- Virtual Perspective & Supporter Pack – Now 25% OFF! - 20 September 2026
Hello,We’re excited to announce a special 25% off, 7-day sale on Virtual Perspective and the Supporter Pack starting September 20th!Sale Period: September 20th – September 27thDiscount Highlights: Virtual Perspective (Base Game): 25% OFF Virtual Perspective - Supporter Pack: 25% OFFIf you've had Virtual Perspective on your wishlist or want to pick up the Supporter Pack to back development, now is a great time to jump in.Leave a review!To those of you who have purchased the game but haven't left a review yet, please consider leaving one if you can! Whether it's positive or negative, it really helps push the game in the Steam algorithm.Thank you all so much for your support, and enjoy!
- Virtual Perspective - 0.3.2 f4 Hotfix - 19 September 2026
Hello,We apologise for releasing this hot fix quite late. We have looked into why this achievement was not triggering and have made some adjustments for it to trigger. Quick hotfix for: 0.3.2 f4ChangesAchievement (Slowpoke) - Made adjustments to have this trigger when the player takes longer than 30 minutes to complete a level.That concludes this patch. If you've encountered any bugs, please do let us know!
- Virtual Perspective – Now 25% OFF! - 1 August 2026
Hello,We’re excited to announce a special 7-day sale on Virtual Perspective and the Supporter Pack starting August 1st!Sale Period: August 1 – August 8Discount Highlights: Virtual Perspective (Base Game): 25% OFF Virtual Perspective - Supporter Pack: 20% OFFIf you've had Virtual Perspective on your wishlist or want to pick up the Supporter Pack to back development, now is a great time to jump in.Leave a review!To those of you who have purchased the game but haven't left a review yet, please consider leaving one if you can! Whether it's positive or negative, it really helps push the game in the Steam algorithm.Thank you all so much for your support, and enjoy!
- Virtual Perspective - Supporter Pack Hotfix - 22 July 2026
Hello,Quick hotfix for: Supporter PackChangesPower Cell - We accidentality left a special Power cell toggled in Level One, which only sticks to Kill Walls. It is now fixed, we changed it back to the original type of Power Cell.That concludes this patch. If you've encountered any bugs, please do let us know on the steam discussions or join our discord directly.
- 800 Copies Sold?! Wow! - 21 July 2026
Hello everyone!We have officially passed 800 copies sold! It's almost exactly one month since Virtual Perspective launched (24th June). Our next milestone is 2,000 copies! Which would be amazing. As we mentioned before, we had fairly low expectations for Virtual Perspective, so it's great to see the game doing better than we thought.If you have been following Virtual Perspective, we recently released our first major update (0.3.2), and our primary focus right now is bug fixing and stabilisation. In particular, we’re actively investigating Linux compatibility issues to ensure a smooth experience out of the box. This may take a bit of time, so we sincerely apologise to anyone affected!If there is any bugs or issues, you can write a post on the discussions or join our discord.Complete EditionWe’re launching the Complete Edition bundle (Base Game + Supporter Pack + Soundtrack) during August…
- Virtual Perspective - 0.3.2 f3 Hotfix - 18 July 2026
Hello,We are aware of an issue where some players are sent back to the Main Menu and cannot play. We are actively investigating the cause. If you encounter this bug, please let us know below or in the Steam discussions what you did right before it happened. This might be triggered by completing the game or entering Time Trials mode, but it could be due to several factors. Your details will help us fix it faster! A potential fix is if you can go to Settings > Reset Level Progress. In the meantime, we have fixed the Level Select so you can play Level One from the start instead of relying on the "Play" button. Quick hotfix for: 0.3.2 f3ChangesLevel Select - Level One is now always accessible from the Level Select menu. Previously, it was locked, therefore leaving players with the bug mentioned above, stuck in the menus if the "Play" button failed. This should mitigate the issue.That conclu…
- Virtual Perspective - #1 Update - 0.3.2 - 17 July 2026
Hello everyone,This is our first update for Virtual Perspective. We’ve been monitoring streams, content creator feedback, reviews, and Steam discussions to identify areas for improvement. Here are the additions, changes, and fixes for this patch:AddedLevel Select - By popular demand, you can now access Level Select from both the Main Menu and the Pause Menu. The menu displays your completion status and whether you have collected that level's data fragment. If you have missed a fragment, you can simply level select, collect it and leave the level (don't need to complete it if you are hunting for data fragments). We've added Level Select in the Pause Menu. We've replaced the "Previous Level" button to "Level Select" which has the same functionality from the Main Menu. Data Fragments - Upon monitoring the way players have skim past fragments, we've now added to the result screen if you hav…
- 100 Copies Sold! Thank you! - 5 July 2026
Hello everyone!We have officially hit 100 copies sold!, and we want to say a massive thank you to every single one of you!While this might seem small compared to larger milestones, it means the absolute world to us as we start our game development journey on Steam. We had fairly low expectations for Virtual Perspective, so it's great to see the game doing so well! What's Next?In terms of development, we will soon push out a small update for Virtual Perspective, focused on fixing localisation issues and addressing some Steam Deck controller bugs.Just to clarify, the game is not 100% controller-compatible; the menus currently require a mouse or the Steam Deck touchscreen to navigate. It is something that we will try to address in a future patch. If there is any bugs or issues, you can write a post on the discussions or join our discord. Leave a review!To those of you who have purchased th…
- Virtual Perspective - 0.3.1 Hotfix - 1 July 2026
Hello,Quick hotfix for: 0.3.1 FixedLevel 18 - Fixed an issue where a Killwall was placed under the stairwell mesh, unintentionally destroying the Power Cell even when its path was clear.Level 20 - Fixed the teleporters breaking when you place a Power Cell back through it. That concludes this patch. If you've encountered any bugs, please do let us know.
- Virtual Perspective is Out Now! - 24 June 2026
Hello! Virtual Perspective is out now, and to celebrate we're launching with a 10% discount!Here’s what to expect from the game:20 Levels to Complete - With a total of 4 sectors (5 levels each) and variety of puzzles.2 Secret Levels - Can enter these levels once you've beaten the game and collected all Data Fragments.Time Trials - A mode that's specifically for Speed Runners, how fast can you complete each level?The Development of Virtual PerspectiveDeveloping this game has been a real journey. Designing levels that feel balanced, so it's not too easy, or not too hard - turned out to be our toughest challenge. Creating new mechanics also added complexity. Even when thoroughly thought through, we still ran into unintended behaviour and bugs that were difficult to squash.This was also our first time shipping a game on Steam, and it's been a huge learning experience for us.Thank you to eve…
- Virtual Perspective - v0.3.0 f1- Patchnotes - 22 June 2026
Hello,Below will be a list of additions, changes and fixes for: v0.3.0 f1AddedSecret Levels - Level 15 & Level 18: The large spherical holograms are secret level entrances. Hold ALT and walk into them to enter. Requires full game completion and all fragments collected.Pause Menu: Previous Level Button - Missed a Data Fragment? Use this button to revisit a previous level. Note that you cannot skip forward, the level must be completed to progress.Text Notification - In level 1, it will prompt you a notification that you can hold ALT to enter Focus Mode, which is important to see Power Cells and Data Fragments. FixedLevel 4 - Removed an accidentally placed Rotating Killwall.Level 17 - Fixed an issue with the wall placed too short of the side wall. ChangedTime Trials - Unlocks after beating the entire game first. Level 6 - Balance changes to how the level is progressed. Level 10 - Balance c…
- Virtual Perspective - Release Date & Launch Trailer. - 14 June 2026
Hello. Virtual Perspective launches on June 24th! Check out our official launch trailer below and make sure to stick around until the very end, because we’ve hidden a little surprise for you all. Calling all Content Creators!If you’re a streamer or YouTuber interested in covering the game, we’d love to work with you. Send us an email to grab a review key! Thank you and see you at launch date!
- Virtual Perspective - v0.2.8 - Patchnotes - 29 May 2026
Hello,Below will be a list of additions, changes and fixes for: v0.2.8AddedTime Trials - Unlocks after completing Level 1. Players can replay any level with an active timer to compete for their fastest clear time.Holograms – New spherical holograms added but what do they do? Coloured Cube Types — There are three cube types: purple, grey, and blue.Cube Platform Interaction — These cubes work in tandem with a Cube Platform that opens a door when you collect the required Coloured Cubes.Server Machines - When collecting 5 fragments per sector, it creates a Server Fragment which can be used to place into the Server Rack in the Hub World.Data Fragments - This fragment system is linked to every level; by entering Focus Mode, you can reveal and collect the spherical data fragments within each level.FixedSettings - Fixed an issue where quitting the Settings duplicated the Pause Menu, preventing…
- Virtual Perspective Development Update - 21 April 2026
Hello, A quick development update for you all! Work on the final build is well underway. It has taken a little longer than expected because the new speed run mode, Time Trials, ended up being a bigger feature than originally planned, but it is shaping up nicely.We're going to be sharing some screenshots below to give you a peek at the progress. As always, everything you see is still subject to change.Time TrialsThis mode unlocks after completing the first level and will only let you play Time Trials on levels you have completed, so it is recommended to complete the game first. It is built for speedrunners, featuring a dedicated timer that stops your run when you reach your current best time and restarts until you beat it. Each level is designed around finding perspectives that create "skips", where you can bypass large sections by spotting the right perspective to progress fasterPlease…
- Steam Next Fest Recap – Thank You! - 4 March 2026
Hello, Thank you to everyone who tried the Virtual Perspective Steam Next Fest demo! We've had 270 players try the demo and are now close to 500 wishlists. We truly appreciate all the feedback shared through Steam reviews and our Google form.We’ll continue marketing the game on social media and aim to appear in a few showcases (fingers crossed). If you haven’t left a review on the demo store page, we’d greatly appreciate it, as it helps push Virtual Perspective to more players. If you're curious about the development of the game, all of the levels have been created, but we're still playtesting and fine tuning the later ones. The core aspect of Virtual Perspective has always been giving players multiple ways to solve each level, we don’t want it to feel like a linear puzzle game. There are certain parts of the game that require a more linear approach, but overall we want to give players…
- Virtual Perspective - v0.2.7 f8 - Patch - 25 February 2026
Hello,This is a small patch to fix a few issues. As Steam Next Fest has started, we’ve been monitoring feedback through Steam reviews and our feedback form (linked below). Thank you to everyone who has taken the time to leave feedback via Google Forms. You can send us feedback by joining our Discord and leaving a suggestion in the appropriate channels, or by using the form here.Below will be a list of additions, changes and fixes for: v0.2.7 f8FixedLevel Complete - Fixed a bug where the player was able to move and interact when the level was completed. Audio Settings - Fixed an issue where players couldn’t set the value to 0. It was stuck at 0.1.Cursor Cell - We've changed the colour and emissive value to make it stand out more when the cursor is sitting on top of the Power Cell. Thanks, Coreplix Team.
- Virtual Perspective - v0.2.7 f7 - Patch - 24 February 2026
Hello,This is a small patch to fix a few issues. As Steam Next Fest has started, we’ve been monitoring feedback through Steam reviews and our feedback form (linked below). Thank you to everyone who has taken the time to leave feedback via Google Forms. You can send us feedback by joining our Discord and leaving a suggestion in the appropriate channels, or by using the form here.Below will be a list of additions, changes and fixes for: v0.2.7 f7 FixedLevel 5 - Added an additionall killwall under at the last door that opens to prevent the Powercell from being moved onto the door. Pause Menu - Fixed Escape/Tab keys not triggering the menu. Added a check to prevent spawning multiple menu instances via Escape/Tab spamming. Thanks, Coreplix Team.
- Virtual Perspective - v0.2.7 f6 - Patch - 19 February 2026
Hello,Previous patch notes can be found on our Discord, and moving forward we'll post all new patch notes here on a regular basis. This is a small patch that has been added to the Steam Demo of Virtual Perspective that can be found here. This patch is focused on making the controls work for a controller and making it as compatible as possible with the Steamdeck. Below will be a list of additions, changes and fixes for: v0.2.7 f6 AddedController Support - We have implemented full control support as well as a cursor to help navigate the menus. If you're on the Steamdeck, you can also navigate the menu via touchscreen.Options > General Settings - We've added "Power Cell Controller Sensitivity" that allows you to adjust the sensitivity if you are on a controller. Options > General Settings - You can now switch your input device from Keyboard & Mouse to Controller. The Controller setting is…
- Virtual Perspective - Steam Demo Announcement - 12 February 2026
Hello, The Virtual Perspective Demo is live! Thank you all that took part in the playtests. With the feedback we’ve received, the demo establishes and maintains the core gameplay of Virtual Perspective. Now featuring a seamless level-to-level experience, with two new levels to try out and a couple of UI changes.The story content is still at a stage where further development is needed. We think it’s best to give it more time, where it will be best experienced in the full release of the game.What is in the demo?A linear but seamless experience from Level 1 to Level 6. Showcasing the core mechanic of navigating the level by moving a Power Cell using your own perspective, while avoiding Killwalls and reaching the Cell Processor/Collector.Difference between the Demo and Full Version?This demo only features the first 6 levels of the game. The release of Virtual Perspective will include 25 lev…
- Virtual Perspective - v0.2.6 - Patchnotes - 9 February 2026
Hello,Previous patch notes can be found on our Discord, and moving forward we'll post all new patch notes here on a regular basis. This patch is progress towards the Steam Demo Build. Below will be a list of additions, changes and fixes for: v0.2.6AddedHolograms – New spherical holograms have been added from the original Virtual Perspective. Interacting with them triggers specific actions.Data Fragments - Hidden collectibles that can only be collected by being in Focus Mode. Each level has a fragment and can be collected once per level. Hidden Tech Level 2 - Level only unblockable by having 10 Data FragmentsHidden Tech Level 3 - Level only unblockable by having 15 Data FragmentsHidden Tech Level 4 - Level only unblockable by having 20 Data FragmentsFixedCell Processor – Fixed an issue where Power Cells could pass through a Cell’s Killwall without a Power Cell inserted.Cursor Cell - When…