- (5) Slime can now JUMP! - 12 August 2026
(1) Some enemies and animals failing to detect cliffs in their movement patterns will be fixed.(1) An issue where the destination position of ropes on certain maps was incorrect will be fixed.(2) Connection-related errors have been fixed.(3) The value of loot from monsters and other sources is increased.(3) The height of some monsters is adjusted.(3) Gold ore now drops more frequently.(3) Coal is no longer consumed when cooking.(3) Some cooking recipes are simplified.(3) The amount of wheat dropped is reduced.(4) When using keyboard controls, pressing the Down key while holding the Up key will prioritize crouching over using the rope.(5) Enemy health recovery is changed so that it can recover up to 50% of their health at a time.(5) Certain terrain has been slightly adjusted.Hello, Slimes! ⛏️Demo Version 0.17n has been updated.※ For multiplayer stability with the new objects, the day wil…
- A new collection feature, [Record], has been added. - 22 July 2026
Hello, Slimes! ⛏️Demo Version 0.16n has been updated.■ Save data is now stored in Steam Cloud.- To ensure a stable first-time synchronization, save data will be reset to before the Prologue (Tutorial).- Demo clear-related data will be preserved. ■ A new collection feature, \, has been added.( ▲ Records Interface )- Various slime actions now have a chance to be recorded.- Each Record has its own recording chance.- New Record pages will be added with future content updates.- You can view them in \ → \.( ▲ Record Icon )- Completing each page grants permanent stat bonuses.- Special Records and Unique Records each grant additional Critical Chance on their own.- Permanent stats are added to your equipment stats. Stats with maximum limits cannot exceed their cap.- Record progress is also saved whenever you sleep.- Records are retained even after clearing the game or getting a Game Over.( ※ Not…
- (1) Enchant Stones Are Coming! - 30 June 2026
(1) Updated the time icon design.Hello, Slimes! ⛏️Demo Version 0.155 has been updated.■ Enchant Stones Are Coming!- You can now enchant certain enemy attacks onto swords and pickaxes.- The corresponding enemies have a chance to drop them.( ▲ A total of 4 types are being added in this update. )- Their damage scales with your stats, just like normal attacks.- The enchanted attack has a chance to activate when attacking.- Enchanting can be done at the same place used for enhancing and repairing equipment.- Enchant Stones cannot be offered to the altar.- Offering an enchanted weapon to the altar grants additional gold.■ Version 0.155 Update Notes- Foot Traps can no longer spawn at the Forest Portal arrival point.- Foot Traps in the forest are now visible.- Spike Traps now have more noticeable colors.- The damage of Explosion Traps has been reduced.- Two pieces of Cooked Meat are now provide…
- A Small Gift for Players Who Cleared the Demo - 23 June 2026
Hello, Slimes!Today's update isn't anything major, but we've prepared a small gift for you.For players who have cleared the demo, Sunglasses have been added and unlocked under \ - \.( This will carry over to the full release version. )Also, we're grateful that some of you keep replaying the demo.Because of that, previous patches added special weapons for self-imposed difficulty challenges and now display your clear time after finishing the demo.( In the full release, there will be separate achievements for clearing the game using only these weapons and for your play time. )We're also planning to gradually add more skills and cave terrain that we've been working on.Depending on the number of demo clears, we may even add a second boss or a new island to the demo and expand its content, so please look forward to it!\The background music now changes depending on the situation. ( Music by Ga…
- (3) Demo 0.15n - 5 June 2026
(1) Improved the visuals of grassy terrain inside caves.(1) Increased the spawn rate of peaches and decreased the drop rate of rare peaches.(2) Fixed an issue where the diamond drop rate was abnormally high.(3) Playtime is displayed after clearing the demo.(3) The final-day warning message is highlighted after the boss appears.(3) Brazilian Portuguese is added to the language options.(3) Spacing in the overall control guide is adjusted to improve readability for the newly added language.(3) If the system language is Portuguese, it will automatically switch once upon execution.Hello, Slimes! Demo version 0.15n has been updated.Due to newly added objects in version n(0.15n), game progress will be reset to ensure network stability.Ending scenes and credits for demo have been added. ( Players who have cleared the demo so far will be listed. ) ( This list will be updated and expanded with ea…
- (2) Small update regarding the cursed sword [Immortal] - 25 May 2026
(2) In co-op, the way monsters detect players will be adjusted to better support tanking playstyles.The cursed sword, \, can now be obtained from somewhere in the forest with guaranteed certainty. This weapon is intended for players looking for a more challenging playstyle. While equipped, it has a small chance to absorb HP from enemies, but damage taken from enemies is greatly increased.\ can no longer be traded from NPCs.The HP absorption chance of \ has been increased.The recovered HP amount is now displayed when HP is absorbed.The healing amount of the \ skill has been changed to be affected by skill level and skill damage, just like \.
- ******Demo 0.14 - 18 May 2026
Hello, Slimes! Demo version 0.14 has been updated.*Equipment status is now preserved when warping.*Fake Slimes now always drop attack speed accessories.*Awkward visuals in some terrain areas have been fixed.*Letters now disappear from the mailbox immediately after being read.**Feeding interactions while chickens and cows are sleeping have been slightly adjusted.**Party scaling now applies to poison damage.**Fixed awkward multiplayer sync issues with hats.***Stat details are displayed when equipping gear or targeting an object.(You can also check them manually by moving to the info window from the inventory (Shift or RT), changing the page, and using the down key.)****Electro, Burn, and Poison can now all stack on a single monster.****Fixed an issue where birds and rabbits could remain stuck due to stun or hold effects in multiplayer.*****The same logic used for dashing now also applies…
- ****[ Gameplay Improvements ] - 13 May 2026
*The keyboard guide layout has been rearranged into a more intuitive order when fully displayed.*The cancel key/button guide will now also be shown during interactions.( You can also cancel or exit with \. )** Forest rabbits will now always drop a Silver Ring.*** Key and button guides for cancel actions will now be unified.**** A connection issue occurring after Day 2 has been fixed.\Potion hotkeys will be added.For keyboard users, key settings will be reset once after the patch. Thank you for your understanding.
- [ Keyboard Controls Changed ] - 12 May 2026
\Default controls have been changed.Existing players can check them with \ on keyboard.\, \, \, and \ can now be assigned to keys.On keyboard, click the icon shown after pressing \ to change bindings.\ now works as close UI or go back.
- [ Gameplay Improvements ] - 12 May 2026
\Cave warp objects are now separated by date.An issue where some items were incorrectly highlighted during altar interaction has been fixed.Mushroom spawn rates have been reduced since the poisonous mushrooms in caves were removed.An issue where restarting was impossible after a game over caused by exceeding the date limit has been fixed.
- [ Gameplay Improvements ] - 11 May 2026
\The visibility of equipped skills and gear has been improved.The boss’s influence on the forest now only applies on Day 7.In multiplayer, balance values for certain monsters have been slightly adjusted.A message prompting the choice between victory and challenge is displayed in a specific boss state.
- (Updated 2) [ New UI / Balance Adjustments / Gameplay Improvements ] - 9 May 2026
(Updated)Stalactite traps are now darker.Fireball trap damage has been reduced to 10.Spike trap damage has been reduced to 5.Spike traps now activate from slightly farther away.Lich orb damage has been reduced to 5.Lich orb confusion duration has been reduced by half.Tasks not completed the previous day will now be displayed with priority.(Updated 2)Herbs will now drop in stacks of 3 when gathered.The early guide now mentions that herbs are used for potions.Poison mushrooms will no longer appear.Infection chance has been reduced by half.\Skill equip mechanics have been changed.As before, equipped skills cannot be removed or repositioned while cooldown.Dash availability is now displayed on the side.An effect will now appear when a Just Guard and skill combo succeeds.Skill command steps are now highlighted.Remaining skill cooldowns are now visualized.\An HP issue affecting certain boss st…
- [ Gameplay Improvements ] - 7 May 2026
\Skills will now activate before dash when used after crouching.A minimum HP threshold will now apply to damage caused by survival stat limits, excluding sanity.Potion HP recovery has been increased to 20.High potion HP recovery has been increased to 100.
- [ Gameplay Improvements ] - 7 May 2026
\The visibility of stalactite and icicle traps has been increased.The activation delay of spike traps has been slightly increased.A recovery-related guide for healing skills will appear once.( Health is divided into 5 bars by default, and healing skills cannot restore beyond a single bar. )( Some items can heal beyond this limit. )( Example: potion, cooked meat )
- Gameplay Improvements - 6 May 2026
\■ The starting amount of seeds and coal on Day 1 has been increased from 5 to 10.■ Dodge-related messages in the tutorial have been improved.■ A UI guide for crafting will now be displayed during early gameplay.■ Some guide messages have been added or improved.
- Gameplay Improvements - 6 May 2026
\■ Some gameplay guide messages will appear slightly later.■ Added guide messages related to skill cooldowns.■ Added guide messages related to dash reset.■ Dodge status can now be checked alongside skill cooldowns during combat.■ Skill cooldown display duration has been increased.■ Chat window display duration has been extended.
- Bug Fixes & Balance Adjustments - 5 May 2026
\■ Additional messages have been added to the skill guide.■ Sanity recovery from a full night's sleep (up to Day 4) has been increased.■ Attribute-related errors have been fixed.
- Demo 0.13 - 3 May 2026
Hello, Slimes! Demo version 0.13 has been updated.■ Version check logic has been updated. ( Game may reset to Day 1. )■ Multiplayer balance for certain monsters has been adjusted.■ Stone Slimes now have a low chance to drop coal.■ NPC interaction detection issues have been improved. Some NPC interaction ranges have been increased.■ Food stat recovery is now displayed before consumption.■ Scrollbars now provide better visual indication when additional pages are available.■ Slimes layer issues in multiplayer have been fixed.■ Stalactite trap visibility has been slightly improved.■ Visibility differences between mushrooms and poisonous mushrooms have been slightly improved.■ Spike trap damage has been reduced.■ Chat window duration has been increased to 10 seconds.
- Demo 0.12 hotfix - 28 April 2026
Hello, Slimes! Demo version 0.12 has been updated.■ Hit-related guides, such as guarding, now appear more frequently.■ While in a picky eating state, messages will now display each time food is consumed.■ Starting potions and diamond have been slightly increased.■ The back attack requirement for forest birds has been removed.■ Forest snakes now have reduced hp.■ Seed drop rates in the forest weed have been increased.■ Forest trap activation speed is now slightly slower.■ Recovery hp after being downed has been increased.■ Damage from the Slime Queen’s floor patterns has been reduced.■ The Slime Queen’s map pattern spawn interval has been increased.
- Demo 0.11n - 24 April 2026
Hello, Slimes! Demo version 0.11n has been updated.■ Due to new features, save data from previous demo versions will be reset. (You will need to replay the tutorial.)■ Non-QWERTY keyboard layouts(AZERTY, QWERTZ) are now supported.■ Key rebinding has been added.■ The control guide has been improved. (Keyboard: F2, Controller: Select, after the tutorial. )■ The tutorial has been improved.■ A beginner gameplay guide has been added.■ Cave design has been improved.■ Languages (Beta): Japanese, Simplified Chinese, Traditional Chinese, and Custom (Default: Korean) have been added.Please help us by sharing feedback or reporting translation issues in the discussion board!■ Various bugs, including known issues, have been fixed.■ Special sound effects have been added. (1, 2 keys, Right Stick L, R)