Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 3641650 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | Coming soon |
| Developer | Angry Gnome Entertainment |
| Publisher | Angry Gnome Entertainment |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
Ham(mer) It Up is a zany, couch coop blacksmithing management game where you make customers' orders in a timely manner, ensuring they don't leave upset and without paying.
About this game
Ham(mer) It Up is a blacksmithing game for up to four local players. Before starting the day, players have the option to purchase various upgrades to help improve their store. Once the day starts, they'll have to manage the store by taking customers' orders, making those orders, and ensuring that the stations are in working condition. KEY FEATURES Cooperate with up to three friends locally. Take orders and craft items quickly before the customers lose patience . Take too long and the customers will leave unhappy and without having paid . Unique Customers will only order certain items and their wait times will vary (some might wait longer than others, some might wait hardly at all ), so watch out! Events keep things fun and interesting and ensures no two days are alike. Manage your store by purchasing upgrades using money earned from playing. Customize your player by using money earned from playing to unlock different clothing options. UPGRADES Players will be able to purchase upgrades for the store as they play. Those upgrades range from adding another furnace so you can smelt bars twice as fast to getting a sprint upgrade so they can dash quickly and serve the last customer before the day ends. Upgrades also consist of unlocking new stations/items so as the store grows they'll be able to make more and more things. AVERAGE WORK DAY Players will take customers' orders as they come up to the front counter. Then, players will use the available resources and craft the items that the customers ordered. They must be quick about it though, because the customers won't stick around forever, and if they happen to run out of patience, they'll angrily leave and the players won't get paid. NOT SO AVERAGE WORK DAY No two work days are alike. Whether it's the customers that come in, the things that the customers order, or the events, no two days should feel the same. Stations can break down, customers can leave angrily, and it's up to the players to manage it all. INSPECTOR After meeting certain criteria, eventually the inspector will come and it's the players' job to make sure the inspector leaves happy. If he does, the players can purchase the next store upgradeā¦
Supported languages
English
