- 1.9.5 Released! - 12 January 2026
We've made some minor bug fixes. The full list is here: https://github.com/kronosaur/TranscendenceDev/pull/288
- Version 1.9.4 - 30 September 2025
Hi, all! After a long hiatus, we're working on new updates to Transcendence, including a future 2.0 release. For now we have some bug fixes in version 1.9.4. The full list of fixes is here: https://github.com/kronosaur/TranscendenceDev/pull/207
- 1.9.2 Released - 28 April 2022
This version fixes a couple of crash bugs, including one after getting arrested or committed.
- 1.9 Release - 3 December 2021
Today Kronosaur Productions is excited to announce the immediate release of Transcendence 1.9, a major new update of our epic-scale indie space opera. This release contains major new mechanics, graphical improvements, and hundreds of stability and quality fixes. New Players Welcome Version 1.9 was designed to attract new players and turn them into experienced ones. We aimed to keep the core mechanics and depth that we love, while sanding down the rough edges. At the beginning of the game, you can now choose a level of difficulty: Story Mode: All attacks against the player do 1/10th damage. All Attacks by the player do 10× damage. Normal Mode: All attacks against the player do half damage. All attacks by the player do double damage. Challenge Mode: All attacks do normal damage (equivalent to 1.8). Permadeath: Same as Challenge, but you cannot resurrect if you die (other than via in…
- 1.9 Release Candidate - 15 October 2021
This development build adds Steam achievements: Let us know what you think!
- 1.9 Beta 4 - 14 July 2021
Transcendence 1.9 is an important release for us. Transcendence has always been a niche game—a hidden gem—that takes some effort to appreciate. 1.9 is designed to attract a larger audience. We will fix most of the unpolished parts of the game while doubling-down on what makes the game great: exploration, interesting mechanics, and a fully realized universe. In this video, developer George Moromisato talks about some of the new features in 1.9 Beta 4: Here's a list of the major features: Radiation mines for Sapiens: Sapiens are the only sovereign to use radiation weapons. In Beta 4 I’ve given them radiation mines to protect their stations. Dwarg missile defense: Dwarg stations now have a way to disrupt tracking missiles causing them to veer away. Shields for Heliotropes: Heliotropes are masters of energy production and can afford to power massive shield generators to defend their station…
- 1.9 Beta 3 - 5 January 2021
1.9 Beta 3 is now ready for testing. You can access it by selecting the NEXT branch on the Betas tab. This release has the following changes: Eridani has some new missions, including access to the Centauri settlement. The Ellen Quinn mission arc is now complete. Join the Black Market and get promoted to Sindikat member to start the mission. We've made improvements to Black Market missions. Outlaw miners now have additional defenses. We've added new missions, including one for Commonwealth residentials. The invoke menu UI is improved. NOTE: Eternity Port has not yet been updated to use this. Added new images for Black Market stations, Tenhove sentinels, and others. We recommend that you start a new game with this version (rather than continue an old game created with the previous version). The full list of fixes is on Ministry: https://ministry.kronosaur.com/program.hexm?id=1&status=clos…
- Development Update: Jiang's Star - 16 December 2020
The magnificent walled stations of the Sung float among scorched asteroids, lit by the relentless glow of a red giant. Welcome to Jiang’s Star! Even in the earliest design specs, the Jiang’s Star system was meant to be the capital of the Sung Slavers. Just as Charon is the climax to the New Beyond, Jiang’s Star was going to be the climax to the Ungoverned Territories. But everything takes longer than I expect, and even in version 1.8 there was nothing special about Jiang’s Star. Depending on the vagaries of the RNG, there might not even be any Sung stations there. In 1.9 I’ve redesigned Jiang’s Star to be a unique system, filled with Sung stations. In this newsletter I will show off the new system and talk about the future of the Sung. The Sung The Sung Civilization (called the “Sung Slavers” by the Commonwealth) colonized the Ungoverned Territories about 150 years ago, displacing the H…
- Development Update: Eridani - 18 November 2020
I’ve been working on improving the Eridani System. As the first system in the game, Eridani needs to be exciting, memorable, and an enticement to play the rest of the game. In short, a lot is riding on it, and I don’t think we’re there yet. In this post I’ll talk about my approach in redesigning Eridani and give you a sneak peek at the result. What’s the Story? Think of the Eridani System as the pilot of a TV series. We have some characters: the Pilgrim, of course; Benedict; the Raisu station master. But what’s the plot? What’s the story arc? Originally I thought Benedict’s missions, culminating in the rescue of Fiona, would be the main story arc. But that’s not a complete story. It’s only the beginning of an ongoing story. Instead, I think the Raisu Station mission is the main story. If nothing else, it has a beginning, middle, and end. Raisu Station has been taken over by Centauri War…
- 1.9 Beta 2 - 20 September 2020
This year we've been working on a major release, and we've got a beta version for you all to try out. Version 1.9 is designed to bring in new players by improving the initial experience, and cleaning up some of the original game mechanics. The result is a much more accessible and enjoyable game. The beta version is accessible by selecting the NEXT branch on the Betas tab. Here is a partial list of changes: Nears Stars Branch: The entire Near Stars region, including Sol, is now accessible from Stars of the Pilgrim (the core adventure). Difficulty Levels: When starting a game you can specify a difficulty level. At the easiest level (Story Mode) the player deals 10× damage and receives 1/10th as much damage as normal. Support for WASD Controls: When customizing the keyboard layout you can now specify WASD controls. Mining Improvements: Install a Miner's Cargo Hold to keep track of which as…
- 1.8 Released! - 26 February 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F9327525%2F31c144ab7e74dc75bc82533a241a1ba0c2300df7.jpg Kronosaur Productions is excited and relieved to announce the immediate release of Transcendence 1.8, the greatest version of our epic-scale indie space opera. This release contains major new mechanics, graphical improvements, and hundreds of stability and quality fixes. Ship Brokers The ability for the player to change ships existed in previous version, and several mods made use of it. In version 1.8 we've added ship brokers that sell ships to the player, either to replace their own ship or that of their wingmen. In addition, we've introduced three new playable ship classes: The EI200 is an older, though larger, version of the EI500 freighter. With 500 tons of cargo space standard, this ship is the ultimate trading vessel. The ubiquitous Centurion is also available fo…
- 2018 Annual Report - 7 January 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F9327525%2Faa7d0a86a78734a6f5563220793e1984ea77d675.jpg Every year at this time I talk about what we accomplished the year before and what to look forward in the new year: http://multiverse.kronosaur.com/news.hexm?id=2039 Thanks to everyone who supported the game in 2018!
- Thank You for 15 Years of Transcendence - 28 November 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F9327525%2F05e098b8bbc445d2dbb0f88a0ae7df252db90240.jpg Today is the 15th anniversary of the first public release of Transcendence (version 0.7). To celebrate we're doing a special 50% off promotion! Thanks to all of you who have supported and contributed to the community over this last decade and a half!
- For Your Consideration in the Labor of Love Category - 26 November 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F9327525%2F014d79423644d7c5e724671571c8d17843ac8620.jpg
- 1.8 Beta 3 - 25 September 2018
I've updated the NEXT branch to 1.8 Beta 3. This version fixes various bugs and adds a few minor changes: Sung slave camps have been improved to increase the chance that slave quarters survive. Acid-filled containers no longer damage cargo items; instead, they damage armor. Mining cargo hold keeps track of asteroids not yet mined. New images for fuel depots and armor dealers. The complete list of fixes is here: https://ministry.kronosaur.com/program.hexm?id=1&status=closed&tag=102 https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F9327525%2F0ea509f69dbea0ba105e8085b1490e3481c02175.jpg
- 1.8 Beta 2 - 6 June 2018
The next branch has now been updated to 1.8 Beta 2. This build has bug fixes and minor enhancements. The full list of fixes is here: https://ministry.kronosaur.com/program.hexm?id=1&status=closed&tag=101 Meanwhile, I'm slowly making progress of Part II, the post-Heretic adventure. There's a lot of work left to do, but I'm very excited about it. I'm planning on releasing it by the end of the year.
- 1.8 Beta 1 - 3 March 2018
We've been working on updates to the game and we'd love you to try them out. You can access 1.8 Beta 1 in the next beta branch. This release has the following features: You can buy new ships at dry docks and Commonwealth fortresses. There are 5 new playable ship classes, including the EI200 freighter (with 500 tons of cargo) and the Minotaur-class (a military-grade corvette). The trading mechanics have been revamped. Now prices vary from system to system according to production and consumption rules. Ship armor has been re-balanced and now affects maximum speed. If you choose lighter armor, you can increase the speed of your ship; heavier armor slows it down. There are dozens of other minor changes, including new graphics, game balance changes, UI improvements, and lots of API changes for mods.
- 1.8 Beta 1 - 3 March 2018
We've been working on updates to the game and we'd love you to try them out. You can access 1.8 Beta 1 in the next beta branch. This release has the following features: You can buy new ships at dry docks and Commonwealth fortresses. There are 5 new playable ship classes, including the EI200 freighter (with 500 tons of cargo) and the Minotaur-class (a military-grade corvette). The trading mechanics have been revamped. Now prices vary from system to system according to production and consumption rules. Ship armor has been re-balanced and now affects maximum speed. If you choose lighter armor, you can increase the speed of your ship; heavier armor slows it down. There are dozens of other minor changes, including new graphics, game balance changes, UI improvements, and lots of API changes for mods.
- 1.7 Released! - 1 March 2017
The latest release, in development for over a year, contains major user interface, gameplay, and graphical improvements: Benedict & Fiona: After Fiona is attacked and injured by Penitents, you'll help Benedict to uncover the mysterious reasons behind the attack. But the trail leads to a secret at the heart of the Sister of Domina, and shifting alliances threaten to leave you with no one left to turn to. Full support for maneuvering and firing with the mouse. We've also added a user interface for re-mapping keys and mouse buttons. Improved interfaces for stargate network, commodities exchange, and many others. Beautiful new weapon and explosion effects. Four new music tracks, including victory tracks for the Battle Arena Maximus. Workshop support! Read more at the Multiverse and let me know what you think here.
- 1.7 Released! - 1 March 2017
The latest release, in development for over a year, contains major user interface, gameplay, and graphical improvements: Benedict & Fiona: After Fiona is attacked and injured by Penitents, you'll help Benedict to uncover the mysterious reasons behind the attack. But the trail leads to a secret at the heart of the Sister of Domina, and shifting alliances threaten to leave you with no one left to turn to. Full support for maneuvering and firing with the mouse. We've also added a user interface for re-mapping keys and mouse buttons. Improved interfaces for stargate network, commodities exchange, and many others. Beautiful new weapon and explosion effects. Four new music tracks, including victory tracks for the Battle Arena Maximus. Workshop support! Read more at the Multiverse and let me know what you think here.