SPSTEAMPULSELIVE ANALYTICS
Shadow Hunter

Shadow Hunter Steam metadata

Jeff Trier | Apr 20, 2015 | game

Released

0players observed · 22 September 2026 - 04:41:56 UTC

Free To PlayIndieRPGStrategyFree to PlaySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)4,029
  • Revenue (VGI)No data available
  • Review score64% positive

Shadow Hunter metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)4,029
  • Revenue (VGI)No data available
  • Review score64% positive
  • Total reviews73
  • Release dateApr 20, 2015
  • DeveloperJeff Trier
  • PublisherJeff Trier

Genres: Free To Play, Indie, RPG, Strategy

Company pages: Developer: Jeff TrierPublisher: Jeff Trier

Top Steam chartsTop 100 gamesGame directorySteam Store page

Shadow Hunter Steam metadata

Shadow Hunter metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/365270/metadata
Steam Storehttps://store.steampowered.com/app/365270/
Steam Communityhttps://steamcommunity.com/app/365270
PCGamingWiki search
IGDB searchSearch IGDB for Shadow Hunter

Reviews, pricing, and metadata

Review summary

Mixed

64% positive, 47 positive, 26 negative

Price and discount

Free to play

Platforms

Windows

Categories

Single-player, Family Sharing

Achievements

Not available

Platform releases
  • Steam 20 April 2015

Latest Steam announcements

  • :: Patch Update 1.2016.6.21 :: - 26 June 2016

    ::Version:: 1.2016.6.21 You will need to start a new game with this one. Sorry! Added Darkness animation to Story Screen Help entries no longer automatically display if you've already seen it. You can still access it by pressing 'J'. Removed bug that would remove a torch from your inventory. Updated a few graphics. Fixed a few type-o's. Fixed a bug where the last level would generate invalid bookshelves. Fixed some combos that weren't firing off when they were supposed to. Updated title and some HUD graphics. -Jeff

  • :: Patch Update 1.2016.6.21 :: - 26 June 2016

    ::Version:: 1.2016.6.21 You will need to start a new game with this one. Sorry! Added Darkness animation to Story Screen Help entries no longer automatically display if you've already seen it. You can still access it by pressing 'J'. Removed bug that would remove a torch from your inventory. Updated a few graphics. Fixed a few type-o's. Fixed a bug where the last level would generate invalid bookshelves. Fixed some combos that weren't firing off when they were supposed to. Updated title and some HUD graphics. -Jeff

  • Update 1.2015.06.13 - Particles - 13 June 2015

    Some of you may have noticed particle effects in the old Shadow Hunter video, but not in the game. Welp... that's because somewhere along the line I was doing some work, and forgot to turn them back on. So... now they're back! :) I still want to do some work on them, because I think some of it is over the top. But at least they are pretty to look at. Let me know if they are too distracting or need to be toned down. As always, thanks for the feedback! -Jeff ::Version:: 1.2015.06.13 - Particles turned on

  • Update 1.2015.06.13 - Particles - 13 June 2015

    Some of you may have noticed particle effects in the old Shadow Hunter video, but not in the game. Welp... that's because somewhere along the line I was doing some work, and forgot to turn them back on. So... now they're back! :) I still want to do some work on them, because I think some of it is over the top. But at least they are pretty to look at. Let me know if they are too distracting or need to be toned down. As always, thanks for the feedback! -Jeff ::Version:: 1.2015.06.13 - Particles turned on

  • Update 1.2015.06.12 - Fear Conversion - 12 June 2015

    Hi all, This one is a bit of a game changer. So, you might want to create a new Initiate (no need to reset the world). The main feature of this update is to introduce "Removing Tiles of their Fear" (i.e. removing courage costs from them), by chaining Combos. This will also lead me into adding "Room Conversion Bonuses" and other fun stuff like that. Perhaps in the future, good things will spawn if a room is converted in one swoop. So many possibilities! Let me know what you think... Enjoy! -Jeff ::Version:: 1.2015.06.12 - Tile Conversion. You can now remove Fear Tiles (tiles that cost Courage) by Picking Locks, Guessing Correctly, and Chaining Combos. There is more to add for this feature, so stay tuned! - Academy Removed due to inline tutorializing... it will be retooled later for a new purpose. - HUD Changes. - More Info when commiting actions for the first time. - Game Board Updates -…

  • Update 1.2015.06.12 - Fear Conversion - 12 June 2015

    Hi all, This one is a bit of a game changer. So, you might want to create a new Initiate (no need to reset the world). The main feature of this update is to introduce "Removing Tiles of their Fear" (i.e. removing courage costs from them), by chaining Combos. This will also lead me into adding "Room Conversion Bonuses" and other fun stuff like that. Perhaps in the future, good things will spawn if a room is converted in one swoop. So many possibilities! Let me know what you think... Enjoy! -Jeff ::Version:: 1.2015.06.12 - Tile Conversion. You can now remove Fear Tiles (tiles that cost Courage) by Picking Locks, Guessing Correctly, and Chaining Combos. There is more to add for this feature, so stay tuned! - Academy Removed due to inline tutorializing... it will be retooled later for a new purpose. - HUD Changes. - More Info when commiting actions for the first time. - Game Board Updates -…

  • Update 1.2015.06.2 - Fear, Courage, and Beacons... - 4 June 2015

    ::Version:: 1.2015.06.2 ::Changes:: - Replaced all references of "Food" with "Courage", it just fits better... also, there is a lot more I can do with it. - You now lose Courage based on the fear level of the tiles you walk on (current max is 1 Courage per step). - Some tiles don't cost Courage to move on... Stair and Information tiles are among them. - Increased the amount of searchable walls - Replaced Info Font with something easier to read - Replaced Menu Font with something easier to read - Increased chance for a searchable wall to appear - Decreased chance for random Shadow Scroll quests - Added text to the event card to explain something about the scroll (more to come) - Changed Unlock Bonus Base payout to 100gp - You now gain +2 Courage when winning a battle. - Changed bonus gold base for using the stairs, from 1000 to 100. - New Ability: Placeable Shadow Beacons... This should…

  • Update 1.2015.06.2 - Fear, Courage, and Beacons... - 4 June 2015

    ::Version:: 1.2015.06.2 ::Changes:: - Replaced all references of "Food" with "Courage", it just fits better... also, there is a lot more I can do with it. - You now lose Courage based on the fear level of the tiles you walk on (current max is 1 Courage per step). - Some tiles don't cost Courage to move on... Stair and Information tiles are among them. - Increased the amount of searchable walls - Replaced Info Font with something easier to read - Replaced Menu Font with something easier to read - Increased chance for a searchable wall to appear - Decreased chance for random Shadow Scroll quests - Added text to the event card to explain something about the scroll (more to come) - Changed Unlock Bonus Base payout to 100gp - You now gain +2 Courage when winning a battle. - Changed bonus gold base for using the stairs, from 1000 to 100. - New Ability: Placeable Shadow Beacons... This should…

  • Upcoming Update - Courage - 31 May 2015

    Hello everyone! So, I've been reading a ton by the lot of you... and really liked the input I've received (both good and bad)! Based on this, I've decided to divert and take the game down one of the original design roads I had planned. Here is some of what's on the upcoming change log... ::UPCOMING CHANGES AND ADDITIONS:: Added Beacons. For 1000 gold, you can toss a Beacon into an area to receive extra hints. This will help set up combos, and level the playing field. Food has been Removed! No more Starvation or Soup for joo! You now have Courage... and all actions require it! You no longer run out of Torches and Stones. Using these items now cost Courage. Fail, and you lose a little faith. Prevail, and you gain more than when you started. Some areas require Courage to walk on... some none at all. Courage is awarded when you win a Logic or Memory Puzzle. Your wits should carry you. Aside…

  • Upcoming Update - Courage - 31 May 2015

    Hello everyone! So, I've been reading a ton by the lot of you... and really liked the input I've received (both good and bad)! Based on this, I've decided to divert and take the game down one of the original design roads I had planned. Here is some of what's on the upcoming change log... ::UPCOMING CHANGES AND ADDITIONS:: Added Beacons. For 1000 gold, you can toss a Beacon into an area to receive extra hints. This will help set up combos, and level the playing field. Food has been Removed! No more Starvation or Soup for joo! You now have Courage... and all actions require it! You no longer run out of Torches and Stones. Using these items now cost Courage. Fail, and you lose a little faith. Prevail, and you gain more than when you started. Some areas require Courage to walk on... some none at all. Courage is awarded when you win a Logic or Memory Puzzle. Your wits should carry you. Aside…

  • Looking For Beta Testers - 27 May 2015

    Hey all! I'm doing some major tweaks on the rules of the game, and would love to test them before republishing to the players. If you are interested, please let me know in the Shadow Hunter "BETA TEST" forum. Thanks! -Jeff

  • Looking For Beta Testers - 27 May 2015

    Hey all! I'm doing some major tweaks on the rules of the game, and would love to test them before republishing to the players. If you are interested, please let me know in the Shadow Hunter "BETA TEST" forum. Thanks! -Jeff

  • Quick Update 1.2015.05.25 - 25 May 2015

    I wanted to add the ability to break locks on doors, for those who would rather use memory than logic... and get on with Shadow Hunting. :) ::Version:: 1.2015.05.25 ::Changes:: - Reworked controls for future input expansion ::Additions:: - The ability to break the lock manually. ... As always, bug reports are encouraged! Jeff

  • Quick Update 1.2015.05.25 - 25 May 2015

    I wanted to add the ability to break locks on doors, for those who would rather use memory than logic... and get on with Shadow Hunting. :) ::Version:: 1.2015.05.25 ::Changes:: - Reworked controls for future input expansion ::Additions:: - The ability to break the lock manually. ... As always, bug reports are encouraged! Jeff

  • Update 1.2015.05.24 - 24 May 2015

    ::Version:: 1.2015.05.24 ::Additions:: - Event Card Intuition Sound - New Quest Event Type (NPC's, Locations) - Quest Chains (there are only a couple now, but more are being worked on) - Context sensitive instructions. There are still some bugs with it. - More story elements ::Changes:: - Reworked Combat UI - Quest Mechanics (Taking Damage ends the quest) - Acedemy InfoPanel changes. - Tons of verbage. - All pages from an Info-Message will be entered into your journal when found... not just the pages you've read. ::FIXED:: - You no can longer lose your last health point, or last inventory item when in the Academy. - You can now teleport in the Academy if you have the gold. Lots more to add!! There may be some bugs, so please report liberally. :) Have fun! Jeff

  • Update 1.2015.05.24 - 24 May 2015

    ::Version:: 1.2015.05.24 ::Additions:: - Event Card Intuition Sound - New Quest Event Type (NPC's, Locations) - Quest Chains (there are only a couple now, but more are being worked on) - Context sensitive instructions. There are still some bugs with it. - More story elements ::Changes:: - Reworked Combat UI - Quest Mechanics (Taking Damage ends the quest) - Acedemy InfoPanel changes. - Tons of verbage. - All pages from an Info-Message will be entered into your journal when found... not just the pages you've read. ::FIXED:: - You no can longer lose your last health point, or last inventory item when in the Academy. - You can now teleport in the Academy if you have the gold. Lots more to add!! There may be some bugs, so please report liberally. :) Have fun! Jeff

  • Still Plugging Away! - 18 May 2015

    Hey all, I just wanted you to know that I'm reading the comments in the Forums and Recommendations. They've really given me a lot to think about regarding direction, and has given me more drive to want to get this game polished for you all. I'll try to keep up a "once a week" update schedule, even if they only fix/adjust one thing. That should keep things rolling until completion. :) Thanks for commenting, and please keep up the constructive input! -Jeff

  • Still Plugging Away! - 18 May 2015

    Hey all, I just wanted you to know that I'm reading the comments in the Forums and Recommendations. They've really given me a lot to think about regarding direction, and has given me more drive to want to get this game polished for you all. I'll try to keep up a "once a week" update schedule, even if they only fix/adjust one thing. That should keep things rolling until completion. :) Thanks for commenting, and please keep up the constructive input! -Jeff

  • Update 1.2015.05.11 - Music - 11 May 2015

    ::Version:: 1.2015.05.11 ::Additions:: - Music and Music Options.

  • Update 1.2015.05.11 - Music - 11 May 2015

    ::Version:: 1.2015.05.11 ::Additions:: - Music and Music Options.

Patch notes and updates

S.noRelease datePatch nameGID number
126 June 2016:: Patch Update 1.2016.6.21 ::4249665521682861473
213 June 2015Update 1.2015.06.13 - Particles4249665521682861583
312 June 2015Update 1.2015.06.12 - Fear Conversion4249665521682861687
44 June 2015Update 1.2015.06.2 - Fear, Courage, and Beacons...4249665521682861798
531 May 2015Upcoming Update - Courage4249665521682861908
627 May 2015Looking For Beta Testers4249665521682862013
725 May 2015Quick Update 1.2015.05.254249665521682862108
824 May 2015Update 1.2015.05.244249665521682862216
911 May 2015Update 1.2015.05.11 - Music4249665521682862419
109 May 2015Quick Patch 1.2015.5.84249665521682862530
115 May 2015Patch 1.2015.05.04 Released4249665521682862637
122 May 2015Update 1.2015.5.2 Live4249665521682862749
1329 April 2015Update 1.2015.04.25 is Live4249665521682862964
1424 April 2015Coming Up in the Next Update!4249665521682863081

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID365270
Live current players0
SteamPulse tracked peak3
Live count (today's peak floor)0
PriceFree to play
Free to playYes
Discount0%
Original price USD
Current price USDFree
Release dateApr 20, 2015
DeveloperJeff Trier
PublisherJeff Trier
Owners estimatedNot available
SteamSpy owner estimate minimum20,000
SteamSpy owner estimate maximum50,000
Review typeMixed
Positive review percent64%
Positive reviews47
Negative reviews26
Total reviews73
Steam recommendationsNot available
AchievementsNot available
Average playtime forever1,469 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/365270/

Short description

Shadow Hunter is a casual deductive puzzle game with RPG elements. Explore areas filled with turn-based random encounters and events, veiled under horror filled darkness. With your food supply running low, and wit and a little luck your only tools... tread carefully as every step can be your last.

About this game

Shadow Hunter is a casual deductive puzzle game with RPG elements. As a Shadow Hunter, you must use your senses to detect dangers and artifacts beneath the endless darkness that spreads throughout the land. Anti-light, the dimension and dimensional darkness from beyond the void gate, threatens to swallow us all. You must quest to find the Shadow Gate Fragments, to destroy the Anti-light menace. 16 areas to explore. Deductive mini-games. Random events. Local high-score list. Great horror atmosphere. Turn-based.

Supported languages

English

Steam categories

Category IDCategory
2Single-player
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: Free
  • Highest observed: Free

Shadow Hunter's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is Free, the highest is Free, and the first visible tracked price is Free. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Shadow Hunter's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at Free, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at Free. The latest run records Free for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: Free
  • Current list price: Free
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Shadow Hunter at Free in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSDFreeFree0%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at Free.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1FreeFreeNo changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at Free.

DateCurrent priceOriginal priceDiscountSource
2026-09-22FreeFreeNo discountSteam Store

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Wallpaper Engine60,32022 September 2026 - 04:22:08 UTC150,2711,008,495Wallpaper Engine Team
Slay the Spire 256,78822 September 2026 - 05:14:17 UTC574,638199,438Mega Crit
Rust51,71822 September 2026 - 02:17:06 UTC259,6461,359,516Facepunch Studios
Palworld48,89022 September 2026 - 05:01:02 UTC2,101,535451,088Pocketpair
Stardew Valley37,82822 September 2026 - 04:49:49 UTC236,6141,016,067ConcernedApe
Project Zomboid34,16522 September 2026 - 05:28:04 UTC122,811467,999The Indie Stone
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
Crosshair X27,36622 September 2026 - 01:46:13 UTC87,92844,617CenterPoint Gaming

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