- small bug fixes regular maintenance. - 17 April 2026
bug fixes, grammar correction. Name Updates For Lore.
- 1.01 hotfix - 21 November 2025
Demonbyte – Minor Patch UpdateEnemy Balance AdjustmentsSecret Service AgentAttack range reduced from 16 → 9 (must now get closer before attacking)DPS lowered from 45 → 35Attack delay increased from 0s → 1sThese changes are intended to make encounters with this enemy type more fair and readable.Achievement & Script FixesResolved an issue where implementing Steam achievements caused the comic book scripts to break.All achievements should now unlock correctly when their requirements are met.
- Demonbyte – Version 1.0 Launch - 21 November 2025
Demonbyte – Version 1.0 Launch UpdateFinal Major Patch Notes🚨 Critical Fixes• Game-Breaking Bug Resolved (Level 12)A major issue introduced in the previous patch prevented the Level 12 key from unlocking the progression door, blocking players from finishing the level. This has now been fully fixed. We sincerely apologize for the inconvenience and the delay in delivering this correction.• Key Pickup Sound RestoredCollecting keys now correctly plays the standard pickup SFX, ensuring clear audio feedback when keys are obtained.🔥 New Weapons• Grenade Launcher (New Unplanned Weapon)We decided Demonbyte needed one more explosive toy. The grenade launcher is now the most powerful weapon in the game, but comes with tradeoffs:Self-damage potentialFixed maximum grenade capacity We’ll let you figure out the safe distance... good luck.• “Bee Be Gone” Spray Flamethrower (Secret Weapon)You asked fo…
- 🩸 Demonbyte - Phase 3 Update - 11 October 2025
🩸 Demonbyte - Major Update Patch Notes🔧 General Additions & FixesFixes:Fixed an issue where enemy barrier blocks did nothing.Fixed projectile collisions breaking at very high framerates.Fixed slowdowns🔫 Weapon ImprovementsAssault Rifle 47: The muzzle flash animation has been retouched and polished. Previously, it appeared abruptly cut off and squared. This has been fully cleaned up for smoother, more realistic firing visuals.Demon Sword (Level 2): The swing speed has been adjusted from 60 FPS down to 22 FPS, creating a more natural and balanced animation while keeping it just as deadly.🧟 Enemy & Level AdjustmentsZombie Enemy: Resized for better proportionality compared to the player.Level 2:Fixed major collision issues where flying enemies could hide inside walls.Added hidden secrets—explore carefully to discover them!Level 1:Replaced the “How to Play” image with on-screen text expl…
- Demonbyte – Engine Upgrade *ACHIEVEMENTS possible? - 27 September 2025
Hello everyone,We’ve got some huge news: Demonbyte has officially been ported to the newest version of the engine we use to create Demonbyte! After extensive testing, we can finally share this with you. This upgrade brings:Significant performance improvementsMassive bug fixes and stability updatesSupport for Steam Achievements 🎉Yes, you read that right—Steam Achievements are coming to Demonbyte! While our current priority is finishing key features before the official launch out of Early Access, we’re excited to confirm achievements are now possible and will be implemented before 1.0. Expect that sweet dopamine pop later!Major Gameplay ChangesExperimental Change – Skull KnightsSkull Knights now fire projectiles directly from their bodies (instead of from above).This change is experimental and may revert if feedback (including our own) leans negative.Community Feedback – UFO BalanceWe’ve…
- Demonbyte Phase 2: Echoes of Mayhem - 17 September 2025
Demonbyte Phase 2: Echoes of Mayhem – Patch NotesMajor Gameplay ChangesRemoved Crosshair: To bring Demonbyte closer to its retro boomer shooter roots, we’ve removed the crosshair. This change makes the gameplay more challenging and immersive, staying true to the classic FPS feel.Weapon Balance UpdatesShotgun: Damage increased from 160 → 200.Assault Rifle 47: Damage increased from 66 → 89.Bug FixesDemonbeam Gun Ammo: Fixed an issue where ammo pickups only granted 1 charge. They now correctly provide a full 100-charge battery.Collision Issues: Addressed several cases where monsters could clip through walls or shoot the player through invisible surfaces. (Further testing and fixes are ongoing.)New Content: Echoes of MayhemThis Weapon wasn’t originally on our roadmap—but we loved how it turned out and wanted to surprise you!New Weapon – Scythe: A powerful melee weapon with the highest damag…
- ⚙️ Engine Upgrade + Compatibility Update - 14 July 2025
Hey everyone,We’re excited to announce that Demonbyte has been successfully ported to the newest version of the engine we use! This wasn’t just a routine upgrade—it’s packed with long-requested features, bug fixes, performance enhancements, and improvements that many players (and fellow devs from other engine-built games) have been asking for.While this patch doesn’t include new content, it lays the groundwork for a much smoother and more customizable experience moving forward. Here’s what’s changed:🚀 Major Engine Features Now Live in DemonbyteInstant Resolution Switching — No more needing to restart the game just to apply resolution changes. Change it, and it sticks immediately. 🎉Mouse Invert Options (X/Y) — For the rare few who like their controls spicy, we now support full mouse X and Y inversion options.Improved Mouse Movement — Mouse input is now much more consistent and uses raw…
- 🔥 Demonbyte – Phase 1 Major Update: Foundations of Chaos 🔥 - 11 July 2025
Hey Slayers,Phase 1 of our Demonbyte roadmap is here—and it’s a big one. We’ve been hard at work pushing new content, patching up bugs, and adding in a few chaotic surprises to keep things spicy. This marks a major step forward in our Early Access journey, and we’re excited to finally bring you the Foundations of Chaos update!As promised, we’ve delivered 3+ new weapons in this phase. In fact, we added a fourth because... well, we could care less about limits when chaos is involved.🆕 New Weapons Added:Sword & Shield – Get defensive and bash demons up close.Crossbow – Silent, deadly, and built for those who like precision.Dinosaur Egg (Easter Egg Weapon) – Yes, you read that right. Find it, throw it, splat it!DemonBeemGun – It hums, it beams, it melts. Enough said.🌍 5 New Levels:Phase 1 promised 5 levels, and we delivered—bringing the total count to 15 levels.Level 11 is now fully finis…
- DEMONBYTE IS LIVE! | Early Access Launch - 2 July 2025
The wait is over — Demonbyte is officially available now in Early Access!We've been dying to unleash this chaotic, over-the-top shooter into the world, and there's no better time than now, especially with the Steam Summer Sale in full swing. To celebrate the launch we're offering 25% off Demonbyte for a limited time during the sale.Whether you're a fan of wild weapons, demonic enemy hordes, or secret-filled levels that mash up everything you love about retro shooters and parody-filled chaos, Demonbyte is ready to deliver.Demonbyte is a game that thrives on creative experimentation, player feedback, and absurdity. Early Access gives us the space to grow with you, delivering content in phases as we build toward our full 1.0 vision.This isn’t just a drip feed of filler — each content phase brings major new features, levels, weapons, Easter eggs, and ridiculous surprises.Here’s What You Can…
- 🎮 DEMONBYTE DEMO IS HERE – PLAY NOW! 🎮 - 26 April 2025
This is a huge step for our team, and we're thrilled to finally let you get your hands on what we've been working so hard on. From retro-inspired chaos to explosive sci-fi mayhem, Demonbyte aims to bring back the fun and attitude of classic boomer shooters—with a modern, demonic twist. 💬 We want your feedback! Whether it’s a bug, a gameplay thought, or just some love, your voice helps shape this game. 📣 You can join the discussion in two ways: Our official Discord server – for real-time feedback, updates, and community: 👉 Discord Steam Forums – if Discord isn't your thing, we’re just as active here on Steam and always listening. This demo is just a taste of what’s coming. We’re committed to finishing this game and bringing the full chaotic vision of Demonbyte to life. Thank you for playing, sharing, and supporting! Good or bad—we make games.