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Face It - A game to fight inner demons

Face It - A game to fight inner demons Steam news

Tlön Studios, Ilex Games | Jun 9, 2017 | game

Released

0players observed · 9 October 2026 - 18:08:39 UTC

ActionAdventureIndiePuzzle3D PlatformerSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak188
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score75% positive

Face It - A game to fight inner demons news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak188
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score75% positive
  • Total reviews1,253
  • Release dateJun 9, 2017
  • DeveloperTlön Studios, Ilex Games
  • PublisherGamestorming

Genres: Action, Adventure, Indie

Company pages: Developer: Tlön Studios, Ilex GamesPublisher: Gamestorming

Top Steam chartsTop 100 gamesGame directorySteam Store page

Face It - A game to fight inner demons Steam news

Face It - A game to fight inner demons news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Visual changes and fixing typos - 13 June 2017

    Hello :LoveSigil: We just updated the game with a LOT of new content and changes. There are new stuff added in every level. The main changes are regarding the story and lore. There are also visual changes on the game as a whole:VisionSigil: and some tweaks to make things smoother on jumping around and fighting ghosts :FightSigil:. These changes were supposed to be on the game since the release, 4 days ago, but an issue with the version control system prevented us to upload them:TruthSigil:. There will be some more updates, specially regarding fixing typos and grammar. We are not english native speakers ourselves and we are still revising all texts. If a native speaker want to help it would be awesome. Just leave a message.

  • Visual changes and fixing typos - 13 June 2017

    Hello ːLoveSigilː We just updated the game with a LOT of new content and changes. There are new stuff added in every level. The main changes are regarding the story and lore. There are also visual changes on the game as a wholeːVisionSigilː and some tweaks to make things smoother on jumping around and fighting ghosts ːFightSigilː. These changes were supposed to be on the game since the release, 4 days ago, but an issue with the version control system prevented us to upload themːTruthSigilː. There will be some more updates, specially regarding fixing typos and grammar. We are not english native speakers ourselves and we are still revising all texts. If a native speaker want to help it would be awesome. Just leave a message.

  • A better platformer - 5 April 2017

    Hello folks, We heard your critics and are trying to make it feel smoother to jump around on platforms.:LoveSigil: Here is the changes: JUMP ASSISTS! There is a bit of technicality regarding this feature that involves gravity, movement imput and everything, but the importante thing is this: Now It's way easier to reach the desired platform and much less likely to miss the jump.:TruthSigil: You just have to jump with the confidence that you won't miss it.:WillSigil: When you are above safeground, gravity will gently push yours toward it, preventing you from landing further from the target. If you are too hardcore and oldschool for jump assists, then you can turn it off on the options menu. It is turned ON as default setting. A MORE VISIBILE SHADOW FOR THE CHARACTER Altough the shadow was already there, there were times when it was not so visible. Now you have a sharp dark shadow that mar…

  • A better platformer - 5 April 2017

    Hello folks, We heard your critics and are trying to make it feel smoother to jump around on platforms.ːLoveSigilː Here is the changes: JUMP ASSISTS! There is a bit of technicality regarding this feature that involves gravity, movement imput and everything, but the importante thing is this: Now It's way easier to reach the desired platform and much less likely to miss the jump.ːTruthSigilː You just have to jump with the confidence that you won't miss it.ːWillSigilː When you are above safeground, gravity will gently push yours toward it, preventing you from landing further from the target. If you are too hardcore and oldschool for jump assists, then you can turn it off on the options menu. It is turned ON as default setting. A MORE VISIBILE SHADOW FOR THE CHARACTER Altough the shadow was already there, there were times when it was not so visible. Now you have a sharp dark shadow that mar…

  • Almost there! - 1 March 2017

    The game is almost complete with all levels and game mechanics. After this update the base price will rise and the game will be on early access only for a couple more months before going full release. During this period we are gonna fix bugs and make things stable, so please: use the community page to report any bugs you find. List of changes: Great improvements on game controls Female and gender neutral playable characters now available Easter egg from MinosMaze Added a "backstory" and explanations about the sigils and the "lore". Added cutscenes Added world 4

  • Almost there! - 1 March 2017

    The game is almost complete with all levels and game mechanics. After this update the base price will rise and the game will be on early access only for a couple more months before going full release. During this period we are gonna fix bugs and make things stable, so please: use the community page to report any bugs you find. List of changes: Great improvements on game controls Female and gender neutral playable characters now available Easter egg from MinosMaze Added a "backstory" and explanations about the sigils and the "lore". Added cutscenes Added world 4

  • Achievements! - 18 November 2016

    Now the game has achievements! There are 16 of them. Enjoy

  • Achievements! - 18 November 2016

    Now the game has achievements! There are 16 of them. Enjoy

  • Linux and Mac support + Interface improvements - 3 October 2016

    Hello folks, We just updated the game with Linux and Mac support and improvements in the game user interface. Now you have better feedback on how much life/light you have as well as which sigils you are using. Enjoy

  • Linux and Mac support + Interface improvements - 3 October 2016

    Hello folks, We just updated the game with Linux and Mac support and improvements in the game user interface. Now you have better feedback on how much life/light you have as well as which sigils you are using. Enjoy

  • Huge update - 3 September 2016

    :WillSigil:Hello, Folks! It has been a tough year. We had a lot of personal problems that prevented us to update the game for a long time. But now we are back on track! This update brings a ton of new content and a lot of improvements. We are carefully paying attention on the feedback from the community, both on the forum and on the reviews. 1 - Difficulty Fix - A lot of improvements where made to make the game less frustrating. Yes, this game is supposed to be somewhat stressfull and frustrating, but not infuriating. We made so the ghots are dying faster (there's also a special mechanic that helps the players get them to die even faster) and we improve the controls, so the player gets a tigher feeling on jumping around. Also, now you have CHECKPOINTS and you don't lose all letters when you die. These changes, along with a smoother difficulty progression through the levels makes for a m…

  • Huge update - 3 September 2016

    ːWillSigilːHello, Folks! It has been a tough year. We had a lot of personal problems that prevented us to update the game for a long time. But now we are back on track! This update brings a ton of new content and a lot of improvements. We are carefully paying attention on the feedback from the community, both on the forum and on the reviews. 1 - Difficulty Fix - A lot of improvements where made to make the game less frustrating. Yes, this game is supposed to be somewhat stressfull and frustrating, but not infuriating. We made so the ghots are dying faster (there's also a special mechanic that helps the players get them to die even faster) and we improve the controls, so the player gets a tigher feeling on jumping around. Also, now you have CHECKPOINTS and you don't lose all letters when you die. These changes, along with a smoother difficulty progression through the levels makes for a m…

  • Steam cards added! - 3 September 2015

    http://images.akamai.steamusercontent.com/ugc/692781374691783953/EBA7F5C06C45664B27DA5032ACEB8E12E74ABD31/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|1024:576&composite-to=*,*|1024:576&background-color=black Now you have one more reason to fight your inner demons through the game. The cards will start to drop 2 hours after you start playing. And after that they will drop each 5 minutes. I hope you like

  • Steam cards added! - 3 September 2015

    http://images.akamai.steamusercontent.com/ugc/692781374691783953/EBA7F5C06C45664B27DA5032ACEB8E12E74ABD31/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|1024:576&composite-to=*,*|1024:576&background-color=black Now you have one more reason to fight your inner demons through the game. The cards will start to drop 2 hours after you start playing. And after that they will drop each 5 minutes. I hope you like

  • UPDATE - Improved controls - 11 August 2015

    Hello, After receiving some feedback from the community, we decided to try a new approach to the controls. The major change is that we added a new way to control the flashlight. Now, the flashlight automatically points towards the direction the character is moving. This change intends to make the platformer mechanics more enjoyable, giving the player a smoother feel, because its easier to jump around without having to worry with the flashlight all the time. The flashlight will only turn to another direction if the player has the intention to aim to a specific direction. With a mouse, the game understands the intention to aim when the player is HOLDING the mouse left button. That means, that, unless the player is trying to aim, holding the mouse left button, the light will turn to the direction the character is going. If the player is holding the mouse left button, than the light will po…

  • UPDATE - Improved controls - 11 August 2015

    Hello, After receiving some feedback from the community, we decided to try a new approach to the controls. The major change is that we added a new way to control the flashlight. Now, the flashlight automatically points towards the direction the character is moving. This change intends to make the platformer mechanics more enjoyable, giving the player a smoother feel, because its easier to jump around without having to worry with the flashlight all the time. The flashlight will only turn to another direction if the player has the intention to aim to a specific direction. With a mouse, the game understands the intention to aim when the player is HOLDING the mouse left button. That means, that, unless the player is trying to aim, holding the mouse left button, the light will turn to the direction the character is going. If the player is holding the mouse left button, than the light will po…

Patch notes and updates

S.noRelease datePatch nameGID number
113 June 2017Visual changes and fixing typos4249665521682850420
25 April 2017A better platformer4249665521682850556
31 March 2017Almost there!4249665521682850674
418 November 2016Achievements!4249665521682850770
53 October 2016Linux and Mac support + Interface improvements4249665521682850893
63 September 2016Huge update4249665521682851003
73 September 2015Steam cards added!4249665521682851109
811 August 2015UPDATE - Improved controls4249665521682851220

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