Selective Jump: Once Again With Feeling news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak52
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score67% positive
- Total reviews39
- Release dateApr 20, 2015
- DeveloperNekomura Games
- PublisherNekomura Games
Company pages: Developer: Nekomura GamesPublisher: Nekomura Games
Selective Jump: Once Again With Feeling Steam news
Selective Jump: Once Again With Feeling news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Various bug fixes - 17 March 2024
Thank you to everyone for reporting all the bugs and sorry for the mistakes! Here is the update list: Fix: cut off text Fix: activating missing translation blocked Fix: garbled text for the Game Over message Fix: glitched out graphics for collision tiles Fix: octopus boss failing to react to hits by harpoon Fix: octopus boss HP instant depletion Fix: game freezing if timer reaches 0
- Major rewrite: anniversary edition - 6 March 2024
The game has been rewritten from scratch in a new engine and renamed. Numerous fixes, tweaks and improvements: Removed a particularly silly RNG mistake Redesigned some boss fights Added various graphical effects Added a "memory fragment" section Various level design tweaks Renamed the project (+ new logo etc) changed enemy behavior in some cases …so many other fixes and changes
- Crystal Chip Collector on Steam - 26 March 2016
Crystal Chip Collector (a puzzle platformer) is now on available on Steam! Help a good spirit restore balance in a messy computer. http://www.nekomuragames.com/games/Crystal-Chip-Collector/images/presentation.png
- Crystal Chip Collector on Greenlight - 24 May 2015
Crystal Chip Collector (a puzzle platformer) is now on Greenlight. Please vote! http://www.nekomuragames.com/games/Crystal-Chip-Collector/images/presentation.png
- Game controls, System controls and Technical notes - 20 April 2015
Game controls: Joypad is autodetected. Keyboard: Cursor left/right = move, Cursor down = ducking (slightly extends sword reach!) or ladders down, Cursor up = ladders up, a,s,d = action buttons. For customization, see system controls. System controls: Esc = Cabinet menu (exit game, change controls), F10 = change video mode (resets game!), F11 = fullscreen/windowed mode, \ = CRT filter toggle, = CRT brightness. Technical notes: The game has a few screen modes, if the default one renders incorrectly (at the start of the level there is a thin gap between tiles in the middle of the screen, or other tiles render with a gap between them etc), switch the video mode by pressing F10 (this also rests the game!). Very rarely the second jump does not get registered properly. Also some controllers get a slight delay - please use keyboard if this happens on your computer. If the framerate starts to dr…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 17 March 2024 | Various bug fixes | 7309977427446895715 |
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