- After the End Demo Update 0.2.0 - 9 August 2026
Update Changelog v0.2.0This build includes a large round of fixes, polish, and new systems based on recent testing and feedback.Major SystemsReworked the class/gear system around the new War Rack.Gear kits are no longer swapped freely from the inventory.Unlocked classes are now selected from the War Rack instead.Added the Seer class prototype with magic missile attacks, teleport dodge, and class-specific skill support.Reworked the skill page into separate Warrior, Rogue, and Seer skill trees.Added new class special abilities and passives.Added controller support improvements across skill trees, dialogue, and the War Rack.Added UI scale and opacity options for key HUD elements.Quest And Dialogue FixesExpanded the dialogue system with player dialogue topics and branching options.Updated several NPCs to use the new dialogue topic flow.Reworked Amyla’s final quest decision flow.Fixed Amyla’…
- After the End Demo Update - 31 May 2026
A new update for the After the End demo is now available.This update focuses on improving the current demo experience: stability, save/load behavior, controller support, inventory and gear fixes, combat feel, quest tracking, world persistence, and general polish.Save and LoadSave and load behavior has been improved across manual saves, autosaves, quicksaves, death reloads, inventory restoration, quest restoration, and world state restoration.Autosaves now happen periodically during play, but they will not trigger during combat.Several world changes should now persist more reliably, including opened paths, debris, collectables, barrels, quest changes, and interactable states.Controller and UI ImprovementsController navigation has been cleaned up across several menus.Left-stick navigation should no longer skip through menu options as aggressively, and death menu navigation should behave m…
- After the End Development Roadmap - 16 May 2026
After the End Development RoadmapHello everyone,With the demo now finally out in the wild, I wanted to share a clearer look at where development is headed next for After the End.Before anything else, I want to be upfront about the scope of this project.After the End is being built by one developer. Progress is not going to move at the speed of a full studio, and larger systems take time to build correctly. That said, development has remained steady and consistent for a long time now, and that is not changing.The demo represents the first real playable slice of the world: Skjoltrund, its surrounding wilderness, quests, enemies, caves, atmosphere, and the core systems holding everything together. It is still only the beginning, but the direction of the game is finally becoming much clearer.━━━━━━━━━━━━━━━━━━━━━━SHORT-TERM FOCUSRight now, the immediate priority is polish, stability, and im…
- After the End Demo — Now Live - 25 April 2026
The After the End Demo is LiveRagnarok came. The world did not end.It broke.You wake on a northern shore surrounded by the dead… and you were not part of the crew.No map. No direction. No answers.Only what remains.What You’ll Find• ~1 hour of main quest progression • 3–4 hours of total content across the region • 11 interconnected quests in Skjolthorp • Free exploration through forests, ruins, and coastline • A fully rebuilt catacomb dungeon beneath the old church • More enemies, expanded encounters, and new systemsThis is not a vertical slice. This is the beginning.If you go far enough, you will find what is waiting below.What to ExpectThe demo is bigger, deeper, and more complete than before. With that comes rough edges.If something feels off or breaks, tell me. I’ll be fixing things fast.If you enjoy your time in the world, consider wishlisting the full game to follow what comes next…
- After the End – Full Controller Support Now Live - 5 April 2026
Full Controller Support Now Live (Playtest Update)A new playtest update for After the End is now live, bringing full controller support across the game.This is a major step forward, and the playtest is now fully playable using a controller from start to finish.Controller SupportController support has been implemented across all major systems:Player movement and combatInventory and item interactionJournal navigation (quests, skills, map)Menus and UIThe goal was to make the experience feel natural without needing a mouse at any point.Seamless Input SwitchingThe game now supports dynamic switching between controller and mouse/keyboard.UI prompts and behavior update automatically based on what you’re using, allowing you to switch between inputs at any time without interruption.This Is Where You Come InThis is still part of the playtest, and controller support needs real player feedback.If y…
- After the End – Crafting System, New NPC, and Major Playtest Update - 25 March 2026
New Playtest Build – Crafting, New NPC, and Major ImprovementsA new playtest build for After the End is now live, bringing a major set of new systems, content, and improvements to the game.This update focuses on expanding gameplay systems, deepening the world, and continuing to refine the overall experience based on player feedback.Crafting System (Now Available)A full crafting system has been added.Players can now combine resources to create useful items directly through simple recipes. This is an early implementation, and while recipes are functional, there is currently no in-game guide yet.Part of the experience right now is experimentation and discovery.Available recipes include:Healing Herb → Yarrow Bundle + Scrap ClothAle → Barley Bundle + Wild HoneyBerserker Sap → Ambered Sap + Wild HoneyVardr Brew → Seer Root + Wild HoneyAdditional recipes exist but require systems that are not…
- After the End – The World Grows Darker (Playtest Update) - 13 March 2026
Expanding the World of After the End(Playtest Update)Development on After the End has continued steadily during the current playtest, and this latest update focuses heavily on expanding the world, improving environmental storytelling, and refining the game’s narrative.A large portion of the work recently has been dedicated to making the world feel more believable and lived in.A More Lived-In WorldMany new environmental storytelling elements have been added throughout the game.Small scenes, remnants, and subtle details now appear across different locations to hint at the history of the region and the aftermath of the world’s collapse. These moments are not explained directly. Instead, players can piece together what happened simply by exploring and paying attention to their surroundings.The goal is to make exploration feel rewarding and give players fragments of the world’s story without…
- After the End Playtest is Now Live - 6 March 2026
The After the End Playtest is LiveThe After the End playtest is now live on Steam.If you requested access, the game should now appear in your library as After the End Playtest and you can jump in immediately.This playtest gives players an early look at the Skjolthorp region, featuring exploration, combat, quests, and the early systems of the world.As a solo developer, this phase is incredibly important for improving the game. Bugs, balance issues, and general feedback are all extremely helpful.If you encounter anything strange or have suggestions, you can:• Use the in-game feedback system • Leave feedback in the Steam discussions -> Steam Discussions • Join the Discord community -> After the End Discord ServerEvery report helps make the game better.Thank you to everyone helping test After the End.— Joseph