SPSTEAMPULSELIVE ANALYTICS
Fief Lord

Fief Lord Steam metadata

姚子豪 | Jun 25, 2025 | game

Released

0players observed · 22 September 2026 - 20:21:44 UTC

CasualIndieRPGSimulationStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score88% positive

Fief Lord metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score88% positive
  • Total reviews8
  • Release dateJun 25, 2025
  • Developer姚子豪
  • Publisher姚子豪

Genres: Casual, Indie, RPG, Simulation, Strategy

Company pages: Developer: 姚子豪Publisher: 姚子豪

Top Steam chartsTop 100 gamesGame directorySteam Store page

Fief Lord Steam metadata

Fief Lord metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3650650/metadata
Steam Storehttps://store.steampowered.com/app/3650650/
Steam Communityhttps://steamcommunity.com/app/3650650
PCGamingWiki search
IGDB searchSearch IGDB for Fief Lord

Reviews, pricing, and metadata

Review summary

8 user reviews

88% positive, 7 positive, 1 negative

Price and discount

$3.99

Platforms

Windows

Categories

Single-player, Family Sharing

Achievements

Not available

Platform releases
  • Steam 25 June 2025

Latest Steam announcements

  • Give player ranged firepower - 15 December 2025

    ·Add two new player-benefiting cards, Auto-Shot and Auto-Thunder, granting players automated ranged abilities. (I hope players can have more ways to achieve victory, so I am trying to expand player's ability.)·Introducing two new special cards, featuring frequent refresh and bonus refresh, allowing players to refresh more frequently and pick more benefits.·Now, after destroying a monster spawnstone, you can obtain an arrow tower card.·Added attack detection to the bishop, who will now use his pastoral staff to attack approaching enemies (just a regular staff attack, don't expect the bishop to help you fend off waves of monsters) The bishop's wandering range has been adjusted, limiting him to the vicinity of the church (this should prevent him from disturbing players)·Add text feedback for treatment effectiveness·Added some floating objects to the river·Removed the pause after the first…

  • Update on December 10th: Squirrels and dragonflies - 10 December 2025

    ·Added dragonflies, which only appear in summer ·Added squirrels, small creatures that are active in the forest except during winter

  • Updated on December 9th: add butterfly - 9 December 2025

    ·Optimized some AI of the builder to make its actions smoother·Fixed a display bug regarding the spear orc that appeared after yesterday's update·Added a new creature: butterfly, which only appears in spring

  • Updated on December 8th: new cardSystem and new enemy flying unit - 8 December 2025

    Long time no see. It has been two months since the last update. After the update in late September, I took a month off because I lacked inspiration and didn’t know how to improve the game to make it more interesting. During this time, I gradually came up with some new ideas, so I started preparing this update in November. · Added a card system. After each sunrise, players can choose a card for a buff or some resources. Cards are generally divided into resource-type, unit-type, player-type, and special-type. With card buffs, unit power can be multiplied. · Allied unit adjustments: Villagers’ daily tax gold reduced from 2 to 1. Improved villager pickup logic so that villagers closer to tools prioritize picking them up. Farmers no longer provide 1 gold per day as tax. Hammer price adjusted from 4 gold to 2 gold. Bow price adjusted from 2 gold to 1 gold + 1 wood. Archer AI and arrow traject…

  • September Update - 29 September 2025

    newly added: ·A green portal has appeared in the right cave ·Refactored the flight logic of arrows, now flying in a parabolic trajectory, and archers will shoot according to different situations ·The resources near monster spawnstones now cannot be collected ·Villagers now provide 2 tax coins income per day ·Farmers now provide one tax coin income per day, and they no longer consume food, and greatly reducing the probability of farmers producing coins through farming (because the expected daily gold coin output was originally one gold coin, but now it has been balanced through taxation) ·After being defeated, the unit will transform into a homeless beggar instead of disappearing directly. This greatly improves players' fault tolerance, no longer losing everything due to a single failed attack ·A tavern building has been added, but its specific functions have not been implemented yet. I…

  • Bug fix on September 7 - 7 September 2025

    ·Fixed the bug of horseknights searching for enemies and the bug of patrolman picking up coins ·A change has been made to the villagers' wander logic: they used to wander within a certain range in the center of your fief, but now the range of wandering varies depending on the size of the fief territory.

  • Balance adjustment - 4 September 2025

    Balance adjustment: ·The number of coins in the starting chest has increased by 5 ·Improved farmers' gold coin income, now the expected daily gold coin output is 1 Others: ·Completed some text translations ·Fixed a bug that caused the builder's clothing and body to be misaligned There are currently two known bugs: 1. Horseknights sometimes encounter a problem of searching for enemies, and when the enemy enters the attack range, they will not launch a charge. This bug can currently only be resolved by reloading the save. (The primary issue to be addressed at the moment, I will fix it as soon as possible) 2. The patrolman (the guy who picks up coins, I never thought of a suitable title for him) sometimes encounters a picking bug after arriving at the coin location. He cannot pick up coins and walks in place. If the player picks up the coin at this time, the patrolman will switch to the ne…

  • Solved a problem about save loading - 29 August 2025

    Fixed a bug where your old game save was not fully loaded. If you had started a new game after the last update, you wouldn't have encountered this bug.

  • Update on August - 25 August 2025

    Newly added:· Added Mounted Knights, powerful ally units that can charge through enemy formations during defense, significantly enhancing the player's ability to handle large enemy groups in the late game.(Horses can be purchased at the Stable, similar to buying weapons and tools from the Blacksmith. Villagers will equip them)· Added new Elite Units: the Dwarf and the Paladin. They can be recruited from the Viking Tribe once certain conditions are met. Elite units feature unique additional mechanics.· The Blacksmith in the Viking Tribe can now help you upgrade the attack skill of Swordsman units. This interaction becomes available after meeting some conditions.· Added a new enemy unit: Elite Orc, known for its toughness and aggressiveness.· The beggar Camp can be upgraded now after integrating it into your fief.· Crop yield is reduced during winter. Make sure to prepare accordingly in a…

  • Update on August 20 - 20 August 2025

    Added many new things This update is for testing purposes, and I will release the specific update content after the testing and optimization

  • Update on July 25 - 25 July 2025

    Change: ·When the fief range covers Forest people and Viking villages, the trading among merchants is no longer about exchanging resources for coins, but rather coins for resources, with an exchange rate of 2 gold coins for 1 resource. (I found this to be a great direction because I have been thinking about how to utilise the positions of various events in the forest to make an influence on the game. Previously, for players, the closer the events were, the better, because it saved running time and made it easier for players to interact. Now there may be some slight tilts. Afterwards, I will also try to design different stages of effects for each event to make the game more interesting.)

  • Update on July 24 - 24 July 2025

    newly added:·A girl playing a harp appeared at the forest people settlement (the function is still in production, I downloaded some audio of individual harp strings strung from Freesound, and each time one of them is randomly played, although it does not form a complete melody, it maintains a strong randomness)·Added sharpening sound effects to the blacksmith in the Viking villageBug fix:·Fixed a bug where the rain particles were misaligned: it seemed like I accidentally moved the position of the rain particles while editing, causing the raindrops to disappear before they hit the ground (I only suddenly noticed this while recording the harp gif today, you may find the problem from gif.. 😅)

  • Updated on July 23 - 23 July 2025

    Newly added: ·The merchant in the Viking village has added the function of exchanging stones for gold coins and added a little bit of text Change: ·Slightly adjusted the position of some text Bug fixes: ·Fixed a bug when loading an save: if the previous version of the archive was too old, an error may occur during loading

  • Updated on July 22 - 22 July 2025

    Change: · Adjusted the generation logic code of the initial resources to adapt to the newly added events. I plan to expand the existing events so that they can play different roles at different stages.

  • Update on July 21 - 21 July 2025

    Newly added: ·A Viking village has appeared in the forest (the actual function has not been implemented yet, because I want to stop early today, so I put the completed part in first.) Change: ·Modified the interaction mode of the wandering knight and added more guidance Bug fixes: ·Fixed a bug: When a player loads an save, the potion merchant's price will be reset. The price of the first attack potion was originally 5 gold coins. After purchasing, the price of the second speed potion will increase to 10 gold coins, which will be reset to 5 gold coins after loading the save file. ·Fixed an interaction bug for a wandering knight: even if it did not meet his requirements, players could still trigger interactions when pressing ↓ or S. ·Fixed an interaction bug with a wandering knight: in some cases, it may not trigger a second interaction ·Fixed a bug: When a horse is attacked, the game cra…

  • Update on July 20 - 20 July 2025

    Newly added: ·A wandering knight appeared in the forest, who looked very experienced and should be able to help the player.

  • Update on July19 - 19 July 2025

    newly added: ·New sound effect has been added for the beggar, which will be triggered when the player approaches (as one of the most common units, they should emit some sound). ·New sound effect has been added to the church, which will be triggered every time the player enters the area.

  • Update on July 18 - 18 July 2025

    Newly added: ·Added sound effects when soldiers fall (hopefully you won't keep hearing it) Change: ·I have revised the display position of the text and discovered a new adjustment method this time (as mentioned in the previous update on July 15th, but today I found that the last change was only effective for English and Chinese languages, so I tried to adjust it again today, and now the display position of the text looks more comfortable)

  • Update on July 17 - 17 July 2025

    Newly added: · Added new sound effects for Forest people, which player triggers every time they enter (I recently realized that there are many such places to add sound effects, and I will continue to enrich the sound effects of the game to optimize the player experience) · Added a prompt sound when the game fails Changes: · Modified the logic of the nuns’ actions, and now they treat only the wounded units within the feif range. (Actually this unit’s treatment was originally made for the coming new units, as some of them would rush out of the walls at night to fight.)

  • Updated on July 16th - 16 July 2025

    Newly added: ·New sound effect has been added to the store and blacksmith shop, triggering every time the player enters ·Added some small decors to make the building and scene look slightly more natural Change: ·Modified the trigger mechanism for player attacks, now players will not automatically attack monsters when running. Originally, as soon as a monster entered the player's attack range, the player would automatically attack. ·Modified the text display position during gameover, now it looks more polished. Performance optimization: ·Further optimized the performance consumption of the following units and on rainy days: archers, swordsmen, knights, builders

Patch notes and updates

S.noRelease datePatch nameGID number
110 December 2025Update on December 10th: Squirrels and dragonflies1818752592120598
29 December 2025Updated on December 9th: add butterfly1818118366184966
38 December 2025Updated on December 8th: new cardSystem and new enemy flying unit1818118366182893
429 September 2025September Update1811772772372477
57 September 2025Bug fix on September 71809869180120547
64 September 2025Balance adjustment1809869180031944
729 August 2025Solved a problem about save loading1809235871619319
820 August 2025Update on August 201808601382418734
925 July 2025Update on July 251806064758641306
1024 July 2025Update on July 241806064758608494
1123 July 2025Updated on July 231806064758575127
1222 July 2025Updated on July 221805431065498601
1321 July 2025Update on July 211805431065466757
1420 July 2025Update on July 201805431065439466
1519 July 2025Update on July191805431065403769
1618 July 2025Update on July 181805431065367644
1717 July 2025Update on July 171805431065338468
1816 July 2025Updated on July 16th1805431065304284
1915 July 2025Updated on July 151805065414364907
2014 July 2025Updated on July 141805065414332223

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3650650
Live current players0
SteamPulse tracked peak2
Live count (today's peak floor)0
Price$3.99
Free to playNo
Discount0%
Original price USD$3.99
Current price USD$3.99
Release dateJun 25, 2025
Developer姚子豪
Publisher姚子豪
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review type8 user reviews
Positive review percent88%
Positive reviews7
Negative reviews1
Total reviews8
Steam recommendationsNot available
AchievementsNot available
Average playtime forever727 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/3650650/

Short description

A pixel-style 2D side-scrolling strategy game inspired by the Kingdom series, blending resource management and roguelite elements. Gather wood and stone to expand your domain, recruit soldiers for defense, ensure food supply, and ultimately defeat the enemy deep in the forest to secure lasting peace

About this game

(You may consider this an EA title as I plan to expand content, adjust balance, optimize effects, etc. until this notice is removed.) Core Gameplay Loop : Build-Defend-Develop-Explore-Strike As lord of a fief on mystical lands, develop your domain and bring lasting peace. 🏗️ Build : Construct walls to protect your territory, upgrade buildings to unlock new tech and units. 🛡️ Defend : Recruit units to repel nightly monster attacks that intensify over time. 📈 Develop : Continuously expand your domain and strengthen your forces. 🌲 Explore : Discover hidden surprises in the forests beyond your borders. ⚔️ Strike : Launch assaults on monster nests when your army is ready. As my first game since learning game development in early 2025, Fief Lord blends casual play with light strategy. This early release aims to gather player feedback for ongoing improvements.

Supported languages

English, French, Spanish - Spain, Russian, Japanese, Simplified Chinese, Italian, German, Danish, Ukrainian, Polish, Thai, Traditional Chinese, Portuguese - Brazil, Korean

Steam categories

Category IDCategory
2Single-player
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Violência
steam germany12Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $3.99
  • Highest observed: $3.99

Fief Lord's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $3.99, the highest is $3.99, and the first visible tracked price is $3.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Fief Lord's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $3.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $3.99. The latest run records $3.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $3.99
  • Current list price: $3.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Fief Lord at $3.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$3.99$3.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $3.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$3.99$3.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $3.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$3.99$3.99No discountSteam Store

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RimWorld22,56922 September 2026 - 21:27:04 UTC95,851239,107Ludeon Studios

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