - Resolutions and Windowed mode - 7 August 2026

    ResolutionsInstead of an experimental font-changing feature, Castleon now supports real resolutions where everything scales accordingly. Resolutions between 1200x800 and 3840x2160 are supported.Windowed modeGame now offers more support for windowed mode. All in-game windows and menus will scale to your game window size, and you can combine different resolutions with different window sizes for more customization.Although CastleOn supports windowed mode, players may experience tearing of terrain at certain zoom levels.OtherConquest achievement should work now (for real this time!). If it doesn't work, it will be shot.Thank you all for bug reports and for being patient! If you run into some additional issues, do let me know and I'll get to bugfixing straight away!

  • Hotfix - Map editor crash - 6 August 2026

    Creating a new map no longer crashes the game (thanks Joe)Conqueror achievement should be working correctly (thanks Ben)

  • Performance Update - February 25th 2026 - 25 February 2026

    Performance UpdateThe entire rendering pipeline has been overhauled, significantly increasing FPS on older devices, and removing stuttering or FPS drops on others. Textures were packed into atlases to reduce number of draw calls, resulting in a 60-90 times lower strain on GPU. Game should now be able to run on a potato.I was also able to bypass LibGDX framework limitations regarding mouse locking to the screen, which means that locking mouse to screen finally works without delaying mouse movement by a few frames.Completely new mapsCastleOn is a complex game and it's difficult to make Demo missions to properly convey all the mechanics while not also overwhelming players. I completely remade missions with something that will reduce the pain points of user experience. All the maps are beatable on both lowest and highest difficulty.Quality of Life changesBuildings can now be drag-built. Thi…

  • Quality of Life update - 12th of Novermber - 12 November 2025

    Quality of life features:Added Reset Turn button to the upper-left corner of the screen.Fire can now be removed by selecting field on fire and activating "Remove Fire" button on the upper-left corner of the screen. This action costs 1 morale and can only be used if no enemies are nearby.Massively expanded How to Play section. There is now information on all the different systems like politics, religion, crime and knowledge. There is also information on how to deal with different types of enemy units (archers, catapults, ladders, early attacks).Bugfixes:Hoardings can no longer be placed on Bastion wallsRolling logs and boiling oil can no longer be infinitely placed over siege enginesCriminal abilities can no longer be activated before Keep was placedFixed a crash that happens if you select enemy catapult that is in range of specific combinations of walls and units

  • Content Update - Siege of Kerak map - 3 November 2025

    New Map - Siege of KerakThe Constantinople map added in the previous patch was a bit too hard when played from the previous available map (Skirmish DEMO map). Thus, Siege of Kerak map has been added to ease players into more difficult content.In this map, players are set in a desert environment with very low resources and have to rely on criminal abilities and trading to get their economy up and running while defending their castle from Saladin and his brother Al-Adil.Balance changesConstantinople map difficulty has been reduced. It has been thoroughly tested and remains beatable on highest level of difficulty for people looking for a great challenge.Difficulty has been rebalanced to make lower difficulties significantly more forgiving while gradually providing more challenge. For example, at difficulty 0, only 50% of original enemies spawn, and each difficulty level increases that numb…

  • Content Update - 29 October 2025

    New MapAdded the Constantinople mission, one of the later missions from Byzantine Empire campaign. You get to build and defend a castle against warriors of the Fourth Crusade. This map is meant to showcase how later missions will look like, and is much more difficult than any other demo map. You will be attacked very early, and you will be attacked mercilessly!All difficulties unlockedA common feedback was that the game is somewhat easy, so I unlocked all the difficulty settings for those players looking for a challenge. Difficulty settings have been re-balanced to make sure they fit economic, military and skirmish maps.Playing the new map on highest difficulty is beatable but pretty hard. Not to worry - full game will have additional difficulty levels and even harder maps, plus a map editor where users can craft their own difficult or easy scenarios as they wish.Balance changesCurtain…

  • Bugfixes and Improvements - 5th August 2025 - 5 August 2025

    Thank you all for suggestions and bug reports!ImprovementsUnits can now walk through buildings to prevent blocking yourself in via clumps of buildings that must be placed together (guilds, houses, graves)If religion is enabled, religion icons will be displayed next to each Lord's name on the political mapIf religion is enabled, hovering over faith policies will display whether you will gain or lose influence with other lords based on their religionBugfixesCavalry units can now move through gatehousesPlayer can no longer swap catapult and cavalry onto walls by having ground unit attempt swapping from the gatehouseSawm now correctly displays that no food and drinks are consumedSalah and Tahrim al-Khamr now grant Morale and Resolve at the turn they are acquired and not on the following turnGrave no longer requires you to have religion selected, so playing with religion disabled still allow…

  • Demo Crash hotfix - 1 August 2025

    Fixed the crash which happens on machines with certain default languages

Patch notes and updates

S.noRelease datePatch nameGID number
17 August 2026Hotfix - Resolutions and Windowed mode1840310314345710
26 August 2026Hotfix - Map editor crash1840310314342839
312 November 2025Quality of Life update - 12th of Novermber1816215235341942
41 August 2025Demo Crash hotfix1806698490713464

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